L21 BM3 tanios (L+18) vs AetV (X) Game 2

  • '20

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from 45 Sea Zone to Caroline Islands
            9 fighters moved from 45 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 12 fighters and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 factory_major
            EDIT: Adding units owned by Americans to Central United States: 1 factory_minor
            EDIT: Turning off Edit Mode
            2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone
            10 fighters moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Dutch New Guinea to 33 Sea Zone
            1 fighter moved from 55 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Southern Italy to United Kingdom
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
    
        Place Units - Americans
            Units in Central United States being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Central United States
            1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Egypt to Iraq
            1 bomber moved from Egypt to Persia
            3 fighters moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Trans-Jordan
                British attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Trans-Jordan
                British win, taking Trans-Jordan from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Syria to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Egypt
            4 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Iraq to Algeria
            1 bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 fighters moved from United Kingdom to Algeria
            4 fighters moved from United Kingdom to Gibraltar
            3 fighters moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
    
        Place Units - British
            1 fighter placed in United Kingdom
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -1.00
    Japanese AA : -0.50
    Germans AA : -0.33
    British regular : -1.67
    

    Savegame


  • @tanios Anzak may proceed.

  • '20

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
            2 submarines moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 22 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 45 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
            2 submarines moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 45 Sea Zone to 22 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 45 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
            ANZAC undo move 2.
            ANZAC undo move 1.
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 2 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Ukraine
                  Germans take Ukraine from Russians
            4 mech_infantrys moved from Slovakia Hungary to Bessarabia
            1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
                  Germans take Nenetsia from Russians
            1 artillery and 1 infantry moved from Archangel to Vologda
            4 armour and 4 mech_infantrys moved from Smolensk to Eastern Poland
            1 fighter moved from Novgorod to Vologda
            1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            1 infantry moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from Americans
                  Italians take Albania from Germans
                  Italians take Northern Italy from Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
            1 bomber moved from Western Germany to Eastern Poland
            2 fighters moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Eastern Poland, round 2 : 6/9 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Eastern Poland to Western Germany
            1 aaGun moved from Smolensk to Archangel
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Vologda to Novgorod
            3 infantry moved from Novgorod to Archangel
            1 armour and 15 mech_infantrys moved from Romania to Ukraine
            2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
            2 aaGuns, 3 armour and 2 fighters moved from Caucasus to Rostov
            3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
            3 infantry moved from Persia to Iraq
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Novgorod
            6 mech_infantrys placed in Germany
            3 infantry placed in Greece
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,5,4,2,6,6,4,4
            Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,67
    Germans regular : 1,83
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 artillery and 1 infantry moved from Timguska to Kansu
            1 fighter moved from Timguska to Kansu
            1 tactical_bomber moved from Timguska to Kansu
            1 fighter moved from Timguska to Kansu
            1 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 artillery moved from Samara to Novosibirsk
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Kansu
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 mech_infantry moved from Yenisey to Urals
            1 mech_infantry moved from Yenisey to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Kansu to Russia
            1 aaGun, 2 armour, 4 artilleries and 5 infantry moved from Bryansk to Russia
            1 aaGun moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Samara to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 0.00
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 mech_infantry moved from Ulaanbaatar to Yenisey
                  Japanese take Yenisey from Russians
            1 bomber moved from Kweichow to Yakut S.S.R.
            1 infantry moved from Kazakhstan to Samara
            5 armour moved from Rostov to Bryansk
            2 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            1 mech_infantry moved from Sikang to Samara
            2 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            5 tactical_bombers moved from 35 Sea Zone to Celebes
            5 fighters moved from 35 Sea Zone to Celebes
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            2 fighters moved from 35 Sea Zone to 22 Sea Zone
            2 fighters moved from 35 Sea Zone to Dutch New Guinea
            5 fighters moved from 35 Sea Zone to Dutch New Guinea
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Trans-Jordan
                Japanese attack with 1 bomber and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                    Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Japanese attack with 5 armour
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
                Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Kansu
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Dutch New Guinea
                Japanese attack with 7 fighters
                ANZAC defend with 1 airfield, 2 fighters and 1 infantry
                    Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea
                Japanese win with 6 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 2 fighters and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Samara
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
            1 aaGun moved from Shan State to Burma
            2 mech_infantrys moved from India to Eastern Persia
            3 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Trans-Jordan to Iraq
            1 armour moved from Persia to Iraq
            1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
            1 bomber moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            6 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 39 Sea Zone
            1 fighter placed in India
            3 submarines placed in 36 Sea Zone
            1 mech_infantry placed in India
            2 infantry and 1 mech_infantry placed in Shantung
            3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3
            Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -5,33
    ANZAC regular : -1,67
    Russians regular : -2,33
    British regular : -0,33
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            6 fighters moved from 33 Sea Zone to 16 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    I haven’t done any combat rolls yet, but in setting up this amphibious assault I didn’t think scramble was possible. I think maybe I’m confusing a rule (maybe the one about the kamikazes not being able to be applied to transports, fighters, or subs?) , or is scramble possible for you? If I need to bring escort I’ll bring the 11 fighters from sz 33.

    c54739f3-0fb9-4d98-9b8f-0f040e85c2ea-image.png

  • '20

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            6 fighters moved from 33 Sea Zone to 16 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in 104 Sea Zone
                Americans attack with 6 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
            10 fighters moved from 33 Sea Zone to 6 Sea Zone
            8 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to Central United States
            1 infantry moved from Eastern United States to Central United States
            8 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to United Kingdom
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            7 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 tactical_bombers moved from Queensland to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from United Kingdom to 104 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 33 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            6 fighters moved from 33 Sea Zone to 16 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in 104 Sea Zone
                Americans attack with 6 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
            10 fighters moved from 33 Sea Zone to 6 Sea Zone
            8 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to Central United States
            1 infantry moved from Eastern United States to Central United States
            8 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from 104 Sea Zone to United Kingdom
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            7 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 tactical_bombers moved from Queensland to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
            6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Egypt to Iraq
            5 fighters moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Algeria to Southern Italy
            1 fighter moved from Algeria to Southern Italy
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from Algeria to Southern Italy
            1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - British
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Syria
            Battle in Trans-Jordan
                British attack with 7 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Trans-Jordan
                British win, taking Syria from Germans, taking Trans-Jordan from Japanese with 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Southern Italy
                British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Italy
                British destroys 0PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern Italy to Sicily
            1 fighter moved from Southern Italy to Sicily
            1 fighter moved from Southern Italy to Sicily
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 fighter moved from Gibraltar to Algeria
            2 battleships and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Egypt to 95 Sea Zone
            2 fighters moved from Trans-Jordan to Algeria
            5 fighters moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from Iraq to Egypt
    
        Place Units - British
            1 destroyer and 1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Italians regular : -0.33
    Japanese regular : -1.00
    Germans AA : -0.17
    Germans regular : -0.33
    British regular : -1.67
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to South Australia
            1 infantry moved from New South Wales to South Australia
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Korea
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 83 PUs; 
            Germans buy 3 armour, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
            1 fighter and 1 tactical_bomber moved from Rostov to Belarus
            1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
            2 fighters moved from Rostov to Tambov
            2 fighters moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from Western Germany to Trans-Jordan
            1 bomber moved from India to 42 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Western Germany to Southern Italy
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 4/4 hits, 1,67 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 artilleries
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Trans-Jordan
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Southern Italy
                Germans attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 2 : 5/6 hits, 2,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern Italy
                Germans win, taking Southern Italy from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 42 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 aaGuns and 3 armour moved from Rostov to Bryansk
            2 fighters moved from Tambov to Bryansk
            4 mech_infantrys moved from Bessarabia to Bryansk
            1 armour and 16 mech_infantrys moved from Ukraine to Bryansk
            3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            1 aaGun moved from Archangel to Belarus
            1 fighter moved from Vologda to Bryansk
            2 fighters moved from Volgograd to Bryansk
            3 fighters moved from Southern Italy to Western Germany
            5 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Persia to Iraq
    
        Place Units - Germans
            3 infantry placed in Iraq
            3 infantry placed in Persia
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Greece
            3 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : -0,33
    Germans regular : 5,17
    British regular : -0,67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Urals
            1 artillery moved from Novosibirsk to Urals
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Smolensk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Urals
            1 mech_infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Samara
            1 artillery and 1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Urals
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            2 artilleries and 2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians lost in Urals
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 4 artilleries and 7 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 artilleries and 7 infantry in Samara, round 2 : 2/11 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            3 armour moved from Russia to Novosibirsk
            1 fighter moved from Smolensk to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Urals to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
            2 aaGuns, 11 artilleries and 9 infantry moved from Russia to Samara
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -0.83
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 22 Sea Zone to 18 Sea Zone
            1 fighter and 3 tactical_bombers moved from Japan to 34 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            5 armour moved from Bryansk to Tambov
            1 bomber moved from Dzavhan to Tambov
            1 infantry moved from Iraq to Syria
            1 bomber moved from Iraq to Syria
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Syria
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Syria
                 retreated to Syria
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Japanese attack with 5 armour and 1 bomber
                Russians defend with 1 artillery and 2 infantry
                    Japanese roll dice for 5 armour and 1 bomber in Tambov, round 2 : 4/6 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
                Japanese win, taking Tambov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 armour
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Tambov to Rostov
            1 mech_infantry moved from Yenisey to Urals
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Amur to Manchuria
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Chahar
            1 fighter moved from Shensi to India
            1 mech_infantry moved from India to Eastern Persia
            2 mech_infantrys moved from Eastern Persia to Iraq
            3 infantry moved from Persia to Iraq
            1 bomber moved from Syria to India
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            2 infantry moved from 35 Sea Zone to Philippines
            4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
            4 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            5 fighters and 4 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            2 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,4,5,4,5,3,4,5,1,1,2,5,1,6,4,6,4,2,2,4,3,5,6,1,1,3,5,1,2,5,5,6,2,5,1,6,1,6,6,5,2,1,5,5,6,4,5,2,1,5,3,3,3,2,3,3,6,2,5,1,4
            Japanese collect 71 PUs (9 lost to blockades); end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 2,83
    ANZAC regular : 0,67
    Russians regular : 1,00
    British regular : 0,67
    

    Savegame


  • @tanios FYI: you are aware that you can not load your TT’s in a hostile seazone?
    And if you should stay, Japan can use it’s Kami Tokens?


  • '20

    Can I load the transports during non-combat if I clear the sea zone?


  • @tanios no, combat occurred.
    But you may move out during combat phase with your TT’s and load elsewhere and go somewhere else or Comeback and conduct an amphib assault with the TT’s loaded from Iwo Jima.

    Or you leave the sz.

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