@Stucifer Whatever you do to make the game fun for me, I’ll take.
L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV
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Nah, think that’ll be slightly overstretched. I skip it and leave Bulgaria empty.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry, 1 mech_infantry and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 55 Sea Zone to 31 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 4 fighters moved from Japan to 27 Sea Zone 3 destroyers and 1 submarine moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Wake Island to 24 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 1 marine moved from Marshall Islands to 33 Sea Zone 1 marine moved from Gilbert Islands to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 4 submarines and 6 tactical_bombers moved from 33 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Johnston Island 1 bomber and 2 fighters moved from Caroline Islands to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone 2 infantry moved from Caroline Islands to 34 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Johnston Island 4 artilleries and 4 infantry moved from Japan to 7 Sea Zone 4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone 4 artilleries and 4 infantry moved from 27 Sea Zone to Johnston Island 1 infantry moved from Hunan to Szechwan 5 fighters and 1 tactical_bomber moved from Hunan to Szechwan Combat - Japanese Battle in Johnston Island Battle in Szechwan Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Johnston Island from Americans, taking Szechwan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 31 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 31 Sea Zone to Caroline Islands 2 fighters moved from 31 Sea Zone to Wake Island 1 artillery and 5 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 55 Sea Zone to 27 Sea Zone 1 artillery and 5 infantry moved from 27 Sea Zone to Johnston Island 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Honan to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi 5 fighters and 1 tactical_bomber moved from Szechwan to Malaya 1 aaGun and 6 infantry moved from Korea to Southern Manchuria Place Units - Japanese 3 infantry placed in Malaya 1 mech_infantry placed in Kiangsu 1 fighter and 7 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 2 fighters moved from Kweichow to Hopei Combat - British Battle in Yugoslavia British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Hopei British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Shan State 5 artilleries and 13 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 mech_infantry moved from Baluchistan to Eastern India 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone 1 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun moved from Egypt to Alexandria Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 Germans regular : 0,67 British regular : 0,83
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Forgot to move the ac again.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 armour moved from Eastern India to Shan State 1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone 5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands 1 carrier moved from 66 Sea Zone to 11 Sea Zone 1 submarine moved from 94 Sea Zone to 106 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 infantry placed in Western United States 3 fighters placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4 Americans collect 53 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Szechwan 8 artilleries and 13 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Shansi Battle in Hunan Chinese attack with 8 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Yugoslavia 2 fighters moved from Kweichow to Hopei Combat - British Battle in Yugoslavia British attack with 5 fighters and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Italians: 1 infantry Battle in Hopei British attack with 2 fighters Japanese defend with 1 infantry British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Eastern India to Shan State 5 artilleries and 13 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Eastern India 1 mech_infantry moved from Baluchistan to Eastern India 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Yugoslavia to Romania 3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone 1 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun moved from Egypt to Alexandria Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone 1 destroyer placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 36 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport Turning on Edit Mode EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter EDIT: Adding units owned by British to 11 Sea Zone: 1 carrier EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 28 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -0,33 Germans regular : 0,67 British regular : 0,83
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E. Poland
Italian infantry [dice 1d6<=1]
Italian bomber [dice 1d6<=3]Russian infantry [dice 1d6<=2]
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1d6<=1: 2; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 6; Hits: 0 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Northern Italy to Bulgaria Italians take Bulgaria from Russians 1 armour moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Libya to Tunisia Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Eastern Poland from Russians to Italians EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Tunisia to 97 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Northern Italy 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Slovakia Hungary: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Western Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from Central America to 66 Sea Zone EDIT: 2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone EDIT: 2 infantry moved from 28 Sea Zone to Hawaiian Islands 1 cruiser and 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 submarine moved from 100 Sea Zone to 97 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg 5 artilleries and 12 infantry moved from Leningrad to Baltic States 7 armour and 7 mech_infantrys moved from Leningrad to Baltic States 10 artilleries moved from Germany to Slovakia Hungary 5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland 1 armour moved from Western Germany to Slovakia Hungary 1 submarine moved from 108 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary Place Units - Germans 6 artilleries, 3 infantry and 1 mech_infantry placed in Germany 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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Wait; I need to make an adjustment to the G-11 NCM.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 3 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Archangel 1 fighter, 2 infantry and 1 tactical_bomber moved from Leningrad to Vologda 1 submarine moved from 100 Sea Zone to 97 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Leningrad to Vyborg 5 artilleries and 12 infantry moved from Leningrad to Baltic States 7 armour and 7 mech_infantrys moved from Leningrad to Baltic States 10 artilleries moved from Germany to Slovakia Hungary 5 armour and 4 mech_infantrys moved from Slovakia Hungary to Poland 1 armour moved from Western Germany to Slovakia Hungary 1 submarine moved from 108 Sea Zone to 115 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 2 fighters and 1 tactical_bomber moved from Malta to Western Germany 1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Vologda to Slovakia Hungary Place Units - Germans 6 artilleries, 3 infantry and 1 mech_infantry placed in Germany 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 7 armour and 7 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 7 armour and 7 mech_infantrys EDIT: Adding units owned by Germans to Poland: 7 armour and 7 mech_infantrys EDIT: Removing units owned by Germans from Baltic States: 7 armour and 7 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 1 armour and 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vologda 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Bulgaria 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Eastern Poland 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia 14 artilleries and 30 infantry moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Northern Belarus 1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus 1 fighter moved from Eastern Poland to Northern Belarus 1 tactical_bomber moved from Eastern Poland to Northern Belarus 2 infantry moved from Russia to Gorky 2 infantry moved from Russia to Gorky 2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Smolensk to Northern Belarus 1 artillery and 4 infantry moved from Russia to Smolensk 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Sakha to Amur 2 aaGuns and 14 infantry moved from Siberia to Amur Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Leningrad Russians take Leningrad from Germans 1 armour and 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Novgorod to Vologda 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 tactical_bomber moved from Russia to Eastern Poland 1 fighter and 1 tactical_bomber moved from Romania to Bulgaria 1 fighter moved from Romania to Yugoslavia 1 fighter moved from Romania to Eastern Poland 1 artillery moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 1/8 hits, 2,50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vologda, round 3 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Bessarabia 14 artilleries and 30 infantry moved from Romania to Bessarabia 1 fighter moved from Yugoslavia to Northern Belarus 1 fighter and 1 tactical_bomber moved from Bulgaria to Northern Belarus 1 fighter moved from Eastern Poland to Northern Belarus 1 tactical_bomber moved from Eastern Poland to Northern Belarus 2 infantry moved from Russia to Gorky 2 infantry moved from Russia to Gorky 2 aaGuns, 13 artilleries and 44 infantry moved from Novgorod to Northern Belarus 6 artilleries and 1 infantry moved from Smolensk to Northern Belarus 1 artillery and 4 infantry moved from Russia to Smolensk 3 artilleries moved from Ukraine to Bessarabia 1 infantry moved from Sakha to Amur 2 aaGuns and 14 infantry moved from Siberia to Amur Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 11 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : 0,67 Russians regular : -0,67
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Second post, please. Obviously forgot to move the aussie-fig to Hawaii.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 28 Sea Zone 2 marines moved from Johnston Island to 27 Sea Zone 5 artilleries moved from Johnston Island to 27 Sea Zone 15 infantry moved from Johnston Island to 27 Sea Zone 5 artilleries, 2 battleships, 9 carriers, 3 cruisers, 7 destroyers, 9 fighters, 15 infantry, 2 marines, 4 submarines, 7 tactical_bombers and 10 transports moved from 27 Sea Zone to 11 Sea Zone 1 marine moved from 11 Sea Zone to Mexico 5 artilleries, 15 infantry and 1 marine moved from 11 Sea Zone to Western United States 2 tactical_bombers moved from Japan to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Western United States
Combat Hit Differential Summary :
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Scramble fighters from WUS to defend SZ 11,
scramble fighters from CV in SZ 11 to defend WUS,
or no scramble? -
I must ask to be able to redo that and block the attack on z11. I thought it was not reachable, with 3 zones, but see now that it actually is only 2.