@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
L21 PTV 666 (Allies) vs Avner (Axis)
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Kansu to Szechwan 10 infantry moved from Kansu to Inner Mongolia Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kiangsi from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Inner Mongolia, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Tsinghai 1 infantry placed in Inner Mongolia Chinese undo move 1. 1 infantry placed in Inner Mongolia 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.00
Territory Summary for Chinese :
Kansu : 1 fighter Tsinghai : 1 infantry Kiangsi : 1 infantry Inner Mongolia : 12 infantry Szechwan : 2 infantry
Production/PUs Summary :
Germans : 47 / 66 Russians : 37 / 44 Japanese : 58 / 69 Americans : 51 / 77 Chinese : 8 / 8 British : 35 / 35 UK_Pacific : 7 / 13 Italians : 17 / 16 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 109 Sea Zone to 127 Sea Zone 1 bomber moved from United Kingdom to 127 Sea Zone 1 armour moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 127 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 127 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 127 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 submarine moved from 78 Sea Zone to 100 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 93 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to United Kingdom 2 fighters moved from 93 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from 127 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 104 Sea Zone 4 fighters moved from 34 Sea Zone to Queensland 1 marine moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 infantry, 2 marines and 2 transports moved from 34 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone 2 infantry placed in Eastern United States 2 carriers and 3 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Kansu to Szechwan 10 infantry moved from Kansu to Inner Mongolia Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Kiangsi from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Inner Mongolia, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Tsinghai 1 infantry placed in Inner Mongolia Chinese undo move 1. 1 infantry placed in Inner Mongolia 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Italian Somaliland to British Somaliland 1 artillery moved from Ethiopia to British Somaliland 1 fighter moved from Egypt to British Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in British Somaliland, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 2 destroyers moved from 78 Sea Zone to 100 Sea Zone 1 infantry moved from Union of South Africa to 73 Sea Zone 1 marine moved from French Madagascar to 74 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Baluchistan 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Egypt 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 cruiser and 1 marine moved from 74 Sea Zone to 83 Sea Zone 1 fighter moved from British Somaliland to Ethiopia 1 marine moved from 83 Sea Zone to Egypt 1 infantry moved from 83 Sea Zone to Egypt 3 cruisers moved from 94 Sea Zone to 100 Sea Zone 1 destroyer moved from 94 Sea Zone to 100 Sea Zone 1 battleship and 1 carrier moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 2 fighters moved from 94 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 100 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Egypt to 100 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 1 marine placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in Eastern India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Italians regular : 0.67 Japanese regular : -1.00 Germans regular : -0.17 British regular : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major and 1 harbour Midway : 1 airfield Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 6 infantry and 2 marines Kansu : 1 fighter Tsinghai : 1 infantry Kiangsi : 1 infantry Inner Mongolia : 12 infantry Szechwan : 2 infantry Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry Iceland : 1 airfield Alexandria : 1 infantry Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 marines British Somaliland : 1 artillery Egypt : 2 armour, 1 artillery, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber Malta : 1 airfield Eastern India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry Ethiopia : 1 flag, 1 fighter Italian Somaliland : 1 flag Queensland : 4 fighters Syria : 1 infantry Tunisia : 1 flag, 1 armour Algeria : 2 infantry French Madagascar : 1 flag Morocco : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys French Central Africa : 1 flag, 1 mech_infantry 100 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 1 submarine Southern Persia : 1 flag Brazil : 1 flag 112 Sea Zone : 1 destroyer 113 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine 93 Sea Zone : 1 carrier, 2 fighters and 4 transports Iraq : 1 mech_infantry 83 Sea Zone : 1 cruiser and 1 transport 104 Sea Zone : 1 destroyer, 1 submarine and 2 transports 127 Sea Zone : 1 destroyer and 1 submarine 109 Sea Zone : 1 flag 11 Sea Zone : 2 carriers and 3 submarines 27 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports Baluchistan : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 47 / 66 Russians : 37 / 44 Japanese : 58 / 69 Americans : 51 / 77 Chinese : 8 / 8 British : 36 / 39 UK_Pacific : 7 / 8 Italians : 17 / 16 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour and 1 bomber Americans defend with 1 armour Italians roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tunisia retreated to Tunisia Americans win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 artilleries and 3 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Libya: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : -1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Northern Australia 1 fighter moved from New South Wales to 64 Sea Zone 1 infantry moved from Queensland to Northern Australia 1 fighter moved from New South Wales to Queensland 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Syria 2 fighters moved from Southern Persia to Syria Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17
Territory Summary for ANZAC :
Trans-Jordan : 2 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Northern Australia : 1 fighter and 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Syria : 1 flag, 3 fighters and 1 infantry 56 Sea Zone : 1 transport 64 Sea Zone : 1 carrier, 1 cruiser and 1 fighter Iraq : 1 flag 83 Sea Zone : 1 transport Dutch New Guinea : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 47 / 66 Russians : 37 / 44 Japanese : 58 / 69 Americans : 51 / 77 Chinese : 8 / 8 British : 36 / 39 UK_Pacific : 7 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Northern Australia 1 fighter moved from New South Wales to 64 Sea Zone 1 infantry moved from Queensland to Northern Australia 1 fighter moved from New South Wales to Queensland 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Southern Persia to Syria 2 fighters moved from Southern Persia to Syria Place Units - ANZAC 1 carrier placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17
Territory Summary for ANZAC and French :
Trans-Jordan : 2 infantry United Kingdom : 1 fighter and 2 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Northern Australia : 1 fighter and 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Syria : 3 fighters and 1 infantry Algeria : 1 infantry 56 Sea Zone : 1 transport 64 Sea Zone : 1 carrier, 1 cruiser and 1 fighter Iraq : 1 flag 83 Sea Zone : 1 transport Dutch New Guinea : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 47 / 66 Russians : 37 / 44 Japanese : 58 / 69 Americans : 51 / 77 Chinese : 8 / 8 British : 36 / 39 UK_Pacific : 7 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Kursk 1 infantry moved from Ukraine to Kursk 3 fighters and 3 tactical_bombers moved from Ukraine to Kursk 1 infantry moved from Leningrad to Northern Belarus 1 tactical_bomber moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Novgorod 1 fighter moved from Leningrad to Novgorod 6 armour, 8 artilleries, 27 infantry and 5 mech_infantrys moved from Ukraine to Rostov 6 armour and 6 mech_infantrys moved from Western Ukraine to Rostov Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kursk, round 2 : 3/8 hits, 3,83 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Belarus Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 12 armour, 8 artilleries, 27 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 8 artilleries, 27 infantry and 11 mech_infantrys in Rostov, round 2 : 23/58 hits, 18,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 26 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 5 artilleries and 2 infantry moved from Western Ukraine to Ukraine 3 fighters and 3 tactical_bombers moved from Kursk to Ukraine 1 tactical_bomber moved from Northern Belarus to Leningrad 1 fighter moved from Novgorod to Leningrad 1 infantry moved from Archangel to Leningrad 1 infantry moved from Archangel to Leningrad 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 tactical_bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Western Germany to Ukraine Place Units - Germans 1 factory_minor placed in Leningrad 3 mech_infantrys placed in Romania 10 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 4,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 infantry moved from Bryansk to Kursk 2 fighters and 2 tactical_bombers moved from Russia to Kursk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Kursk Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 submarine moved from 100 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Russia to Samara 2 aaGuns and 8 infantry moved from Urals to Samara 2 armour and 2 mech_infantrys moved from Tula to Samara 6 infantry moved from Stalingrad to Samara 1 infantry moved from Gorky to Vologda 1 infantry moved from Gorky to Yaroslavl 1 aaGun moved from Bryansk to Russia 1 infantry moved from Bryansk to Tula 1 infantry moved from Tula to Saratov 1 infantry moved from Tula to Tambov 1 infantry moved from Tula to Penza 5 artilleries moved from Tula to Saratov 20 infantry moved from Tula to Saratov 2 aaGuns moved from Tula to Saratov 10 infantry moved from Tula to Saratov 2 fighters and 2 tactical_bombers moved from Kursk to Saratov 3 infantry moved from Tula to Saratov 9 infantry moved from Tula to Saratov 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 submarine placed in 5 Sea Zone 2 infantry placed in Siberia Russians undo move 3. 2 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
Territory Summary for Russians :
Southern Belarus : 1 infantry Siberia : 1 factory_minor and 2 infantry Bryansk : 1 infantry Smolensk : 1 infantry Tambov : 1 infantry Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry Kursk : 1 infantry Archangel : 1 infantry Yaroslavl : 1 infantry Samara : 3 aaGuns, 2 armour, 4 artilleries, 34 infantry and 2 mech_infantrys Urals : 1 factory_minor and 2 infantry Vologda : 1 infantry Penza : 1 infantry Saratov : 2 aaGuns, 5 artilleries, 2 fighters, 43 infantry and 2 tactical_bombers Northern Caucasus : 1 infantry Stalingrad : 1 factory_minor Tula : 2 infantry Northern Manchuria : 1 infantry Korea : 1 flag, 1 infantry 5 Sea Zone : 1 submarine 116 Sea Zone : 1 submarine 101 Sea Zone : 1 flag, 1 submarine 118 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 67 Russians : 38 / 47 Japanese : 54 / 69 Americans : 51 / 77 Chinese : 9 / 8 British : 36 / 39 UK_Pacific : 7 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 infantry moved from Bryansk to Kursk 2 fighters and 2 tactical_bombers moved from Russia to Kursk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Kursk Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kursk, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 submarine moved from 100 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 6 infantry moved from Russia to Samara 2 aaGuns and 8 infantry moved from Urals to Samara 2 armour and 2 mech_infantrys moved from Tula to Samara 6 infantry moved from Stalingrad to Samara 1 infantry moved from Gorky to Vologda 1 infantry moved from Gorky to Yaroslavl 1 aaGun moved from Bryansk to Russia 1 infantry moved from Bryansk to Tula 1 infantry moved from Tula to Saratov 1 infantry moved from Tula to Tambov 1 infantry moved from Tula to Penza 5 artilleries moved from Tula to Saratov 20 infantry moved from Tula to Saratov 2 aaGuns moved from Tula to Saratov 10 infantry moved from Tula to Saratov 2 fighters and 2 tactical_bombers moved from Kursk to Saratov 3 infantry moved from Tula to Saratov 9 infantry moved from Tula to Saratov 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 submarine placed in 5 Sea Zone 2 infantry placed in Siberia Russians undo move 3. 2 infantry placed in Urals Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33
Territory Summary for Russians :
Southern Belarus : 1 infantry Siberia : 1 factory_minor and 2 infantry Bryansk : 1 infantry Smolensk : 1 infantry Tambov : 1 infantry Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 8 infantry Kursk : 1 infantry Archangel : 1 infantry Yaroslavl : 1 infantry Samara : 3 aaGuns, 2 armour, 4 artilleries, 34 infantry and 2 mech_infantrys Urals : 1 factory_minor and 2 infantry Vologda : 1 infantry Penza : 1 infantry Saratov : 2 aaGuns, 5 artilleries, 2 fighters, 43 infantry and 2 tactical_bombers Northern Caucasus : 1 infantry Stalingrad : 1 factory_minor Tula : 2 infantry Northern Manchuria : 1 infantry Korea : 1 flag, 1 infantry 5 Sea Zone : 1 submarine 116 Sea Zone : 1 submarine 101 Sea Zone : 1 flag, 1 submarine 118 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 67 Russians : 38 / 47 Japanese : 54 / 69 Americans : 51 / 77 Chinese : 9 / 8 British : 36 / 39 UK_Pacific : 7 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Davao to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 fighter moved from 43 Sea Zone to 56 Sea Zone 1 artillery moved from Java to 43 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 artillery moved from 46 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Dutch New Guinea 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Hunan to Szechwan 1 infantry moved from Hopei to Szechwan 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Manilla to 36 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Caroline Islands Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Caroline Islands from Americans, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 4/8 hits, 4,17 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Kiangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 22 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 36 Sea Zone to 132 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 56 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Kiangsi to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to Davao 1 tactical_bomber moved from French Indo China to Davao 1 infantry moved from Anhwe to Hopei 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 tactical_bomber moved from Davao to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6 Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -0,33 ANZAC regular : 0,67 Russians regular : -0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 4 fighters moved from Queensland to 65 Sea Zone 3 fighters moved from Hawaiian Islands to 65 Sea Zone 2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to 93 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 105 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 113 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 11 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Gibraltar : 1 aaGun, 3 fighters and 1 infantry United Kingdom : 1 bomber, 2 infantry and 1 marine New Zealand : 1 artillery, 5 infantry and 2 marines Tunisia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys Morocco : 1 aaGun and 1 infantry 100 Sea Zone : 1 submarine 113 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport 93 Sea Zone : 1 destroyer, 1 submarine and 2 transports 65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports 104 Sea Zone : 2 transports 11 Sea Zone : 1 destroyer 27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 67 Russians : 35 / 47 Japanese : 60 / 66 Americans : 51 / 77 Chinese : 7 / 8 British : 36 / 39 UK_Pacific : 6 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 4 fighters moved from Queensland to 65 Sea Zone 3 fighters moved from Hawaiian Islands to 65 Sea Zone 2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to 93 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 105 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 113 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 11 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Gibraltar : 1 aaGun, 3 fighters and 1 infantry United Kingdom : 1 bomber, 2 infantry and 1 marine New Zealand : 1 artillery, 5 infantry and 2 marines Tunisia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys Morocco : 1 aaGun and 1 infantry 100 Sea Zone : 1 submarine 113 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport 93 Sea Zone : 1 destroyer, 1 submarine and 2 transports 65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports 104 Sea Zone : 2 transports 11 Sea Zone : 1 destroyer 27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 67 Russians : 35 / 47 Japanese : 60 / 66 Americans : 51 / 77 Chinese : 7 / 8 British : 36 / 39 UK_Pacific : 6 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Inner Mongolia to Shansi 4 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Northern Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 1.00
Territory Summary for Chinese :
Northern Manchuria : 1 infantry Kansu : 1 fighter Tsinghai : 1 infantry Chahar : 2 infantry Shansi : 4 infantry Honan : 4 infantry
Production/PUs Summary :
Germans : 49 / 67 Russians : 35 / 47 Japanese : 57 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 36 / 39 UK_Pacific : 6 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Inner Mongolia to Shansi 4 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Northern Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : 1.00
Territory Summary for Chinese :
Northern Manchuria : 1 infantry Kansu : 1 fighter Tsinghai : 1 infantry Chahar : 2 infantry Shansi : 4 infantry Honan : 4 infantry
Production/PUs Summary :
Germans : 49 / 67 Russians : 35 / 47 Japanese : 57 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 36 / 39 UK_Pacific : 6 / 8 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 4 fighters moved from Queensland to 65 Sea Zone 3 fighters moved from Hawaiian Islands to 65 Sea Zone 2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to 93 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 105 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 113 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 11 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Inner Mongolia to Shansi 4 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Northern Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus 1 marine moved from Egypt to 83 Sea Zone 1 cruiser and 1 marine moved from 83 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from Egypt to Crete 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 4 artilleries, 1 fighter and 18 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Baluchistan to Burma 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Normandy Bordeaux British attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Crete British attack with 1 fighter, 1 marine and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Cyprus, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Cyprus, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Burma, round 2 : 7/25 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to Eastern India 2 aaGuns moved from Eastern India to Burma 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 2 fighters moved from Cyprus to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Crete to Syria 2 armour moved from Egypt to Syria 1 fighter moved from Ethiopia to Syria 1 artillery moved from British Somaliland to Ethiopia 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 93 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 4 submarines and 1 transport placed in 113 Sea Zone 1 infantry placed in United Kingdom 1 transport placed in 73 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : -0.50 Italians regular : -1.00 Japanese regular : 1.33 Germans regular : -0.33 British regular : -4.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Northern Manchuria : 1 infantry Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Kansu : 1 fighter Tsinghai : 1 infantry Chahar : 2 infantry Shansi : 4 infantry Honan : 4 infantry Gibraltar : 2 aaGuns, 1 airfield, 5 fighters, 1 harbour and 2 infantry Cyprus : 2 infantry Iceland : 1 airfield Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 marines Egypt : 1 artillery, 1 harbour and 1 infantry Malta : 1 airfield Eastern India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Burma : 2 aaGuns, 4 artilleries and 18 infantry Tobruk : 1 flag, 1 infantry Ethiopia : 1 flag, 1 artillery Italian Somaliland : 1 flag New Zealand : 1 artillery, 5 infantry and 2 marines Syria : 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber Tunisia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys French Madagascar : 1 flag Morocco : 1 flag, 1 aaGun and 1 infantry French West Africa : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry French Central Africa : 1 flag 100 Sea Zone : 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 2 fighters and 1 submarine Southern Persia : 1 flag Brazil : 1 flag 113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines and 4 transports 93 Sea Zone : 1 destroyer, 2 submarines and 2 transports 65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports Crete : 1 flag, 1 marine 101 Sea Zone : 1 transport 104 Sea Zone : 2 transports 40 Sea Zone : 1 destroyer 73 Sea Zone : 1 transport 109 Sea Zone : 1 flag 11 Sea Zone : 1 destroyer Northeast Persia : 1 flag, 1 mech_infantry 27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 67 Russians : 35 / 47 Japanese : 56 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 40 / 49 UK_Pacific : 7 / 7 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 11 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 1 destroyer moved from 27 Sea Zone to 55 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 4 fighters moved from Queensland to 65 Sea Zone 3 fighters moved from Hawaiian Islands to 65 Sea Zone 2 carriers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 1 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to 93 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to United Kingdom 1 transport moved from 93 Sea Zone to 105 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from 113 Sea Zone to Gibraltar 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 submarine moved from 127 Sea Zone to 113 Sea Zone 1 transport moved from 105 Sea Zone to 104 Sea Zone 1 artillery and 5 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 65 Sea Zone to New Zealand Place Units - Americans 1 transport placed in 104 Sea Zone 4 infantry and 1 tactical_bomber placed in Eastern United States 1 destroyer placed in 11 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Inner Mongolia to Shansi 4 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Honan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Northern Manchuria 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus 1 marine moved from Egypt to 83 Sea Zone 1 cruiser and 1 marine moved from 83 Sea Zone to 100 Sea Zone 1 marine moved from 100 Sea Zone to Crete 2 fighters moved from 100 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from Egypt to Crete 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 4 artilleries, 1 fighter and 18 infantry moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Baluchistan to Burma 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Normandy Bordeaux British attack with 1 bomber, 6 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/9 hits, 3.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Crete British attack with 1 fighter, 1 marine and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Crete, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Cyprus, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Cyprus, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Burma, round 2 : 7/25 hits, 6.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to Eastern India 2 aaGuns moved from Eastern India to Burma 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 2 fighters moved from Cyprus to 100 Sea Zone 1 fighter and 1 tactical_bomber moved from Crete to Syria 2 armour moved from Egypt to Syria 1 fighter moved from Ethiopia to Syria 1 artillery moved from British Somaliland to Ethiopia 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to United Kingdom 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 113 Sea Zone to 93 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 4 submarines and 1 transport placed in 113 Sea Zone 1 infantry placed in United Kingdom 1 transport placed in 73 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : -0.50 Italians regular : -1.00 Japanese regular : 1.33 Germans regular : -0.33 British regular : -4.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Northern Manchuria : 1 infantry Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers Midway : 1 airfield Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber Central United States : 1 factory_major Wake Island : 1 airfield Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber Kansu : 1 fighter Tsinghai : 1 infantry Chahar : 2 infantry Shansi : 4 infantry Honan : 4 infantry Gibraltar : 2 aaGuns, 1 airfield, 5 fighters, 1 harbour and 2 infantry Cyprus : 2 infantry Iceland : 1 airfield Scotland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 marines Egypt : 1 artillery, 1 harbour and 1 infantry Malta : 1 airfield Eastern India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber Burma : 2 aaGuns, 4 artilleries and 18 infantry Tobruk : 1 flag, 1 infantry Ethiopia : 1 flag, 1 artillery Italian Somaliland : 1 flag New Zealand : 1 artillery, 5 infantry and 2 marines Syria : 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber Tunisia : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys French Madagascar : 1 flag Morocco : 1 flag, 1 aaGun and 1 infantry French West Africa : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry French Central Africa : 1 flag 100 Sea Zone : 1 battleship, 1 carrier, 4 cruisers, 3 destroyers, 2 fighters and 1 submarine Southern Persia : 1 flag Brazil : 1 flag 113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 5 submarines and 4 transports 93 Sea Zone : 1 destroyer, 2 submarines and 2 transports 65 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 3 transports Crete : 1 flag, 1 marine 101 Sea Zone : 1 transport 104 Sea Zone : 2 transports 40 Sea Zone : 1 destroyer 73 Sea Zone : 1 transport 109 Sea Zone : 1 flag 11 Sea Zone : 1 destroyer Northeast Persia : 1 flag, 1 mech_infantry 27 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 1 transport 55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 67 Russians : 35 / 47 Japanese : 56 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 40 / 49 UK_Pacific : 7 / 7 Italians : 17 / 17 ANZAC : 13 / 21 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@avner I didn’t scramble your G fighters from France as I had 100% and it seemed suicide. if you wanted to scramble we can re-roll that battle. let me know?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Northern Caucasus 1 armour moved from Ukraine to Northern Caucasus 1 armour moved from Ukraine to Northern Caucasus 2 artilleries and 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Northern Caucasus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Northern Caucasus, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Northern Caucasus Italians roll dice for 1 armour and 1 bomber in Northern Caucasus, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 bomber in Northern Caucasus, round 4 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Northern Caucasus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Northern Caucasus Italians win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Italians: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Northern Caucasus to Ukraine Place Units - Italians 1 destroyer placed in 99 Sea Zone 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to France: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -2,50 Russians regular : 1,00 British regular : 0,33
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no… ok ;)
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 infantry moved from Northern Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 carrier moved from 64 Sea Zone to 65 Sea Zone 1 fighter moved from 64 Sea Zone to Queensland 1 fighter moved from Northern Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Trans-Jordan : 2 infantry New South Wales : 1 factory_minor and 1 harbour Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 marine Syria : 1 flag, 3 fighters and 1 infantry 64 Sea Zone : 1 destroyer, 1 submarine and 1 transport 65 Sea Zone : 1 carrier and 1 cruiser Iraq : 1 flag 83 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 67 Russians : 35 / 47 Japanese : 56 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 40 / 49 UK_Pacific : 7 / 7 Italians : 17 / 15 ANZAC : 13 / 17 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 65 Sea Zone 1 marine moved from 65 Sea Zone to New Zealand 1 infantry moved from Northern Australia to Queensland 1 infantry moved from New South Wales to Queensland 1 carrier moved from 64 Sea Zone to 65 Sea Zone 1 fighter moved from 64 Sea Zone to Queensland 1 fighter moved from Northern Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from United Kingdom to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Trans-Jordan : 2 infantry United Kingdom : 1 fighter New South Wales : 1 factory_minor and 1 harbour Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry New Zealand : 1 airfield, 1 harbour and 1 marine Syria : 3 fighters and 1 infantry Morocco : 1 infantry 64 Sea Zone : 1 destroyer, 1 submarine and 1 transport 113 Sea Zone : 2 infantry 65 Sea Zone : 1 carrier and 1 cruiser Iraq : 1 flag 83 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 67 Russians : 35 / 47 Japanese : 56 / 66 Americans : 51 / 77 Chinese : 10 / 12 British : 40 / 49 UK_Pacific : 7 / 7 Italians : 17 / 15 ANZAC : 13 / 17 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0