• TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Mech.Inf moved from Bangkok to N.Thailand
            2 Mech.Infs moved from Malaya to N.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 3 Mech.Infs
                British defend with 3 Infantrys
                    Thai roll dice for 3 Mech.Infs in N.Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 Infantrys in N.Thailand, round 2 : 2/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Thai lost in N.Thailand
                1 Mech.Inf owned by the Thai retreated to S.Thailand
                British win with 3 Infantrys remaining. Battle score for attacker is -12
                Casualties for Thai: 2 Mech.Infs
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Fighters and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.00
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            2 Artillerys and 3 Infantrys moved from Heilungchiang to Kirin
            2 S.Submarines moved from 103 Sea Zone to 85 Sea Zone
            3 S.Submarines moved from 71 Sea Zone to 85 Sea Zone
            4 S.Submarines moved from 88 Sea Zone to 85 Sea Zone
            4 S.Submarines moved from 107 Sea Zone to 84 Sea Zone
            2 Destroyers moved from 107 Sea Zone to 85 Sea Zone
            1 L.Fighter moved from Koryakia to 84 Sea Zone
            3 S.Bombers moved from Pearl Harbor to 85 Sea Zone
            1 S.Bomber moved from 85 Sea Zone to 84 Sea Zone
            2 S.Bombers moved from San Francisco to Wake
            2 Infantrys moved from Eniwetok to 103 Sea Zone
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 87 Sea Zone
            2 Infantrys moved from 87 Sea Zone to Wake
            1 Infantry moved from Mauritania to W.Morocco
                  French take W.Morocco from Germans
            4 Destroyers, 1 S.Submarine and 4 Submarines moved from 41 Sea Zone to 42 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery moved from Bahia to 35 Sea Zone
            2 ArmoredCars moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 ArmoredCars moved from Bahia to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 ArmoredCar moved from Bahia to 35 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from Mauritania to 36 Sea Zone
            4 ArmoredCars, 1 B.Transport, 1 Infantry, 1 Marine and 1 Transport moved from 36 Sea Zone to 38 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
            7 ArmoredCars, 1 Artillery, 2 B.Transports and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            7 ArmoredCars and 1 Artillery moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 6 ArmoredCars, 2 Carriers, 1 Factory, 3 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 2 Infantrys and 2 S.Bombers
                Yamamoto defend with 1 Artillery
                    Americans roll dice for 2 Infantrys and 2 S.Bombers in Wake, round 2 : 2/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 2 Infantrys and 2 S.Bombers remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in 42 Sea Zone
                Americans attack with 4 Destroyers, 1 S.Submarine and 4 Submarines
                Germans defend with 2 Transports
                    Americans roll dice for 1 S.Submarine and 4 Submarines in 42 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    1 Transport owned by the Germans lost in 42 Sea Zone
                    Americans roll dice for 4 Destroyers in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Germans lost in 42 Sea Zone
                Americans win with 4 Destroyers, 1 S.Submarine and 4 Submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 2 Transports
            Battle in 84 Sea Zone
                Americans attack with 1 L.Fighter, 1 S.Bomber and 4 S.Submarines
                Hisaichi defend with 2 B.Transports, 5 Destroyers and 2 Transports; Yamamoto defend with 2 B.Transports
                    Americans roll dice for 4 S.Submarines in 84 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 4 B.Transports, 5 Destroyers and 2 Transports in 84 Sea Zone, round 2 : 3/11 hits, 2.67 expected hits
                    1 Transport owned by the Hisaichi and 3 S.Submarines owned by the Americans lost in 84 Sea Zone
                    Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 L.Fighter and 1 S.Bomber in 84 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Hisaichi roll dice for 4 B.Transports, 5 Destroyers and 1 Transport in 84 Sea Zone, round 3 : 1/10 hits, 2.50 expected hits
                1 B.Transport owned by the Hisaichi, 1 Transport owned by the Hisaichi, 1 L.Fighter owned by the Americans and 1 B.Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Bomber in 84 Sea Zone, round 4 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 B.Transports and 5 Destroyers in 84 Sea Zone, round 4 : 2/7 hits, 2.00 expected hits
                1 B.Transport owned by the Hisaichi, 1 S.Bomber owned by the Americans, 1 B.Transport owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 84 Sea Zone
                Hisaichi win with 5 Destroyers remaining. Battle score for attacker is -26
                Casualties for Americans: 1 L.Fighter, 1 S.Bomber and 4 S.Submarines
                Casualties for Hisaichi: 2 B.Transports and 2 Transports
                Casualties for Yamamoto: 2 B.Transports
            Battle in Kirin
                Americans attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 3 Infantrys in Kirin, round 2 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                Americans win, taking Kirin from Hisaichi with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 85 Sea Zone
                Americans attack with 2 Destroyers, 2 S.Bombers and 9 S.Submarines
                Yamamoto defend with 1 Carrier, 2 Destroyers, 2 Fighters and 1 S.Submarine
                    Americans roll dice for 9 S.Submarines in 85 Sea Zone, round 2 : 4/9 hits, 4.50 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Destroyers and 2 S.Bombers in 85 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 85 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
                    1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 1 S.Submarine owned by the Yamamoto, 4 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 2 Destroyers, 2 S.Bombers and 5 S.Submarines remaining. Battle score for attacker is 16
                Casualties for Americans: 4 S.Submarines
                Casualties for Yamamoto: 1 Carrier, 2 Destroyers, 2 Fighters and 1 S.Submarine
    
        Non Combat Move - Americans
            2 S.Bombers moved from 85 Sea Zone to Peking
            2 Artillerys and 1 Tank moved from Rio de Oro to Mauritania
            1 Adv.Fighter and 1 Fighter moved from Mauritania to French Equatorial Africa
            2 S.Bombers moved from Wake to Kamchatka
            3 ArmoredCars moved from Colombia to Bahia
            3 ArmoredCars moved from Argentina to Bahia
    
        Place Units - Americans
            1 Factory placed in Rio de Oro
            1 Carrier placed in 71 Sea Zone
            2 L.Fighters placed in 71 Sea Zone
            1 Carrier placed in 98 Sea Zone
            2 Adv.Fighters placed in 98 Sea Zone
            Americans undo move 3.
            2 Adv.Fighters placed in 71 Sea Zone
            2 L.Fighters placed in San Francisco
            Americans undo move 6.
            2 ArmoredCars placed in Salvador
            2 L.Fighters placed in Santiago
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            3 Infantrys placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 133 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : -1.33
    Germans regular : -0.17
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            8 Infantrys moved from Belgium to Netherlands
            1 Stuka moved from Rhine to Netherlands
            2 Fighters moved from 23 Sea Zone to Netherlands
            1 Infantry moved from Brest to East Prussia
            1 Infantry moved from Brest to Lithuania
            3 Artillerys and 5 Infantrys moved from Brest to Kiev
            4 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            4 ArmoredCars moved from Berlin to Silesia
            1 Infantry moved from Berlin to Brandenburg
            1 Elite moved from Berlin to Brandenburg
            4 Infantrys moved from Berlin to Brandenburg
            3 Infantrys moved from Bavaria to Bohemia
            4 Infantrys moved from Rhine to Netherlands
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Destroyers, 1 Elite, 2 HeavyTanks and 16 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 2 Fighters, 12 Infantrys and 1 Stuka
                British defend with 2 Artillerys and 4 Infantrys
                    Germans roll dice for 2 Fighters, 12 Infantrys and 1 Stuka in Netherlands, round 2 : 4/15 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys and 4 Infantrys in Netherlands, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 2 Fighters, 9 Infantrys and 1 Stuka in Netherlands, round 3 : 1/12 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys in Netherlands, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Netherlands
                    Germans roll dice for 2 Fighters, 7 Infantrys and 1 Stuka in Netherlands, round 4 : 2/10 hits, 2.50 expected hits
                    British roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Fighters, 7 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Germans: 5 Infantrys
                Casualties for British: 2 Artillerys and 4 Infantrys
    
        Non Combat Move - Germans
            2 Fighters moved from Netherlands to 23 Sea Zone
            1 Stuka moved from Netherlands to Rhine
            7 Infantrys moved from Picardy to Belgium
            8 Infantrys moved from Paris to Picardy
    
        Place Units - Germans
            3 Destroyers placed in 23 Sea Zone
            3 Infantrys placed in Hamburg
            1 Elite, 2 HeavyTanks and 1 Infantry placed in Warsaw
            2 Artillerys and 1 Infantry placed in Krakow
            5 Infantrys placed in Bohemia
            Germans undo move 5.
            8 Infantrys placed in Paris
            3 Infantrys placed in Normandy
            4 ArmoredCars and 1 Bomber placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            4 Adv.Fighters, 2 Artillerys, 8 HeavyTanks, 34 Infantrys and 22 Tanks moved from Kursk to Kiev
            1 Artillery, 3 Infantrys and 1 Tank moved from Donetsk to Kiev
            2 Infantrys moved from Georgia to 54 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            2 Artillerys and 3 Infantrys moved from Middle Norrland to Oslo
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 6 Sea Zone to 12 Sea Zone
            2 Artillerys and 2 Infantrys moved from 12 Sea Zone to Oslo
            1 Destroyer and 1 Submarine moved from 6 Sea Zone to 12 Sea Zone
            1 Elite and 1 Infantry moved from Latvia to East Prussia
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Leningrad to Latvia
            1 Tank moved from Liaoning to Kirin
            1 Infantry moved from Liaoning to Kirin
            1 Fighter and 5 Tanks moved from Peking to Kirin
            2 Mech.Infs moved from N.Buryat Mongolia to Kirin
            3 Artillerys and 1 Infantry moved from Eastern Mongolia to Hulunbuir
            10 Infantrys moved from Chita to Hulunbuir
            1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita
            4 ArmoredCars moved from Olyokminsk to Chita
            1 Elite moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 3 Bunkers, 3 HeavyTanks, 14 Infantrys, 3 Mech.Infs and 10 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 4 Adv.Fighters, 3 Artillerys, 8 HeavyTanks, 37 Infantrys and 23 Tanks
                Germans defend with 1 Adv.Fighter, 22 ArmoredCars, 9 Artillerys, 2 Fighters, 2 HeavyTanks, 10 Infantrys, 5 Mech.Infs, 1 Stuka and 17 Tanks
                    Russians roll dice for 4 Adv.Fighters, 3 Artillerys, 8 HeavyTanks, 37 Infantrys and 23 Tanks in Kiev, round 2 : 29/75 hits, 26.50 expected hits
                    Germans roll dice for 1 Adv.Fighter, 22 ArmoredCars, 9 Artillerys, 2 Fighters, 2 HeavyTanks, 10 Infantrys, 5 Mech.Infs, 1 Stuka and 17 Tanks in Kiev, round 2 : 25/69 hits, 23.33 expected hits
                    22 ArmoredCars owned by the Germans, 25 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 1 Stuka owned by the Germans lost in Kiev
                    Russians roll dice for 4 Adv.Fighters, 3 Artillerys, 8 HeavyTanks, 12 Infantrys and 23 Tanks in Kiev, round 3 : 21/50 hits, 22.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 9 Artillerys, 2 Fighters, 2 HeavyTanks, 4 Infantrys, 5 Mech.Infs and 17 Tanks in Kiev, round 3 : 14/40 hits, 17.50 expected hits
                    12 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 9 Artillerys owned by the Germans, 4 Infantrys owned by the Germans, 5 Mech.Infs owned by the Germans and 3 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 4 Adv.Fighters, 1 Artillery, 8 HeavyTanks and 23 Tanks in Kiev, round 4 : 18/36 hits, 19.17 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Fighters, 2 HeavyTanks and 14 Tanks in Kiev, round 4 : 8/19 hits, 10.00 expected hits
                    2 Fighters owned by the Germans, 2 HeavyTanks owned by the Germans, 1 Artillery owned by the Russians, 7 Tanks owned by the Russians and 14 Tanks owned by the Germans lost in Kiev
                    Russians roll dice for 4 Adv.Fighters, 8 HeavyTanks and 16 Tanks in Kiev, round 5 : 22/28 hits, 15.33 expected hits
                    Germans roll dice for 1 Adv.Fighter in Kiev, round 5 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 4 Adv.Fighters, 8 HeavyTanks and 16 Tanks remaining. Battle score for attacker is 186
                Casualties for Russians: 3 Artillerys, 37 Infantrys and 7 Tanks
                Casualties for Germans: 1 Adv.Fighter, 22 ArmoredCars, 9 Artillerys, 2 Fighters, 2 HeavyTanks, 10 Infantrys, 5 Mech.Infs, 1 Stuka and 17 Tanks
            Battle in East Prussia
                Russians attack with 1 Elite and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                1 Elite owned by the Russians retreated to Latvia
                Germans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in Oslo
                Russians attack with 4 Artillerys and 5 Infantrys
                Neutral defend with 1 Infantry
                    Russians roll dice for 4 Artillerys and 5 Infantrys in Oslo, round 2 : 2/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Oslo
                Russians loses 0 PUs for violating Oslos neutrality.
                Russians win, taking Oslo from Neutral with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Rostov to Donetsk
            5 Infantrys moved from Rostov to Kursk
            2 Artillerys and 3 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            9 Tanks moved from Moscow to Kursk
            1 Elite moved from Moscow to Yaroslavl
            3 Infantrys moved from Arkhangelsk to S.Karelia
            2 HeavyTanks and 8 Tanks moved from Helsinki to Oulu
            1 Mech.Inf moved from Helsinki to Vyborg
            4 Adv.Fighters moved from Kiev to Kursk
    
        Place Units - Russians
            1 Bunker placed in Leningrad
            1 Bunker placed in Helsinki
            1 Bunker placed in Kursk
            6 Infantrys placed in Helsinki
            2 Artillerys and 2 Infantrys placed in Leningrad
            3 HeavyTanks placed in Kursk
            10 Tanks placed in Moscow
            2 Infantrys and 3 Mech.Infs placed in Stalingrad
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 141 PUs; end with 141 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.83
    Russians regular : 5.33
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            3 ArmoredCars moved from E.Romania to Bulgaria
            3 Mech.Infs moved from Minsk to Vinnytsia
            3 Mech.Infs moved from Vinnytsia to Donetsk
            4 Artillerys and 4 Infantrys moved from Rome to 46 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 51 Sea Zone
            4 Artillerys and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh
            5 ArmoredCars moved from Kufra to Lower Egypt
            3 Destroyers moved from 48 Sea Zone to 51 Sea Zone
            1 Battleship, 1 Carrier, 2 Fighters and 1 Submarine moved from 48 Sea Zone to 45 Sea Zone
            1 Carrier, 2 Destroyers, 2 Fighters and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
            6 Artillerys and 8 Infantrys moved from N.Tunisia to N.Algeria
            3 ArmoredCars, 2 Artillerys and 1 Elite moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from N.Algeria to W.Morocco
            1 Infantry moved from Venetia to Croatia
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 6 Artillerys, 2 Destroyers, 1 Fighter and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in W.Morocco
                Italians attack with 7 ArmoredCars, 2 Artillerys and 1 Elite
                Americans defend with 1 Infantry
                    Italians roll dice for 7 ArmoredCars, 2 Artillerys and 1 Elite in W.Morocco, round 2 : 3/10 hits, 3.50 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                Italians win, taking W.Morocco from French with 7 ArmoredCars, 2 Artillerys and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Donetsk
                Italians attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Italians roll dice for 3 Mech.Infs in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Italians win, taking Donetsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Bulgaria
                Italians attack with 3 ArmoredCars
                Russians defend with 2 Infantrys
                    Italians roll dice for 3 ArmoredCars in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 3 ArmoredCars in Bulgaria, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Italians roll dice for 3 ArmoredCars in Bulgaria, round 4 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Infantrys
                Casualties for Italians: 1 ArmoredCar
            Battle in Lower Egypt
                Italians attack with 5 ArmoredCars
                British defend with 2 Adv.Fighters, 6 ArmoredCars, 7 Artillerys, 12 Infantrys, 4 Mech.Infs and 4 Tanks; French defend with 1 Infantry
                    Italians roll dice for 5 ArmoredCars in Lower Egypt, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 Adv.Fighters, 6 ArmoredCars, 7 Artillerys, 13 Infantrys, 4 Mech.Infs and 4 Tanks in Lower Egypt, round 2 : 10/36 hits, 12.33 expected hits
                    1 ArmoredCar owned by the British and 5 ArmoredCars owned by the Italians lost in Lower Egypt
                British win with 2 Adv.Fighters, 5 ArmoredCars, 7 Artillerys, 13 Infantrys, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is -16
                Casualties for Italians: 5 ArmoredCars
                Casualties for British: 1 ArmoredCar
    
        Non Combat Move - Italians
            3 ArmoredCars moved from Tunis to N.Algeria
            2 ArmoredCars moved from Languedoc to Lombardy
    
        Place Units - Italians
            2 Destroyers placed in 46 Sea Zone
            1 Artillery and 2 Infantrys placed in E.Morocco
            2 Artillerys placed in Tripoli
            4 ArmoredCars placed in Tunis
            3 Artillerys, 1 Fighter and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -2.17
    Russians regular : -1.00
    British regular : -2.33
    

    Savegame


  • @entek said in dawg (allies) v entek axis:

    Casualties for Italians: 5 ArmoredCars
    Casualties for British: 1 ArmoredCar

    Can you undo this? Put these AC’s back where they were? I was seeing about attacking here, but forgot to undo these.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Elite moved from Darfur to Kufra
            1 Infantry moved from New Valley to Kufra
            2 Artillerys moved from New Valley to Kufra
            1 Mech.Inf moved from New Valley to Lower Egypt
            1 Artillery, 2 Elites and 1 Infantry moved from Nubia to Lower Egypt
            1 Artillery, 1 Elite and 9 Infantrys moved from Palestine to Syria
            1 Artillery, 1 Infantry and 1 Tank moved from French Equatorial Africa to Darfur
            1 Artillery and 2 Infantrys moved from Italian East Africa to Nubia
            1 Tank moved from Darfur to Kufra
            1 Transport moved from 36 Sea Zone to 29 Sea Zone
            1 Infantry moved from South Central USA to Ontario
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                Germans defend with 1 Infantry; Italians defend with 1 Artillery and 1 Elite
                    French roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in Kufra, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kufra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Italians, 1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Kufra
                    French roll dice for 2 Artillerys, 1 Elite and 1 Tank in Kufra, round 3 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Artillerys, 1 Elite and 1 Tank in Kufra, round 4 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 Artillery in Kufra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the French and 1 Artillery owned by the Italians lost in Kufra
                French win, taking Kufra from Italians with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 3
                Casualties for French: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Elite
    
        Non Combat Move - French
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            1 Elite and 2 Infantrys placed in Italian East Africa
            French undo move 2.
            French undo move 1.
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa
            2 Infantrys placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    French regular : -1.33
    

    Savegame


  • @dawgoneit said in dawg (allies) v entek axis:

    @entek said in dawg (allies) v entek axis:

    Casualties for Italians: 5 ArmoredCars
    Casualties for British: 1 ArmoredCar

    Can you undo this? Put these AC’s back where they were? I was seeing about attacking here, but forgot to undo these.

    Not sure that you saw this. I will take care of the edits. i doubt effected France at all.


  • TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Adding units owned by British to Lower Egypt: 1 ArmoredCar
            EDIT: Adding units owned by Italians to Mersa Matruh: 5 ArmoredCars
            EDIT: Turning off Edit Mode
            4 Infantrys moved from Banjarmasin to West Borneo
            1 Fighter moved from Davao to Banjarmasin
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 2 Destroyers, 1 Elite, 2 Fighters and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in West Borneo
                Yamamoto attack with 4 Infantrys
                Anzac defend with 4 Infantrys
                    Yamamoto roll dice for 4 Infantrys in West Borneo, round 2 : 0/4 hits, 0.67 expected hits
                    Dutch roll dice for 4 Infantrys in West Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in West Borneo
                2 Infantrys owned by the Yamamoto retreated to Banjarmasin
                Dutch win with 4 Infantrys remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Elite and 3 Infantrys placed in Banjarmasin
            1 Carrier and 2 Destroyers placed in 84 Sea Zone
            2 Fighters placed in 84 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Dutch regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 ArmoredCars and 1 Tank moved from Peking to Kirin
            10 Infantrys and 1 Marine moved from Yunnan to N.French Indochina
            3 Infantrys moved from Hupeh to Hunan
            1 Tank moved from Kweichow to Hunan
            1 Infantry moved from Chahar to Shantung
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Suiyuan to Shansi
            4 Infantrys moved from Gobi Altai to Ningsia
            2 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            5 Infantrys moved from Sikang to Yunnan
            3 Infantrys moved from E.Qinghai to Sikang
            2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Mech.Infs moved from Urumqi to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 4 Artillerys, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.French Indochina
                Chinese attack with 10 Infantrys and 1 Marine
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 10 Infantrys and 1 Marine in N.French Indochina, round 2 : 1/11 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 10 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hunan
                Chinese attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Chinese roll dice for 3 Infantrys and 1 Tank in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 3 : 3/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
    
        Non Combat Move - Chinese
            1 Artillery and 2 Marines moved from Peking to Liaoning
    
        Place Units - Chinese
            3 Mech.Infs placed in Peking
            3 Artillerys and 3 Infantrys placed in Hsining
            1 Artillery, 1 Infantry and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : 0.83
    

    Savegame


  • @entek said in dawg (allies) v entek axis:

    @dawgoneit said in dawg (allies) v entek axis:

    @entek said in dawg (allies) v entek axis:

    Casualties for Italians: 5 ArmoredCars
    Casualties for British: 1 ArmoredCar

    Can you undo this? Put these AC’s back where they were? I was seeing about attacking here, but forgot to undo these.

    Not sure that you saw this. I will take care of the edits. i doubt effected France at all.

    oops. i did wee it. i ment to tell you to do the edits, sorry about that


  • @dawgoneit see it


  • TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            5 Destroyers moved from 84 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from Changchun to 85 Sea Zone
            2 Infantrys moved from Kiangsi to Shanghai
            2 Infantrys moved from Kiangsi to Hunan
            1 ArmoredCar moved from Kiangsi to Hunan
            1 Infantry moved from Kiangsi to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 15 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 85 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 5 Destroyers
                Americans defend with 2 Destroyers and 5 S.Submarines
                    Americans roll dice for 5 S.Submarines in 85 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 5 Destroyers in 85 Sea Zone, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 2 Destroyers in 85 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 4 S.Submarines in 85 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Destroyers in 85 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
                    2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 4 : 3/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Destroyer in 85 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    1 Destroyer owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                2 S.Submarines owned by the Americans submerged
                Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 5 Destroyers
                Casualties for Americans: 2 Destroyers and 3 S.Submarines
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Shanghai
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Shanghai, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    Hisaichi roll dice for 2 Infantrys in Shanghai, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shanghai, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shanghai, round 5 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kiangsi
            2 Adv.Fighters moved from 85 Sea Zone to Changchun
    
        Place Units - Hisaichi
            1 Elite, 6 Infantrys and 1 Tank placed in Changchun
            3 Infantrys placed in Kwangsi
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : 0.33
    Hisaichi regular : -2.33
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 1 S.Submarine moved from 21 Sea Zone to 23 Sea Zone
            2 Transports moved from 21 Sea Zone to 23 Sea Zone
            1 Infantry moved from Dover to 21 Sea Zone
            2 Artillerys moved from Manchester to 21 Sea Zone
            2 Artillerys and 4 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 Tanks moved from Dover to 20 Sea Zone
            4 ArmoredCars moved from Wales to 20 Sea Zone
            4 ArmoredCars, 2 Artillerys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
            4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from 21 Sea Zone to Netherlands
            1 Bomber moved from Manchester to 23 Sea Zone
            8 Infantrys moved from London to Dover
            1 Artillery, 2 Infantrys and 2 Mech.Infs moved from New Valley to Mersa Matruh
            2 Adv.Fighters, 6 ArmoredCars, 7 Artillerys, 12 Infantrys, 4 Mech.Infs and 4 Tanks moved from Lower Egypt to Mersa Matruh
            1 Cruiser moved from 67 Sea Zone to 65 Sea Zone
            1 Infantry moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Thai
            2 Artillerys and 9 Infantrys moved from Assam to Burma
            3 Artillerys and 14 Infantrys moved from Bihar to Assam
            2 ArmoredCars, 2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
            2 ArmoredCars moved from Bihar to Assam
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
            2 ArmoredCars moved from Bombay to Hyderabad
            2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
            2 ArmoredCars moved from British Columbia to Yukon
            1 ArmoredCar and 1 Infantry moved from Alaska to 71 Sea Zone
            1 ArmoredCar moved from Alaska to 71 Sea Zone
            1 Infantry moved from Attu to 71 Sea Zone
            1 ArmoredCar moved from Alaska to 71 Sea Zone
            1 Infantry moved from Attu to 71 Sea Zone
            3 ArmoredCars, 3 Infantrys and 3 Transports moved from 71 Sea Zone to 76 Sea Zone
            1 ArmoredCar moved from 76 Sea Zone to Paramushir
            1 ArmoredCar moved from 76 Sea Zone to Iturup
            1 ArmoredCar moved from 76 Sea Zone to Kunashir
            1 Infantry moved from 76 Sea Zone to Kunashir
            1 Infantry moved from 76 Sea Zone to Iturup
            1 Infantry moved from 76 Sea Zone to Paramushir
            2 ArmoredCars and 2 Infantrys moved from Okhotsk to Ayan
            2 ArmoredCars and 1 Infantry moved from Ayan to Heilungchiang
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            2 ArmoredCars moved from Yukon to Alaska
            1 Infantry moved from N.Thailand to Burma
            1 Artillery and 2 Infantrys moved from Iraq to Palestine
            1 Artillery and 2 Infantrys moved from W.Iran to Iraq
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
            4 Artillerys and 8 Infantrys moved from Palestine to Lower Egypt
            2 ArmoredCars moved from Cairo to Mersa Matruh
            2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt
            1 Fighter moved from Kursk to Adana
            1 ArmoredCar moved from Rhodesia to French Equatorial Africa
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Carrier, 2 Destroyers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Paramushir
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 3 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Paramushir, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 4 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Paramushir, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Paramushir
                British win, taking Paramushir from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 14 Infantrys, 6 Mech.Infs and 4 Tanks
                Italians defend with 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs
                    British roll dice for 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 14 Infantrys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 2 : 12/42 hits, 15.00 expected hits
                    Italians roll dice for 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 14/37 hits, 11.50 expected hits
                    5 ArmoredCars owned by the Italians, 7 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 3 : 14/28 hits, 10.33 expected hits
                    Italians roll dice for 15 Artillerys, 8 Infantrys and 2 Mech.Infs in Mersa Matruh, round 3 : 9/25 hits, 8.33 expected hits
                    8 ArmoredCars owned by the British, 6 Artillerys owned by the Italians, 8 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 7 Artillerys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 4 : 9/19 hits, 7.33 expected hits
                    Italians roll dice for 9 Artillerys and 2 Mech.Infs in Mersa Matruh, round 4 : 6/11 hits, 3.67 expected hits
                    9 Artillerys owned by the Italians and 6 Artillerys owned by the British lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 5 : 5/13 hits, 5.33 expected hits
                    Italians roll dice for 2 Mech.Infs in Mersa Matruh, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British and 2 Mech.Infs owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 6 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 30
                Casualties for British: 8 ArmoredCars, 8 Artillerys and 14 Infantrys
                Casualties for Italians: 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs
            Battle in Kunashir
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 ArmoredCar and 1 Infantry in Kunashir, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kunashir
                    British roll dice for 1 ArmoredCar in Kunashir, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Kunashir, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kunashir, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Kunashir
                British win, taking Kunashir from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
            Battle in Iturup
                British attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 ArmoredCar and 1 Infantry in Iturup, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 1 Infantry in Iturup, round 3 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iturup
                    British roll dice for 1 ArmoredCar in Iturup, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar in Iturup, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iturup
                British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in 23 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 2 Transports
                Germans defend with 1 Carrier, 5 Destroyers and 2 Fighters
                    British roll dice for 1 S.Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer, 4 Fighters and 2 Transports in 23 Sea Zone, round 2 : 4/11 hits, 4.00 expected hits
                    Germans roll dice for 1 Carrier, 5 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    5 Destroyers owned by the Germans and 2 Transports owned by the British lost in 23 Sea Zone
                    British roll dice for 1 S.Submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Germans lost in 23 Sea Zone
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer and 4 Fighters in 23 Sea Zone, round 3 : 6/11 hits, 4.00 expected hits
                    Germans roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 4 Fighters and 1 S.Submarine remaining. Battle score for attacker is 50
                Casualties for British: 1 Destroyer and 2 Transports
                Casualties for Germans: 1 Carrier, 5 Destroyers and 2 Fighters
            Battle in Netherlands
                British attack with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks
                Germans defend with 7 Infantrys
                    British roll dice for 4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 2 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 7 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits
                    1 ArmoredCar owned by the British and 4 Infantrys owned by the Germans lost in Netherlands
                    British roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 3 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the British and 3 Infantrys owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 3 ArmoredCars
                Casualties for Germans: 7 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from 23 Sea Zone to Dover
            2 Adv.Fighters moved from Mersa Matruh to Lower Egypt
    
        Place Units - British
            1 Carrier placed in 21 Sea Zone
            2 Adv.Fighters and 1 Destroyer placed in 21 Sea Zone
            1 Destroyer and 2 Submarines placed in 56 Sea Zone
            1 Bunker and 3 Infantrys placed in Cairo
            4 Artillerys placed in Wales
            2 ArmoredCars and 3 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            British undo move 6.
            1 ArmoredCar and 4 Infantrys placed in Delhi
            1 ArmoredCar placed in Bombay
    
        Turn Complete - British
            British collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Italians regular : 5.83
    Germans regular : -0.50
    British regular : 4.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to 113 Sea Zone
            4 Infantrys moved from Merauke to 113 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 110 Sea Zone
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Northern Territory to Western Australia
            1 Infantry moved from Port Moresby to West Papua
            2 Artillerys, 1 Elite and 6 Infantrys moved from 110 Sea Zone to Sumatra
            9 Infantrys moved from Java to Sumatra
            3 Infantrys moved from West Borneo to East And South Borneo
                  Dutch take East And South Borneo from Thai
            1 Infantry moved from West Borneo to British Borneo
                  British take British Borneo from Thai
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Battleship, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Artillerys, 1 Elite and 15 Infantrys
                Yamamoto defend with 2 Artillerys and 2 Infantrys; Thai defend with 4 Infantrys
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 1 Elite and 15 Infantrys in Sumatra, round 2 : 2/18 hits, 3.83 expected hits
                    Thai roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 1 Elite and 13 Infantrys in Sumatra, round 3 : 2/16 hits, 3.50 expected hits
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
                    Anzac roll dice for 2 Artillerys, 1 Elite and 11 Infantrys in Sumatra, round 4 : 4/14 hits, 3.17 expected hits
                    Thai roll dice for 2 Artillerys in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Thai with 2 Artillerys, 1 Elite and 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 6 Infantrys
                Casualties for Thai: 4 Infantrys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship placed in 67 Sea Zone
            2 Artillerys placed in Broome
            1 Transport placed in 113 Sea Zone
            1 Elite placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.67
    Thai regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Mauritania to 34 Sea Zone
            1 Tank moved from Canarians to 34 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
            1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
            1 Marine and 1 Tank moved from Suriname to 32 Sea Zone
            1 Marine, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Marine and 1 Tank moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 1 Transport; Remaining resources: 11 PUs; 
    
        Combat - Dutch
            Battle in E.Morocco
                Dutch attack with 1 Infantry and 2 Tanks
                Italians defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Dutch roll dice for 1 Infantry and 2 Tanks in E.Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in E.Morocco, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians, 1 Infantry owned by the Dutch and 2 Tanks owned by the Dutch lost in E.Morocco
                Italians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
                Casualties for Dutch: 1 Infantry and 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in Cape Verde
                Dutch attack with 1 Marine and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Marine and 1 Tank in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Dutch loses 0 PUs for violating Cape Verdes neutrality.
                Dutch win, taking Cape Verde from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite placed in Suriname
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Neutral regular : -0.33
    Dutch regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Tank moved from Odessa to Crimea
                  Romanians take Crimea from Russians
            4 Infantrys and 1 Tank moved from Odessa to Vinnytsia
            5 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from Bucharest to E.Romania
            1 Elite moved from Bucharest to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
            3 Infantrys moved from W.Romania to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in W.Romania
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @entek thai?


  • TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Infantry and 1 Mech.Inf moved from S.Thailand to N.Thailand
            2 Infantrys moved from S.Thailand to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Infantry and 1 Mech.Inf
                British defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Mech.Inf in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.French Indochina
                Thai attack with 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                1 Infantry owned by the Thai retreated to S.Thailand
                French win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker, 1 Elite, 4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            4 Destroyers, 1 S.Submarine and 4 Submarines moved from 42 Sea Zone to 31 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            6 ArmoredCars moved from Bahia to 35 Sea Zone
            2 ArmoredCars moved from Salvador to 35 Sea Zone
            8 ArmoredCars and 2 B.Transports moved from 35 Sea Zone to 36 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            8 ArmoredCars moved from 36 Sea Zone to Mauritania
            1 Transport moved from 35 Sea Zone to 32 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from French Equatorial Africa to 38 Sea Zone
            4 ArmoredCars, 1 B.Transport, 1 Infantry, 1 Marine and 1 Transport moved from 38 Sea Zone to 36 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Marine moved from 36 Sea Zone to Liberia
            1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to Mauritania
            2 ArmoredCars moved from Colombia to Bahia
            2 ArmoredCars moved from Peru to Bahia
            2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone
            2 S.Bombers moved from Kamchatka to 84 Sea Zone
            2 Infantrys moved from Wake to 87 Sea Zone
            2 Infantrys and 1 Transport moved from 87 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
                  Americans take Iwo Jima from Yamamoto
            2 Adv.Fighters and 1 Carrier moved from 98 Sea Zone to 96 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 71 Sea Zone to 76 Sea Zone
            2 S.Bombers moved from Peking to 84 Sea Zone
            2 L.Fighters moved from Santiago to Wake
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 3 Infantrys and 6 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 4 S.Bombers and 2 S.Submarines
                Yamamoto defend with 1 Carrier, 2 Destroyers and 2 Fighters
                    Americans roll dice for 2 S.Submarines in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 2 : 3/4 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 84 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    2 Destroyers owned by the Yamamoto, 2 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 3 : 2/4 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Carrier in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 S.Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in 84 Sea Zone
                Americans win with 3 S.Bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 S.Bomber and 2 S.Submarines
                Casualties for Yamamoto: 1 Carrier, 2 Destroyers and 2 Fighters
            Battle in Liberia
                Americans attack with 4 ArmoredCars, 1 Infantry and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Marine in Liberia, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Liberia
                Americans loses 0 PUs for violating Liberias neutrality.
                Americans win, taking Liberia from Neutral with 4 ArmoredCars and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            3 S.Bombers moved from 84 Sea Zone to Kirin
    
        Place Units - Americans
            1 Factory placed in Kirin
            3 L.Fighters placed in Alaska
            3 L.Fighters placed in Pearl Harbor
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 31 Sea Zone
            2 Infantrys placed in Salvador
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 136 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -0.67
    Neutral regular : 0.67
    

    Savegame

7 / 8

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