@captainwalker 07c21635-4c8e-4b01-b7e1-10f92963ef4e-triplea_41695_5it.tsvg
dawg (allies) v entek axis
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Peking to Liaoning Chinese take Liaoning from Hisaichi 1 Infantry moved from Chahar to Shantung 1 Marine moved from Chahar to Peking 1 Fighter moved from Peking to Shanghai 1 Infantry moved from Anhwei to Shanghai 1 Mech.Inf moved from N.French Indochina to S.French Indochina French take S.French Indochina from Thai 1 Mech.Inf moved from S.French Indochina to N.French Indochina 1 Mech.Inf moved from N.French Indochina to Kwangsi 1 Infantry moved from Szechwan to Kweichow 3 Mech.Infs moved from Szechwan to Kwangsi 2 Mech.Infs moved from Hupeh to Kwangsi 2 Mech.Infs moved from Hunan to Shanghai 3 Infantrys moved from E.Qinghai to Sikang 5 Infantrys and 1 Marine moved from Lanchow to Sikang 1 Tank moved from Hsining to Sikang 2 Infantrys moved from Szechwan to Sikang Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 10 Infantrys, 1 Marine and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Battle in Kwangsi Chinese attack with 6 Mech.Infs Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Artillery and 2 Infantrys Battle in Shanghai Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs Hisaichi defend with 6 ArmoredCars Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shanghai Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs Casualties for Hisaichi: 5 ArmoredCars Non Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 2 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking 5 Infantrys and 1 Marine placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Neutral regular : -1.33 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Infantrys moved from Kirin to Liaoning 2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone 2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung 2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning 6 ArmoredCars moved from Hong Kong to Kwangsi 1 Artillery moved from 84 Sea Zone to Liaoning 1 Artillery moved from Changchun to 84 Sea Zone 1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 1 Elite moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi 1 Adv.Fighter moved from Changchun to Shantung 1 Artillery moved from Vladivostok to Khabarovsk Hisaichi take Khabarovsk from Russians Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 3 Artillerys and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine Chinese defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite Chinese defend with 1 Factory and 5 Mech.Infs Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits 2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 5 Mech.Infs Non Combat Move - Hisaichi 1 Adv.Fighter moved from Shantung to Changchun Place Units - Hisaichi 1 Destroyer placed in 92 Sea Zone 5 Infantrys placed in Hong Kong 1 Adv.Fighter and 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : 2.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Cruiser moved from 65 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from 65 Sea Zone to Malaya British take Malaya from Thai 1 Infantry moved from Yunnan to N.French Indochina 1 Infantry moved from Burma to Yunnan 5 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam 6 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 1 Artillery and 9 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur 2 Adv.Fighters moved from New Valley to Cairo 4 Mech.Infs moved from Syria to Cairo 1 Artillery and 1 Infantry moved from Iraq to Syria 1 Tank moved from W.Iran to Syria 2 Infantrys moved from W.Iran to Iraq 1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Infantry moved from Manchester to 21 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Hamburg British take Hamburg from Germans 2 Tanks moved from Manchester to 21 Sea Zone 2 Artillerys moved from Manchester to 21 Sea Zone 2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone 4 Infantrys moved from Wales to 20 Sea Zone 2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone 1 Elite moved from Manchester to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber moved from Dover to Netherlands 1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 6 Infantrys moved from London to Dover 1 Tank moved from Okhotsk to Khabarovsk 1 Tank moved from Heilungchiang to Kirin British take Kirin from Hisaichi 1 Tank moved from Kirin to Vladivostok Russians take Vladivostok from Hisaichi 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys moved from Koryakia to Kolyma 1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars moved from 72 Sea Zone to Koryakia 1 Fighter moved from Leningrad to Kursk 2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia 2 ArmoredCars moved from British Columbia to Yukon 1 ArmoredCar moved from Yukon to Alaska 1 Infantry moved from Northwest USA to British Columbia Purchase Units - British British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British British creates battle in territory 23 Sea Zone Battle in 23 Sea Zone British attack with 1 Destroyer Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 Destroyer Casualties for Germans: 1 Destroyer Battle in Khabarovsk British attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Khabarovsk British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Netherlands British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits 4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22 Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf Casualties for British: 6 Infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone 1 Bomber moved from 21 Sea Zone to Manchester Place Units - British 2 ArmoredCars placed in Vancouver 1 Transport placed in 80 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 2 Artillerys and 3 Infantrys placed in Madras 2 ArmoredCars placed in Bombay 1 Artillery and 2 Infantrys placed in W.Iran 1 Artillery and 1 Infantry placed in N.Saudi Arabia 4 ArmoredCars and 2 Artillerys placed in Cairo British undo move 8. 2 Artillerys placed in Manchester 2 Tanks placed in Wales 2 Destroyers placed in 21 Sea Zone 2 Infantrys placed in Wales 3 ArmoredCars and 3 Infantrys placed in Cairo 1 ArmoredCar placed in Cape Town Turn Complete - British British collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
Germans regular : 2.83 British regular : 2.67 Hisaichi regular : -0.33
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone 1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 4 Infantrys moved from Lombok to Java Purchase Units - Anzac Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits Units damaged: 2 Battleships owned by the Anzac 2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits 2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64 Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports Casualties for Thai: 1 T.Boat and 1 Transport Non Combat Move - Anzac Place Units - Anzac 1 Battleship and 1 Transport placed in 67 Sea Zone 1 Infantry placed in Broome 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17 Anzac regular : -1.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Elite and 1 Tank moved from Suriname to 32 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Transport moved from 34 Sea Zone to 32 Sea Zone 1 Tank moved from Mauritania to Rio de Oro 1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro Purchase Units - Dutch Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio de Oro Dutch attack with 1 Elite and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro Neutral win with 1 Infantry remaining. Battle score for attacker is -9 Casualties for Dutch: 1 Elite and 2 Tanks Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Tanks placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral regular : 1.33 Dutch regular : 0.17
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 1 PUs; Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Elite and 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk 4 Infantrys moved from E.Romania to Odessa 1 Infantry moved from Bulgaria to E.Romania 1 Tank moved from W.Romania to Odessa 4 Infantrys moved from Bucharest to E.Romania 1 Infantry moved from W.Romania to E.Romania Purchase Units - Romanians Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys Russians defend with 4 Infantrys Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 6 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk Russians win with 1 Infantry remaining. Battle score for attacker is -9 Casualties for Romanians: 1 Elite, 1 Fighter and 2 Infantrys Casualties for Russians: 3 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Infantrys placed in Bucharest 1 Infantry and 1 Tank placed in W.Romania Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : -0.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Bangkok to Malaya 1 Mech.Inf moved from S.Thailand to S.French Indochina Thai take S.French Indochina from French 1 Mech.Inf moved from S.French Indochina to N.French Indochina Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in N.French Indochina Thai attack with 1 Mech.Inf British defend with 1 Infantry Thai roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in N.French Indochina French win with no units remaining. Battle score for attacker is -4 Casualties for Thai: 1 Mech.Inf Casualties for British: 1 Infantry Battle in Malaya Thai attack with 3 Infantrys, 1 Marine and 2 Mech.Infs British defend with 1 AAGun and 1 Infantry Thai roll dice for 3 Infantrys, 1 Marine and 2 Mech.Infs in Malaya, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya Thai win, taking Malaya from British with 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : 0.00 Thai regular : 0.00 British regular : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 2 units repaired. 1 ArmoredCar, 6 Infantrys and 1 Marine moved from Salvador to 35 Sea Zone 2 ArmoredCars moved from Bahia to 35 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 4 ArmoredCars moved from Bahia to 35 Sea Zone 1 Transport moved from 36 Sea Zone to 35 Sea Zone 1 ArmoredCar moved from Bahia to 35 Sea Zone 8 ArmoredCars, 3 B.Transports, 6 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 1 S.Submarine moved from 36 Sea Zone to 41 Sea Zone 4 Destroyers and 4 Submarines moved from 30 Sea Zone to 41 Sea Zone 3 ArmoredCars moved from Santiago to Argentina 3 ArmoredCars moved from Argentina to Bahia 1 Artillery moved from Amazon to Bahia 2 ArmoredCars moved from Peru to Bahia 2 ArmoredCars moved from Colombia to Bahia 2 Battleships moved from 107 Sea Zone to 110 Sea Zone 2 Fighters moved from Lombok to 110 Sea Zone 3 Bombers moved from Madras to 110 Sea Zone 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Ulithi to Yap Americans take Yap from Yamamoto 1 Submarine moved from 109 Sea Zone to 107 Sea Zone 2 Destroyers moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from Woleai to 109 Sea Zone 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Peleliu 1 Infantry moved from Woleai to 109 Sea Zone 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Celebes 1 Infantry moved from Woleai to 109 Sea Zone 1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Mindanao 1 B.Transport moved from 109 Sea Zone to 108 Sea Zone 2 Infantrys moved from Woleai to 108 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone 1 Infantry moved from Ulithi to 108 Sea Zone 1 B.Transport and 3 Infantrys moved from 108 Sea Zone to 107 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 107 Sea Zone 1 Artillery and 4 Infantrys moved from 107 Sea Zone to Jilolo 1 Infantry moved from Pearl Harbor to 98 Sea Zone 1 Infantry and 2 S.Submarines moved from 98 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Americans take Kusaie from Yamamoto 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu Americans take Chubu from Yamamoto 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone 4 S.Submarines moved from 83 Sea Zone to 88 Sea Zone 1 L.Fighter moved from San Francisco to Koryakia 3 ArmoredCars moved from E.Mexico to Colombia 2 Artillerys and 3 Infantrys moved from Ayan to Heilungchiang 2 Infantrys moved from Guadalcanal to 115 Sea Zone 2 Infantrys and 1 Transport moved from 115 Sea Zone to 103 Sea Zone 2 Infantrys moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank moved from Mauritania to Rio de Oro 8 ArmoredCars, 6 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania Purchase Units - Americans Americans buy 5 S.Bombers and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 110 Sea Zone Americans attack with 2 Battleships, 3 Bombers and 2 Fighters Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Battleships, 3 Bombers and 2 Fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 7 Transports in 110 Sea Zone, round 2 : 3/15 hits, 4.50 expected hits Units damaged: 2 Battleships owned by the Americans 1 Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in 110 Sea Zone Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Battleships, 3 Bombers and 1 Fighter in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports in 110 Sea Zone, round 3 : 2/11 hits, 3.83 expected hits 1 Fighter owned by the Americans, 1 Transport owned by the Thai, 1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 110 Sea Zone Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Battleships and 2 Bombers in 110 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 110 Sea Zone, round 4 : 3/8 hits, 3.33 expected hits 2 Bombers owned by the Americans, 1 Destroyer owned by the Thai, 1 Battleship owned by the Americans, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Thai lost in 110 Sea Zone Americans roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 110 Sea Zone, round 5 : 2/6 hits, 2.83 expected hits 1 Battleship owned by the Americans lost in 110 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is -33 Casualties for Americans: 2 Battleships, 3 Bombers and 2 Fighters Casualties for Yamamoto: 1 B.Transport and 6 Transports Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport Battle in 107 Sea Zone Americans attack with 1 B.Transport, 2 Destroyers, 4 S.Submarines, 1 Submarine and 1 Transport Yamamoto defend with 4 Destroyers Americans roll dice for 4 S.Submarines and 1 Submarine in 107 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Yamamoto roll dice for 4 Destroyers in 107 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 Submarine owned by the Americans and 4 Destroyers owned by the Yamamoto lost in 107 Sea Zone Americans win with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport remaining. Battle score for attacker is 25 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 4 Destroyers Battle in Celebes Battle in Peleliu Battle in Jilolo Americans attack with 1 Artillery and 4 Infantrys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 2 : 0/5 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 3 : 1/5 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jilolo Americans roll dice for 1 Artillery and 2 Infantrys in Jilolo, round 4 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Jilolo, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Jilolo Americans win, taking Celebes from Yamamoto, taking Peleliu from Yamamoto, taking Jilolo from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in Mindanao Battle in Rio de Oro Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits Neutral roll dice for 1 Infantry in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Rio de Oro Americans loses 0 PUs for violating Rio de Oros neutrality. Americans win, taking Mindanao from Yamamoto, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from Rio de Oro to Mauritania Place Units - Americans 3 S.Submarines placed in 71 Sea Zone 3 S.Bombers placed in Pearl Harbor 2 S.Bombers placed in San Francisco Turn Complete - Americans Americans collect 134 PUs; end with 134 PUs
Combat Hit Differential Summary :
Yamamoto regular : -5.50 Americans regular : 0.50 Neutral regular : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 2 Infantrys moved from Rhine to Hamburg 2 Fighters moved from 23 Sea Zone to Hamburg 2 Infantrys moved from Rhine to Netherlands 7 Infantrys moved from Belgium to Netherlands 1 ArmoredCar moved from Bavaria to Netherlands 1 Stuka moved from Rhine to Netherlands 1 Artillery and 1 Infantry moved from Brest to Minsk 4 Infantrys moved from Vinnytsia to Donetsk 1 Stuka moved from Brest to Minsk 1 Adv.Fighter moved from Brest to Minsk 2 Fighters moved from Brest to Donetsk 4 Tanks moved from W.Morocco to Mauritania 1 Infantry moved from El Agheila to Kufra Purchase Units - Germans Germans buy 4 ArmoredCars, 3 Destroyers, 1 Elite and 32 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 1 ArmoredCar, 9 Infantrys and 1 Stuka British defend with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks Germans roll dice for 1 ArmoredCar, 9 Infantrys and 1 Stuka in Netherlands, round 2 : 2/11 hits, 2.50 expected hits British roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits 1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 1 ArmoredCar, 6 Infantrys and 1 Stuka in Netherlands, round 3 : 2/8 hits, 2.00 expected hits British roll dice for 2 Artillerys and 2 Tanks in Netherlands, round 3 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Netherlands Germans roll dice for 1 ArmoredCar, 4 Infantrys and 1 Stuka in Netherlands, round 4 : 4/6 hits, 1.67 expected hits British roll dice for 2 Tanks in Netherlands, round 4 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 ArmoredCar, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 13 Casualties for Germans: 5 Infantrys Casualties for British: 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks Battle in Minsk Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Mauritania Germans attack with 4 Tanks Americans defend with 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine Germans roll dice for 4 Tanks in Mauritania, round 2 : 3/4 hits, 2.00 expected hits French roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 2 : 1/17 hits, 4.83 expected hits 3 ArmoredCars owned by the Americans and 1 Tank owned by the Germans lost in Mauritania Germans roll dice for 3 Tanks in Mauritania, round 3 : 1/3 hits, 1.50 expected hits French roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 3 : 9/14 hits, 4.33 expected hits 1 ArmoredCar owned by the Americans and 3 Tanks owned by the Germans lost in Mauritania French win with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is -4 Casualties for Germans: 4 Tanks Casualties for Americans: 4 ArmoredCars Battle in Donetsk Germans attack with 2 Fighters and 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 3 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Hamburg Germans attack with 2 Fighters and 2 Infantrys British defend with 1 AAGun, 1 Factory and 1 Infantry British roll AA dice in Hamburg : 0/2 hits, 0.33 expected hits Germans roll dice for 2 Fighters and 2 Infantrys in Hamburg, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Hamburg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg Germans win, taking Hamburg from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 2 Fighters moved from Hamburg to 23 Sea Zone 3 Artillerys and 3 Infantrys moved from Danzig to Brest 1 AAGun moved from Brest to Warsaw 4 Infantrys moved from Warsaw to Brest 1 Artillery and 1 Infantry moved from Brest to Kiev 1 Stuka moved from Minsk to Kiev 1 Adv.Fighter moved from Minsk to Kiev 5 Infantrys moved from Lithuania to Minsk 4 ArmoredCars and 1 Mech.Inf moved from Vinnytsia to Kiev 2 Fighters moved from Donetsk to Kiev 3 ArmoredCars moved from Krakow to Kiev 1 Stuka moved from Netherlands to Rhine 8 Infantrys moved from Picardy to Belgium 7 Infantrys moved from Paris to Picardy 1 Transport moved from 44 Sea Zone to 42 Sea Zone 1 Transport moved from 44 Sea Zone to 42 Sea Zone Place Units - Germans 4 Infantrys placed in Warsaw 8 Infantrys placed in Paris 3 Destroyers placed in 20 Sea Zone 4 Infantrys placed in Rhine 3 Infantrys placed in Krakow 5 Infantrys placed in Bohemia 3 Infantrys placed in Bavaria 4 ArmoredCars, 1 Elite and 5 Infantrys placed in Berlin Turn Complete - Germans Germans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
French regular : 0.83 British AA : -0.33 Russians regular : -1.33 Germans regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 2 HeavyTanks and 4 Tanks moved from Tampere to Helsinki 4 Tanks moved from Oulu to Helsinki 2 Infantrys moved from Rostov to Donetsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Kursk to Donetsk 2 Artillerys and 4 Infantrys moved from Upper Norrland to Middle Norrland 2 Mech.Infs moved from Oulu to Helsinki 1 Mech.Inf moved from Oulu to Helsinki 1 Mech.Inf moved from Oulu to Helsinki 1 Infantry moved from Estonia to Latvia 1 Elite moved from Leningrad to Latvia 2 Mech.Infs moved from Vyborg to Minsk 1 Infantry moved from Novgorod to Minsk 2 Infantrys moved from Kursk to Minsk 1 Infantry moved from Kursk to Minsk 4 Adv.Fighters moved from Leningrad to Minsk 1 Artillery moved from Kursk to Donetsk 2 Tanks moved from Moscow to Kursk 1 HeavyTank moved from Moscow to Kursk 1 Infantry moved from Moscow to Yaroslavl 1 Tank moved from Kursk to Donetsk 2 Infantrys moved from Astrakhan to Georgia 5 Infantrys moved from Kirov to Arkhangelsk 3 Artillerys and 1 Infantry moved from East Gobi to Eastern Mongolia 1 Elite and 1 Infantry moved from Chita to Hulunbuir 4 Infantrys moved from Heilungchiang to Liaoning 1 Fighter moved from Peking to Liaoning 1 Tank moved from Peking to Liaoning 10 Infantrys moved from N.Buryat Mongolia to Chita 1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 4 ArmoredCars and 2 Mech.Infs moved from Sibirsky to Olyokminsk 2 Mech.Infs moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 4 Artillerys, 2 Bunkers, 2 Elites, 3 HeavyTanks, 10 Infantrys and 9 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Helsinki Russians attack with 2 HeavyTanks, 4 Mech.Infs and 8 Tanks Finns defend with 1 AAGun, 1 Factory, 1 Fighter and 9 Infantrys Russians roll dice for 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in Helsinki, round 2 : 7/14 hits, 6.67 expected hits Finns roll dice for 1 Fighter and 9 Infantrys in Helsinki, round 2 : 3/10 hits, 3.50 expected hits 7 Infantrys owned by the Finns and 3 Mech.Infs owned by the Russians lost in Helsinki Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 8 Tanks in Helsinki, round 3 : 7/11 hits, 5.67 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Helsinki, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Finns and 1 Fighter owned by the Finns lost in Helsinki Russians captures 7PUs while taking Finns capital Russians win, taking Helsinki from Finns with 2 HeavyTanks, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 3 Mech.Infs Casualties for Finns: 1 Fighter and 9 Infantrys Battle in Middle Norrland Russians attack with 2 Artillerys and 4 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Middle Norrland Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.50 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Russians loses 0 PUs for violating Middle Norrlands neutrality. Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Donetsk Russians attack with 1 Artillery, 5 Infantrys and 1 Tank Germans defend with 4 Infantrys Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 3 Infantrys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 4 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Germans: 4 Infantrys Battle in Minsk Russians attack with 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs Germans defend with 1 Artillery and 6 Infantrys Russians roll dice for 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs in Minsk, round 2 : 5/10 hits, 3.67 expected hits Germans roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 3/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk Russians roll dice for 4 Adv.Fighters, 1 Infantry and 2 Mech.Infs in Minsk, round 3 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 4 Adv.Fighters and 2 Mech.Infs in Minsk, round 4 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 4 Adv.Fighters and 2 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Russians: 4 Infantrys Casualties for Germans: 1 Artillery and 6 Infantrys Battle in Liaoning Russians attack with 1 Fighter, 4 Infantrys and 1 Tank Hisaichi defend with 3 Artillerys and 2 Infantrys Russians roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Liaoning, round 2 : 1/6 hits, 1.50 expected hits Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Liaoning, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Liaoning, round 3 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 3 Artillerys and 1 Infantry in Liaoning, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Liaoning, round 4 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Artillerys in Liaoning, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Liaoning Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Liaoning, round 5 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Liaoning, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Liaoning Russians win, taking Liaoning from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 3 Infantrys Casualties for Hisaichi: 3 Artillerys and 2 Infantrys Battle in Latvia Russians attack with 1 Elite and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Liaoning to Peking 4 Adv.Fighters moved from Minsk to Kursk Place Units - Russians 1 Bunker and 3 HeavyTanks placed in Kursk 3 Infantrys placed in Georgia 2 Artillerys and 3 Infantrys placed in Stalingrad 2 Artillerys placed in Arkhangelsk 1 Bunker and 4 Infantrys placed in Leningrad 1 Elite and 9 Tanks placed in Moscow 1 Elite placed in Sibirsky Turn Complete - Russians Russians collect 135 PUs; end with 142 PUs
Combat Hit Differential Summary :
Finns regular : -1.67 Germans regular : -0.67 Russians regular : 1.50 Neutral regular : -0.33 Hisaichi regular : -1.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 11 Artillerys and 11 Infantrys moved from Tobruk to Mersa Matruh 1 Artillery and 1 Elite moved from Hun to Kufra 2 Mech.Infs moved from Tripoli to Mersa Matruh 4 ArmoredCars moved from Tripoli to Kufra 4 ArmoredCars moved from Tunis to N.Algeria 5 Transports moved from 48 Sea Zone to 46 Sea Zone 5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone 5 Artillerys and 5 Infantrys moved from 46 Sea Zone to N.Tunisia 2 ArmoredCars moved from Lombardy to Languedoc 1 Artillery and 2 Infantrys moved from Lombardy to 44 Sea Zone 1 Infantry moved from Tuscany to 44 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 44 Sea Zone to 45 Sea Zone 1 Artillery and 3 Infantrys moved from 45 Sea Zone to N.Tunisia 3 ArmoredCars moved from Croatia to E.Romania 3 Mech.Infs moved from Odessa to Minsk 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Destroyer moved from 48 Sea Zone to 46 Sea Zone Purchase Units - Italians Italians buy 6 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Minsk Italians attack with 3 Mech.Infs Russians defend with 2 Mech.Infs Italians roll dice for 3 Mech.Infs in Minsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 Mech.Infs in Minsk, round 2 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians lost in Minsk Italians win, taking Minsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 12 Casualties for Russians: 2 Mech.Infs Battle in Mersa Matruh Italians attack with 11 Artillerys, 11 Infantrys and 2 Mech.Infs French defend with 1 Infantry Italians roll dice for 11 Artillerys, 11 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 8/24 hits, 8.00 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 11 Artillerys, 11 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 2 Fighters moved from N.Algeria to 46 Sea Zone 2 Artillerys moved from W.Morocco to E.Morocco 1 Infantry moved from Tuscany to Venetia Place Units - Italians 1 Carrier and 1 Destroyer placed in 46 Sea Zone 4 Artillerys and 4 Infantrys placed in Rome 3 ArmoredCars and 1 Elite placed in E.Morocco 3 ArmoredCars placed in Tunis Turn Complete - Italians Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.67 British regular : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 2 Artillerys, 1 Infantry and 1 Mech.Inf moved from New Valley to Kufra 1 Infantry moved from Darfur to Kufra 2 ArmoredCars moved from French Equatorial Africa to Kufra 1 Elite moved from French Equatorial Africa to Darfur 1 Infantry moved from Nubia to Lower Egypt 1 Infantry moved from Nubia to New Valley 1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia 1 Transport moved from 30 Sea Zone to 36 Sea Zone 1 Infantry moved from E.Mexico to South Central USA Purchase Units - French French buy 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Kufra French attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf Germans defend with 1 Infantry; Italians defend with 6 ArmoredCars, 1 Artillery and 1 Elite French roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Kufra, round 2 : 1/7 hits, 2.33 expected hits Italians roll dice for 6 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Kufra, round 2 : 4/9 hits, 2.00 expected hits 1 ArmoredCar owned by the Italians, 2 ArmoredCars owned by the French and 2 Infantrys owned by the French lost in Kufra 2 Artillerys owned by the French and 1 Mech.Inf owned by the French retreated to New Valley Italians win with 5 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -8 Casualties for French: 2 ArmoredCars and 2 Infantrys Casualties for Italians: 1 ArmoredCar Non Combat Move - French 1 Artillery, 1 Elite and 9 Infantrys moved from Syria to Palestine Place Units - French 1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa 1 Artillery and 2 Infantrys placed in Italian East Africa 2 Infantrys placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 French regular : -1.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 1 unit repaired. 1 Artillery and 1 Infantry moved from Tokyo to Chubu 1 Artillery and 1 Infantry moved from Tokyo to Chubu 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone 1 Elite and 1 Infantry moved from Davao to Mindanao 1 ArmoredCar moved from Samar to Mindanao 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from Korea to Kirin Hisaichi take Kirin from British 1 Artillery and 1 Infantry moved from Korea to Liaoning Purchase Units - Yamamoto Yamamoto buy 1 Carrier, 2 Destroyers, 2 Fighters, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Mindanao Yamamoto attack with 1 ArmoredCar, 1 Elite and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 4 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindanao, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 ArmoredCar, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Chubu Yamamoto attack with 2 Artillerys and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Chubu, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Liaoning Yamamoto attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in Liaoning, round 2 : 2/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Liaoning Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in 85 Sea Zone Yamamoto attack with 1 Destroyer and 1 S.Submarine Americans defend with 2 S.Submarines Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 S.Submarine owned by the Americans lost in 85 Sea Zone Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 S.Submarines Casualties for Yamamoto: 1 Destroyer Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters Americans defend with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in 107 Sea Zone Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 1/4 hits, 1.00 expected hits 1 B.Transport owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Transport owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone 1 Fighter owned by the Yamamoto retreated Americans win with 2 Destroyers and 4 S.Submarines remaining. Battle score for attacker is -44 Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter Casualties for Americans: 1 B.Transport and 1 Transport Non Combat Move - Yamamoto 1 Fighter moved from 107 Sea Zone to Davao 2 Artillerys and 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Hokkaido 1 Artillery and 1 Infantry moved from Tokyo to Tohoku Place Units - Yamamoto 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao 1 Carrier and 2 Destroyers placed in 85 Sea Zone 2 Fighters placed in 85 Sea Zone 2 Infantrys and 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : -1.33 Russians regular : 1.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Kweichow to N.French Indochina 1 Infantry moved from Shansi to Shantung 1 Infantry moved from Chahar to Shantung 1 Infantry moved from Anhwei to Shanghai 1 Infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Yamamoto 1 Adv.Fighter moved from Peking to Shantung 1 Artillery moved from Peking to Shantung 1 Tank moved from Peking to Kirin 1 Tank moved from Peking to Korea 1 Adv.Fighter moved from Shantung to Shanghai 1 Infantry moved from Shensi to Hupeh 2 Infantrys moved from Shensi to Hupeh 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Shensi 10 Infantrys, 1 Marine and 1 Tank moved from Sikang to Yunnan 1 Tank moved from Yunnan to Kweichow 3 Infantrys moved from E.Qinghai to Sikang 2 Infantrys moved from E.Qinghai to Sikang 4 Infantrys moved from Gobi Altai to Ningsia 5 Infantrys and 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Korea Chinese attack with 1 Tank Yamamoto defend with 1 Artillery Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Korea, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Korea Chinese win, taking Korea from Hisaichi with 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Battle in Kirin Chinese attack with 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 1 Tank in Kirin, round 2 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kirin Chinese win, taking Kirin from Hisaichi with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Marine Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Battle in Shanghai Chinese attack with 1 Adv.Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 1 Adv.Fighter moved from Shanghai to Hunan Place Units - Chinese 2 ArmoredCars and 1 Tank placed in Peking 5 Infantrys and 1 Marine placed in Hsining 4 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Hisaichi regular : -1.50
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 2 Infantrys moved from Changchun to Kirin 1 Adv.Fighter moved from Changchun to Kirin 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Korea 1 Adv.Fighter moved from Changchun to Korea 1 Infantry moved from Changchun to Kirin 2 Infantrys moved from Hong Kong to Kiangsi 1 ArmoredCar moved from Kwangsi to Hunan 1 ArmoredCar moved from Kwangsi to N.French Indochina 1 Elite moved from Kwangsi to N.French Indochina 1 Artillery moved from Kwangsi to Hunan 1 ArmoredCar moved from Kwangsi to Kiangsi 1 B.Transport and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hunan Hisaichi attack with 1 ArmoredCar and 1 Artillery Chinese defend with 1 Adv.Fighter Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Adv.Fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Adv.Fighter Battle in Kiangsi Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 3 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Hisaichi attack with 1 ArmoredCar and 1 Elite Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Elite in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in N.French Indochina Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits French roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 1 ArmoredCar remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Elite Casualties for Chinese: 1 Infantry Battle in Kirin Hisaichi attack with 1 Adv.Fighter and 3 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kirin, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kirin, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 4 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Tank in Kirin, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Kirin Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Kirin, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 6 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kirin Hisaichi win, taking Kirin from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Battle in Korea Hisaichi attack with 1 Adv.Fighter and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Korea, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Korea Hisaichi win, taking Korea from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 2 Mech.Infs and 2 Tanks moved from N.Thailand to S.Thailand 1 ArmoredCar moved from Kwangsi to N.Thailand 3 Infantrys moved from Hong Kong to Kiangsi 1 Adv.Fighter moved from Korea to Changchun 1 Adv.Fighter moved from Kirin to Changchun Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 2 Artillerys and 5 Infantrys placed in Changchun 2 Infantrys and 1 Tank placed in Kwangsi 6 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 French regular : -1.00 Hisaichi regular : -4.83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone 6 Infantrys moved from Dover to 21 Sea Zone 2 Tanks moved from Wales to Dover 2 Infantrys moved from Wales to Dover 1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 20 Sea Zone 2 Destroyers moved from 21 Sea Zone to 20 Sea Zone 2 Artillerys and 7 Infantrys moved from 21 Sea Zone to Netherlands 2 Adv.Fighters, 5 ArmoredCars, 7 Artillerys, 12 Infantrys and 4 Mech.Infs moved from Cairo to Lower Egypt 1 ArmoredCar and 4 Tanks moved from Syria to Lower Egypt 2 Artillerys and 4 Infantrys moved from Syria to Palestine 1 Artillery and 3 Infantrys moved from Iraq to Palestine 1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine 1 Artillery and 2 Infantrys moved from W.Iran to Iraq 1 Artillery and 2 Infantrys moved from Darfur to New Valley 2 Mech.Infs moved from Belgian Congo to New Valley 1 ArmoredCar moved from Cape Town to Rhodesia 1 Bomber moved from Manchester to 20 Sea Zone 1 Infantry moved from Yunnan to N.Thailand 2 Infantrys moved from Burma to N.Thailand 2 Artillerys, 1 Elite and 3 Infantrys moved from Assam to Burma 2 Artillerys and 9 Infantrys moved from Bihar to Assam 1 Artillery and 11 Infantrys moved from Hyderabad to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Artillerys and 3 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 2 ArmoredCars moved from Bombay to Hyderabad 1 Cruiser moved from 65 Sea Zone to 67 Sea Zone 1 Transport moved from 76 Sea Zone to 71 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 2 ArmoredCars moved from Yukon to Alaska 2 Infantrys moved from British Columbia to 80 Sea Zone 2 ArmoredCars moved from Vancouver to Yukon 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone 2 Infantrys moved from 71 Sea Zone to Attu 1 Infantry and 1 Tank moved from Khabarovsk to Kirin 1 Tank moved from Vladivostok to Kirin 1 Infantry moved from Okhotsk to Ayan 2 Infantrys moved from Kolyma to Okhotsk 2 ArmoredCars moved from Koryakia to Okhotsk 1 Artillery and 1 Infantry moved from Kamchatka to Koryakia Purchase Units - British British buy 10 ArmoredCars, 10 Artillerys, 1 Destroyer, 1 Elite, 19 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - British Battle in Kirin British attack with 1 Infantry and 2 Tanks Hisaichi defend with 2 Infantrys British roll dice for 1 Infantry and 2 Tanks in Kirin, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 2 Tanks in Kirin, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Kirin, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Infantry and 2 Tanks in Kirin, round 4 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Kirin, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kirin British roll dice for 2 Tanks in Kirin, round 5 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 5 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British lost in Kirin British roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Kirin, round 7 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Kirin, round 7 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British lost in Kirin Hisaichi win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for British: 1 Infantry and 2 Tanks Casualties for Hisaichi: 1 Infantry Battle in 20 Sea Zone British attack with 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters Germans defend with 3 Destroyers British roll dice for 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters in 20 Sea Zone, round 2 : 2/9 hits, 3.50 expected hits Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 20 Sea Zone British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 20 Sea Zone, round 3 : 1/7 hits, 2.83 expected hits Germans roll dice for 1 Destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 20 Sea Zone British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 0 Casualties for British: 2 Destroyers and 1 Fighter Casualties for Germans: 3 Destroyers Battle in Netherlands British attack with 2 Artillerys and 7 Infantrys Germans defend with 1 ArmoredCar and 4 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans lost in Netherlands British roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands British roll dice for 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Netherlands British win, taking Netherlands from Germans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 ArmoredCar and 4 Infantrys Casualties for British: 3 Infantrys Battle in N.Thailand British attack with 3 Infantrys Hisaichi defend with 1 ArmoredCar British roll dice for 3 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.50 expected hits Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in N.Thailand British win, taking N.Thailand from Thai with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - British 4 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from 21 Sea Zone to Manchester 1 Adv.Fighter moved from 20 Sea Zone to 21 Sea Zone 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone Place Units - British 1 Destroyer and 1 S.Submarine placed in 21 Sea Zone 2 Artillerys placed in Manchester 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo 1 Artillery and 1 Infantry placed in N.Saudi Arabia 1 Artillery and 2 Infantrys placed in W.Iran 2 ArmoredCars placed in Bombay 2 Artillerys and 3 Infantrys placed in Madras 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 4 ArmoredCars placed in Wales 8 Infantrys placed in London 2 ArmoredCars and 1 Infantry placed in Vancouver Turn Complete - British British collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Thai regular : -0.17 Germans regular : 2.67 British regular : -6.83 Hisaichi regular : 0.00
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Battleship, 4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo Dutch take West Borneo from Hisaichi 1 Infantry moved from 110 Sea Zone to West Borneo 2 Infantrys moved from 110 Sea Zone to West Borneo 3 Infantrys moved from Townsville to Northern Territory 3 Infantrys moved from West Papua to Merauke 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 2 Artillerys placed in Broome 1 Elite placed in Broome 1 Cruiser and 2 Transports placed in 113 Sea Zone 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 Infantrys and 2 Tanks moved from Suriname to 32 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone 1 Tank moved from 34 Sea Zone to Canarians 1 Tank moved from 34 Sea Zone to Mauritania 1 Infantry moved from 34 Sea Zone to Canarians 1 Infantry moved from 34 Sea Zone to Mauritania 1 Transport moved from 34 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in Canarians Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Canarians, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Canarians Dutch roll dice for 1 Tank in Canarians, round 6 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Canarians, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Canarians Dutch loses 0 PUs for violating Canarianss neutrality. Dutch win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Marine and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral regular : -0.67 Dutch regular : -2.17
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 6 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from W.Romania to Odessa 1 Infantry moved from W.Romania to E.Romania 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 3 Infantrys placed in W.Romania 1 Elite and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :