@pinch1 said in Countering the Russian Fall Back Line:
@thedesertfox said in Countering the Russian Fall Back Line:
@pinch1
Eliminating all boats in the Med turn 1 is not a guarantee depending on the effectiveness of the Taranto raid. I’ve certainly had it where this objective was not achievable.
Yeah, it kind of is. Unless you get diced, pretty much everything is going into the water with the exception of maybe a British bomber. I’ve done the rolling, looked at all the possible scenarios that good go through with the Taranto Raid, and like I said, unless the Italians get diced, which I couldn’t be less concerned about what my dice rolls are, pretty much everything is going into the water.
Why does America need to be worried about Warships moving though the straight of Gibralter to attack the weaker bridge.
Why do they need to be worried? Because this is fastest and only genuine link they have of getting divisions into Europe. On top of that, a campaign in North Africa to take Cairo only leaves the Americans with the choice of having to stop the Germans and Italians. The Americans can’t be screwing around trying to make landings in far off places, they need to be getting to Europe as quickly as they possibly can to save the Soviets in a well timed and not-rushed manor.
- If you’ve pulled back your entire navy and airforce as Japan after taking India I wager a middle Earth UK won’t struggle to reclaim it. By the time you reach Hawaii or Sydney you may very well have lost India again.
- 10 Transports? You can talk about a lot of things but I know Japan’s capabilities. If you have 10 transports at that stage of the game you are most certainly weak on ground forces in the mainland. Especially with 3 factories built. If you are weak on mainland ground forces you are in trouble as Japan.
Be authentic here. You’re assuming that I’ve pulled my navy and airforce completely out of the mainland continent of Asia. Be realistic because obviously that wouldn’t be the case. And if Calcutta has fallen to the Japanese, which it likely will, then the Middle Earth strategy wasn’t properly utilized, or it’s effectiveness if being overstretched and overrated.
How am I weak on ground forces? Japan should be prioritizing transports to reach the corners of the Pacific in obtaining the Money islands and make landings on Southern Asia. 10 transports is chump change to Japan, especially when they build transports over a series of turns instead of all at once like Germany has to do with Sealion. All I’m literally doing is taking these transports back to Japan, building up units to invade Hawaii, I’m not even spending as much as I would for like I would be in a German Sealion attack.
You very much need to cover all those places because even a one shot landing on Western Germany is worth losing a few transports. You take Western Germany and downgrade the industrial complex. Sure they take it back but Germany’s ability to defend just got a lot harder when you can’t pump out enough guys to defend with.
Dude, it goes as simple as putting 10 guys on Western Germany before the invasion is even coming, because you would know this as well as I do that as the Axis, the Floating Bridge isn’t exactly anything worthy of calling it a ‘surprise attack.’ And no, no it’s not worth losing ‘a few’ transports. Because what’s going to happen is your going to throw your navy and 4-8 transports to land in Western Germany only for the invasion to be repelled and your link of sending guys to Europe broken. Like I said, I could care less if the Americans make landings close to my industrial hubs, it makes my job easier clearing out the wasps from the hive.
Another thing to note is that you only need 3 sets of transports if you use the north Atlantic route. Its even more protected. Early landings can be effective with sets of 3 or even 2 transports but the American probably has 3. it doesn’t take much to transform the line so that you only need to cover a single portion of exposed transports with your navy. You go from Canada, to UK with a set, and half a set sits in the English channel. You have air cover from scramble too. If the German fleet is in the med without air support they can have it. You unload Gibralter to close off of the straight then switch targets north where the Germans have nothing to answer with.
No, you need 4 dude. Look at the seazones and analyze. The reason you only need 3 when going to Southern France is that you can have your navy and 4 transports on Seazone 93, and constantly move units to 93, then back to 92 ready to take the next set of guys from Morocco. It takes up 2 of the transports movement.
As for doing this with Normandy, you have to have 4 sets of 4 transports. 2 sets of transports are going back and forward from Morocco to North America back to Morocco. If you wanted to go up to Normandy from Morocco, you need to go through Sea zones 104 and 105 to make a landing which uses up all the movement of the transports, therefore, if you wanna shuck guys into Normandy or anywhere else consistently every turn you need another set of transports.
As for doing this with Canada, it still takes a whole turn of moving units from Eastern US to Canada, you’re not compensating for anything with this being as it’s still gonna take them 4 turns to get there.
I watched the soviet strategy and its not the Soviet strat that holds back the Germans. I can already see several flaws in the GHG Russia strat and I’ve played it. Its the fallback in conjunction with Middle Earth in conjunction with Floating Bridge that work together with the two latter being the more important. He buys a tank and an artillery each turn. in hopes of destroying exposed German armor. The solution is simple, don’t expose your armor by spreading too thin.
Well I’m glad you dont think so, because General Hand Grenade and a lot of other people sure think it does. You should swoop by his “Middle Earth” thread sometime and see some of the posts he made debating with other Axis players about how Middle Earth works to which the Soviets will be quote on quote “Destroying Germany with their counter attacking”.
Frankly, my duty was to find a counter to all 3 of these strategies, so in the event that all 3 of them were used it would be more than easy of me to counter one for the rest of them to fall apart, seeing as you said they work ‘harmoniously’ together. Which is the exact weakness of the Allies, the fact that in order to win the game they need to have all 3 players of each Allied power
If the solution was ‘simple’ than was mine not transparent enough? I literally gave my 2 cents in telling any Axis player to do what Germany did in real life, and use Blitzkrieg to pass this Maginot Line 2.0 that the Soviets have created. This stuff isn’t rocket science. The idea at which General Hand Grenade imposes this strategy he ends up telling everybody it’s impossible to beat since you only have the 2 options of moving everything in or only your infantry in, which you don’t have to do either. With GHG and alot of other people making it sound like you need to throw everything you have at this simple Russian defense line to break through tell me they didn’t do anything actual thinking in how to go about doing this. I can afford to do alot of other things than Barbarossa with the Blitzkrieg tactic at my disposal, like Afrika Korps or Noher Osten.
And yet all you are Suggesting is G3 Barbarossa variant with Afrika Korps. both strategies everyone including GHG is aware of for some time as the leading contenders in the Axis arsenal. Both strategies that GHG claims are not reliable enough to counter The allied combo of Russia Fallback, Floating Bridge and most of all Middle Earth.
Is that really all I’m suggesting though? I’ve been thorough about what I’ve been trying to convey. A proper means of strategies at which the Germans can employ to defeat The Russian Fall Back Line, Middle Earth, and the Floating Bridge.
It’s fascinating how he merely ‘claimed’ that Afrika Korps and a G3 Barbarossa don’t counter his assortment of Allies strategies instead of actually ‘showing’ that it can’t be done, because with the first time go at fighting these 3 strategies I was able to counter all 3 of them.
In due time I’ll create a thread for countering Middle Earth, but the details are still vague and on the table for figuring it out, but for the most part I have it all down and dealt with to fight back against the Middle Earth tactic.
The compilation of Blitzkrieg, Afrikakorps, and Noher Osten each prioritize on one of each Allied nation and imposes their will on whatever strategy they spark up. I’ve said countless times now that this is so much more than just a G3 Barbarossa, but merely a tactic at which you defeat the so said ‘unbeatable strategy’.
I think we’ve hit rock bottom on this discussion. My objective was to counter this compilation of Allied strategies and I’ve done just that. The only thing you’re telling me at this point is the fact that the Allies merely have to do what they’re already doing in their corresponding strategies whether you’re the USSR, UK, or USA to which I’ve said multiple times that if the Allies truly wish to find a counter to these German strategies, develop and design a new strategy to beat it instead of telling me all the old, drawn out and vague reasons for why the previous strategy that everybody knows about still beats the Germans because of this reason and because of that reason. That’s what this community is about, when one side finds a strategy that outbeats the other, the other side takes it upon themselves to find something new to counter that strategy that had previously countered their strategy instead of naming off the million and one reasons why the new strategy that has proved to counter the old one ‘can’t counter it’ because of this reason and this circumstance.
Frankly, as per the Allies side of the forums, if they want to become better Axis players then I merely have one thing to say.
You’ll always become better at playing the Axis until you let the Allies side of you say otherwise.