• '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Infantry and 1 Tank moved from Tampere to Oulu
            1 Elite and 1 Infantry moved from Tampere to Kotka
            1 Fighter moved from Tampere to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Tampere to Kotka
            1 Infantry moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Finns attack with 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Oulu, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
                Finns win, taking Oulu from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Helsinki
            4 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.00
    Russians regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Mech.Inf moved from Croatia to Danzig
            1 Fighter moved from E.Romania to Danzig
            3 Infantrys moved from E.Romania to Odessa
            1 Mech.Inf moved from Bucharest to Kiev
            1 Elite moved from Bucharest to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            1 Artillery, 2 Infantrys and 1 Tank moved from Kiev to Kursk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Danzig
                Romanians attack with 1 Fighter and 1 Mech.Inf
                British defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Mech.Inf in Danzig, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Danzig
                1 Fighter owned by the Romanians retreated
                British win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Kursk
                Romanians attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker, 1 Factory, 1 HeavyTank, 3 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kursk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 2 : 1/6 hits, 2.67 expected hits
                    1 Infantry owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kursk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 3 : 3/6 hits, 2.67 expected hits
                    1 Artillery owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in Kursk
                Russians win with 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Romanians: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Danzig to E.Romania
    
        Place Units - Romanians
            1 Factory placed in W.Romania
            1 Elite and 1 Infantry placed in Bucharest
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.17
    Russians regular : -1.33
    British regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from Croatia to W.Romania
            1 Elite moved from Bangkok to S.Thailand
            1 Infantry moved from S.French Indochina to S.Thailand
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 unit repaired.
            1 Submarine moved from 76 Sea Zone to 84 Sea Zone
            1 Fighter moved from Kamchatka to 84 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
            3 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Alaska to 71 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 72 Sea Zone to Koryakia
            2 Artillerys, 3 Infantrys and 1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Zhigansk
            1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters moved from 108 Sea Zone to 109 Sea Zone
            1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone
            1 Artillery and 2 Infantrys moved from 109 Sea Zone to Ponape
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            2 Infantrys and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            2 Artillerys moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 26 Sea Zone to 35 Sea Zone
            2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 35 Sea Zone to Salvador
            1 Artillery and 3 Tanks moved from Santiago to S.Chile
            1 Fighter moved from N.Chile to S.Chile
            1 Adv.Fighter moved from Colombia to S.Chile
            1 Infantry moved from Colombia to Amazon
            1 Infantry moved from Washington to 13 Sea Zone
            1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
            3 Bombers moved from Suriname to Bahia
            1 Infantry moved from Venezuela to 26 Sea Zone
            1 Artillery moved from Venezuela to Amazon
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Transport moved from 119 Sea Zone to 125 Sea Zone
            1 Transport moved from 119 Sea Zone to 125 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 4 Destroyers, 7 Infantrys and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 3 Bombers and 4 Infantrys
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 3 Bombers and 4 Infantrys in Bahia, round 2 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 3 : 1/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 4 : 3/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Bombers and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in Salvador
                Americans attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Salvador, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
                    Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in 84 Sea Zone
                Americans attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Transport
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 84 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Destroyer and 1 Transport
            Battle in S.Chile
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in S.Chile, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
                    Americans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in S.Chile, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Fighter in S.Chile, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 2 Tanks
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Ponape
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            3 Bombers moved from Bahia to Suriname
            1 Fighter moved from S.Chile to Amazon
            1 Adv.Fighter moved from S.Chile to N.Chile
            1 Fighter moved from 84 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Destroyer and 2 Submarines placed in 71 Sea Zone
            1 Destroyer and 2 Submarines placed in 13 Sea Zone
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            2 ArmoredCars and 1 Infantry placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            6 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Neutral regular : 1.00
    Hisaichi regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Estonia to Latvia
            4 Infantrys moved from Latvia to Lithuania
            1 Artillery moved from Krakow to Danzig
            12 ArmoredCars and 1 Tank moved from Berlin to Pomerania
            1 Artillery and 1 Infantry moved from Warsaw to Danzig
            1 Artillery and 1 Infantry moved from Warsaw to Brest
            2 Mech.Infs moved from Netherlands to Pomerania
            2 Infantrys moved from Tripoli to El Agheila
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Danzig
                Germans attack with 2 Artillerys and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 1 Infantry in Danzig, round 2 : 3/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Danzig
                Germans win, taking Danzig from British with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in El Agheila
                Germans attack with 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in El Agheila, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in El Agheila, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in El Agheila
                    Germans roll dice for 1 Infantry in El Agheila, round 4 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in El Agheila
                Germans win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Pomerania
                Germans attack with 12 ArmoredCars, 2 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 12 ArmoredCars, 2 Mech.Infs and 1 Tank in Pomerania, round 2 : 2/15 hits, 5.17 expected hits
                    British roll dice for 1 Infantry in Pomerania, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Pomerania
                Germans win, taking Pomerania from British with 11 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Artillery moved from Bohemia to Krakow
            4 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Bavaria to Bohemia
            1 Fighter moved from Berlin to Hamburg
            12 Tanks moved from Belgium to Saxony
            2 Infantrys moved from Netherlands to Belgium
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
            2 Artillerys moved from Normandy to Picardy
    
        Place Units - Germans
            3 Infantrys placed in Normandy
            7 Infantrys placed in Paris
            6 ArmoredCars placed in Hamburg
            2 Artillerys and 2 Mech.Infs placed in Warsaw
            1 HeavyTank and 2 Tanks placed in Krakow
            1 Adv.Fighter, 1 Fighter and 1 HeavyTank placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 unit repaired.
            1 Infantry moved from Donetsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
            1 Infantry moved from Donetsk to Vinnytsia
                  Russians take Vinnytsia from Germans
            1 HeavyTank and 1 Tank moved from Kursk to Odessa
            1 Infantry moved from Kursk to Kiev
            2 Artillerys and 2 Infantrys moved from Nordland to Upper Norrland
            1 Tank moved from Lapland to Upper Norrland
            3 Adv.Fighters moved from Leningrad to 24 Sea Zone
            2 Fighters moved from Leningrad to 24 Sea Zone
            1 Bomber moved from Yaroslavl to 24 Sea Zone
            2 HeavyTanks, 3 Infantrys and 7 Tanks moved from Leningrad to Vyborg
            2 ArmoredCars moved from Arkhangelsk to Vyborg
            1 Infantry moved from N.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from Kursk to Minsk
            2 Artillerys and 12 Tanks moved from Minsk to Kiev
            1 Infantry moved from Kursk to Kiev
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Lapland
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to N.Karelia
            3 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 ArmoredCars and 2 Tanks moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 35 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Odessa
                Russians attack with 1 HeavyTank, 2 Infantrys and 1 Tank
                Romanians defend with 3 Infantrys
                    Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Odessa, round 2 : 2/4 hits, 1.50 expected hits
                    Romanians roll dice for 3 Infantrys in Odessa, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Odessa
                    Russians roll dice for 1 HeavyTank and 1 Tank in Odessa, round 3 : 2/2 hits, 1.17 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Odessa
                Russians win, taking Odessa from Romanians with 1 HeavyTank remaining. Battle score for attacker is -3
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Romanians: 3 Infantrys
            Battle in Vyborg
                Russians attack with 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks
                Germans defend with 2 Artillerys, 5 Infantrys and 2 Tanks
                    Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks in Vyborg, round 2 : 7/16 hits, 6.33 expected hits
                    Finns roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Vyborg, round 2 : 3/9 hits, 3.33 expected hits
                    3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 5 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 2 Infantrys and 7 Tanks in Vyborg, round 3 : 6/13 hits, 5.83 expected hits
                    Finns roll dice for 2 Tanks in Vyborg, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 ArmoredCars, 2 HeavyTanks and 7 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 2 Artillerys, 5 Infantrys and 2 Tanks
            Battle in Kiev
                Russians attack with 3 Artillerys, 3 Infantrys and 12 Tanks
                Romanians defend with 1 Mech.Inf
                    Russians roll dice for 3 Artillerys, 3 Infantrys and 12 Tanks in Kiev, round 2 : 6/18 hits, 8.00 expected hits
                    Romanians roll dice for 1 Mech.Inf in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 3 Artillerys, 3 Infantrys and 12 Tanks remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Upper Norrland
                Russians attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Russians roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Upper Norrland, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Upper Norrland
                Russians loses 0 PUs for violating Upper Norrlands neutrality.
                Russians win, taking Upper Norrland from Neutral with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in 24 Sea Zone
                Russians attack with 3 Adv.Fighters, 1 Bomber and 2 Fighters
                Germans defend with 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports
                    Russians roll dice for 3 Adv.Fighters, 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports in 24 Sea Zone, round 2 : 4/7 hits, 1.83 expected hits
                    2 Fighters owned by the Russians, 2 Adv.Fighters owned by the Russians and 2 Transports owned by the Germans lost in 24 Sea Zone
                    Russians roll dice for 1 Adv.Fighter and 1 Bomber in 24 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 2 Transports in 24 Sea Zone, round 3 : 1/5 hits, 1.50 expected hits
                1 T.Boat owned by the Germans and 1 Adv.Fighter owned by the Russians lost in 24 Sea Zone
                    Russians roll dice for 1 Bomber in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 Bomber owned by the Russians lost in 24 Sea Zone
                Germans win with 1 Battleship, 1 Destroyer and 2 Transports remaining. Battle score for attacker is -42
                Casualties for Russians: 3 Adv.Fighters, 1 Bomber and 2 Fighters
                Casualties for Germans: 1 T.Boat and 2 Transports
            Battle in Chita
                Russians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks
                Hisaichi defend with 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks in Chita, round 2 : 6/25 hits, 7.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks in Chita, round 2 : 6/13 hits, 5.33 expected hits
                    2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys and 6 Tanks in Chita, round 3 : 10/19 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Fighter and 6 Tanks in Chita, round 3 : 3/8 hits, 4.00 expected hits
                    3 Infantrys owned by the Russians, 6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 40
                Casualties for Russians: 9 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
    
        Non Combat Move - Russians
            1 Fighter moved from Chita to N.Buryat Mongolia
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
            5 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia
            1 Mech.Inf moved from Evenkia to N.Buryat Mongolia
            5 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 AAGun and 1 Infantry moved from Georgia to Rostov
            6 Infantrys moved from Rostov to Donetsk
            1 Artillery and 1 Infantry moved from Saratov to Rostov
            3 Infantrys moved from Moscow to Tula
            10 Infantrys moved from Yaroslavl to Kursk
    
        Place Units - Russians
            1 Artillery, 3 Infantrys and 2 Mech.Infs placed in Sibirsky
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Kursk
            8 Infantrys and 2 Mech.Infs placed in Moscow
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Romanians regular : 1.33
    Germans regular : 2.33
    Russians regular : 1.33
    Neutral regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Tank moved from Tripoli to Ghadames
                  Italians take Ghadames from British
            1 Tank moved from Ghadames to Hun
            1 HeavyTank moved from Tripoli to Hun
            2 Artillerys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 42 Sea Zone
            2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            2 Artillerys moved from Rome to Campania
            1 Infantry moved from Rome to Campania
            1 Infantry moved from Tuscany to Rome
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
            6 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Tank moved from Bulgaria to Vinnytsia
            2 Fighters moved from Greece to Vinnytsia
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 4 Artillerys, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Hun
                Italians attack with 1 HeavyTank and 1 Tank
                British defend with 1 Tank
                    Italians roll dice for 1 HeavyTank and 1 Tank in Hun, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Hun, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Hun
                Italians win, taking Hun from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Vinnytsia
                Italians attack with 2 Fighters and 1 Tank
                Russians defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 1 Tank in Vinnytsia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Italians win, taking Vinnytsia from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Vinnytsia to Krakow
    
        Place Units - Italians
            4 Artillerys and 4 Infantrys placed in Rome
            4 ArmoredCars placed in Tunis
            2 ArmoredCars placed in Tripoli
            3 Mech.Infs placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from Palestine to Syria
            1 Infantry moved from Nubia to Lower Egypt
            2 Artillerys and 2 Infantrys moved from Italian East Africa to Nubia
            3 Adv.Fighters moved from E.Morocco to 42 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
            2 Infantrys moved from 16 Sea Zone to Azores
            1 Infantry moved from Central America to E.Mexico
            1 Fighter moved from Finnmark to Latvia
    
        Purchase Units - French
            French buy 2 Bunkers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    French roll dice for 1 Infantry in Azores, round 6 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 42 Sea Zone
                French attack with 3 Adv.Fighters
                Italians defend with 1 Destroyer and 2 Transports
                    French roll dice for 3 Adv.Fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Destroyer and 2 Transports in 42 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the Italians and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                French win with 3 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Destroyer and 2 Transports
            Battle in Latvia
                French attack with 1 Fighter
                Germans defend with 1 Infantry
                    French roll dice for 1 Fighter in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Fighter in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the French lost in Latvia
                Germans win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for French: 1 Fighter
    
        Non Combat Move - French
            3 Adv.Fighters moved from 42 Sea Zone to E.Morocco
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker, 1 Elite and 3 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 0.33
    Germans regular : 0.33
    Neutral regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 unit repaired.
            6 ArmoredCars moved from Davao to 107 Sea Zone
            2 Artillerys moved from Davao to 107 Sea Zone
            2 Infantrys moved from Jilolo to 107 Sea Zone
            6 ArmoredCars, 2 Artillerys, 2 Infantrys and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            6 ArmoredCars, 4 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys moved from 110 Sea Zone to Sumatra
            2 Bombers moved from Banjarmasin to Sumatra
            1 Battleship, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 84 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys
                British defend with 10 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 4/16 hits, 6.17 expected hits
                    Dutch roll dice for 1 Bunker and 10 Infantrys in Sumatra, round 2 : 4/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 3 : 5/12 hits, 4.83 expected hits
                    Dutch roll dice for 1 Bunker and 6 Infantrys in Sumatra, round 3 : 4/7 hits, 2.50 expected hits
                    5 Infantrys owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 4 : 3/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 6 ArmoredCars and 2 Infantrys
                Casualties for British: 10 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in 84 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 84 Sea Zone
                Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Submarine moved from 107 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Fighter moved from Sumatra to 110 Sea Zone
            2 Bombers moved from Sumatra to Banjarmasin
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Elite and 2 Infantrys placed in Davao
            2 B.Transports, 2 Destroyers and 2 S.Submarines placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : -0.33
    Dutch regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Hunan
            2 ArmoredCars moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Hunan
            4 Tanks moved from Hupeh to Hunan
            2 Infantrys moved from Szechwan to Kweichow
            1 Mech.Inf moved from Szechwan to Kweichow
            1 Infantry moved from Szechwan to Kweichow
            4 Mech.Infs moved from Hupeh to Peking
            1 Infantry moved from Chahar to Peking
            2 Mech.Infs moved from Szechwan to Shantung
            1 Infantry moved from Shansi to Shantung
            1 Fighter moved from Shensi to Peking
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 Fighter, 1 Infantry and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys, 1 Factory and 2 Infantrys
                    Chinese roll dice for 1 Fighter, 1 Infantry and 4 Mech.Infs in Peking, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Fighter and 4 Mech.Infs in Peking, round 3 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Peking, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks
                Hisaichi defend with 7 ArmoredCars, 1 Artillery and 3 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks in Hunan, round 2 : 5/11 hits, 4.33 expected hits
                    Hisaichi roll dice for 7 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/11 hits, 2.50 expected hits
                    5 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar, 3 Artillerys and 4 Tanks in Hunan, round 3 : 3/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/6 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 4 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Hunan
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 5 : 3/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 7 ArmoredCars, 1 Artillery and 3 Infantrys
            Battle in Kweichow
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            3 Infantrys moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry and 1 Marine moved from Ningsia to Suiyuan
            2 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Fighter moved from Peking to Chahar
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
            Chinese undo move 2.
            Chinese undo move 1.
            3 Infantrys and 3 Mech.Infs placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Hisaichi round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys moved from Kwangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Anhwei to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from Anhwei to Shanghai
            1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
            1 Bomber moved from West Borneo to 65 Sea Zone
            2 Tanks moved from Malaya to N.Thailand
            1 Mech.Inf moved from Malaya to Burma
                  Hisaichi take Burma from British
            1 Mech.Inf moved from Burma to N.Thailand
            1 Mech.Inf moved from Malaya to N.Thailand
            2 Infantrys moved from Khabarovsk to Kirin
            7 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Thailand
                Hisaichi attack with 2 Mech.Infs and 2 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
                Chinese defend with 2 Artillerys and 4 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Artillerys and 4 Tanks
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
                    5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British regular : 1.00
    Hisaichi regular : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Submerge or stay?


  • @entek stay

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys moved from Kwangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Anhwei to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from Anhwei to Shanghai
            1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
            1 Bomber moved from West Borneo to 65 Sea Zone
            2 Tanks moved from Malaya to N.Thailand
            1 Mech.Inf moved from Malaya to Burma
                  Hisaichi take Burma from British
            1 Mech.Inf moved from Burma to N.Thailand
            1 Mech.Inf moved from Malaya to N.Thailand
            2 Infantrys moved from Khabarovsk to Kirin
            7 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Thailand
                Hisaichi attack with 2 Mech.Infs and 2 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
                Chinese defend with 2 Artillerys and 4 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Artillerys and 4 Tanks
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
                    5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 T.Boat in 65 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    2 Submarines owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Cruiser and 1 Destroyer in 65 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the British, 1 T.Boat owned by the Hisaichi and 1 Cruiser owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 41
                Casualties for Hisaichi: 1 Submarine, 1 T.Boat and 3 Transports
                Casualties for British: 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
    
        Non Combat Move - Hisaichi
            1 Bomber moved from 65 Sea Zone to Bangkok
            3 Destroyers and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Kwangsi
            1 Elite and 2 Mech.Infs placed in Hong Kong
            6 ArmoredCars placed in Changchun
            2 B.Transports placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British regular : 0.33
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            3 Submarines moved from 23 Sea Zone to 24 Sea Zone
            2 Destroyers moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Carrier and 2 Fighters moved from 18 Sea Zone to 21 Sea Zone
            2 Carriers moved from 23 Sea Zone to 21 Sea Zone
            3 Fighters moved from 23 Sea Zone to 24 Sea Zone
            1 Adv.Fighter moved from 23 Sea Zone to 24 Sea Zone
            1 Fighter moved from Leningrad to 24 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
            2 Artillerys, 2 Fighters and 2 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Dover to Netherlands
            1 Battleship and 2 Transports moved from 23 Sea Zone to 21 Sea Zone
            1 Infantry moved from Mersa Matruh to Kufra
            2 Tanks moved from Lower Egypt to Darfur
            1 ArmoredCar and 3 Tanks moved from Adana to Ankara
            3 Mech.Infs moved from W.Iran to Ankara
            2 Infantrys moved from N.Saudi Arabia to Iraq
            1 Artillery and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Burma
                  British take Burma from Hisaichi
            1 Infantry moved from Ceylon to 64 Sea Zone
            1 Cruiser and 1 Infantry moved from 64 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery, 2 Infantrys and 2 Mech.Infs moved from Angola to Belgian Congo
            2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
            2 Mech.Infs moved from French Equatorial Africa to French Sudan
            1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
            1 Infantry moved from Kiska to 72 Sea Zone
            1 Tank moved from Attu to 72 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
            1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Infantry moved from Vancouver to British Columbia
            1 Infantry moved from Yukon to Alaska
            2 ArmoredCars moved from Vancouver to Yukon
            1 Infantry moved from E.Mexico to Southwest USA
            2 Infantrys moved from Wales to Dover
    
        Purchase Units - British
            British buy 2 ArmoredCars, 12 Artillerys, 2 Bunkers, 2 Elites, 13 Infantrys, 2 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ankara
                British attack with 1 ArmoredCar, 3 Mech.Infs and 3 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 ArmoredCar, 3 Mech.Infs and 3 Tanks in Ankara, round 2 : 6/7 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Mech.Inf owned by the British lost in Ankara
                British loses 0 PUs for violating Ankaras neutrality.
                British win, taking Ankara from Neutral with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar and 1 Mech.Inf
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in 24 Sea Zone
                British attack with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 3 Submarines
                Germans defend with 1 Battleship, 1 Destroyer and 2 Transports
                    British roll dice for 3 Submarines in 24 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Destroyers and 4 Fighters in 24 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Germans, 1 Submarine owned by the British, 1 Battleship owned by the Germans and 2 Transports owned by the Germans lost in 24 Sea Zone
                British win with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 33
                Casualties for British: 1 Submarine
                Casualties for Germans: 1 Battleship, 1 Destroyer and 2 Transports
            Battle in 85 Sea Zone
                British attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 85 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
            Battle in Netherlands
                British attack with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys
                Germans defend with 4 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 4 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 4 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            1 Adv.Fighter and 3 Fighters moved from 24 Sea Zone to 21 Sea Zone
            1 Fighter moved from Netherlands to 21 Sea Zone
            1 Fighter moved from Netherlands to 21 Sea Zone
            1 Fighter moved from 24 Sea Zone to Vyborg
    
        Place Units - British
            1 Bunker and 5 Infantrys placed in Madras
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            3 Artillerys, 1 Bunker and 3 Infantrys placed in Cairo
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            1 ArmoredCar and 2 Mech.Infs placed in W.Iran
            3 Transports placed in 18 Sea Zone
            4 Artillerys placed in Wales
            1 Elite placed in Manchester
            British undo move 7.
            2 Transports placed in 18 Sea Zone
            1 Artillery placed in Manchester
            1 ArmoredCar and 1 Artillery placed in London
            British undo move 11.
            1 ArmoredCar and 1 Artillery placed in Vancouver
            1 Transport placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Germans regular : -1.67
    Neutral regular : 0.67
    British regular : 3.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Elite and 6 Infantrys moved from Lombok to Java
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
            1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 65 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Merauke to 113 Sea Zone
            1 Tank moved from Merauke to 113 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from West Papua to Merauke
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 65 Sea Zone
                Anzac attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Submarine and 1 Transport
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Transport in 65 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 Cruiser owned by the Anzac, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    1 Cruiser owned by the Anzac, 2 Fighters owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Transport in 65 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Carrier in 65 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 Carrier owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 65 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship and 1 Transport in 65 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 65 Sea Zone
                Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine
                Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
            Battle in Malaya
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank
                Thai defend with 5 Infantrys
                    Anzac roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/11 hits, 3.00 expected hits
                    Thai roll dice for 5 Infantrys in Java, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 4/8 hits, 2.50 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Anzac win, taking Malaya from Hisaichi, taking Java from Thai with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 4 Infantrys
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.50
    Thai regular : 2.00
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 Fighter moved from Helsinki to Lapland
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Helsinki
            4 Infantrys moved from Tampere to Kotka
            1 Tank moved from Oulu to Kotka
            1 Elite moved from Helsinki to Tampere
            2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.50
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Elite and 2 Infantrys moved from E.Romania to Odessa
            1 Fighter moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 HeavyTank
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 HeavyTank in Odessa, round 2 : 0/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 HeavyTank in Odessa, round 3 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 HeavyTank
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            1 Infantry moved from W.Romania to E.Romania
            1 Elite moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            2 Infantrys and 1 Mech.Inf placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Elite and 1 Infantry moved from S.Thailand to Burma
            2 Infantrys and 1 Tank moved from Bangkok to Malaya
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Elite and 1 Infantry
            Battle in Lombok
                Thai attack with 4 Infantrys
                British defend with 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 4 Infantrys in Lombok, round 2 : 0/4 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Thai lost in Lombok
                    Thai roll dice for 2 Infantrys in Lombok, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Thai lost in Lombok
                Dutch win with 1 Bunker and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Thai: 4 Infantrys
            Battle in Malaya
                Thai attack with 2 Infantrys and 1 Tank
                British defend with 1 AAGun; Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Malaya
                Thai win, taking Malaya from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            2 Tanks moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Mech.Inf placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.67
    Dutch regular : 2.33
    British regular : 0.00
    

    Savegame

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