TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 Infantry moved from Manchester to 21 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
1 Infantry and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Pomerania
1 Transport moved from 21 Sea Zone to 18 Sea Zone
1 Infantry moved from Iceland to 10 Sea Zone
1 Infantry, 1 T.Boat and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Bomber moved from Dover to 23 Sea Zone
1 Adv.Fighter moved from Wales to 23 Sea Zone
1 Battleship, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 21 Sea Zone to 23 Sea Zone
1 Fighter moved from 21 Sea Zone to Leningrad
2 Adv.Fighters, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 2 Tanks moved from Cairo to Lower Egypt
1 Infantry moved from Kufra to El Agheila
British take El Agheila from Germans
1 Infantry moved from New Valley to Mersa Matruh
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
1 Tank moved from Hun to Ghadames
British take Ghadames from Italians
1 Tank moved from Ghadames to Hun
1 Tank moved from Italian East Africa to Lower Egypt
1 Artillery and 2 Infantrys moved from Belgian Congo to Angola
2 Mech.Infs moved from Cape Town to Angola
1 Infantry moved from W.Morocco to E.Morocco
1 Artillery and 1 Infantry moved from Dublin to 18 Sea Zone
1 Tank moved from Northern Ireland to 18 Sea Zone
1 Tank moved from Northern Ireland to Manchester
1 Artillery, 2 Infantrys and 1 Tank moved from 18 Sea Zone to Manchester
1 Infantry moved from Central America to E.Mexico
1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports moved from 64 Sea Zone to 60 Sea Zone
5 Infantrys moved from Madras to 60 Sea Zone
5 Infantrys moved from Assam to 60 Sea Zone
1 Cruiser, 2 Destroyers, 10 Infantrys, 2 Submarines and 5 Transports moved from 60 Sea Zone to 65 Sea Zone
10 Infantrys moved from 65 Sea Zone to Sumatra
1 Infantry moved from Bombay to 59 Sea Zone
1 Cruiser and 1 Infantry moved from 59 Sea Zone to 64 Sea Zone
1 Infantry moved from 64 Sea Zone to Ceylon
4 Infantrys moved from Bihar to Assam
1 Infantry moved from Burma to S.Thailand
British take S.Thailand from Thai
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Bombay to Rajputana
1 Tank moved from Alaska to 71 Sea Zone
1 Infantry moved from Kiska to 71 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
1 Infantry moved from British Columbia to Yukon
2 ArmoredCars and 1 Tank moved from W.Iran to Adana
2 Tanks moved from E.Iran to Adana
1 Artillery and 1 Infantry moved from E.Iran to W.Iran
2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
Purchase Units - British
British buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Fighters, 22 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks
Italians defend with 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 2 : 6/24 hits, 6.50 expected hits
Italians roll dice for 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/18 hits, 6.67 expected hits
1 Elite owned by the Italians, 5 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 3 : 4/15 hits, 5.00 expected hits
Italians roll dice for 8 Artillerys and 4 Tanks in Lower Egypt, round 3 : 5/12 hits, 4.67 expected hits
4 Artillerys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Fighters, 1 Mech.Inf and 3 Tanks in Lower Egypt, round 4 : 3/10 hits, 4.00 expected hits
Italians roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 4 : 3/8 hits, 3.33 expected hits
2 ArmoredCars owned by the British, 3 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter, 3 Fighters and 3 Tanks in Lower Egypt, round 5 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 5 : 3/5 hits, 2.33 expected hits
3 Fighters owned by the British, 1 Tank owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
British roll dice for 1 Adv.Fighter and 3 Tanks in Lower Egypt, round 6 : 2/4 hits, 2.00 expected hits
Italians roll dice for 3 Tanks in Lower Egypt, round 6 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the Italians and 1 Tank owned by the British lost in Lower Egypt
British roll dice for 1 Adv.Fighter and 2 Tanks in Lower Egypt, round 7 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 Tank in Lower Egypt, round 7 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Adv.Fighter and 2 Tanks remaining. Battle score for attacker is -6
Casualties for British: 2 ArmoredCars, 3 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Tank
Casualties for Italians: 8 Artillerys, 1 Elite, 5 Infantrys and 4 Tanks
Battle in Mersa Matruh
British attack with 1 Adv.Fighter and 1 Infantry
Italians defend with 1 ArmoredCar
British roll dice for 1 Adv.Fighter and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Mersa Matruh, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in 23 Sea Zone
British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 1 Infantry, 3 Submarines and 2 Transports
Germans defend with 1 Carrier, 1 Destroyer and 2 Fighters
British roll dice for 3 Submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters and 2 Transports in 23 Sea Zone, round 2 : 3/10 hits, 3.83 expected hits
Germans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 23 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
2 Fighters owned by the Germans, 1 Destroyer owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone
British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 2 Destroyers, 3 Fighters, 3 Submarines and 2 Transports remaining. Battle score for attacker is 38
Casualties for Germans: 1 Carrier, 1 Destroyer and 2 Fighters
Battle in Pomerania
Battle in Sumatra
British attack with 10 Infantrys
Hisaichi defend with 1 Artillery
British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 10 Infantrys in Sumatra, round 2 : 3/10 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sumatra
British win, taking Pomerania from Germans, taking Sumatra from Hisaichi with 10 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Adana
British attack with 2 ArmoredCars and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 2 : 1/5 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Adana
British roll dice for 2 ArmoredCars and 3 Tanks in Adana, round 3 : 3/5 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
British loses 0 PUs for violating Adanas neutrality.
British win, taking Adana from Neutral with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for British: 1 ArmoredCar
Battle in Angola
British attack with 1 Artillery, 2 Infantrys and 2 Mech.Infs
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 2 : 0/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 2 Mech.Infs in Angola, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 Adv.Fighter moved from Lower Egypt to Cairo
1 Adv.Fighter moved from Mersa Matruh to Cairo
1 Bomber moved from 23 Sea Zone to Dover
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 23 Sea Zone: 1 Infantry and 2 Transports
EDIT: Adding units owned by British to 23 Sea Zone: 2 Transports
EDIT: Adding units owned by British to Danzig: 1 Infantry
EDIT: Changing ownership of Danzig from Germans to British
EDIT: Turning off Edit Mode
2 ArmoredCars, 2 Artillerys, 1 Bunker and 2 Infantrys placed in Cairo
2 ArmoredCars placed in N.Saudi Arabia
3 Mech.Infs placed in W.Iran
1 Carrier placed in 18 Sea Zone
2 Fighters placed in 18 Sea Zone
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Bombay
4 Infantrys placed in Wales
1 Infantry placed in Manchester
British undo move 2.
2 ArmoredCars placed in Vancouver
1 Infantry placed in Vancouver
2 Infantrys placed in N.Saudi Arabia
Turn Complete - British
British collect 123 PUs; end with 123 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Artillery, 5 Infantrys and 1 Tank moved from Hollandia to Merauke
1 Infantry moved from Port Moresby to West Papua
3 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Elite and 2 Infantrys moved from Townsville to 113 Sea Zone
1 Elite, 2 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from Northern Territory to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
4 Infantrys moved from Flores to Soembawa
1 Elite, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 1 Elite, 1 Fighter and 6 Infantrys
Thai defend with 1 Artillery
Anzac roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits
1 Artillery owned by the Thai lost in Lombok
Anzac win, taking Lombok from Thai with 1 Elite, 1 Fighter and 6 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Artillery
Non Combat Move - Anzac
1 Fighter moved from Lombok to 67 Sea Zone
Place Units - Anzac
1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone
1 Infantry placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to Merauke
Purchase Units - Dutch
Dutch buy 2 Bunkers and 1 Infantry; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Lombok
1 Infantry placed in Suriname
Turn Complete - Dutch
Dutch collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry and 1 Tank moved from Tampere to Oulu
1 Elite and 1 Infantry moved from Tampere to Kotka
1 Fighter moved from Tampere to Oulu
1 Infantry moved from Tampere to Oulu
1 Infantry moved from Tampere to Kotka
1 Infantry moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Kotka
Finns attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 1 Elite and 2 Infantrys in Kotka, round 2 : 2/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kotka
Finns win, taking Kotka from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Oulu
Finns attack with 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Oulu, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
Finns win, taking Oulu from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Oulu to Helsinki
4 Infantrys moved from Helsinki to Tampere
Place Units - Finns
1 Elite and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
1 Mech.Inf moved from Croatia to Danzig
1 Fighter moved from E.Romania to Danzig
3 Infantrys moved from E.Romania to Odessa
1 Mech.Inf moved from Bucharest to Kiev
1 Elite moved from Bucharest to E.Romania
2 Infantrys moved from Bucharest to E.Romania
1 Artillery, 2 Infantrys and 1 Tank moved from Kiev to Kursk
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Danzig
Romanians attack with 1 Fighter and 1 Mech.Inf
British defend with 1 Infantry
Romanians roll dice for 1 Fighter and 1 Mech.Inf in Danzig, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Romanians lost in Danzig
1 Fighter owned by the Romanians retreated
British win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Romanians: 1 Mech.Inf
Battle in Kursk
Romanians attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker, 1 Factory, 1 HeavyTank, 3 Infantrys and 1 Tank
Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kursk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 2 : 1/6 hits, 2.67 expected hits
1 Infantry owned by the Romanians lost in Kursk
Romanians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kursk, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 3 : 3/6 hits, 2.67 expected hits
1 Artillery owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in Kursk
Russians win with 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank remaining. Battle score for attacker is -13
Casualties for Romanians: 1 Artillery, 2 Infantrys and 1 Tank
Non Combat Move - Romanians
1 Fighter moved from Danzig to E.Romania
Place Units - Romanians
1 Factory placed in W.Romania
1 Elite and 1 Infantry placed in Bucharest
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Infantry moved from Croatia to W.Romania
1 Elite moved from Bangkok to S.Thailand
1 Infantry moved from S.French Indochina to S.Thailand
1 Infantry moved from Mindoro to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
Thai take Java from Dutch
2 Transports moved from 110 Sea Zone to 105 Sea Zone
4 Infantrys moved from Bangkok to 105 Sea Zone
4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
4 Infantrys moved from 110 Sea Zone to Java
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Elite and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Elite and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.50 expected hits
British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 unit repaired.
1 Submarine moved from 76 Sea Zone to 84 Sea Zone
1 Fighter moved from Kamchatka to 84 Sea Zone
1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
3 Transports moved from 72 Sea Zone to 71 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from Alaska to 71 Sea Zone
2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 72 Sea Zone to Koryakia
2 Artillerys, 3 Infantrys and 1 Tank moved from Koryakia to Kolyma
1 Tank moved from Kolyma to Zhigansk
1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters moved from 108 Sea Zone to 109 Sea Zone
1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone
1 Artillery and 2 Infantrys moved from 109 Sea Zone to Ponape
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
2 Infantrys and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
2 Infantrys moved from 96 Sea Zone to Kwajalein
Americans take Kwajalein from Yamamoto
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
2 Artillerys moved from South Atlantic USA to 26 Sea Zone
2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 26 Sea Zone to 35 Sea Zone
2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 35 Sea Zone to Salvador
1 Artillery and 3 Tanks moved from Santiago to S.Chile
1 Fighter moved from N.Chile to S.Chile
1 Adv.Fighter moved from Colombia to S.Chile
1 Infantry moved from Colombia to Amazon
1 Infantry moved from Washington to 13 Sea Zone
1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
3 Bombers moved from Suriname to Bahia
1 Infantry moved from Venezuela to 26 Sea Zone
1 Artillery moved from Venezuela to Amazon
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Transport moved from 119 Sea Zone to 125 Sea Zone
1 Transport moved from 119 Sea Zone to 125 Sea Zone
Purchase Units - Americans
Americans buy 6 ArmoredCars, 4 Destroyers, 7 Infantrys and 5 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bahia
Americans attack with 3 Bombers and 4 Infantrys
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 3 Bombers and 4 Infantrys in Bahia, round 2 : 2/7 hits, 2.67 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 3/4 hits, 1.50 expected hits
3 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 3 : 1/4 hits, 2.17 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 4 : 3/4 hits, 2.17 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 3 Bombers and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Battle in Salvador
Americans attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry
Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Salvador, round 2 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 0/3 hits, 1.33 expected hits
1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 4 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Tank in Salvador, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 2 Artillerys remaining. Battle score for attacker is 4
Casualties for Americans: 2 ArmoredCars and 1 Infantry
Casualties for Neutral: 2 Infantrys and 2 Tanks
Battle in 84 Sea Zone
Americans attack with 1 Fighter and 1 Submarine
Hisaichi defend with 1 Destroyer and 1 Transport
Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer and 1 Transport in 84 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 1 Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Hisaichi: 1 Destroyer and 1 Transport
Battle in S.Chile
Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in S.Chile, round 2 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
Americans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in S.Chile, round 3 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
Casualties for Americans: 1 Artillery and 2 Tanks
Casualties for Neutral: 1 Fighter and 2 Infantrys
Battle in Ponape
Americans attack with 1 Artillery and 2 Infantrys
Yamamoto defend with 2 Infantrys
Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits
2 Infantrys owned by the Yamamoto lost in Ponape
Americans win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Americans
3 Bombers moved from Bahia to Suriname
1 Fighter moved from S.Chile to Amazon
1 Adv.Fighter moved from S.Chile to N.Chile
1 Fighter moved from 84 Sea Zone to Kamchatka
Place Units - Americans
1 Destroyer and 2 Submarines placed in 71 Sea Zone
1 Destroyer and 2 Submarines placed in 13 Sea Zone
2 Destroyers and 1 Submarine placed in 98 Sea Zone
2 ArmoredCars and 1 Infantry placed in Santiago
2 ArmoredCars placed in Peru
2 ArmoredCars placed in Colombia
6 Infantrys placed in South Central USA
Turn Complete - Americans
Americans collect 111 PUs; end with 111 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Estonia to Latvia
4 Infantrys moved from Latvia to Lithuania
1 Artillery moved from Krakow to Danzig
12 ArmoredCars and 1 Tank moved from Berlin to Pomerania
1 Artillery and 1 Infantry moved from Warsaw to Danzig
1 Artillery and 1 Infantry moved from Warsaw to Brest
2 Mech.Infs moved from Netherlands to Pomerania
2 Infantrys moved from Tripoli to El Agheila
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Danzig
Germans attack with 2 Artillerys and 1 Infantry
British defend with 1 Infantry
Germans roll dice for 2 Artillerys and 1 Infantry in Danzig, round 2 : 3/3 hits, 1.00 expected hits
British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Danzig
Germans win, taking Danzig from British with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in El Agheila
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 2 Infantrys in El Agheila, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Infantrys in El Agheila, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 Infantry in El Agheila, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in El Agheila
Germans roll dice for 1 Infantry in El Agheila, round 4 : 1/1 hits, 0.17 expected hits
British roll dice for 1 Infantry in El Agheila, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in El Agheila
Germans win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry
Battle in Pomerania
Germans attack with 12 ArmoredCars, 2 Mech.Infs and 1 Tank
British defend with 1 Infantry
Germans roll dice for 12 ArmoredCars, 2 Mech.Infs and 1 Tank in Pomerania, round 2 : 2/15 hits, 5.17 expected hits
British roll dice for 1 Infantry in Pomerania, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Pomerania
Germans win, taking Pomerania from British with 11 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for British: 1 Infantry
Non Combat Move - Germans
1 Artillery moved from Bohemia to Krakow
4 Infantrys moved from Bohemia to Krakow
3 Infantrys moved from Bavaria to Bohemia
1 Fighter moved from Berlin to Hamburg
12 Tanks moved from Belgium to Saxony
2 Infantrys moved from Netherlands to Belgium
4 Infantrys moved from Rhine to Netherlands
8 Infantrys moved from Paris to Picardy
2 Artillerys moved from Normandy to Picardy
Place Units - Germans
3 Infantrys placed in Normandy
7 Infantrys placed in Paris
6 ArmoredCars placed in Hamburg
2 Artillerys and 2 Mech.Infs placed in Warsaw
1 HeavyTank and 2 Tanks placed in Krakow
1 Adv.Fighter, 1 Fighter and 1 HeavyTank placed in Bohemia
Turn Complete - Germans
Germans collect 101 PUs; end with 101 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
1 unit repaired.
1 Infantry moved from Donetsk to Kiev
1 Artillery moved from Minsk to Kiev
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Odessa
1 Infantry moved from Donetsk to Vinnytsia
Russians take Vinnytsia from Germans
1 HeavyTank and 1 Tank moved from Kursk to Odessa
1 Infantry moved from Kursk to Kiev
2 Artillerys and 2 Infantrys moved from Nordland to Upper Norrland
1 Tank moved from Lapland to Upper Norrland
3 Adv.Fighters moved from Leningrad to 24 Sea Zone
2 Fighters moved from Leningrad to 24 Sea Zone
1 Bomber moved from Yaroslavl to 24 Sea Zone
2 HeavyTanks, 3 Infantrys and 7 Tanks moved from Leningrad to Vyborg
2 ArmoredCars moved from Arkhangelsk to Vyborg
1 Infantry moved from N.Karelia to Vyborg
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from Kursk to Minsk
2 Artillerys and 12 Tanks moved from Minsk to Kiev
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Lapland
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to N.Karelia
3 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
2 ArmoredCars and 2 Tanks moved from Olyokminsk to Chita
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Elite, 35 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Odessa
Russians attack with 1 HeavyTank, 2 Infantrys and 1 Tank
Romanians defend with 3 Infantrys
Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Odessa, round 2 : 2/4 hits, 1.50 expected hits
Romanians roll dice for 3 Infantrys in Odessa, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Odessa
Russians roll dice for 1 HeavyTank and 1 Tank in Odessa, round 3 : 2/2 hits, 1.17 expected hits
Romanians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Odessa
Russians win, taking Odessa from Romanians with 1 HeavyTank remaining. Battle score for attacker is -3
Casualties for Russians: 2 Infantrys and 1 Tank
Casualties for Romanians: 3 Infantrys
Battle in Vyborg
Russians attack with 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks
Germans defend with 2 Artillerys, 5 Infantrys and 2 Tanks
Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks in Vyborg, round 2 : 7/16 hits, 6.33 expected hits
Finns roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Vyborg, round 2 : 3/9 hits, 3.33 expected hits
3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 5 Infantrys owned by the Germans lost in Vyborg
Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 2 Infantrys and 7 Tanks in Vyborg, round 3 : 6/13 hits, 5.83 expected hits
Finns roll dice for 2 Tanks in Vyborg, round 3 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 2 ArmoredCars, 2 HeavyTanks and 7 Tanks remaining. Battle score for attacker is 18
Casualties for Russians: 5 Infantrys
Casualties for Germans: 2 Artillerys, 5 Infantrys and 2 Tanks
Battle in Kiev
Russians attack with 3 Artillerys, 3 Infantrys and 12 Tanks
Romanians defend with 1 Mech.Inf
Russians roll dice for 3 Artillerys, 3 Infantrys and 12 Tanks in Kiev, round 2 : 6/18 hits, 8.00 expected hits
Romanians roll dice for 1 Mech.Inf in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 3 Artillerys, 3 Infantrys and 12 Tanks remaining. Battle score for attacker is 6
Casualties for Romanians: 1 Mech.Inf
Battle in Upper Norrland
Russians attack with 2 Artillerys, 2 Infantrys and 1 Tank
Neutral defend with 2 Infantrys
Russians roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Upper Norrland, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Upper Norrland
Russians loses 0 PUs for violating Upper Norrlands neutrality.
Russians win, taking Upper Norrland from Neutral with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in 24 Sea Zone
Russians attack with 3 Adv.Fighters, 1 Bomber and 2 Fighters
Germans defend with 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports
Russians roll dice for 3 Adv.Fighters, 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Units damaged: 1 Battleship owned by the Germans
Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports in 24 Sea Zone, round 2 : 4/7 hits, 1.83 expected hits
2 Fighters owned by the Russians, 2 Adv.Fighters owned by the Russians and 2 Transports owned by the Germans lost in 24 Sea Zone
Russians roll dice for 1 Adv.Fighter and 1 Bomber in 24 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 2 Transports in 24 Sea Zone, round 3 : 1/5 hits, 1.50 expected hits
1 T.Boat owned by the Germans and 1 Adv.Fighter owned by the Russians lost in 24 Sea Zone
Russians roll dice for 1 Bomber in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
1 Bomber owned by the Russians lost in 24 Sea Zone
Germans win with 1 Battleship, 1 Destroyer and 2 Transports remaining. Battle score for attacker is -42
Casualties for Russians: 3 Adv.Fighters, 1 Bomber and 2 Fighters
Casualties for Germans: 1 T.Boat and 2 Transports
Battle in Chita
Russians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks
Hisaichi defend with 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks in Chita, round 2 : 6/25 hits, 7.67 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks in Chita, round 2 : 6/13 hits, 5.33 expected hits
2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys and 6 Tanks in Chita, round 3 : 10/19 hits, 6.67 expected hits
Hisaichi roll dice for 1 Bunker, 1 Fighter and 6 Tanks in Chita, round 3 : 3/8 hits, 4.00 expected hits
3 Infantrys owned by the Russians, 6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 40
Casualties for Russians: 9 Infantrys
Casualties for Hisaichi: 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
Non Combat Move - Russians
1 Fighter moved from Chita to N.Buryat Mongolia
4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
5 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia
1 Mech.Inf moved from Evenkia to N.Buryat Mongolia
5 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
1 AAGun and 1 Infantry moved from Georgia to Rostov
6 Infantrys moved from Rostov to Donetsk
1 Artillery and 1 Infantry moved from Saratov to Rostov
3 Infantrys moved from Moscow to Tula
10 Infantrys moved from Yaroslavl to Kursk
Place Units - Russians
1 Artillery, 3 Infantrys and 2 Mech.Infs placed in Sibirsky
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
3 Infantrys placed in Kursk
8 Infantrys and 2 Mech.Infs placed in Moscow
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 114 PUs; end with 114 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 Tank moved from Tripoli to Ghadames
Italians take Ghadames from British
1 Tank moved from Ghadames to Hun
1 HeavyTank moved from Tripoli to Hun
2 Artillerys moved from Rome to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 42 Sea Zone
2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
2 Artillerys moved from Rome to Campania
1 Infantry moved from Rome to Campania
1 Infantry moved from Tuscany to Rome
1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
6 Transports moved from 56 Sea Zone to 48 Sea Zone
1 Tank moved from Bulgaria to Vinnytsia
2 Fighters moved from Greece to Vinnytsia
Purchase Units - Italians
Italians buy 6 ArmoredCars, 4 Artillerys, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Hun
Italians attack with 1 HeavyTank and 1 Tank
British defend with 1 Tank
Italians roll dice for 1 HeavyTank and 1 Tank in Hun, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 Tank in Hun, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Hun
Italians win, taking Hun from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in Vinnytsia
Italians attack with 2 Fighters and 1 Tank
Russians defend with 1 Infantry
Italians roll dice for 2 Fighters and 1 Tank in Vinnytsia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Italians win, taking Vinnytsia from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Italians
2 Fighters moved from Vinnytsia to Krakow
Place Units - Italians
4 Artillerys and 4 Infantrys placed in Rome
4 ArmoredCars placed in Tunis
2 ArmoredCars placed in Tripoli
3 Mech.Infs placed in Lombardy
Turn Complete - Italians
Italians collect 66 PUs; end with 66 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Infantry moved from Palestine to Syria
1 Infantry moved from Nubia to Lower Egypt
2 Artillerys and 2 Infantrys moved from Italian East Africa to Nubia
3 Adv.Fighters moved from E.Morocco to 42 Sea Zone
2 Infantrys and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
2 Infantrys moved from 16 Sea Zone to Azores
1 Infantry moved from Central America to E.Mexico
1 Fighter moved from Finnmark to Latvia
Purchase Units - French
French buy 2 Bunkers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 2 Infantrys
Neutral defend with 1 Infantry
French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Azores, round 5 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
French roll dice for 1 Infantry in Azores, round 6 : 1/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in 42 Sea Zone
French attack with 3 Adv.Fighters
Italians defend with 1 Destroyer and 2 Transports
French roll dice for 3 Adv.Fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 Destroyer and 2 Transports in 42 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
2 Transports owned by the Italians and 1 Destroyer owned by the Italians lost in 42 Sea Zone
French win with 3 Adv.Fighters remaining. Battle score for attacker is 20
Casualties for Italians: 1 Destroyer and 2 Transports
Battle in Latvia
French attack with 1 Fighter
Germans defend with 1 Infantry
French roll dice for 1 Fighter in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Fighter in Latvia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the French lost in Latvia
Germans win with 1 Infantry remaining. Battle score for attacker is -8
Casualties for French: 1 Fighter
Non Combat Move - French
3 Adv.Fighters moved from 42 Sea Zone to E.Morocco
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Bunker, 1 Elite and 3 Infantrys placed in E.Morocco
Turn Complete - French
French collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
1 unit repaired.
6 ArmoredCars moved from Davao to 107 Sea Zone
2 Artillerys moved from Davao to 107 Sea Zone
2 Infantrys moved from Jilolo to 107 Sea Zone
6 ArmoredCars, 2 Artillerys, 2 Infantrys and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
6 ArmoredCars, 4 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys moved from 110 Sea Zone to Sumatra
2 Bombers moved from Banjarmasin to Sumatra
1 Battleship, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys
British defend with 10 Infantrys; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 4/16 hits, 6.17 expected hits
Dutch roll dice for 1 Bunker and 10 Infantrys in Sumatra, round 2 : 4/11 hits, 3.83 expected hits
2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 3 : 5/12 hits, 4.83 expected hits
Dutch roll dice for 1 Bunker and 6 Infantrys in Sumatra, round 3 : 4/7 hits, 2.50 expected hits
5 Infantrys owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 4 : 3/8 hits, 3.50 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
Casualties for Yamamoto: 6 ArmoredCars and 2 Infantrys
Casualties for British: 10 Infantrys
Casualties for Dutch: 1 Bunker
Battle in 84 Sea Zone
Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 84 Sea Zone
Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Non Combat Move - Yamamoto
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Submarine moved from 107 Sea Zone to 102 Sea Zone
1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
1 Fighter moved from Sumatra to 110 Sea Zone
2 Bombers moved from Sumatra to Banjarmasin
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 Elite and 2 Infantrys placed in Davao
2 B.Transports, 2 Destroyers and 2 S.Submarines placed in 84 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Artillery moved from Hupeh to Hunan
2 ArmoredCars moved from Hupeh to Hunan
1 Artillery moved from Hupeh to Hunan
4 Tanks moved from Hupeh to Hunan
2 Infantrys moved from Szechwan to Kweichow
1 Mech.Inf moved from Szechwan to Kweichow
1 Infantry moved from Szechwan to Kweichow
4 Mech.Infs moved from Hupeh to Peking
1 Infantry moved from Chahar to Peking
2 Mech.Infs moved from Szechwan to Shantung
1 Infantry moved from Shansi to Shantung
1 Fighter moved from Shensi to Peking
Purchase Units - Chinese
Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Peking
Chinese attack with 1 Fighter, 1 Infantry and 4 Mech.Infs
Hisaichi defend with 2 Artillerys, 1 Factory and 2 Infantrys
Chinese roll dice for 1 Fighter, 1 Infantry and 4 Mech.Infs in Peking, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese roll dice for 1 Fighter and 4 Mech.Infs in Peking, round 3 : 3/5 hits, 1.67 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Peking, round 3 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Battle in Shantung
Chinese attack with 1 Infantry and 2 Mech.Infs
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hunan
Chinese attack with 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks
Hisaichi defend with 7 ArmoredCars, 1 Artillery and 3 Infantrys
Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks in Hunan, round 2 : 5/11 hits, 4.33 expected hits
Hisaichi roll dice for 7 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/11 hits, 2.50 expected hits
5 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar, 3 Artillerys and 4 Tanks in Hunan, round 3 : 3/8 hits, 3.33 expected hits
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/6 hits, 1.67 expected hits
2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 4 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 4 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Hunan
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 5 : 3/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 22
Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 7 ArmoredCars, 1 Artillery and 3 Infantrys
Battle in Kweichow
Chinese attack with 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Tank
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
3 Infantrys moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Chahar
1 Infantry and 1 Marine moved from Ningsia to Suiyuan
2 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from E.Qinghai to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
2 Mech.Infs moved from Urumqi to Ningsia
2 Infantrys moved from Urumqi to E.Sinkiang
1 Fighter moved from Peking to Chahar
Place Units - Chinese
6 Infantrys placed in Hsining
1 Infantry and 3 Mech.Infs placed in Urumqi
Chinese undo move 2.
Chinese undo move 1.
3 Infantrys and 3 Mech.Infs placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Artillerys moved from Kwangsi to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Infantry moved from Anhwei to Hupeh
Hisaichi take Hupeh from Chinese
1 Infantry moved from Anhwei to Hunan
1 Infantry moved from Anhwei to Shanghai
1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
1 Bomber moved from West Borneo to 65 Sea Zone
2 Tanks moved from Malaya to N.Thailand
1 Mech.Inf moved from Malaya to Burma
Hisaichi take Burma from British
1 Mech.Inf moved from Burma to N.Thailand
1 Mech.Inf moved from Malaya to N.Thailand
2 Infantrys moved from Khabarovsk to Kirin
7 Infantrys moved from Changchun to Kirin
1 Artillery moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Thailand
Hisaichi attack with 2 Mech.Infs and 2 Tanks
British defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hunan
Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
Chinese defend with 2 Artillerys and 4 Tanks
Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
Casualties for Chinese: 2 Artillerys and 4 Tanks
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 1.33
British regular : 1.00
Hisaichi regular : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Artillerys moved from Kwangsi to Hunan
6 ArmoredCars moved from Hong Kong to Hunan
1 Infantry moved from Anhwei to Hupeh
Hisaichi take Hupeh from Chinese
1 Infantry moved from Anhwei to Hunan
1 Infantry moved from Anhwei to Shanghai
1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
1 Bomber moved from West Borneo to 65 Sea Zone
2 Tanks moved from Malaya to N.Thailand
1 Mech.Inf moved from Malaya to Burma
Hisaichi take Burma from British
1 Mech.Inf moved from Burma to N.Thailand
1 Mech.Inf moved from Malaya to N.Thailand
2 Infantrys moved from Khabarovsk to Kirin
7 Infantrys moved from Changchun to Kirin
1 Artillery moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in N.Thailand
Hisaichi attack with 2 Mech.Infs and 2 Tanks
British defend with 1 Infantry
Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Hunan
Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
Chinese defend with 2 Artillerys and 4 Tanks
Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
Casualties for Chinese: 2 Artillerys and 4 Tanks
Battle in 65 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 T.Boat in 65 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
2 Submarines owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone
Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Cruiser and 1 Destroyer in 65 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 Destroyer owned by the British, 1 T.Boat owned by the Hisaichi and 1 Cruiser owned by the British lost in 65 Sea Zone
Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 41
Casualties for Hisaichi: 1 Submarine, 1 T.Boat and 3 Transports
Casualties for British: 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
Non Combat Move - Hisaichi
1 Bomber moved from 65 Sea Zone to Bangkok
3 Destroyers and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
Place Units - Hisaichi
3 Mech.Infs placed in Kwangsi
1 Elite and 2 Mech.Infs placed in Hong Kong
6 ArmoredCars placed in Changchun
2 B.Transports placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
British regular : 0.33
Hisaichi regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
3 Submarines moved from 23 Sea Zone to 24 Sea Zone
2 Destroyers moved from 23 Sea Zone to 24 Sea Zone
1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
1 Carrier and 2 Fighters moved from 18 Sea Zone to 21 Sea Zone
2 Carriers moved from 23 Sea Zone to 21 Sea Zone
3 Fighters moved from 23 Sea Zone to 24 Sea Zone
1 Adv.Fighter moved from 23 Sea Zone to 24 Sea Zone
1 Fighter moved from Leningrad to 24 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Artillery moved from Manchester to 21 Sea Zone
1 Infantry moved from 20 Sea Zone to Netherlands
2 Artillerys, 2 Fighters and 2 Infantrys moved from 21 Sea Zone to Netherlands
1 Bomber moved from Dover to Netherlands
1 Battleship and 2 Transports moved from 23 Sea Zone to 21 Sea Zone
1 Infantry moved from Mersa Matruh to Kufra
2 Tanks moved from Lower Egypt to Darfur
1 ArmoredCar and 3 Tanks moved from Adana to Ankara
3 Mech.Infs moved from W.Iran to Ankara
2 Infantrys moved from N.Saudi Arabia to Iraq
1 Artillery and 1 Infantry moved from W.Iran to Iraq
1 Infantry moved from Assam to Burma
British take Burma from Hisaichi
1 Infantry moved from Ceylon to 64 Sea Zone
1 Cruiser and 1 Infantry moved from 64 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
1 Infantry moved from Rajputana to Hyderabad
2 Infantrys moved from Bombay to Rajputana
1 Artillery, 2 Infantrys and 2 Mech.Infs moved from Angola to Belgian Congo
2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
2 Mech.Infs moved from French Equatorial Africa to French Sudan
1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
1 Infantry moved from Kiska to 72 Sea Zone
1 Tank moved from Attu to 72 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Infantry moved from Vancouver to British Columbia
1 Infantry moved from Yukon to Alaska
2 ArmoredCars moved from Vancouver to Yukon
1 Infantry moved from E.Mexico to Southwest USA
2 Infantrys moved from Wales to Dover
Purchase Units - British
British buy 2 ArmoredCars, 12 Artillerys, 2 Bunkers, 2 Elites, 13 Infantrys, 2 Mech.Infs and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Ankara
British attack with 1 ArmoredCar, 3 Mech.Infs and 3 Tanks
Neutral defend with 2 Artillerys and 2 Infantrys
British roll dice for 1 ArmoredCar, 3 Mech.Infs and 3 Tanks in Ankara, round 2 : 6/7 hits, 2.83 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
1 ArmoredCar owned by the British, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Mech.Inf owned by the British lost in Ankara
British loses 0 PUs for violating Ankaras neutrality.
British win, taking Ankara from Neutral with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 ArmoredCar and 1 Mech.Inf
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Battle in 24 Sea Zone
British attack with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 3 Submarines
Germans defend with 1 Battleship, 1 Destroyer and 2 Transports
British roll dice for 3 Submarines in 24 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Adv.Fighter, 2 Destroyers and 4 Fighters in 24 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Destroyer owned by the Germans, 1 Submarine owned by the British, 1 Battleship owned by the Germans and 2 Transports owned by the Germans lost in 24 Sea Zone
British win with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 33
Casualties for British: 1 Submarine
Casualties for Germans: 1 Battleship, 1 Destroyer and 2 Transports
Battle in 85 Sea Zone
British attack with 1 Destroyer
Yamamoto defend with 1 Destroyer
British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 85 Sea Zone
Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 Destroyer
Battle in Netherlands
British attack with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys
Germans defend with 4 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 4 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
4 Infantrys owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 Infantrys
Non Combat Move - British
1 Bomber moved from Netherlands to Dover
1 Adv.Fighter and 3 Fighters moved from 24 Sea Zone to 21 Sea Zone
1 Fighter moved from Netherlands to 21 Sea Zone
1 Fighter moved from Netherlands to 21 Sea Zone
1 Fighter moved from 24 Sea Zone to Vyborg
Place Units - British
1 Bunker and 5 Infantrys placed in Madras
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
2 Infantrys placed in Bombay
3 Artillerys, 1 Bunker and 3 Infantrys placed in Cairo
1 Artillery and 1 Infantry placed in N.Saudi Arabia
1 ArmoredCar and 2 Mech.Infs placed in W.Iran
3 Transports placed in 18 Sea Zone
4 Artillerys placed in Wales
1 Elite placed in Manchester
British undo move 7.
2 Transports placed in 18 Sea Zone
1 Artillery placed in Manchester
1 ArmoredCar and 1 Artillery placed in London
British undo move 11.
1 ArmoredCar and 1 Artillery placed in Vancouver
1 Transport placed in 80 Sea Zone
Turn Complete - British
British collect 113 PUs; end with 113 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
1 Elite and 6 Infantrys moved from Lombok to Java
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 65 Sea Zone
2 Transports moved from 67 Sea Zone to 113 Sea Zone
1 Artillery moved from Merauke to 113 Sea Zone
1 Tank moved from Merauke to 113 Sea Zone
1 Infantry moved from Merauke to 113 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
1 Marine moved from Broome to 67 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 67 Sea Zone to Java
1 Infantry moved from West Papua to Merauke
3 Infantrys moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 65 Sea Zone
Anzac attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Submarine and 1 Transport
Hisaichi defend with 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the Anzac
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Transport in 65 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
1 Cruiser owned by the Anzac, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 Cruiser owned by the Anzac, 2 Fighters owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Transport in 65 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Battleship and 1 Carrier in 65 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 Carrier owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 65 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 1 Battleship and 1 Transport in 65 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 65 Sea Zone
Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine
Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
Battle in Malaya
Battle in Java
Anzac attack with 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank
Thai defend with 5 Infantrys
Anzac roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/11 hits, 3.00 expected hits
Thai roll dice for 5 Infantrys in Java, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Java
Anzac roll dice for 1 Artillery, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 4/8 hits, 2.50 expected hits
Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
Anzac win, taking Malaya from Hisaichi, taking Java from Thai with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Anzac: 4 Infantrys
Casualties for Thai: 5 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship and 2 Destroyers placed in 67 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Infantry moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Java
1 Transport placed in 32 Sea Zone
2 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 15 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
French roll dice for 1 Artillery in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Azores
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 AAGun and 1 Infantry moved from Normandy to Brittany
1 Fighter moved from Paris to Wales
1 Infantry moved from French Somaliland to Italian East Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Place Units - French
1 Adv.Fighter and 1 Infantry placed in Syria
2 Infantrys and 2 Tanks placed in E.Morocco
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 45 PUs; end with 45 PUs
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 3 infantry moved from Western Ukraine to Bryansk
11 artilleries and 14 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French