• TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Mech.Inf moved from Croatia to Danzig
            1 Fighter moved from E.Romania to Danzig
            3 Infantrys moved from E.Romania to Odessa
            1 Mech.Inf moved from Bucharest to Kiev
            1 Elite moved from Bucharest to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            1 Artillery, 2 Infantrys and 1 Tank moved from Kiev to Kursk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Danzig
                Romanians attack with 1 Fighter and 1 Mech.Inf
                British defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Mech.Inf in Danzig, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Danzig
                1 Fighter owned by the Romanians retreated
                British win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Kursk
                Romanians attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker, 1 Factory, 1 HeavyTank, 3 Infantrys and 1 Tank
                    Romanians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kursk, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 2 : 1/6 hits, 2.67 expected hits
                    1 Infantry owned by the Romanians lost in Kursk
                    Romanians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kursk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank in Kursk, round 3 : 3/6 hits, 2.67 expected hits
                    1 Artillery owned by the Romanians, 1 Tank owned by the Romanians and 1 Infantry owned by the Romanians lost in Kursk
                Russians win with 1 Bunker, 1 HeavyTank, 3 Infantrys and 1 Tank remaining. Battle score for attacker is -13
                Casualties for Romanians: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Danzig to E.Romania
    
        Place Units - Romanians
            1 Factory placed in W.Romania
            1 Elite and 1 Infantry placed in Bucharest
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.17
    Russians regular : -1.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Infantry moved from Croatia to W.Romania
            1 Elite moved from Bangkok to S.Thailand
            1 Infantry moved from S.French Indochina to S.Thailand
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.50
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 unit repaired.
            1 Submarine moved from 76 Sea Zone to 84 Sea Zone
            1 Fighter moved from Kamchatka to 84 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
            3 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from Alaska to 71 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 72 Sea Zone to Koryakia
            2 Artillerys, 3 Infantrys and 1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Zhigansk
            1 Battleship, 2 Carriers, 3 Destroyers and 4 Fighters moved from 108 Sea Zone to 109 Sea Zone
            1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Destroyer and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone
            1 Artillery and 2 Infantrys moved from 109 Sea Zone to Ponape
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            2 Infantrys and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            2 Artillerys moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Atlantic USA to 26 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 26 Sea Zone to 35 Sea Zone
            2 ArmoredCars, 2 Artillerys and 1 Infantry moved from 35 Sea Zone to Salvador
            1 Artillery and 3 Tanks moved from Santiago to S.Chile
            1 Fighter moved from N.Chile to S.Chile
            1 Adv.Fighter moved from Colombia to S.Chile
            1 Infantry moved from Colombia to Amazon
            1 Infantry moved from Washington to 13 Sea Zone
            1 B.Transport and 1 Infantry moved from 13 Sea Zone to 26 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 28 Sea Zone
            3 Bombers moved from Suriname to Bahia
            1 Infantry moved from Venezuela to 26 Sea Zone
            1 Artillery moved from Venezuela to Amazon
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Transport moved from 119 Sea Zone to 125 Sea Zone
            1 Transport moved from 119 Sea Zone to 125 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 4 Destroyers, 7 Infantrys and 5 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 3 Bombers and 4 Infantrys
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 3 Bombers and 4 Infantrys in Bahia, round 2 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 3/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 3 : 1/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 3 Bombers and 1 Infantry in Bahia, round 4 : 3/4 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 3 Bombers and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in Salvador
                Americans attack with 2 ArmoredCars, 2 Artillerys and 1 Infantry
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 1 Infantry in Salvador, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
                    Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 ArmoredCar and 2 Artillerys in Salvador, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in 84 Sea Zone
                Americans attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Transport
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 Transport in 84 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 84 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 84 Sea Zone
                Americans win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Destroyer and 1 Transport
            Battle in S.Chile
                Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Tanks in S.Chile, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
                    Americans roll dice for 1 Adv.Fighter, 1 Fighter and 2 Tanks in S.Chile, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Fighter in S.Chile, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral and 1 Tank owned by the Americans lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 2 Tanks
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Ponape
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            3 Bombers moved from Bahia to Suriname
            1 Fighter moved from S.Chile to Amazon
            1 Adv.Fighter moved from S.Chile to N.Chile
            1 Fighter moved from 84 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Destroyer and 2 Submarines placed in 71 Sea Zone
            1 Destroyer and 2 Submarines placed in 13 Sea Zone
            2 Destroyers and 1 Submarine placed in 98 Sea Zone
            2 ArmoredCars and 1 Infantry placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            6 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Neutral regular : 1.00
    Hisaichi regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Infantry moved from Estonia to Latvia
            4 Infantrys moved from Latvia to Lithuania
            1 Artillery moved from Krakow to Danzig
            12 ArmoredCars and 1 Tank moved from Berlin to Pomerania
            1 Artillery and 1 Infantry moved from Warsaw to Danzig
            1 Artillery and 1 Infantry moved from Warsaw to Brest
            2 Mech.Infs moved from Netherlands to Pomerania
            2 Infantrys moved from Tripoli to El Agheila
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 1 Fighter, 2 HeavyTanks, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Danzig
                Germans attack with 2 Artillerys and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 1 Infantry in Danzig, round 2 : 3/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Danzig, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Danzig
                Germans win, taking Danzig from British with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in El Agheila
                Germans attack with 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys in El Agheila, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys in El Agheila, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in El Agheila
                    Germans roll dice for 1 Infantry in El Agheila, round 4 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in El Agheila
                Germans win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Pomerania
                Germans attack with 12 ArmoredCars, 2 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 12 ArmoredCars, 2 Mech.Infs and 1 Tank in Pomerania, round 2 : 2/15 hits, 5.17 expected hits
                    British roll dice for 1 Infantry in Pomerania, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Pomerania
                Germans win, taking Pomerania from British with 11 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Artillery moved from Bohemia to Krakow
            4 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Bavaria to Bohemia
            1 Fighter moved from Berlin to Hamburg
            12 Tanks moved from Belgium to Saxony
            2 Infantrys moved from Netherlands to Belgium
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
            2 Artillerys moved from Normandy to Picardy
    
        Place Units - Germans
            3 Infantrys placed in Normandy
            7 Infantrys placed in Paris
            6 ArmoredCars placed in Hamburg
            2 Artillerys and 2 Mech.Infs placed in Warsaw
            1 HeavyTank and 2 Tanks placed in Krakow
            1 Adv.Fighter, 1 Fighter and 1 HeavyTank placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 unit repaired.
            1 Infantry moved from Donetsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Odessa
            1 Infantry moved from Donetsk to Vinnytsia
                  Russians take Vinnytsia from Germans
            1 HeavyTank and 1 Tank moved from Kursk to Odessa
            1 Infantry moved from Kursk to Kiev
            2 Artillerys and 2 Infantrys moved from Nordland to Upper Norrland
            1 Tank moved from Lapland to Upper Norrland
            3 Adv.Fighters moved from Leningrad to 24 Sea Zone
            2 Fighters moved from Leningrad to 24 Sea Zone
            1 Bomber moved from Yaroslavl to 24 Sea Zone
            2 HeavyTanks, 3 Infantrys and 7 Tanks moved from Leningrad to Vyborg
            2 ArmoredCars moved from Arkhangelsk to Vyborg
            1 Infantry moved from N.Karelia to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            1 Infantry moved from Kursk to Minsk
            2 Artillerys and 12 Tanks moved from Minsk to Kiev
            1 Infantry moved from Kursk to Kiev
            1 Infantry moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Lapland
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to N.Karelia
            3 Artillerys, 1 Fighter, 12 Infantrys and 4 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 ArmoredCars and 2 Tanks moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 35 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Odessa
                Russians attack with 1 HeavyTank, 2 Infantrys and 1 Tank
                Romanians defend with 3 Infantrys
                    Russians roll dice for 1 HeavyTank, 2 Infantrys and 1 Tank in Odessa, round 2 : 2/4 hits, 1.50 expected hits
                    Romanians roll dice for 3 Infantrys in Odessa, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Odessa
                    Russians roll dice for 1 HeavyTank and 1 Tank in Odessa, round 3 : 2/2 hits, 1.17 expected hits
                    Romanians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Odessa
                Russians win, taking Odessa from Romanians with 1 HeavyTank remaining. Battle score for attacker is -3
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Romanians: 3 Infantrys
            Battle in Vyborg
                Russians attack with 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks
                Germans defend with 2 Artillerys, 5 Infantrys and 2 Tanks
                    Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 5 Infantrys and 7 Tanks in Vyborg, round 2 : 7/16 hits, 6.33 expected hits
                    Finns roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in Vyborg, round 2 : 3/9 hits, 3.33 expected hits
                    3 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 5 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 2 ArmoredCars, 2 HeavyTanks, 2 Infantrys and 7 Tanks in Vyborg, round 3 : 6/13 hits, 5.83 expected hits
                    Finns roll dice for 2 Tanks in Vyborg, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 ArmoredCars, 2 HeavyTanks and 7 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 2 Artillerys, 5 Infantrys and 2 Tanks
            Battle in Kiev
                Russians attack with 3 Artillerys, 3 Infantrys and 12 Tanks
                Romanians defend with 1 Mech.Inf
                    Russians roll dice for 3 Artillerys, 3 Infantrys and 12 Tanks in Kiev, round 2 : 6/18 hits, 8.00 expected hits
                    Romanians roll dice for 1 Mech.Inf in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 3 Artillerys, 3 Infantrys and 12 Tanks remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Upper Norrland
                Russians attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Russians roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Upper Norrland, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Upper Norrland
                Russians loses 0 PUs for violating Upper Norrlands neutrality.
                Russians win, taking Upper Norrland from Neutral with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in 24 Sea Zone
                Russians attack with 3 Adv.Fighters, 1 Bomber and 2 Fighters
                Germans defend with 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports
                    Russians roll dice for 3 Adv.Fighters, 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports in 24 Sea Zone, round 2 : 4/7 hits, 1.83 expected hits
                    2 Fighters owned by the Russians, 2 Adv.Fighters owned by the Russians and 2 Transports owned by the Germans lost in 24 Sea Zone
                    Russians roll dice for 1 Adv.Fighter and 1 Bomber in 24 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 2 Transports in 24 Sea Zone, round 3 : 1/5 hits, 1.50 expected hits
                1 T.Boat owned by the Germans and 1 Adv.Fighter owned by the Russians lost in 24 Sea Zone
                    Russians roll dice for 1 Bomber in 24 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
                    1 Bomber owned by the Russians lost in 24 Sea Zone
                Germans win with 1 Battleship, 1 Destroyer and 2 Transports remaining. Battle score for attacker is -42
                Casualties for Russians: 3 Adv.Fighters, 1 Bomber and 2 Fighters
                Casualties for Germans: 1 T.Boat and 2 Transports
            Battle in Chita
                Russians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks
                Hisaichi defend with 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 13 Infantrys and 6 Tanks in Chita, round 2 : 6/25 hits, 7.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks in Chita, round 2 : 6/13 hits, 5.33 expected hits
                    2 ArmoredCars owned by the Hisaichi, 6 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 7 Infantrys and 6 Tanks in Chita, round 3 : 10/19 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Fighter and 6 Tanks in Chita, round 3 : 3/8 hits, 4.00 expected hits
                    3 Infantrys owned by the Russians, 6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys and 6 Tanks remaining. Battle score for attacker is 40
                Casualties for Russians: 9 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars, 1 Bunker, 1 Fighter, 3 Infantrys and 6 Tanks
    
        Non Combat Move - Russians
            1 Fighter moved from Chita to N.Buryat Mongolia
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 1 Infantry moved from Evenkia to Olyokminsk
            5 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia
            1 Mech.Inf moved from Evenkia to N.Buryat Mongolia
            5 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 AAGun and 1 Infantry moved from Georgia to Rostov
            6 Infantrys moved from Rostov to Donetsk
            1 Artillery and 1 Infantry moved from Saratov to Rostov
            3 Infantrys moved from Moscow to Tula
            10 Infantrys moved from Yaroslavl to Kursk
    
        Place Units - Russians
            1 Artillery, 3 Infantrys and 2 Mech.Infs placed in Sibirsky
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Kursk
            8 Infantrys and 2 Mech.Infs placed in Moscow
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Romanians regular : 1.33
    Germans regular : 2.33
    Russians regular : 1.33
    Neutral regular : 0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Tank moved from Tripoli to Ghadames
                  Italians take Ghadames from British
            1 Tank moved from Ghadames to Hun
            1 HeavyTank moved from Tripoli to Hun
            2 Artillerys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 42 Sea Zone
            2 Artillerys and 2 Infantrys moved from 42 Sea Zone to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            2 Artillerys moved from Rome to Campania
            1 Infantry moved from Rome to Campania
            1 Infantry moved from Tuscany to Rome
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 51 Sea Zone to 48 Sea Zone
            6 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Tank moved from Bulgaria to Vinnytsia
            2 Fighters moved from Greece to Vinnytsia
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 4 Artillerys, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Hun
                Italians attack with 1 HeavyTank and 1 Tank
                British defend with 1 Tank
                    Italians roll dice for 1 HeavyTank and 1 Tank in Hun, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Hun, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Hun
                Italians win, taking Hun from British with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in Vinnytsia
                Italians attack with 2 Fighters and 1 Tank
                Russians defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 1 Tank in Vinnytsia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Italians win, taking Vinnytsia from Russians with 2 Fighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Vinnytsia to Krakow
    
        Place Units - Italians
            4 Artillerys and 4 Infantrys placed in Rome
            4 ArmoredCars placed in Tunis
            2 ArmoredCars placed in Tripoli
            3 Mech.Infs placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from Palestine to Syria
            1 Infantry moved from Nubia to Lower Egypt
            2 Artillerys and 2 Infantrys moved from Italian East Africa to Nubia
            3 Adv.Fighters moved from E.Morocco to 42 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
            2 Infantrys moved from 16 Sea Zone to Azores
            1 Infantry moved from Central America to E.Mexico
            1 Fighter moved from Finnmark to Latvia
    
        Purchase Units - French
            French buy 2 Bunkers, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Azores, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Azores, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    French roll dice for 1 Infantry in Azores, round 6 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 42 Sea Zone
                French attack with 3 Adv.Fighters
                Italians defend with 1 Destroyer and 2 Transports
                    French roll dice for 3 Adv.Fighters in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Destroyer and 2 Transports in 42 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    2 Transports owned by the Italians and 1 Destroyer owned by the Italians lost in 42 Sea Zone
                French win with 3 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Destroyer and 2 Transports
            Battle in Latvia
                French attack with 1 Fighter
                Germans defend with 1 Infantry
                    French roll dice for 1 Fighter in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Fighter in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the French lost in Latvia
                Germans win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for French: 1 Fighter
    
        Non Combat Move - French
            3 Adv.Fighters moved from 42 Sea Zone to E.Morocco
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            1 Bunker, 1 Elite and 3 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 0.33
    Germans regular : 0.33
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 unit repaired.
            6 ArmoredCars moved from Davao to 107 Sea Zone
            2 Artillerys moved from Davao to 107 Sea Zone
            2 Infantrys moved from Jilolo to 107 Sea Zone
            6 ArmoredCars, 2 Artillerys, 2 Infantrys and 5 Transports moved from 107 Sea Zone to 110 Sea Zone
            2 Artillerys moved from Banjarmasin to 110 Sea Zone
            1 Elite moved from Banjarmasin to 110 Sea Zone
            6 ArmoredCars, 4 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys moved from 110 Sea Zone to Sumatra
            2 Bombers moved from Banjarmasin to Sumatra
            1 Battleship, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 84 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 4 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sumatra
                Yamamoto attack with 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys
                British defend with 10 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 6 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 4/16 hits, 6.17 expected hits
                    Dutch roll dice for 1 Bunker and 10 Infantrys in Sumatra, round 2 : 4/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Yamamoto, 4 Infantrys owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 ArmoredCars, 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 3 : 5/12 hits, 4.83 expected hits
                    Dutch roll dice for 1 Bunker and 6 Infantrys in Sumatra, round 3 : 4/7 hits, 2.50 expected hits
                    5 Infantrys owned by the British and 4 ArmoredCars owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter in Sumatra, round 4 : 3/8 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 4 Artillerys, 2 Bombers, 1 Elite and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 6 ArmoredCars and 2 Infantrys
                Casualties for British: 10 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in 84 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 84 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 84 Sea Zone
                Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Submarine moved from 107 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            1 Fighter moved from Sumatra to 110 Sea Zone
            2 Bombers moved from Sumatra to Banjarmasin
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            1 Elite and 2 Infantrys placed in Davao
            2 B.Transports, 2 Destroyers and 2 S.Submarines placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : -0.33
    Dutch regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Hunan
            2 ArmoredCars moved from Hupeh to Hunan
            1 Artillery moved from Hupeh to Hunan
            4 Tanks moved from Hupeh to Hunan
            2 Infantrys moved from Szechwan to Kweichow
            1 Mech.Inf moved from Szechwan to Kweichow
            1 Infantry moved from Szechwan to Kweichow
            4 Mech.Infs moved from Hupeh to Peking
            1 Infantry moved from Chahar to Peking
            2 Mech.Infs moved from Szechwan to Shantung
            1 Infantry moved from Shansi to Shantung
            1 Fighter moved from Shensi to Peking
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Peking
                Chinese attack with 1 Fighter, 1 Infantry and 4 Mech.Infs
                Hisaichi defend with 2 Artillerys, 1 Factory and 2 Infantrys
                    Chinese roll dice for 1 Fighter, 1 Infantry and 4 Mech.Infs in Peking, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Peking, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Fighter and 4 Mech.Infs in Peking, round 3 : 3/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Peking, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Mech.Infs in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hunan
                Chinese attack with 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks
                Hisaichi defend with 7 ArmoredCars, 1 Artillery and 3 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 3 Artillerys, 2 Infantrys and 4 Tanks in Hunan, round 2 : 5/11 hits, 4.33 expected hits
                    Hisaichi roll dice for 7 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 2 : 3/11 hits, 2.50 expected hits
                    5 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 ArmoredCar, 3 Artillerys and 4 Tanks in Hunan, round 3 : 3/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 3 Infantrys in Hunan, round 3 : 2/6 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 4 : 2/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hunan, round 4 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Hunan
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 5 : 3/6 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for Chinese: 2 ArmoredCars, 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 7 ArmoredCars, 1 Artillery and 3 Infantrys
            Battle in Kweichow
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Kweichow, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            3 Infantrys moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry and 1 Marine moved from Ningsia to Suiyuan
            2 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Lanchow
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Mech.Infs moved from Urumqi to Ningsia
            2 Infantrys moved from Urumqi to E.Sinkiang
            1 Fighter moved from Peking to Chahar
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Infantry and 3 Mech.Infs placed in Urumqi
            Chinese undo move 2.
            Chinese undo move 1.
            3 Infantrys and 3 Mech.Infs placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : -3.17
    

    Savegame


  • TripleA Manual Gamesave Post: Hisaichi round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys moved from Kwangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Anhwei to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from Anhwei to Shanghai
            1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
            1 Bomber moved from West Borneo to 65 Sea Zone
            2 Tanks moved from Malaya to N.Thailand
            1 Mech.Inf moved from Malaya to Burma
                  Hisaichi take Burma from British
            1 Mech.Inf moved from Burma to N.Thailand
            1 Mech.Inf moved from Malaya to N.Thailand
            2 Infantrys moved from Khabarovsk to Kirin
            7 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Thailand
                Hisaichi attack with 2 Mech.Infs and 2 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
                Chinese defend with 2 Artillerys and 4 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Artillerys and 4 Tanks
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
                    5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British regular : 1.00
    Hisaichi regular : 1.50
    

    Savegame


  • @dawgoneit Submerge or stay?


  • @entek stay


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Artillerys moved from Kwangsi to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            1 Infantry moved from Anhwei to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from Anhwei to Shanghai
            1 Battleship, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 110 Sea Zone to 65 Sea Zone
            1 Bomber moved from West Borneo to 65 Sea Zone
            2 Tanks moved from Malaya to N.Thailand
            1 Mech.Inf moved from Malaya to Burma
                  Hisaichi take Burma from British
            1 Mech.Inf moved from Burma to N.Thailand
            1 Mech.Inf moved from Malaya to N.Thailand
            2 Infantrys moved from Khabarovsk to Kirin
            7 Infantrys moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 B.Transports, 1 Elite and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Thailand
                Hisaichi attack with 2 Mech.Infs and 2 Tanks
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in N.Thailand, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Hisaichi win, taking N.Thailand from British with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 6 ArmoredCars, 2 Artillerys and 1 Infantry
                Chinese defend with 2 Artillerys and 4 Tanks
                    Hisaichi roll dice for 6 ArmoredCars, 2 Artillerys and 1 Infantry in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 2 Artillerys and 4 Tanks in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 3 ArmoredCars and 2 Artillerys in Hunan, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Artillerys in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 ArmoredCars and 1 Infantry
                Casualties for Chinese: 2 Artillerys and 4 Tanks
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters, 1 T.Boat and 3 Transports in 65 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 5 Transports in 65 Sea Zone, round 2 : 3/8 hits, 2.00 expected hits
                    5 Transports owned by the British and 3 Transports owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Submarines in 65 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 1 T.Boat in 65 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 Cruiser and 2 Destroyers in 65 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    2 Submarines owned by the British and 1 Destroyer owned by the British lost in 65 Sea Zone
                    Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 Cruiser and 1 Destroyer in 65 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the British, 1 T.Boat owned by the Hisaichi and 1 Cruiser owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 41
                Casualties for Hisaichi: 1 Submarine, 1 T.Boat and 3 Transports
                Casualties for British: 1 Cruiser, 2 Destroyers, 2 Submarines and 5 Transports
    
        Non Combat Move - Hisaichi
            1 Bomber moved from 65 Sea Zone to Bangkok
            3 Destroyers and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Kwangsi
            1 Elite and 2 Mech.Infs placed in Hong Kong
            6 ArmoredCars placed in Changchun
            2 B.Transports placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    British regular : 0.33
    Hisaichi regular : 1.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            3 Submarines moved from 23 Sea Zone to 24 Sea Zone
            2 Destroyers moved from 23 Sea Zone to 24 Sea Zone
            1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            1 Carrier and 2 Fighters moved from 18 Sea Zone to 21 Sea Zone
            2 Carriers moved from 23 Sea Zone to 21 Sea Zone
            3 Fighters moved from 23 Sea Zone to 24 Sea Zone
            1 Adv.Fighter moved from 23 Sea Zone to 24 Sea Zone
            1 Fighter moved from Leningrad to 24 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Artillery moved from Manchester to 21 Sea Zone
            1 Infantry moved from 20 Sea Zone to Netherlands
            2 Artillerys, 2 Fighters and 2 Infantrys moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Dover to Netherlands
            1 Battleship and 2 Transports moved from 23 Sea Zone to 21 Sea Zone
            1 Infantry moved from Mersa Matruh to Kufra
            2 Tanks moved from Lower Egypt to Darfur
            1 ArmoredCar and 3 Tanks moved from Adana to Ankara
            3 Mech.Infs moved from W.Iran to Ankara
            2 Infantrys moved from N.Saudi Arabia to Iraq
            1 Artillery and 1 Infantry moved from W.Iran to Iraq
            1 Infantry moved from Assam to Burma
                  British take Burma from Hisaichi
            1 Infantry moved from Ceylon to 64 Sea Zone
            1 Cruiser and 1 Infantry moved from 64 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery, 2 Infantrys and 2 Mech.Infs moved from Angola to Belgian Congo
            2 Mech.Infs moved from Belgian Congo to French Equatorial Africa
            2 Mech.Infs moved from French Equatorial Africa to French Sudan
            1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
            1 Infantry moved from Kiska to 72 Sea Zone
            1 Tank moved from Attu to 72 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
            1 Infantry and 1 Tank moved from 75 Sea Zone to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Infantry moved from Vancouver to British Columbia
            1 Infantry moved from Yukon to Alaska
            2 ArmoredCars moved from Vancouver to Yukon
            1 Infantry moved from E.Mexico to Southwest USA
            2 Infantrys moved from Wales to Dover
    
        Purchase Units - British
            British buy 2 ArmoredCars, 12 Artillerys, 2 Bunkers, 2 Elites, 13 Infantrys, 2 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ankara
                British attack with 1 ArmoredCar, 3 Mech.Infs and 3 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 ArmoredCar, 3 Mech.Infs and 3 Tanks in Ankara, round 2 : 6/7 hits, 2.83 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Mech.Inf owned by the British lost in Ankara
                British loses 0 PUs for violating Ankaras neutrality.
                British win, taking Ankara from Neutral with 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar and 1 Mech.Inf
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in 24 Sea Zone
                British attack with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 3 Submarines
                Germans defend with 1 Battleship, 1 Destroyer and 2 Transports
                    British roll dice for 3 Submarines in 24 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Destroyers and 4 Fighters in 24 Sea Zone, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 Battleship, 1 Destroyer and 2 Transports in 24 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Germans, 1 Submarine owned by the British, 1 Battleship owned by the Germans and 2 Transports owned by the Germans lost in 24 Sea Zone
                British win with 1 Adv.Fighter, 2 Destroyers, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 33
                Casualties for British: 1 Submarine
                Casualties for Germans: 1 Battleship, 1 Destroyer and 2 Transports
            Battle in 85 Sea Zone
                British attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 85 Sea Zone
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 Destroyer
            Battle in Netherlands
                British attack with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys
                Germans defend with 4 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys in Netherlands, round 2 : 4/8 hits, 2.83 expected hits
                    Germans roll dice for 4 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 4 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from Netherlands to Dover
            1 Adv.Fighter and 3 Fighters moved from 24 Sea Zone to 21 Sea Zone
            1 Fighter moved from Netherlands to 21 Sea Zone
            1 Fighter moved from Netherlands to 21 Sea Zone
            1 Fighter moved from 24 Sea Zone to Vyborg
    
        Place Units - British
            1 Bunker and 5 Infantrys placed in Madras
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            3 Artillerys, 1 Bunker and 3 Infantrys placed in Cairo
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            1 ArmoredCar and 2 Mech.Infs placed in W.Iran
            3 Transports placed in 18 Sea Zone
            4 Artillerys placed in Wales
            1 Elite placed in Manchester
            British undo move 7.
            2 Transports placed in 18 Sea Zone
            1 Artillery placed in Manchester
            1 ArmoredCar and 1 Artillery placed in London
            British undo move 11.
            1 ArmoredCar and 1 Artillery placed in Vancouver
            1 Transport placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Germans regular : -1.67
    Neutral regular : 0.67
    British regular : 3.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Elite and 6 Infantrys moved from Lombok to Java
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
            1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            1 Adv.Fighter moved from 67 Sea Zone to 65 Sea Zone
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Merauke to 113 Sea Zone
            1 Tank moved from Merauke to 113 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from West Papua to Merauke
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 65 Sea Zone
                Anzac attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Submarine and 1 Transport
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
                    Anzac roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Submarines in 65 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Transport in 65 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 Cruiser owned by the Anzac, 1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 2 Submarines owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 65 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 65 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    1 Cruiser owned by the Anzac, 2 Fighters owned by the Hisaichi, 1 Destroyer owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Transport in 65 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Carrier in 65 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 Carrier owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 65 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship and 1 Transport in 65 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Battleship in 65 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Anzac lost in 65 Sea Zone
                Anzac win with 1 Battleship and 1 Transport remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter and 1 Submarine
                Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Fighters and 3 Submarines
            Battle in Malaya
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank
                Thai defend with 5 Infantrys
                    Anzac roll dice for 1 Artillery, 1 Elite, 7 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 4/11 hits, 3.00 expected hits
                    Thai roll dice for 5 Infantrys in Java, round 2 : 3/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Anzac and 4 Infantrys owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 4/8 hits, 2.50 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Anzac win, taking Malaya from Hisaichi, taking Java from Thai with 1 Artillery, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 4 Infantrys
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 2.50
    Thai regular : 2.00
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Infantry moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 Fighter moved from Helsinki to Lapland
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Helsinki
            4 Infantrys moved from Tampere to Kotka
            1 Tank moved from Oulu to Kotka
            1 Elite moved from Helsinki to Tampere
            2 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.50
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Elite and 2 Infantrys moved from E.Romania to Odessa
            1 Fighter moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 HeavyTank
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 HeavyTank in Odessa, round 2 : 0/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Odessa, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 HeavyTank in Odessa, round 3 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 HeavyTank
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            1 Infantry moved from W.Romania to E.Romania
            1 Elite moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            2 Infantrys and 1 Mech.Inf placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Elite and 1 Infantry moved from S.Thailand to Burma
            2 Infantrys and 1 Tank moved from Bangkok to Malaya
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys moved from Bangkok to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite and 1 Infantry in Burma, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Elite in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Burma
                British win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Thai: 1 Elite and 1 Infantry
            Battle in Lombok
                Thai attack with 4 Infantrys
                British defend with 1 Infantry; Dutch defend with 1 Bunker
                    Thai roll dice for 4 Infantrys in Lombok, round 2 : 0/4 hits, 0.67 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Thai lost in Lombok
                    Thai roll dice for 2 Infantrys in Lombok, round 3 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Thai lost in Lombok
                Dutch win with 1 Bunker and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Thai: 4 Infantrys
            Battle in Malaya
                Thai attack with 2 Infantrys and 1 Tank
                British defend with 1 AAGun; Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Malaya
                Thai win, taking Malaya from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            2 Tanks moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Mech.Inf placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.67
    Dutch regular : 2.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Tank moved from S.Chile to Argentina
            2 ArmoredCars moved from Santiago to Argentina
            1 Infantry moved from Santiago to 125 Sea Zone
            1 Infantry and 1 Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Infantry moved from 39 Sea Zone to Argentina
            2 ArmoredCars moved from Peru to Argentina
            2 ArmoredCars moved from Colombia to Bolivia
            1 Artillery and 1 Infantry moved from Amazon to Bolivia
            1 Adv.Fighter moved from N.Chile to Bolivia
            1 Fighter moved from Amazon to Bolivia
            1 Infantry moved from Bahia to Rio De Janeiro
            2 Artillerys moved from Salvador to 35 Sea Zone
            2 Artillerys and 1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            2 Artillerys moved from 39 Sea Zone to Rio De Janeiro
            3 Bombers moved from Suriname to Rio De Janeiro
            6 Infantrys moved from South Central USA to South Atlantic USA
            1 Destroyer and 2 Submarines moved from 13 Sea Zone to 28 Sea Zone
            3 Destroyers and 2 Submarines moved from 28 Sea Zone to 30 Sea Zone
            1 Transport moved from 125 Sea Zone to 124 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Transport moved from 35 Sea Zone to 26 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from Kamchatka to 85 Sea Zone
            1 Artillery moved from Koryakia to 72 Sea Zone
            1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Kyushu
            1 Artillery moved from Koryakia to 72 Sea Zone
            1 Artillery and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Chubu
            1 Elite moved from Koryakia to 72 Sea Zone
            1 Cruiser and 1 Elite moved from 72 Sea Zone to 85 Sea Zone
            1 Elite moved from 85 Sea Zone to Hokkaido
            1 Infantry moved from Koryakia to 72 Sea Zone
            1 Infantry and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 Tank moved from Zhigansk to Ayan
            2 Artillerys and 3 Infantrys moved from Kolyma to Okhotsk
            1 Destroyer and 2 Submarines moved from 71 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 104 Sea Zone to 102 Sea Zone
            1 Submarine moved from 104 Sea Zone to 108 Sea Zone
            2 Fighters moved from 109 Sea Zone to 102 Sea Zone
            2 Fighters moved from 109 Sea Zone to 108 Sea Zone
            1 Artillery and 2 Infantrys moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            1 B.Transport moved from 109 Sea Zone to 97 Sea Zone
            2 Infantrys moved from Kwajalein to 96 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Woleai
            1 Destroyer moved from 109 Sea Zone to 102 Sea Zone
            2 Destroyers and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
    
        Purchase Units - Americans
            Americans buy 10 ArmoredCars, 1 Infantry, 1 Marine and 7 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 108 Sea Zone
                Americans attack with 2 Fighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 108 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 108 Sea Zone
                Americans win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Rio De Janeiro
                Americans attack with 2 Artillerys, 3 Bombers and 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 3 Bombers and 1 Infantry in Rio De Janeiro, round 2 : 5/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 2 Artillerys, 3 Bombers and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Bolivia
                Americans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Bolivia, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 ArmoredCars owned by the Americans lost in Bolivia
                    Americans roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Bolivia, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 2 ArmoredCars and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 102 Sea Zone
                Americans attack with 2 Destroyers, 2 Fighters and 1 Transport
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Destroyers, 2 Fighters and 1 Transport in 102 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 2 Destroyers, 2 Fighters and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 85 Sea Zone
                Americans attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 3 Transports in 85 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 1 Cruiser, 1 Destroyer and 3 Transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Destroyer
            Battle in Woleai
            Battle in Hokkaido
            Battle in Tohoku
            Battle in Chubu
            Battle in Kyushu
            Battle in Argentina
                Americans attack with 4 ArmoredCars, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Tank in Argentina, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Argentina
                    Americans roll dice for 4 ArmoredCars and 1 Tank in Argentina, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Woleai from Yamamoto, taking Hokkaido from Yamamoto, taking Tohoku from Yamamoto, taking Chubu from Yamamoto, taking Kyushu from Yamamoto, taking Argentina from Neutral with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            3 Bombers moved from Rio De Janeiro to French Equatorial Africa
            1 Adv.Fighter and 1 Fighter moved from Bolivia to Salvador
            2 Fighters moved from 102 Sea Zone to 109 Sea Zone
            2 Fighters moved from 108 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 Infantry and 1 Marine placed in Salvador
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            3 ArmoredCars placed in San Francisco
            3 S.Submarines placed in 98 Sea Zone
            3 S.Submarines placed in 71 Sea Zone
            1 S.Submarine placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 132 PUs; end with 132 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 1.17
    Neutral regular : 0.00
    

    Savegame

4 / 8

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