Hello, I remember a thread from a while back where people were discussing how to build statistical models predicting who would win based on TUV or TUV’s proximity to victory cities or something like that.
How do you guys use the tripleA stats when you’re playing or analyzing a game?
I generally look at the TUV of course, the income, the TUV of each particular power, and I look at the German unit count and TUV and the ratio between them (I find this pretty indicative of whether or not Germany is succeeding).
Is there anything that I’ve missed that you guys use?