Are you still around?
PtV Nikola v 666 (axis +11) II
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@666 Yes
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 2 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 93 Sea Zone 1 infantry and 1 marine moved from 93 Sea Zone to Gibraltar 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 4 infantry moved from 94 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar Combat - Italians Air Battle in United Kingdom Italians attacks with 3 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 1/3 hits, 0.67 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits 1 fighter owned by the British lost in United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Gibraltar Italians attack with 2 artilleries, 1 fighter, 7 infantry and 1 marine British defend with 1 airfield and 1 harbour; Americans defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 marine in Gibraltar, round 2 : 3/11 hits, 3.00 expected hits British roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 3 : 3/10 hits, 2.83 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 5 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Americans: 4 infantry Cleaning up after air battles Non Combat Move - Italians 1 artillery moved from Alexandria to Egypt 3 carriers, 3 fighters and 2 tactical_bombers moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Egypt 2 bombers moved from United Kingdom to Southern France 2 bombers moved from Southern France to Northern Italy 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Southern Italy to France 1 fighter moved from Gibraltar to 94 Sea Zone Place Units - Italians 3 infantry placed in Egypt 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British AA : -0.33 Defenders Fire, : -0.33 Attackers Fire, : 0.33 British regular : 0.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 marine Cyprus : 1 flag Alexandria : 1 flag Trans-Jordan : 1 flag British Somaliland : 1 flag Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 16 infantry Malta : 1 flag, 1 airfield Northern Italy : 2 bombers, 1 factory_major and 1 mech_infantry Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber Normandy Bordeaux : 1 aaGun and 1 fighter France : 2 fighters 100 Sea Zone : 1 destroyer and 1 transport 94 Sea Zone : 3 carriers, 2 destroyers, 1 fighter and 4 transports 93 Sea Zone : 1 transport Greece : 1 flag, 1 infantry 95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 63 Russians : 53 / 58 Japanese : 59 / 84 Americans : 54 / 80 Chinese : 17 / 19 British : 29 / 29 UK_Pacific : 6 / 7 Italians : 14 / 27 ANZAC : 2 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 51 Sea Zone 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 carrier moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 54 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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@nikola1975 Australians in actions :) Scramble?
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@nikola1975 no thanks
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Combat Move - ANZAC 1 submarine moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 51 Sea Zone 1 cruiser moved from 31 Sea Zone to 50 Sea Zone 1 carrier moved from 31 Sea Zone to 50 Sea Zone 1 fighter moved from 31 Sea Zone to 50 Sea Zone 1 destroyer moved from 31 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 50 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 50 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser and 1 fighter in 50 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone ANZAC win with 1 carrier, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 transports moved from 31 Sea Zone to 65 Sea Zone Combat Move - French 1 destroyer moved from 74 Sea Zone to 73 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 10 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Slovakia Hungary to Romania 3 fighters moved from Slovakia Hungary to Romania 1 bomber moved from Southern Italy to Romania 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Romania Germans attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 transports moved from 96 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 95 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone 2 destroyers moved from 94 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to 113 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to France 3 fighters moved from Romania to Western Germany 1 bomber moved from Romania to Western Germany 1 infantry moved from Germany to Poland 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Finland to Norway Place Units - Germans 2 tactical_bombers placed in Western Germany 1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. 2 artilleries placed in Normandy Bordeaux 1 marine placed in Normandy Bordeaux 10 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33
Territory Summary for Germans :
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers Holland Belgium : 1 infantry Poland : 1 infantry Romania : 2 infantry Slovakia Hungary : 3 aaGuns, 7 armour, 16 artilleries, 47 infantry and 7 mech_infantrys Germany : 1 factory_major and 10 infantry Norway : 1 aaGun Karelia : 1 flag Archangel : 1 flag, 1 infantry Gibraltar : 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Anglo-Egyptian Sudan : 1 flag Egypt : 2 aaGuns, 9 armour and 4 mech_infantrys Southern France : 1 flag, 1 factory_minor and 1 harbour Normandy Bordeaux : 1 flag, 4 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter French Central Africa : 1 flag 94 Sea Zone : 2 fighters, 1 tactical_bomber and 2 transports Finland : 1 flag, 1 infantry Bulgaria : 1 flag 128 Sea Zone : 1 submarine Yugoslavia : 1 flag 113 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 marine and 3 transports 93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports Crete : 1 flag 87 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 48 / 64 Russians : 49 / 58 Japanese : 59 / 84 Americans : 54 / 80 Chinese : 17 / 19 British : 29 / 29 UK_Pacific : 6 / 7 Italians : 14 / 27 ANZAC : 2 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 infantry moved from Leningrad to Archangel 1 artillery and 2 infantry moved from Vyborg to Finland 2 infantry moved from Eastern Poland to Poland 2 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 12 infantry moved from Northwest Persia to Iraq 1 artillery and 3 infantry moved from Southern Caucasus to Northwest Persia 1 infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Northern Caucasus to Southern Caucasus 1 artillery and 1 infantry moved from Stalingrad to Rostov 1 armour moved from Stalingrad to Ukraine 2 artilleries and 6 infantry moved from Northern Belarus to Eastern Poland 2 artilleries and 3 infantry moved from Smolensk to Southern Belarus 2 armour moved from Novgorod to Eastern Poland 1 armour moved from Russia to Northern Belarus 4 artilleries and 5 infantry moved from Russia to Smolensk 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 1 infantry moved from Northern Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Jehol to Shansi 2 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Russians Battle in Romania Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Finland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 4 infantry moved from Sakha to Buryatia 1 artillery moved from Sakha to Buryatia 1 aaGun moved from Sakha to Buryatia 1 artillery moved from Sakha to Buryatia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Shansi to Anhwe Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Stalingrad 3 armour, 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,1 Russians collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 59 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys moved from Burma to Eastern India 1 fighter moved from 55 Sea Zone to 53 Sea Zone 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Japan to Shantung 2 fighters moved from 7 Sea Zone to Shantung Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 fighter Americans defend with 1 artillery, 3 infantry and 2 transports 3 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 3 infantry and 2 transports Battle in Eastern India Japanese attack with 4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 6 artilleries, 16 infantry and 4 mech_infantrys in Eastern India, round 2 : 5/30 hits, 9.00 expected hits UK_Pacific roll dice for 1 infantry in Eastern India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Eastern India from UK_Pacific with 4 armour, 6 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shantung Japanese attack with 3 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 fighters moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kweichow to Hunan 2 infantry moved from Japan to 7 Sea Zone 2 artilleries and 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsu 4 aaGuns moved from Burma to Eastern India 2 infantry moved from Shan State to 39 Sea Zone 1 infantry moved from Ceylon to 40 Sea Zone 1 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 infantry moved from Shan State to 39 Sea Zone 1 artillery and 1 infantry moved from Malaya to 132 Sea Zone 4 artilleries and 4 infantry moved from Shan State to 132 Sea Zone 1 infantry and 1 marine moved from Shan State to 132 Sea Zone 2 marines moved from Shan State to 132 Sea Zone 1 marine moved from Shan State to 132 Sea Zone 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 40 Sea Zone 5 artilleries, 6 infantry, 3 marines and 7 transports moved from 132 Sea Zone to 40 Sea Zone 1 cruiser and 1 marine moved from 132 Sea Zone to 40 Sea Zone 6 artilleries, 11 infantry and 4 marines moved from 40 Sea Zone to Eastern India 3 fighters moved from Shan State to Burma 1 fighter moved from 43 Sea Zone to New South Wales 1 artillery, 3 fighters and 6 infantry moved from Queensland to New South Wales 2 fighters moved from 55 Sea Zone to New South Wales 1 carrier moved from 55 Sea Zone to 64 Sea Zone 1 fighter moved from 53 Sea Zone to 64 Sea Zone 3 fighters moved from Shan State to Queensland 1 tactical_bomber moved from 40 Sea Zone to 55 Sea Zone 1 battleship and 2 cruisers moved from 132 Sea Zone to 55 Sea Zone 1 carrier moved from 43 Sea Zone to 55 Sea Zone 3 tactical_bombers moved from Shan State to Kiangsu 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Japan to Kyushu 1 tactical_bomber moved from Shan State to 20 Sea Zone 2 bombers moved from Shan State to Kiangsu 5 tactical_bombers moved from Shan State to 55 Sea Zone Place Units - Japanese 1 airfield placed in Burma 1 factory_minor placed in Kiangsu 3 fighters placed in New South Wales 3 infantry placed in Queensland 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -4.67 UK_Pacific regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 artillery and 1 harbour Kiangsu : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 9 infantry and 3 tactical_bombers Shantung : 1 flag, 1 infantry Caroline Islands : 1 airfield and 1 harbour Japan : 1 airfield, 1 factory_major, 1 harbour and 6 infantry Kwangsi : 1 flag Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Manilla : 1 flag Guam : 1 flag, 1 airfield Kweichow : 1 flag Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Yunnan : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Shan State : 1 flag, 1 airfield Malaya : 1 flag, 1 factory_minor and 1 harbour Eastern India : 1 flag, 4 aaGuns, 1 airfield, 4 armour, 12 artilleries, 1 factory_minor, 1 harbour, 26 infantry, 4 marines and 4 mech_infantrys Borneo : 1 flag Ceylon : 1 flag Burma : 1 flag, 1 airfield and 3 fighters Solomon Islands : 1 flag Western Australia : 1 flag South Australia : 1 flag New Guinea : 1 flag, 1 airfield New South Wales : 1 flag, 1 artillery, 1 factory_minor, 9 fighters, 1 harbour and 6 infantry Victoria : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry French Indo China : 1 flag, 1 factory_minor Sumatra : 1 flag 64 Sea Zone : 1 carrier and 1 fighter Java : 1 flag 7 Sea Zone : 1 destroyer 5 Sea Zone : 2 submarines 40 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 10 transports 39 Sea Zone : 1 destroyer Dutch New Guinea : 1 flag Celebes : 1 flag 6 Sea Zone : 2 submarines 17 Sea Zone : 1 destroyer 20 Sea Zone : 1 carrier, 1 tactical_bomber and 3 transports 55 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 6 tactical_bombers
Production/PUs Summary :
Germans : 40 / 64 Russians : 61 / 70 Japanese : 60 / 90 Americans : 54 / 80 Chinese : 15 / 19 British : 30 / 29 UK_Pacific : 3 / 0 Italians : 13 / 27 ANZAC : 2 / 0 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@666 Bah. Even the last attempt did not go through because I can’t count the seazones. Well, it would have probably been 10% battle even in that case, or you would have defended stronger.
Anyway, congratulations, well played! I need to learn to focus, that is lesson number one. And second is - how to survive with Japanese fleet while slowly taking Australia. Hm, I think if I would have tried that, it would never work. US fleet in Atlantic was also never really a threat, it seemed like you are earning much more then you did.
Well, for me, Russians did well, this was the best game I played with Russians for a long time, maybe I should have been even more aggressive with them, I don’t know.
What do you think, what were the key moments (i.e. my mistakes)? Where can I do better in the future?
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@nikola1975 said in PtV Nikola v 666 (axis +11) II:
@666 Bah. Even the last attempt did not go through because I can’t count the seazones. Well, it would have probably been 10% battle even in that case, or you would have defended stronger.
Anyway, congratulations, well played! I need to learn to focus, that is lesson number one. And second is - how to survive with Japanese fleet while slowly taking Australia. Hm, I think if I would have tried that, it would never work. US fleet in Atlantic was also never really a threat, it seemed like you are earning much more then you did.
Well, for me, Russians did well, this was the best game I played with Russians for a long time, maybe I should have been even more aggressive with them, I don’t know.
What do you think, what were the key moments (i.e. my mistakes)? Where can I do better in the future?
IMO, your fleet make-up, what you are building, needs to change. you have far too many DD, imo. CV’s & Fgt’s are king. Aircraft are effective on both land and sea.
And yes, I agree, Russia should have been more aggressive, that huge R stack should have tried to take and hold Poland, just my thought…