TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
2 ArmoredCars and 1 Tank moved from Peking to Kirin
10 Infantrys and 1 Marine moved from Yunnan to N.French Indochina
3 Infantrys moved from Hupeh to Hunan
1 Tank moved from Kweichow to Hunan
1 Infantry moved from Chahar to Shantung
1 Infantry moved from Shensi to Hupeh
1 Infantry moved from Suiyuan to Shansi
4 Infantrys moved from Gobi Altai to Ningsia
2 Infantrys moved from Ningsia to Suiyuan
2 Infantrys moved from Ningsia to Shensi
5 Infantrys moved from Sikang to Yunnan
3 Infantrys moved from E.Qinghai to Sikang
2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
5 Infantrys and 1 Marine moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi Altai
4 Mech.Infs moved from Urumqi to Ningsia
Purchase Units - Chinese
Chinese buy 4 Artillerys, 4 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.French Indochina
Chinese attack with 10 Infantrys and 1 Marine
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 10 Infantrys and 1 Marine in N.French Indochina, round 2 : 1/11 hits, 2.17 expected hits
Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
Chinese win, taking N.French Indochina from Hisaichi with 10 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Hunan
Chinese attack with 3 Infantrys and 1 Tank
Hisaichi defend with 1 ArmoredCar and 1 Artillery
Chinese roll dice for 3 Infantrys and 1 Tank in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 2 : 1/2 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 3 : 3/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hunan, round 3 : 1/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
Non Combat Move - Chinese
1 Artillery and 2 Marines moved from Peking to Liaoning
Place Units - Chinese
3 Mech.Infs placed in Peking
3 Artillerys and 3 Infantrys placed in Hsining
1 Artillery, 1 Infantry and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 45 PUs; end with 45 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
5 Destroyers moved from 84 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from Changchun to 85 Sea Zone
2 Infantrys moved from Kiangsi to Shanghai
2 Infantrys moved from Kiangsi to Hunan
1 ArmoredCar moved from Kiangsi to Hunan
1 Infantry moved from Kiangsi to Shanghai
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 15 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 85 Sea Zone
Hisaichi attack with 2 Adv.Fighters and 5 Destroyers
Americans defend with 2 Destroyers and 5 S.Submarines
Americans roll dice for 5 S.Submarines in 85 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 5 Destroyers in 85 Sea Zone, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 2 Destroyers in 85 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 4 S.Submarines in 85 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 3 Destroyers in 85 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
Americans roll dice for 3 S.Submarines in 85 Sea Zone, round 4 : 3/3 hits, 1.50 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 1 Destroyer in 85 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 Destroyer owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
2 S.Submarines owned by the Americans submerged
Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 5 Destroyers
Casualties for Americans: 2 Destroyers and 3 S.Submarines
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Hisaichi roll dice for 1 ArmoredCar in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Tank in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Hisaichi lost in Hunan
Chinese win with 1 Tank remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
Casualties for Chinese: 1 Infantry
Battle in Shanghai
Hisaichi attack with 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Shanghai, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Hisaichi roll dice for 2 Infantrys in Shanghai, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Shanghai, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Shanghai, round 5 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Infantrys in Shanghai, round 6 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Infantry moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kiangsi
2 Adv.Fighters moved from 85 Sea Zone to Changchun
Place Units - Hisaichi
1 Elite, 6 Infantrys and 1 Tank placed in Changchun
3 Infantrys placed in Kwangsi
6 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 1 S.Submarine moved from 21 Sea Zone to 23 Sea Zone
2 Transports moved from 21 Sea Zone to 23 Sea Zone
1 Infantry moved from Dover to 21 Sea Zone
2 Artillerys moved from Manchester to 21 Sea Zone
2 Artillerys and 4 Transports moved from 21 Sea Zone to 20 Sea Zone
2 Tanks moved from Dover to 20 Sea Zone
4 ArmoredCars moved from Wales to 20 Sea Zone
4 ArmoredCars, 2 Artillerys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from 21 Sea Zone to Netherlands
1 Bomber moved from Manchester to 23 Sea Zone
8 Infantrys moved from London to Dover
1 Artillery, 2 Infantrys and 2 Mech.Infs moved from New Valley to Mersa Matruh
2 Adv.Fighters, 6 ArmoredCars, 7 Artillerys, 12 Infantrys, 4 Mech.Infs and 4 Tanks moved from Lower Egypt to Mersa Matruh
1 Cruiser moved from 67 Sea Zone to 65 Sea Zone
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Thai
2 Artillerys and 9 Infantrys moved from Assam to Burma
3 Artillerys and 14 Infantrys moved from Bihar to Assam
2 ArmoredCars, 2 Artillerys and 5 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars moved from Bihar to Assam
2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
2 Artillerys, 1 Elite and 2 Infantrys moved from Delhi to Bihar
2 ArmoredCars moved from Bombay to Hyderabad
2 ArmoredCars and 1 Infantry moved from Vancouver to British Columbia
2 ArmoredCars moved from British Columbia to Yukon
1 ArmoredCar and 1 Infantry moved from Alaska to 71 Sea Zone
1 ArmoredCar moved from Alaska to 71 Sea Zone
1 Infantry moved from Attu to 71 Sea Zone
1 ArmoredCar moved from Alaska to 71 Sea Zone
1 Infantry moved from Attu to 71 Sea Zone
3 ArmoredCars, 3 Infantrys and 3 Transports moved from 71 Sea Zone to 76 Sea Zone
1 ArmoredCar moved from 76 Sea Zone to Paramushir
1 ArmoredCar moved from 76 Sea Zone to Iturup
1 ArmoredCar moved from 76 Sea Zone to Kunashir
1 Infantry moved from 76 Sea Zone to Kunashir
1 Infantry moved from 76 Sea Zone to Iturup
1 Infantry moved from 76 Sea Zone to Paramushir
2 ArmoredCars and 2 Infantrys moved from Okhotsk to Ayan
2 ArmoredCars and 1 Infantry moved from Ayan to Heilungchiang
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
2 ArmoredCars moved from Yukon to Alaska
1 Infantry moved from N.Thailand to Burma
1 Artillery and 2 Infantrys moved from Iraq to Palestine
1 Artillery and 2 Infantrys moved from W.Iran to Iraq
1 Artillery and 1 Infantry moved from N.Saudi Arabia to Palestine
4 Artillerys and 8 Infantrys moved from Palestine to Lower Egypt
2 ArmoredCars moved from Cairo to Mersa Matruh
2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt
1 Fighter moved from Kursk to Adana
1 ArmoredCar moved from Rhodesia to French Equatorial Africa
Purchase Units - British
British buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Carrier, 2 Destroyers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - British
Battle in Paramushir
British attack with 1 ArmoredCar and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 3 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Paramushir, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 1 Infantry in Paramushir, round 4 : 1/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Paramushir, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Paramushir
British win, taking Paramushir from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Mersa Matruh
British attack with 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 14 Infantrys, 6 Mech.Infs and 4 Tanks
Italians defend with 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs
British roll dice for 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 14 Infantrys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 2 : 12/42 hits, 15.00 expected hits
Italians roll dice for 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs in Mersa Matruh, round 2 : 14/37 hits, 11.50 expected hits
5 ArmoredCars owned by the Italians, 7 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 8 ArmoredCars, 8 Artillerys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 3 : 14/28 hits, 10.33 expected hits
Italians roll dice for 15 Artillerys, 8 Infantrys and 2 Mech.Infs in Mersa Matruh, round 3 : 9/25 hits, 8.33 expected hits
8 ArmoredCars owned by the British, 6 Artillerys owned by the Italians, 8 Infantrys owned by the Italians and 1 Artillery owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 7 Artillerys, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 4 : 9/19 hits, 7.33 expected hits
Italians roll dice for 9 Artillerys and 2 Mech.Infs in Mersa Matruh, round 4 : 6/11 hits, 3.67 expected hits
9 Artillerys owned by the Italians and 6 Artillerys owned by the British lost in Mersa Matruh
British roll dice for 2 Adv.Fighters, 1 Artillery, 6 Mech.Infs and 4 Tanks in Mersa Matruh, round 5 : 5/13 hits, 5.33 expected hits
Italians roll dice for 2 Mech.Infs in Mersa Matruh, round 5 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the British and 2 Mech.Infs owned by the Italians lost in Mersa Matruh
British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 6 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 30
Casualties for British: 8 ArmoredCars, 8 Artillerys and 14 Infantrys
Casualties for Italians: 5 ArmoredCars, 15 Artillerys, 15 Infantrys and 2 Mech.Infs
Battle in Kunashir
British attack with 1 ArmoredCar and 1 Infantry
Yamamoto defend with 1 Artillery
British roll dice for 1 ArmoredCar and 1 Infantry in Kunashir, round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Kunashir
British roll dice for 1 ArmoredCar in Kunashir, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar in Kunashir, round 4 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Kunashir
British win, taking Kunashir from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Battle in Iturup
British attack with 1 ArmoredCar and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 1 Infantry in Iturup, round 2 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar and 1 Infantry in Iturup, round 3 : 0/2 hits, 0.50 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Iturup
British roll dice for 1 ArmoredCar in Iturup, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 ArmoredCar in Iturup, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Iturup, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Iturup
British win, taking Iturup from Yamamoto with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in 23 Sea Zone
British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 2 Transports
Germans defend with 1 Carrier, 5 Destroyers and 2 Fighters
British roll dice for 1 S.Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer, 4 Fighters and 2 Transports in 23 Sea Zone, round 2 : 4/11 hits, 4.00 expected hits
Germans roll dice for 1 Carrier, 5 Destroyers and 2 Fighters in 23 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the British
5 Destroyers owned by the Germans and 2 Transports owned by the British lost in 23 Sea Zone
British roll dice for 1 S.Submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Carrier owned by the Germans lost in 23 Sea Zone
British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 1 Destroyer and 4 Fighters in 23 Sea Zone, round 3 : 6/11 hits, 4.00 expected hits
Germans roll dice for 2 Fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
2 Fighters owned by the Germans and 1 Destroyer owned by the British lost in 23 Sea Zone
British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 3 Carriers, 4 Fighters and 1 S.Submarine remaining. Battle score for attacker is 50
Casualties for British: 1 Destroyer and 2 Transports
Casualties for Germans: 1 Carrier, 5 Destroyers and 2 Fighters
Battle in Netherlands
British attack with 4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks
Germans defend with 7 Infantrys
British roll dice for 4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 2 : 4/9 hits, 3.33 expected hits
Germans roll dice for 7 Infantrys in Netherlands, round 2 : 1/7 hits, 2.33 expected hits
1 ArmoredCar owned by the British and 4 Infantrys owned by the Germans lost in Netherlands
British roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 3 : 3/8 hits, 3.00 expected hits
Germans roll dice for 3 Infantrys in Netherlands, round 3 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the British and 3 Infantrys owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 3 ArmoredCars
Casualties for Germans: 7 Infantrys
Non Combat Move - British
1 Bomber moved from 23 Sea Zone to Dover
2 Adv.Fighters moved from Mersa Matruh to Lower Egypt
Place Units - British
1 Carrier placed in 21 Sea Zone
2 Adv.Fighters and 1 Destroyer placed in 21 Sea Zone
1 Destroyer and 2 Submarines placed in 56 Sea Zone
1 Bunker and 3 Infantrys placed in Cairo
4 Artillerys placed in Wales
2 ArmoredCars and 3 Infantrys placed in Delhi
5 Infantrys placed in Madras
British undo move 6.
1 ArmoredCar and 4 Infantrys placed in Delhi
1 ArmoredCar placed in Bombay
Turn Complete - British
British collect 119 PUs; end with 119 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from West Papua to 113 Sea Zone
4 Infantrys moved from Merauke to 113 Sea Zone
1 Cruiser, 5 Infantrys and 2 Transports moved from 113 Sea Zone to 110 Sea Zone
2 Transports moved from 110 Sea Zone to 67 Sea Zone
2 Artillerys moved from Broome to 67 Sea Zone
1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
3 Infantrys moved from Northern Territory to Western Australia
1 Infantry moved from Port Moresby to West Papua
2 Artillerys, 1 Elite and 6 Infantrys moved from 110 Sea Zone to Sumatra
9 Infantrys moved from Java to Sumatra
3 Infantrys moved from West Borneo to East And South Borneo
Dutch take East And South Borneo from Thai
1 Infantry moved from West Borneo to British Borneo
British take British Borneo from Thai
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Battleship, 1 Elite and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 2 Artillerys, 1 Elite and 15 Infantrys
Yamamoto defend with 2 Artillerys and 2 Infantrys; Thai defend with 4 Infantrys
Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Yamamoto lost in Sumatra
Anzac roll dice for 2 Artillerys, 1 Elite and 15 Infantrys in Sumatra, round 2 : 2/18 hits, 3.83 expected hits
Thai roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 2/6 hits, 2.00 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
Anzac roll dice for 2 Artillerys, 1 Elite and 13 Infantrys in Sumatra, round 3 : 2/16 hits, 3.50 expected hits
Thai roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 3 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Sumatra
Anzac roll dice for 2 Artillerys, 1 Elite and 11 Infantrys in Sumatra, round 4 : 4/14 hits, 3.17 expected hits
Thai roll dice for 2 Artillerys in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Thai with 2 Artillerys, 1 Elite and 9 Infantrys remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
Casualties for Anzac: 6 Infantrys
Casualties for Thai: 4 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
1 Battleship placed in 67 Sea Zone
2 Artillerys placed in Broome
1 Transport placed in 113 Sea Zone
1 Elite placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
1 Infantry and 1 Tank moved from Mauritania to 34 Sea Zone
1 Tank moved from Canarians to 34 Sea Zone
1 Infantry, 2 Tanks and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
1 Infantry and 2 Tanks moved from 41 Sea Zone to E.Morocco
1 Marine and 1 Tank moved from Suriname to 32 Sea Zone
1 Marine, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Marine and 1 Tank moved from 34 Sea Zone to Cape Verde
Purchase Units - Dutch
Dutch buy 1 Elite and 1 Transport; Remaining resources: 11 PUs;
Combat - Dutch
Battle in E.Morocco
Dutch attack with 1 Infantry and 2 Tanks
Italians defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Dutch roll dice for 1 Infantry and 2 Tanks in E.Morocco, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in E.Morocco, round 2 : 3/3 hits, 1.00 expected hits
1 Infantry owned by the Italians, 1 Infantry owned by the Dutch and 2 Tanks owned by the Dutch lost in E.Morocco
Italians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10
Casualties for Dutch: 1 Infantry and 2 Tanks
Casualties for Italians: 1 Infantry
Battle in Cape Verde
Dutch attack with 1 Marine and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Marine and 1 Tank in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
Dutch loses 0 PUs for violating Cape Verdes neutrality.
Dutch win, taking Cape Verde from Neutral with 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
Place Units - Dutch
1 Elite placed in Suriname
1 Transport placed in 32 Sea Zone
Turn Complete - Dutch
Dutch collect 25 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 Tank moved from Odessa to Crimea
Romanians take Crimea from Russians
4 Infantrys and 1 Tank moved from Odessa to Vinnytsia
5 Infantrys moved from E.Romania to Vinnytsia
1 Infantry moved from Bucharest to E.Romania
1 Elite moved from Bucharest to E.Romania
2 Infantrys moved from Bucharest to E.Romania
3 Infantrys moved from W.Romania to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
3 Infantrys placed in W.Romania
1 Elite and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
1 Infantry and 1 Mech.Inf moved from S.Thailand to N.Thailand
2 Infantrys moved from S.Thailand to S.French Indochina
Purchase Units - Thai
Thai buy 1 Bunker, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Infantry and 1 Mech.Inf
British defend with 1 Infantry
Thai roll dice for 1 Infantry and 1 Mech.Inf in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in S.French Indochina
Thai attack with 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.French Indochina
1 Infantry owned by the Thai retreated to S.Thailand
French win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Thai: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
1 Bunker, 1 Elite, 4 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.00
Thai regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
4 Destroyers, 1 S.Submarine and 4 Submarines moved from 42 Sea Zone to 31 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
6 ArmoredCars moved from Bahia to 35 Sea Zone
2 ArmoredCars moved from Salvador to 35 Sea Zone
8 ArmoredCars and 2 B.Transports moved from 35 Sea Zone to 36 Sea Zone
1 Transport moved from 36 Sea Zone to 35 Sea Zone
8 ArmoredCars moved from 36 Sea Zone to Mauritania
1 Transport moved from 35 Sea Zone to 32 Sea Zone
4 ArmoredCars, 1 Infantry and 1 Marine moved from French Equatorial Africa to 38 Sea Zone
4 ArmoredCars, 1 B.Transport, 1 Infantry, 1 Marine and 1 Transport moved from 38 Sea Zone to 36 Sea Zone
4 ArmoredCars, 1 Infantry and 1 Marine moved from 36 Sea Zone to Liberia
1 Adv.Fighter and 1 Fighter moved from French Equatorial Africa to Mauritania
2 ArmoredCars moved from Colombia to Bahia
2 ArmoredCars moved from Peru to Bahia
2 S.Submarines moved from 85 Sea Zone to 84 Sea Zone
2 S.Bombers moved from Kamchatka to 84 Sea Zone
2 Infantrys moved from Wake to 87 Sea Zone
2 Infantrys and 1 Transport moved from 87 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
2 Adv.Fighters and 1 Carrier moved from 98 Sea Zone to 96 Sea Zone
2 Adv.Fighters and 1 Carrier moved from 71 Sea Zone to 76 Sea Zone
2 S.Bombers moved from Peking to 84 Sea Zone
2 L.Fighters moved from Santiago to Wake
Purchase Units - Americans
Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 3 Infantrys and 6 L.Fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 4 S.Bombers and 2 S.Submarines
Yamamoto defend with 1 Carrier, 2 Destroyers and 2 Fighters
Americans roll dice for 2 S.Submarines in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 2 : 3/4 hits, 3.33 expected hits
Yamamoto roll dice for 1 Carrier, 2 Destroyers and 2 Fighters in 84 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
2 Destroyers owned by the Yamamoto, 2 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 4 S.Bombers in 84 Sea Zone, round 3 : 2/4 hits, 3.33 expected hits
Yamamoto roll dice for 1 Carrier in 84 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in 84 Sea Zone
Americans win with 3 S.Bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 S.Bomber and 2 S.Submarines
Casualties for Yamamoto: 1 Carrier, 2 Destroyers and 2 Fighters
Battle in Liberia
Americans attack with 4 ArmoredCars, 1 Infantry and 1 Marine
Neutral defend with 1 Infantry
Americans roll dice for 4 ArmoredCars, 1 Infantry and 1 Marine in Liberia, round 2 : 3/6 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Liberia
Americans loses 0 PUs for violating Liberias neutrality.
Americans win, taking Liberia from Neutral with 4 ArmoredCars and 1 Marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
3 S.Bombers moved from 84 Sea Zone to Kirin
Place Units - Americans
1 Factory placed in Kirin
3 L.Fighters placed in Alaska
3 L.Fighters placed in Pearl Harbor
1 Battleship, 1 Cruiser and 1 Destroyer placed in 31 Sea Zone
2 Infantrys placed in Salvador
1 Infantry placed in South Atlantic USA
Turn Complete - Americans
Americans collect 136 PUs; end with 136 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
7 Infantrys moved from Belgium to Netherlands
1 Stuka moved from Rhine to Netherlands
1 Bomber moved from Bohemia to Netherlands
1 Infantry moved from Lithuania to Minsk
2 HeavyTanks moved from Warsaw to Brest
1 Elite and 1 Infantry moved from Warsaw to Brest
2 Artillerys and 6 Infantrys moved from Krakow to Brest
4 ArmoredCars moved from Silesia to Brest
4 ArmoredCars moved from Bohemia to Brest
3 Infantrys moved from Bohemia to Krakow
1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
Purchase Units - Germans
Germans buy 4 ArmoredCars, 1 Bunker, 1 Elite, 12 Infantrys, 2 Mech.Infs and 6 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 1 Bomber, 7 Infantrys and 1 Stuka
British defend with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks
Germans roll dice for 1 Bomber, 7 Infantrys and 1 Stuka in Netherlands, round 2 : 1/9 hits, 2.50 expected hits
British roll dice for 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.17 expected hits
1 ArmoredCar owned by the British and 3 Infantrys owned by the Germans lost in Netherlands
Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Netherlands, round 3 : 4/6 hits, 2.00 expected hits
British roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Netherlands, round 3 : 1/5 hits, 2.00 expected hits
1 Tank owned by the British, 1 Infantry owned by the Germans, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Netherlands
Germans roll dice for 1 Bomber, 3 Infantrys and 1 Stuka in Netherlands, round 4 : 2/5 hits, 1.83 expected hits
British roll dice for 1 Tank in Netherlands, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 Bomber, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 16
Casualties for Germans: 4 Infantrys
Casualties for British: 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Tanks
Non Combat Move - Germans
1 Stuka moved from Netherlands to Saxony
1 Bomber moved from Netherlands to Saxony
1 Elite and 5 Infantrys moved from Brandenburg to Pomerania
8 Infantrys moved from Picardy to Belgium
7 Infantrys moved from Paris to Picardy
3 Infantrys moved from Normandy to Picardy
1 Infantry moved from Paris to Picardy
1 Infantry moved from Normandy to Picardy
3 Infantrys moved from Normandy to Brittany
Place Units - Germans
1 Bunker placed in Brest
4 Infantrys placed in Warsaw
3 Infantrys placed in Krakow
6 Submarines placed in 23 Sea Zone
Germans undo move 3.
8 Infantrys placed in Paris
Germans undo move 2.
3 Infantrys placed in Normandy
3 ArmoredCars, 1 Elite and 1 Infantry placed in Bohemia
1 ArmoredCar and 2 Mech.Infs placed in Bavaria
Turn Complete - Germans
Germans collect 98 PUs; end with 98 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Russians
4 Artillerys and 5 Infantrys moved from Oslo to Stockholm
1 Destroyer, 1 Submarine and 2 Transports moved from 12 Sea Zone to 21 Sea Zone
1 Mech.Inf moved from Vyborg to Minsk
1 Infantry moved from Novgorod to Minsk
1 Infantry moved from Smolensk to Minsk
1 Elite moved from Latvia to Lithuania
Russians take Lithuania from Germans
3 Artillerys and 5 Infantrys moved from Leningrad to Latvia
2 HeavyTanks and 8 Tanks moved from Oulu to Leningrad
3 Infantrys moved from S.Karelia to Novgorod
8 HeavyTanks and 16 Tanks moved from Kiev to Brest
3 HeavyTanks and 9 Tanks moved from Kursk to Brest
1 Infantry moved from Kursk to Kiev
1 Transport moved from 53 Sea Zone to 54 Sea Zone
2 Infantrys moved from Rostov to 54 Sea Zone
2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
2 Infantrys moved from 53 Sea Zone to Crimea
2 Adv.Fighters moved from Kursk to Crimea
2 Adv.Fighters moved from Kursk to Brest
10 Tanks moved from Moscow to Kursk
4 Infantrys moved from Kursk to Donetsk
2 Artillerys and 4 Infantrys moved from Rostov to Donetsk
2 Mech.Infs moved from Stalingrad to Donetsk
1 Mech.Inf moved from Stalingrad to Minsk
1 Elite moved from Yaroslavl to Kursk
2 Infantrys moved from Stalingrad to Rostov
6 Infantrys moved from Helsinki to Tampere
4 ArmoredCars moved from Chita to Kirin
3 Artillerys, 1 Elite and 12 Infantrys moved from Hulunbuir to Liaoning
1 Artillery and 3 Infantrys moved from Chita to Hulunbuir
1 Elite moved from Evenkia to Olyokminsk
4 Infantrys moved from Sibirsky to Evenkia
Purchase Units - Russians
Russians buy 9 HeavyTanks and 13 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Stockholm
Russians attack with 4 Artillerys and 5 Infantrys
Neutral defend with 1 Bunker
Russians roll dice for 4 Artillerys and 5 Infantrys in Stockholm, round 2 : 2/9 hits, 2.83 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Stockholm
Russians loses 0 PUs for violating Stockholms neutrality.
Russians win, taking Stockholm from Neutral with 4 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Donetsk
Russians attack with 2 Artillerys, 8 Infantrys and 2 Mech.Infs
Italians defend with 3 Mech.Infs
Russians roll dice for 2 Artillerys, 8 Infantrys and 2 Mech.Infs in Donetsk, round 2 : 6/12 hits, 3.33 expected hits
Italians roll dice for 3 Mech.Infs in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 3 Mech.Infs owned by the Italians lost in Donetsk
Russians win, taking Donetsk from Italians with 2 Artillerys, 7 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 16
Casualties for Russians: 1 Infantry
Casualties for Italians: 3 Mech.Infs
Battle in Minsk
Russians attack with 2 Infantrys and 2 Mech.Infs
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 2 Mech.Infs in Minsk, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Italians with 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Crimea
Russians attack with 2 Adv.Fighters and 2 Infantrys
Romanians defend with 1 Tank
Russians roll dice for 2 Adv.Fighters and 2 Infantrys in Crimea, round 2 : 1/4 hits, 1.33 expected hits
Romanians roll dice for 1 Tank in Crimea, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Romanians lost in Crimea
Russians win, taking Crimea from Romanians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Romanians: 1 Tank
Battle in Brest
Russians attack with 2 Adv.Fighters, 11 HeavyTanks and 25 Tanks
Germans defend with 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys
Russians roll dice for 2 Adv.Fighters, 11 HeavyTanks and 25 Tanks in Brest, round 2 : 20/38 hits, 20.83 expected hits
Units damaged: 1 Bunker owned by the Germans
Germans roll dice for 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys in Brest, round 2 : 9/25 hits, 7.83 expected hits
8 ArmoredCars owned by the Germans, 11 Infantrys owned by the Germans and 9 Tanks owned by the Russians lost in Brest
Russians roll dice for 2 Adv.Fighters, 11 HeavyTanks and 16 Tanks in Brest, round 3 : 13/29 hits, 16.33 expected hits
Germans roll dice for 2 Artillerys, 1 Bunker, 1 Elite and 2 HeavyTanks in Brest, round 3 : 3/6 hits, 2.83 expected hits
2 HeavyTanks owned by the Germans, 1 Elite owned by the Germans, 2 Artillerys owned by the Germans, 3 Tanks owned by the Russians and 1 Bunker owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 2 Adv.Fighters, 11 HeavyTanks and 13 Tanks remaining. Battle score for attacker is 25
Casualties for Russians: 12 Tanks
Casualties for Germans: 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks and 11 Infantrys
Non Combat Move - Russians
2 Adv.Fighters moved from Brest to Kursk
2 Adv.Fighters moved from Crimea to Kursk
Place Units - Russians
4 HeavyTanks placed in Leningrad
3 HeavyTanks placed in Kursk
2 HeavyTanks placed in Arkhangelsk
10 Mech.Infs placed in Moscow
3 Mech.Infs placed in Stalingrad
Russians undo move 4.
3 Mech.Infs placed in Georgia
Russians undo move 3.
2 HeavyTanks and 7 Mech.Infs placed in Moscow
Turn Complete - Russians
Russians collect 145 PUs; end with 145 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 2
Combat Move - French
1 Artillery and 1 Infantry moved from Greenland to 2 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 15 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
French roll dice for 1 Artillery in Azores, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Azores
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 AAGun and 1 Infantry moved from Normandy to Brittany
1 Fighter moved from Paris to Wales
1 Infantry moved from French Somaliland to Italian East Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Paris to Orleanais
1 Artillery moved from Paris to Normandy
Place Units - French
1 Adv.Fighter and 1 Infantry placed in Syria
2 Infantrys and 2 Tanks placed in E.Morocco
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 45 PUs; end with 45 PUs
Round: 2
Combat Move - Americans
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
1 Fighter moved from Colombia to 25 Sea Zone
5 Infantrys moved from Amazon to Bahia
1 Bomber moved from French Guiana to Bahia
1 Transport moved from 32 Sea Zone to 26 Sea Zone
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Bahia
1 Infantry moved from Northeast USA to South Atlantic USA
1 Infantry moved from South Central USA to South Atlantic USA
1 Artillery moved from Oahu to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Artillery, 1 Battleship, 2 Carriers, 3 Destroyers, 4 Fighters, 3 Infantrys and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
4 Fighters moved from 88 Sea Zone to Wake
1 Bomber moved from Pearl Harbor to Wake
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Destroyer, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 Destroyer and 1 Fighter
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans lost in 25 Sea Zone
1 Submarine owned by the Germans submerged
Americans win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 Destroyer
Battle in Wake
Americans attack with 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys
Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank
Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 3 Infantrys in Wake, round 2 : 4/9 hits, 3.00 expected hits
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Wake, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 1 Artillery, 1 Bomber, 4 Fighters and 1 Infantry in Wake, round 3 : 2/7 hits, 2.67 expected hits
Yamamoto roll dice for 1 Tank in Wake, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Wake
1 Tank owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 9
Casualties for Americans: 3 Infantrys
Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank
Battle in Bahia
Americans attack with 1 Bomber and 7 Infantrys
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Bomber and 7 Infantrys in Bahia, round 2 : 1/8 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Americans lost in Bahia
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber and 6 Infantrys in Bahia, round 3 : 2/7 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Americans lost in Bahia
2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 1 Bomber and 5 Infantrys in Bahia, round 4 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
1 Bomber moved from Bahia to Mauritania
1 Tank moved from Central America to Amazon
1 Artillery and 1 Infantry moved from Central America to Colombia
1 Fighter moved from 25 Sea Zone to 32 Sea Zone
1 B.Transport and 1 Carrier moved from 13 Sea Zone to 32 Sea Zone
1 Infantry and 4 Tanks moved from E.Mexico to Central America
4 Tanks moved from Central America to Colombia
2 Transports moved from 100 Sea Zone to 99 Sea Zone
2 Artillerys and 2 Infantrys moved from W.Mexico to 99 Sea Zone
1 Tank moved from W.Mexico to Central America
2 Artillerys, 2 Infantrys and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Colombia
4 Fighters moved from Wake to 88 Sea Zone
1 Bomber moved from Wake to Midway
Place Units - Americans
1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
1 Carrier placed in 83 Sea Zone
2 Adv.Fighters placed in 83 Sea Zone
1 B.Transport placed in 83 Sea Zone
1 Artillery and 1 Elite placed in San Francisco
3 Infantrys placed in South Atlantic USA
1 Artillery placed in San Francisco
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Round: 7
Combat Move - Germans
1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Cruiser moved from 23 Sea Zone to 24 Sea Zone
1 Battleship moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys and 1 Tank moved from Oulu to Lapland
1 Fighter moved from Oulu to Lapland
1 Fighter moved from 23 Sea Zone to Lapland
1 Adv.Fighter moved from 23 Sea Zone to Lapland
1 Artillery moved from Kiev to Minsk
1 Elite moved from Kiev to Minsk
1 Infantry moved from Brest to Minsk
1 Stuka moved from Vinnytsia to Minsk
1 Fighter moved from Vinnytsia to Minsk
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Elites, 12 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Lapland
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank
Russians defend with 4 Artillerys and 3 Infantrys
Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 7 Infantrys and 1 Tank in Lapland, round 2 : 3/12 hits, 3.33 expected hits
Russians roll dice for 4 Artillerys and 2 Infantrys in Lapland, round 2 : 1/6 hits, 2.00 expected hits
1 Infantry owned by the Germans lost in Lapland
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Lapland
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank in Lapland, round 3 : 4/11 hits, 3.17 expected hits
Russians roll dice for 3 Artillerys in Lapland, round 3 : 0/3 hits, 1.00 expected hits
3 Artillerys owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 20
Casualties for Russians: 4 Artillerys and 3 Infantrys
Casualties for Germans: 1 Infantry
Battle in Minsk
Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 ArmoredCar and 1 Infantry
Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Minsk, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Minsk, round 2 : 2/2 hits, 0.50 expected hits
1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
Germans win, taking Minsk from Russians with 1 Elite, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Non Combat Move - Germans
1 Infantry moved from Brest to Lithuania
1 Artillery and 1 Elite moved from Brest to Vinnytsia
1 Fighter and 1 Stuka moved from Minsk to Brest
1 Elite and 2 Infantrys moved from Warsaw to Brest
1 Artillery moved from Warsaw to Brest
2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
1 Infantry moved from Vinnytsia to Kiev
3 Infantrys moved from Bohemia to Krakow
1 Adv.Fighter and 2 Fighters moved from Lapland to 23 Sea Zone
1 Adv.Fighter moved from Normandy to 23 Sea Zone
3 Artillerys, 1 Elite and 1 Infantry moved from Netherlands to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
1 Artillery, 1 Elite and 2 Infantrys moved from Berlin to Saxony
1 Infantry moved from Belgium to Netherlands
1 Artillery, 1 Elite and 1 Infantry moved from Picardy to Belgium
1 Artillery and 1 Elite moved from Bavaria to Bohemia
Place Units - Germans
1 Battleship, 1 Carrier and 2 Submarines placed in 23 Sea Zone
1 T.Boat placed in 22 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Danzig
1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
4 Infantrys placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
4 Infantrys placed in Rhine
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 108 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French