• TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Peking to Liaoning
                  Chinese take Liaoning from Hisaichi
            1 Infantry moved from Chahar to Shantung
            1 Marine moved from Chahar to Peking
            1 Fighter moved from Peking to Shanghai
            1 Infantry moved from Anhwei to Shanghai
            1 Mech.Inf moved from N.French Indochina to S.French Indochina
                  French take S.French Indochina from Thai
            1 Mech.Inf moved from S.French Indochina to N.French Indochina
            1 Mech.Inf moved from N.French Indochina to Kwangsi
            1 Infantry moved from Szechwan to Kweichow
            3 Mech.Infs moved from Szechwan to Kwangsi
            2 Mech.Infs moved from Hupeh to Kwangsi
            2 Mech.Infs moved from Hunan to Shanghai
            3 Infantrys moved from E.Qinghai to Sikang
            5 Infantrys and 1 Marine moved from Lanchow to Sikang
            1 Tank moved from Hsining to Sikang
            2 Infantrys moved from Szechwan to Sikang
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 1 Bunker, 8 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 10 Infantrys, 1 Marine and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 10 Infantrys, 1 Marine and 1 Tank in Sikang, round 2 : 5/12 hits, 2.67 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 10 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Neutral: 4 Infantrys
            Battle in Kwangsi
                Chinese attack with 6 Mech.Infs
                Hisaichi defend with 1 Artillery, 1 Factory and 2 Infantrys
                    Chinese roll dice for 6 Mech.Infs in Kwangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Kwangsi
                    Chinese roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Shanghai
                Chinese attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
                Hisaichi defend with 6 ArmoredCars
                    Chinese roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Shanghai, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 6 ArmoredCars in Shanghai, round 2 : 1/6 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter and 2 Mech.Infs in Shanghai, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 5 ArmoredCars in Shanghai, round 3 : 1/5 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Mech.Inf owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shanghai, round 5 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shanghai
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Shanghai, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter in Shanghai, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter in Shanghai, round 8 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shanghai, round 8 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Fighter, 1 Infantry and 2 Mech.Infs
                Casualties for Hisaichi: 5 ArmoredCars
    
        Non Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Bunker and 2 Tanks placed in Peking
            5 Infantrys and 1 Marine placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Neutral regular : -1.33
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Liaoning
            2 Artillerys and 1 Marine moved from Changchun to 84 Sea Zone
            2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Shantung
            2 Artillerys and 1 Infantry moved from 84 Sea Zone to Liaoning
            6 ArmoredCars moved from Hong Kong to Kwangsi
            1 Artillery moved from 84 Sea Zone to Liaoning
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery and 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Elite moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to Kwangsi
            1 Adv.Fighter moved from Changchun to Shantung
            1 Artillery moved from Vladivostok to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Destroyer and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 3 Artillerys and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Liaoning, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Liaoning
                Hisaichi win, taking Liaoning from Chinese with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Marine in Shantung, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Adv.Fighter and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery
                Casualties for Chinese: 1 Infantry
            Battle in Kwangsi
                Hisaichi attack with 6 ArmoredCars, 1 Artillery and 1 Elite
                Chinese defend with 1 Factory and 5 Mech.Infs
                    Hisaichi roll dice for 6 ArmoredCars, 1 Artillery and 1 Elite in Kwangsi, round 2 : 5/8 hits, 2.83 expected hits
                    Chinese roll dice for 5 Mech.Infs in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
                    2 ArmoredCars owned by the Hisaichi and 5 Mech.Infs owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 4 ArmoredCars, 1 Artillery and 1 Elite remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 5 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shantung to Changchun
    
        Place Units - Hisaichi
            1 Destroyer placed in 92 Sea Zone
            5 Infantrys placed in Hong Kong
            1 Adv.Fighter and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Hisaichi regular : 2.67
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Infantry moved from Yunnan to N.French Indochina
            1 Infantry moved from Burma to Yunnan
            5 Infantrys moved from Assam to Burma
            2 Artillerys, 1 Elite and 3 Infantrys moved from Bihar to Assam
            6 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            1 Artillery and 9 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery and 2 Infantrys moved from French Equatorial Africa to Darfur
            2 Adv.Fighters moved from New Valley to Cairo
            4 Mech.Infs moved from Syria to Cairo
            1 Artillery and 1 Infantry moved from Iraq to Syria
            1 Tank moved from W.Iran to Syria
            2 Infantrys moved from W.Iran to Iraq
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Iraq
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            1 Infantry moved from 22 Sea Zone to Hamburg
                  British take Hamburg from Germans
            2 Tanks moved from Manchester to 21 Sea Zone
            2 Artillerys moved from Manchester to 21 Sea Zone
            2 Artillerys, 2 Tanks and 6 Transports moved from 21 Sea Zone to 20 Sea Zone
            4 Infantrys moved from Wales to 20 Sea Zone
            2 Artillerys, 4 Infantrys, 2 Tanks and 6 Transports moved from 20 Sea Zone to 21 Sea Zone
            1 Elite moved from Manchester to 21 Sea Zone
            3 Infantrys moved from Manchester to 21 Sea Zone
            1 Bomber moved from Dover to Netherlands
            1 Adv.Fighter, 2 Artillerys, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
            6 Infantrys moved from London to Dover
            1 Tank moved from Okhotsk to Khabarovsk
            1 Tank moved from Heilungchiang to Kirin
                  British take Kirin from Hisaichi
            1 Tank moved from Kirin to Vladivostok
                  Russians take Vladivostok from Hisaichi
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Koryakia to Kolyma
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars moved from 72 Sea Zone to Koryakia
            1 Fighter moved from Leningrad to Kursk
            2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
            2 ArmoredCars moved from British Columbia to Yukon
            1 ArmoredCar moved from Yukon to Alaska
            1 Infantry moved from Northwest USA to British Columbia
    
        Purchase Units - British
            British buy 8 ArmoredCars, 8 Artillerys, 2 Destroyers, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            British creates battle in territory 23 Sea Zone
            Battle in 23 Sea Zone
                British attack with 1 Destroyer
                Germans defend with 1 Carrier, 3 Destroyers and 2 Fighters
                    British roll dice for 1 Destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Carrier, 3 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    1 Destroyer owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
                Germans win with 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer
                Casualties for Germans: 1 Destroyer
            Battle in Khabarovsk
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Khabarovsk
                British win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Netherlands
                British attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks
                Germans defend with 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 7 Infantrys and 2 Tanks in Netherlands, round 2 : 9/19 hits, 6.33 expected hits
                    Germans roll dice for 4 Artillerys, 5 Infantrys and 1 Mech.Inf in Netherlands, round 2 : 6/10 hits, 3.33 expected hits
                    4 Artillerys owned by the Germans, 5 Infantrys owned by the Germans and 6 Infantrys owned by the British lost in Netherlands
                    British roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks in Netherlands, round 3 : 4/13 hits, 5.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 5 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Germans: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                Casualties for British: 6 Infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 76 Sea Zone: 1 Artillery, 1 Infantry and 1 Transport
            EDIT: Adding units owned by British to 76 Sea Zone: 1 Transport
            EDIT: Adding units owned by British to Kamchatka: 1 Artillery and 1 Infantry
            EDIT: Turning off Edit Mode
            1 Adv.Fighter, 1 Bomber and 5 Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to Manchester
    
        Place Units - British
            2 ArmoredCars placed in Vancouver
            1 Transport placed in 80 Sea Zone
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Artillerys and 3 Infantrys placed in Madras
            2 ArmoredCars placed in Bombay
            1 Artillery and 2 Infantrys placed in W.Iran
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            4 ArmoredCars and 2 Artillerys placed in Cairo
            British undo move 8.
            2 Artillerys placed in Manchester
            2 Tanks placed in Wales
            2 Destroyers placed in 21 Sea Zone
            2 Infantrys placed in Wales
            3 ArmoredCars and 3 Infantrys placed in Cairo
            1 ArmoredCar placed in Cape Town
    
        Turn Complete - British
            British collect 129 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.83
    British regular : 2.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Battleship and 1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
            1 Battleship and 2 Destroyers moved from 111 Sea Zone to 110 Sea Zone
            2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            4 Infantrys moved from Lombok to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 2 Battleships, 3 Destroyers and 2 Transports
                Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Battleships, 3 Destroyers and 2 Transports in 110 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 T.Boat and 8 Transports in 110 Sea Zone, round 2 : 5/17 hits, 4.83 expected hits
                Units damaged: 2 Battleships owned by the Anzac
                    2 Transports owned by the Anzac, 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Thai lost in 110 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Battleships and 2 Destroyers in 110 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 8 Transports in 110 Sea Zone, round 3 : 3/16 hits, 4.67 expected hits
                    2 Battleships owned by the Anzac, 1 Transport owned by the Thai and 2 Destroyers owned by the Anzac lost in 110 Sea Zone
                Yamamoto win with 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 7 Transports remaining. Battle score for attacker is -64
                Casualties for Anzac: 2 Battleships, 3 Destroyers and 2 Transports
                Casualties for Thai: 1 T.Boat and 1 Transport
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 1 Transport placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Anzac regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Suriname to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
            1 Tank moved from Mauritania to Rio de Oro
            1 Elite and 1 Tank moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - Dutch
            Dutch buy 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio de Oro
                Dutch attack with 1 Elite and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Elite and 2 Tanks in Rio de Oro, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch, 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
                    Dutch roll dice for 1 Tank in Rio de Oro, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Rio de Oro
                Neutral win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Dutch: 1 Elite and 2 Tanks
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Tanks placed in Suriname
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.33
    Dutch regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Elite and 2 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
            4 Infantrys moved from E.Romania to Odessa
            1 Infantry moved from Bulgaria to E.Romania
            1 Tank moved from W.Romania to Odessa
            4 Infantrys moved from Bucharest to E.Romania
            1 Infantry moved from W.Romania to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 4 Infantrys
                    Romanians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 5 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 6 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 6 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Romanians, 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Romanians: 1 Elite, 1 Fighter and 2 Infantrys
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Infantry and 1 Tank placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            3 Infantrys, 1 Marine and 2 Mech.Infs moved from Bangkok to Malaya
            1 Mech.Inf moved from S.Thailand to S.French Indochina
                  Thai take S.French Indochina from French
            1 Mech.Inf moved from S.French Indochina to N.French Indochina
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.French Indochina
                Thai attack with 1 Mech.Inf
                British defend with 1 Infantry
                    Thai roll dice for 1 Mech.Inf in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Mech.Inf in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Mech.Inf in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Thai and 1 Infantry owned by the British lost in N.French Indochina
                French win with no units remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Mech.Inf
                Casualties for British: 1 Infantry
            Battle in Malaya
                Thai attack with 3 Infantrys, 1 Marine and 2 Mech.Infs
                British defend with 1 AAGun and 1 Infantry
                    Thai roll dice for 3 Infantrys, 1 Marine and 2 Mech.Infs in Malaya, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
                Thai win, taking Malaya from British with 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Infantry, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Thai regular : 0.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 units repaired.
            1 ArmoredCar, 6 Infantrys and 1 Marine moved from Salvador to 35 Sea Zone
            2 ArmoredCars moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            4 ArmoredCars moved from Bahia to 35 Sea Zone
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 ArmoredCar moved from Bahia to 35 Sea Zone
            8 ArmoredCars, 3 B.Transports, 6 Infantrys, 1 Marine and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 S.Submarine moved from 36 Sea Zone to 41 Sea Zone
            4 Destroyers and 4 Submarines moved from 30 Sea Zone to 41 Sea Zone
            3 ArmoredCars moved from Santiago to Argentina
            3 ArmoredCars moved from Argentina to Bahia
            1 Artillery moved from Amazon to Bahia
            2 ArmoredCars moved from Peru to Bahia
            2 ArmoredCars moved from Colombia to Bahia
            2 Battleships moved from 107 Sea Zone to 110 Sea Zone
            2 Fighters moved from Lombok to 110 Sea Zone
            3 Bombers moved from Madras to 110 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Ulithi to Yap
                  Americans take Yap from Yamamoto
            1 Submarine moved from 109 Sea Zone to 107 Sea Zone
            2 Destroyers moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Peleliu
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Celebes
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
            1 B.Transport moved from 109 Sea Zone to 108 Sea Zone
            2 Infantrys moved from Woleai to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 102 Sea Zone
            1 Infantry moved from Ulithi to 108 Sea Zone
            1 B.Transport and 3 Infantrys moved from 108 Sea Zone to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
            1 Artillery and 4 Infantrys moved from 107 Sea Zone to Jilolo
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry and 2 S.Submarines moved from 98 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
                  Americans take Chubu from Yamamoto
            1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
            4 S.Submarines moved from 83 Sea Zone to 88 Sea Zone
            1 L.Fighter moved from San Francisco to Koryakia
            3 ArmoredCars moved from E.Mexico to Colombia
            2 Artillerys and 3 Infantrys moved from Ayan to Heilungchiang
            2 Infantrys moved from Guadalcanal to 115 Sea Zone
            2 Infantrys and 1 Transport moved from 115 Sea Zone to 103 Sea Zone
            2 Infantrys moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank moved from Mauritania to Rio de Oro
            8 ArmoredCars, 6 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Americans
            Americans buy 5 S.Bombers and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 2 Battleships, 3 Bombers and 2 Fighters
                Yamamoto defend with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters and 6 Transports; Thai defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Battleships, 3 Bombers and 2 Fighters in 110 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 7 Transports in 110 Sea Zone, round 2 : 3/15 hits, 4.50 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    1 Fighter owned by the Americans and 4 Transports owned by the Yamamoto lost in 110 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Battleships, 3 Bombers and 1 Fighter in 110 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports in 110 Sea Zone, round 3 : 2/11 hits, 3.83 expected hits
                    1 Fighter owned by the Americans, 1 Transport owned by the Thai, 1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 110 Sea Zone
                    Yamamoto roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Battleships and 2 Bombers in 110 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 110 Sea Zone, round 4 : 3/8 hits, 3.33 expected hits
                    2 Bombers owned by the Americans, 1 Destroyer owned by the Thai, 1 Battleship owned by the Americans, 1 B.Transport owned by the Yamamoto and 1 Submarine owned by the Thai lost in 110 Sea Zone
                    Americans roll dice for 1 Battleship in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 110 Sea Zone, round 5 : 2/6 hits, 2.83 expected hits
                    1 Battleship owned by the Americans lost in 110 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is -33
                Casualties for Americans: 2 Battleships, 3 Bombers and 2 Fighters
                Casualties for Yamamoto: 1 B.Transport and 6 Transports
                Casualties for Thai: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in 107 Sea Zone
                Americans attack with 1 B.Transport, 2 Destroyers, 4 S.Submarines, 1 Submarine and 1 Transport
                Yamamoto defend with 4 Destroyers
                    Americans roll dice for 4 S.Submarines and 1 Submarine in 107 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Yamamoto roll dice for 4 Destroyers in 107 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    1 Submarine owned by the Americans and 4 Destroyers owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport remaining. Battle score for attacker is 25
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 4 Destroyers
            Battle in Celebes
            Battle in Peleliu
            Battle in Jilolo
                Americans attack with 1 Artillery and 4 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 2 : 0/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery and 4 Infantrys in Jilolo, round 3 : 1/5 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Jilolo
                    Americans roll dice for 1 Artillery and 2 Infantrys in Jilolo, round 4 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Jilolo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Jilolo
                Americans win, taking Celebes from Yamamoto, taking Peleliu from Yamamoto, taking Jilolo from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Mindanao
            Battle in Rio de Oro
                Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank in Rio de Oro, round 2 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Mindanao from Yamamoto, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from Rio de Oro to Mauritania
    
        Place Units - Americans
            3 S.Submarines placed in 71 Sea Zone
            3 S.Bombers placed in Pearl Harbor
            2 S.Bombers placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -5.50
    Americans regular : 0.50
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Infantrys moved from Rhine to Hamburg
            2 Fighters moved from 23 Sea Zone to Hamburg
            2 Infantrys moved from Rhine to Netherlands
            7 Infantrys moved from Belgium to Netherlands
            1 ArmoredCar moved from Bavaria to Netherlands
            1 Stuka moved from Rhine to Netherlands
            1 Artillery and 1 Infantry moved from Brest to Minsk
            4 Infantrys moved from Vinnytsia to Donetsk
            1 Stuka moved from Brest to Minsk
            1 Adv.Fighter moved from Brest to Minsk
            2 Fighters moved from Brest to Donetsk
            4 Tanks moved from W.Morocco to Mauritania
            1 Infantry moved from El Agheila to Kufra
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 3 Destroyers, 1 Elite and 32 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 ArmoredCar, 9 Infantrys and 1 Stuka
                British defend with 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
                    Germans roll dice for 1 ArmoredCar, 9 Infantrys and 1 Stuka in Netherlands, round 2 : 2/11 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits
                    1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 1 ArmoredCar, 6 Infantrys and 1 Stuka in Netherlands, round 3 : 2/8 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys and 2 Tanks in Netherlands, round 3 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
                    Germans roll dice for 1 ArmoredCar, 4 Infantrys and 1 Stuka in Netherlands, round 4 : 4/6 hits, 1.67 expected hits
                    British roll dice for 2 Tanks in Netherlands, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 ArmoredCar, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 13
                Casualties for Germans: 5 Infantrys
                Casualties for British: 2 Artillerys, 1 Elite, 1 Infantry and 2 Tanks
            Battle in Minsk
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Mauritania
                Germans attack with 4 Tanks
                Americans defend with 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine
                    Germans roll dice for 4 Tanks in Mauritania, round 2 : 3/4 hits, 2.00 expected hits
                    French roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 2 : 1/17 hits, 4.83 expected hits
                    3 ArmoredCars owned by the Americans and 1 Tank owned by the Germans lost in Mauritania
                    Germans roll dice for 3 Tanks in Mauritania, round 3 : 1/3 hits, 1.50 expected hits
                    French roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine in Mauritania, round 3 : 9/14 hits, 4.33 expected hits
                    1 ArmoredCar owned by the Americans and 3 Tanks owned by the Germans lost in Mauritania
                French win with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is -4
                Casualties for Germans: 4 Tanks
                Casualties for Americans: 4 ArmoredCars
            Battle in Donetsk
                Germans attack with 2 Fighters and 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Fighters and 4 Infantrys in Donetsk, round 3 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Hamburg
                Germans attack with 2 Fighters and 2 Infantrys
                British defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll AA dice in Hamburg : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 Fighters and 2 Infantrys in Hamburg, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Hamburg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Hamburg
                Germans win, taking Hamburg from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Hamburg to 23 Sea Zone
            3 Artillerys and 3 Infantrys moved from Danzig to Brest
            1 AAGun moved from Brest to Warsaw
            4 Infantrys moved from Warsaw to Brest
            1 Artillery and 1 Infantry moved from Brest to Kiev
            1 Stuka moved from Minsk to Kiev
            1 Adv.Fighter moved from Minsk to Kiev
            5 Infantrys moved from Lithuania to Minsk
            4 ArmoredCars and 1 Mech.Inf moved from Vinnytsia to Kiev
            2 Fighters moved from Donetsk to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            1 Stuka moved from Netherlands to Rhine
            8 Infantrys moved from Picardy to Belgium
            7 Infantrys moved from Paris to Picardy
            1 Transport moved from 44 Sea Zone to 42 Sea Zone
            1 Transport moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Germans
            4 Infantrys placed in Warsaw
            8 Infantrys placed in Paris
            3 Destroyers placed in 20 Sea Zone
            4 Infantrys placed in Rhine
            3 Infantrys placed in Krakow
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Bavaria
            4 ArmoredCars, 1 Elite and 5 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.83
    British AA : -0.33
    Russians regular : -1.33
    Germans regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            2 HeavyTanks and 4 Tanks moved from Tampere to Helsinki
            4 Tanks moved from Oulu to Helsinki
            2 Infantrys moved from Rostov to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Kursk to Donetsk
            2 Artillerys and 4 Infantrys moved from Upper Norrland to Middle Norrland
            2 Mech.Infs moved from Oulu to Helsinki
            1 Mech.Inf moved from Oulu to Helsinki
            1 Mech.Inf moved from Oulu to Helsinki
            1 Infantry moved from Estonia to Latvia
            1 Elite moved from Leningrad to Latvia
            2 Mech.Infs moved from Vyborg to Minsk
            1 Infantry moved from Novgorod to Minsk
            2 Infantrys moved from Kursk to Minsk
            1 Infantry moved from Kursk to Minsk
            4 Adv.Fighters moved from Leningrad to Minsk
            1 Artillery moved from Kursk to Donetsk
            2 Tanks moved from Moscow to Kursk
            1 HeavyTank moved from Moscow to Kursk
            1 Infantry moved from Moscow to Yaroslavl
            1 Tank moved from Kursk to Donetsk
            2 Infantrys moved from Astrakhan to Georgia
            5 Infantrys moved from Kirov to Arkhangelsk
            3 Artillerys and 1 Infantry moved from East Gobi to Eastern Mongolia
            1 Elite and 1 Infantry moved from Chita to Hulunbuir
            4 Infantrys moved from Heilungchiang to Liaoning
            1 Fighter moved from Peking to Liaoning
            1 Tank moved from Peking to Liaoning
            10 Infantrys moved from N.Buryat Mongolia to Chita
            1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            4 ArmoredCars and 2 Mech.Infs moved from Sibirsky to Olyokminsk
            2 Mech.Infs moved from Olyokminsk to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 2 Elites, 3 HeavyTanks, 10 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Helsinki
                Russians attack with 2 HeavyTanks, 4 Mech.Infs and 8 Tanks
                Finns defend with 1 AAGun, 1 Factory, 1 Fighter and 9 Infantrys
                    Russians roll dice for 2 HeavyTanks, 4 Mech.Infs and 8 Tanks in Helsinki, round 2 : 7/14 hits, 6.67 expected hits
                    Finns roll dice for 1 Fighter and 9 Infantrys in Helsinki, round 2 : 3/10 hits, 3.50 expected hits
                    7 Infantrys owned by the Finns and 3 Mech.Infs owned by the Russians lost in Helsinki
                    Russians roll dice for 2 HeavyTanks, 1 Mech.Inf and 8 Tanks in Helsinki, round 3 : 7/11 hits, 5.67 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Helsinki, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Finns and 1 Fighter owned by the Finns lost in Helsinki
                Russians captures 7PUs while taking Finns capital
                Russians win, taking Helsinki from Finns with 2 HeavyTanks, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 3 Mech.Infs
                Casualties for Finns: 1 Fighter and 9 Infantrys
            Battle in Middle Norrland
                Russians attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in Middle Norrland
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Russians loses 0 PUs for violating Middle Norrlands neutrality.
                Russians win, taking Middle Norrland from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 5 Infantrys and 1 Tank
                Germans defend with 4 Infantrys
                    Russians roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Donetsk, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 4 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 3 Infantrys in Donetsk, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Donetsk, round 4 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 4 Infantrys
            Battle in Minsk
                Russians attack with 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs
                Germans defend with 1 Artillery and 6 Infantrys
                    Russians roll dice for 4 Adv.Fighters, 4 Infantrys and 2 Mech.Infs in Minsk, round 2 : 5/10 hits, 3.67 expected hits
                    Germans roll dice for 1 Artillery and 6 Infantrys in Minsk, round 2 : 3/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
                    Russians roll dice for 4 Adv.Fighters, 1 Infantry and 2 Mech.Infs in Minsk, round 3 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Russians roll dice for 4 Adv.Fighters and 2 Mech.Infs in Minsk, round 4 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 4 Adv.Fighters and 2 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Russians: 4 Infantrys
                Casualties for Germans: 1 Artillery and 6 Infantrys
            Battle in Liaoning
                Russians attack with 1 Fighter, 4 Infantrys and 1 Tank
                Hisaichi defend with 3 Artillerys and 2 Infantrys
                    Russians roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Liaoning, round 2 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Liaoning, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Liaoning
                    Russians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Liaoning, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Artillerys and 1 Infantry in Liaoning, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Liaoning, round 4 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Artillerys in Liaoning, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Liaoning, round 5 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Liaoning, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Liaoning
                Russians win, taking Liaoning from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
            Battle in Latvia
                Russians attack with 1 Elite and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Liaoning to Peking
            4 Adv.Fighters moved from Minsk to Kursk
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            3 Infantrys placed in Georgia
            2 Artillerys and 3 Infantrys placed in Stalingrad
            2 Artillerys placed in Arkhangelsk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Elite and 9 Tanks placed in Moscow
            1 Elite placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 135 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.67
    Germans regular : -0.67
    Russians regular : 1.50
    Neutral regular : -0.33
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            11 Artillerys and 11 Infantrys moved from Tobruk to Mersa Matruh
            1 Artillery and 1 Elite moved from Hun to Kufra
            2 Mech.Infs moved from Tripoli to Mersa Matruh
            4 ArmoredCars moved from Tripoli to Kufra
            4 ArmoredCars moved from Tunis to N.Algeria
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            5 Artillerys and 5 Infantrys moved from Rome to 46 Sea Zone
            5 Artillerys and 5 Infantrys moved from 46 Sea Zone to N.Tunisia
            2 ArmoredCars moved from Lombardy to Languedoc
            1 Artillery and 2 Infantrys moved from Lombardy to 44 Sea Zone
            1 Infantry moved from Tuscany to 44 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
            1 Artillery and 3 Infantrys moved from 45 Sea Zone to N.Tunisia
            3 ArmoredCars moved from Croatia to E.Romania
            3 Mech.Infs moved from Odessa to Minsk
            1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 1 Submarine moved from 56 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 46 Sea Zone
    
        Purchase Units - Italians
            Italians buy 6 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Minsk
                Italians attack with 3 Mech.Infs
                Russians defend with 2 Mech.Infs
                    Italians roll dice for 3 Mech.Infs in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Mech.Infs in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians lost in Minsk
                Italians win, taking Minsk from Russians with 3 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Mech.Infs
            Battle in Mersa Matruh
                Italians attack with 11 Artillerys, 11 Infantrys and 2 Mech.Infs
                French defend with 1 Infantry
                    Italians roll dice for 11 Artillerys, 11 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 8/24 hits, 8.00 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 11 Artillerys, 11 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from N.Algeria to 46 Sea Zone
            2 Artillerys moved from W.Morocco to E.Morocco
            1 Infantry moved from Tuscany to Venetia
    
        Place Units - Italians
            1 Carrier and 1 Destroyer placed in 46 Sea Zone
            4 Artillerys and 4 Infantrys placed in Rome
            3 ArmoredCars and 1 Elite placed in E.Morocco
            3 ArmoredCars placed in Tunis
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Artillerys, 1 Infantry and 1 Mech.Inf moved from New Valley to Kufra
            1 Infantry moved from Darfur to Kufra
            2 ArmoredCars moved from French Equatorial Africa to Kufra
            1 Elite moved from French Equatorial Africa to Darfur
            1 Infantry moved from Nubia to Lower Egypt
            1 Infantry moved from Nubia to New Valley
            1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia
            1 Transport moved from 30 Sea Zone to 36 Sea Zone
            1 Infantry moved from E.Mexico to South Central USA
    
        Purchase Units - French
            French buy 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf
                Germans defend with 1 Infantry; Italians defend with 6 ArmoredCars, 1 Artillery and 1 Elite
                    French roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Kufra, round 2 : 1/7 hits, 2.33 expected hits
                    Italians roll dice for 6 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Kufra, round 2 : 4/9 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Italians, 2 ArmoredCars owned by the French and 2 Infantrys owned by the French lost in Kufra
                2 Artillerys owned by the French and 1 Mech.Inf owned by the French retreated to New Valley
                Italians win with 5 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for French: 2 ArmoredCars and 2 Infantrys
                Casualties for Italians: 1 ArmoredCar
    
        Non Combat Move - French
            1 Artillery, 1 Elite and 9 Infantrys moved from Syria to Palestine
    
        Place Units - French
            1 Artillery, 1 Infantry and 1 Tank placed in French Equatorial Africa
            1 Artillery and 2 Infantrys placed in Italian East Africa
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    French regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Tokyo to Chubu
            1 Artillery and 1 Infantry moved from Tokyo to Chubu
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 84 Sea Zone to 85 Sea Zone
            1 Elite and 1 Infantry moved from Davao to Mindanao
            1 ArmoredCar moved from Samar to Mindanao
            1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
            1 Infantry moved from Korea to Kirin
                  Hisaichi take Kirin from British
            1 Artillery and 1 Infantry moved from Korea to Liaoning
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Carrier, 2 Destroyers, 2 Fighters, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Mindanao, round 4 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 ArmoredCar, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Chubu
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Chubu, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Liaoning
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Liaoning, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Liaoning, round 2 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Liaoning
                Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in 85 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 S.Submarine
                Americans defend with 2 S.Submarines
                    Yamamoto roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 S.Submarines in 85 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Americans lost in 85 Sea Zone
                    Yamamoto roll dice for 1 Destroyer in 85 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 S.Submarines
                Casualties for Yamamoto: 1 Destroyer
            Battle in 107 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters
                Americans defend with 1 B.Transport, 2 Destroyers, 4 S.Submarines and 1 Transport
                    Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 2 : 0/6 hits, 2.17 expected hits
                    Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 2 : 1/4 hits, 1.00 expected hits
                    1 Carrier owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 4 S.Submarines in 107 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Destroyers and 2 Fighters in 107 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Destroyers and 1 Transport in 107 Sea Zone, round 3 : 1/4 hits, 1.00 expected hits
                1 B.Transport owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Transport owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 107 Sea Zone
                1 Fighter owned by the Yamamoto retreated
                Americans win with 2 Destroyers and 4 S.Submarines remaining. Battle score for attacker is -44
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter
                Casualties for Americans: 1 B.Transport and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 107 Sea Zone to Davao
            2 Artillerys and 2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Hokkaido
            1 Artillery and 1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            1 Carrier and 2 Destroyers placed in 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
            2 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : -1.33
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Kweichow to N.French Indochina
            1 Infantry moved from Shansi to Shantung
            1 Infantry moved from Chahar to Shantung
            1 Infantry moved from Anhwei to Shanghai
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 Adv.Fighter moved from Peking to Shantung
            1 Artillery moved from Peking to Shantung
            1 Tank moved from Peking to Kirin
            1 Tank moved from Peking to Korea
            1 Adv.Fighter moved from Shantung to Shanghai
            1 Infantry moved from Shensi to Hupeh
            2 Infantrys moved from Shensi to Hupeh
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Shensi
            10 Infantrys, 1 Marine and 1 Tank moved from Sikang to Yunnan
            1 Tank moved from Yunnan to Kweichow
            3 Infantrys moved from E.Qinghai to Sikang
            2 Infantrys moved from E.Qinghai to Sikang
            4 Infantrys moved from Gobi Altai to Ningsia
            5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 5 Infantrys, 1 Marine, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Korea
                Chinese attack with 1 Tank
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Korea, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Korea
                Chinese win, taking Korea from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Kirin
                Chinese attack with 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Tank in Kirin, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kirin
                Chinese win, taking Kirin from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Marine
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
            Battle in Shanghai
                Chinese attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Shanghai, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shanghai to Hunan
    
        Place Units - Chinese
            2 ArmoredCars and 1 Tank placed in Peking
            5 Infantrys and 1 Marine placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Hisaichi regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            2 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter moved from Changchun to Kirin
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Korea
            1 Adv.Fighter moved from Changchun to Korea
            1 Infantry moved from Changchun to Kirin
            2 Infantrys moved from Hong Kong to Kiangsi
            1 ArmoredCar moved from Kwangsi to Hunan
            1 ArmoredCar moved from Kwangsi to N.French Indochina
            1 Elite moved from Kwangsi to N.French Indochina
            1 Artillery moved from Kwangsi to Hunan
            1 ArmoredCar moved from Kwangsi to Kiangsi
            1 B.Transport and 1 Destroyer moved from 92 Sea Zone to 84 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Destroyer, 13 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar and 1 Artillery
                Chinese defend with 1 Adv.Fighter
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Adv.Fighter
            Battle in Kiangsi
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Kiangsi, round 3 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 ArmoredCar and 1 Elite
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 1 Elite in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 1 ArmoredCar remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Elite
                Casualties for Chinese: 1 Infantry
            Battle in Kirin
                Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kirin, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 3 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kirin, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Kirin, round 4 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Kirin, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Kirin
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 5 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Kirin, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Kirin, round 6 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kirin
                Hisaichi win, taking Kirin from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Korea
                Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in Korea, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Korea
                Hisaichi win, taking Korea from Chinese with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            2 Mech.Infs and 2 Tanks moved from N.Thailand to S.Thailand
            1 ArmoredCar moved from Kwangsi to N.Thailand
            3 Infantrys moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from Korea to Changchun
            1 Adv.Fighter moved from Kirin to Changchun
    
        Place Units - Hisaichi
            1 Destroyer placed in 84 Sea Zone
            2 Artillerys and 5 Infantrys placed in Changchun
            2 Infantrys and 1 Tank placed in Kwangsi
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    French regular : -1.00
    Hisaichi regular : -4.83
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 Artillerys and 1 Infantry moved from Manchester to 21 Sea Zone
            6 Infantrys moved from Dover to 21 Sea Zone
            2 Tanks moved from Wales to Dover
            2 Infantrys moved from Wales to Dover
            1 Adv.Fighter and 5 Fighters moved from 21 Sea Zone to 20 Sea Zone
            2 Destroyers moved from 21 Sea Zone to 20 Sea Zone
            2 Artillerys and 7 Infantrys moved from 21 Sea Zone to Netherlands
            2 Adv.Fighters, 5 ArmoredCars, 7 Artillerys, 12 Infantrys and 4 Mech.Infs moved from Cairo to Lower Egypt
            1 ArmoredCar and 4 Tanks moved from Syria to Lower Egypt
            2 Artillerys and 4 Infantrys moved from Syria to Palestine
            1 Artillery and 3 Infantrys moved from Iraq to Palestine
            1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
            1 Artillery and 2 Infantrys moved from W.Iran to Iraq
            1 Artillery and 2 Infantrys moved from Darfur to New Valley
            2 Mech.Infs moved from Belgian Congo to New Valley
            1 ArmoredCar moved from Cape Town to Rhodesia
            1 Bomber moved from Manchester to 20 Sea Zone
            1 Infantry moved from Yunnan to N.Thailand
            2 Infantrys moved from Burma to N.Thailand
            2 Artillerys, 1 Elite and 3 Infantrys moved from Assam to Burma
            2 Artillerys and 9 Infantrys moved from Bihar to Assam
            1 Artillery and 11 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars moved from Bombay to Hyderabad
            1 Cruiser moved from 65 Sea Zone to 67 Sea Zone
            1 Transport moved from 76 Sea Zone to 71 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            2 ArmoredCars moved from Yukon to Alaska
            2 Infantrys moved from British Columbia to 80 Sea Zone
            2 ArmoredCars moved from Vancouver to Yukon
            2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Attu
            1 Infantry and 1 Tank moved from Khabarovsk to Kirin
            1 Tank moved from Vladivostok to Kirin
            1 Infantry moved from Okhotsk to Ayan
            2 Infantrys moved from Kolyma to Okhotsk
            2 ArmoredCars moved from Koryakia to Okhotsk
            1 Artillery and 1 Infantry moved from Kamchatka to Koryakia
    
        Purchase Units - British
            British buy 10 ArmoredCars, 10 Artillerys, 1 Destroyer, 1 Elite, 19 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kirin
                British attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 2 Infantrys
                    British roll dice for 1 Infantry and 2 Tanks in Kirin, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kirin, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 2 Tanks in Kirin, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kirin, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 2 Tanks in Kirin, round 4 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kirin, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Kirin
                    British roll dice for 2 Tanks in Kirin, round 5 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Kirin
                    British roll dice for 1 Tank in Kirin, round 6 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Kirin, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Kirin, round 7 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Kirin
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 Infantry and 2 Tanks
                Casualties for Hisaichi: 1 Infantry
            Battle in 20 Sea Zone
                British attack with 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters
                Germans defend with 3 Destroyers
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 2 Destroyers and 5 Fighters in 20 Sea Zone, round 2 : 2/9 hits, 3.50 expected hits
                    Germans roll dice for 3 Destroyers in 20 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    2 Destroyers owned by the Germans and 2 Destroyers owned by the British lost in 20 Sea Zone
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 20 Sea Zone, round 3 : 1/7 hits, 2.83 expected hits
                    Germans roll dice for 1 Destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Fighter owned by the British lost in 20 Sea Zone
                British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 Destroyers and 1 Fighter
                Casualties for Germans: 3 Destroyers
            Battle in Netherlands
                British attack with 2 Artillerys and 7 Infantrys
                Germans defend with 1 ArmoredCar and 4 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Netherlands
                    British roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                    British roll dice for 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 Infantrys in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 4 Infantrys
                Casualties for British: 3 Infantrys
            Battle in N.Thailand
                British attack with 3 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 3 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.50 expected hits
                    Thai roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - British
            4 Fighters moved from 20 Sea Zone to 21 Sea Zone
            1 Bomber moved from 20 Sea Zone to 21 Sea Zone
            1 Bomber moved from 21 Sea Zone to Manchester
            1 Adv.Fighter moved from 20 Sea Zone to 21 Sea Zone
            1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
    
        Place Units - British
            1 Destroyer and 1 S.Submarine placed in 21 Sea Zone
            2 Artillerys placed in Manchester
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Cairo
            1 Artillery and 1 Infantry placed in N.Saudi Arabia
            1 Artillery and 2 Infantrys placed in W.Iran
            2 ArmoredCars placed in Bombay
            2 Artillerys and 3 Infantrys placed in Madras
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            4 ArmoredCars placed in Wales
            8 Infantrys placed in London
            2 ArmoredCars and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.17
    Germans regular : 2.67
    British regular : -6.83
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Battleship, 4 Infantrys and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Infantry moved from 110 Sea Zone to West Borneo
            2 Infantrys moved from 110 Sea Zone to West Borneo
            3 Infantrys moved from Townsville to Northern Territory
            3 Infantrys moved from West Papua to Merauke
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys placed in Broome
            1 Elite placed in Broome
            1 Cruiser and 2 Transports placed in 113 Sea Zone
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 Infantrys and 2 Tanks moved from Suriname to 32 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            1 Tank moved from 34 Sea Zone to Canarians
            1 Tank moved from 34 Sea Zone to Mauritania
            1 Infantry moved from 34 Sea Zone to Canarians
            1 Infantry moved from 34 Sea Zone to Mauritania
            1 Transport moved from 34 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Canarians
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Canarians, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Canarians
                    Dutch roll dice for 1 Tank in Canarians, round 6 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Dutch loses 0 PUs for violating Canarianss neutrality.
                Dutch win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Marine and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.67
    Dutch regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            6 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from W.Romania to Odessa
            1 Infantry moved from W.Romania to E.Romania
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            3 Infantrys placed in W.Romania
            1 Elite and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

6 / 8

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