I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Shan State : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 2 infantry Java : 1 flag, 2 infantry Dutch New Guinea : 1 flag 37 Sea Zone : 1 destroyer 34 Sea Zone : 1 transport 39 Sea Zone : 1 destroyer 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer 62 Sea Zone : 1 cruiser and 1 destroyer Alexandria : 1 infantry United Kingdom : 1 fighter and 2 infantry Anglo Egyptian Sudan : 1 infantry Morocco : 1 infantry Tobruk : 1 flag Iraq : 1 infantry 92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 48 Russians : 35 / 42 Japanese : 33 / 36 Americans : 52 / 83 Chinese : 7 / 8 British : 33 / 39 UK_Pacific : 24 / 30 Italians : 16 / 13 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Bessarabia to Western Ukraine 9 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 fighter moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Vyborg 2 infantry moved from Finland to Vyborg Combat - Germans Battle in Vyborg Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 3 aaGuns moved from Bessarabia to Ukraine 10 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Western Germany 1 bomber moved from Vyborg to Germany 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Finland to Karelia Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Novgorod to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Bryansk to Rostov 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 3 mech_infantrys EDIT: Changing PUs for Japanese from 60 to 48 EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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@Colt45554 Sorry for the Edits.
I talked to @Witt about the Edits and he is fine with it.Edit: 12 IPc’s And Placements. Income is reduced to 48 and Placement and additional Units (3x Mech = 12 IPc) was put on the board.
Please use the new file I posted.Thank you.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.33
Territory Summary for Chinese :
Kwangsi : 1 infantry Szechwan : 1 infantry Burma : 1 fighter
Production/PUs Summary :
Germans : 46 / 50 Russians : 32 / 39 Japanese : 45 / 48 Americans : 52 / 72 Chinese : 4 / 6 British : 33 / 39 UK_Pacific : 17 / 30 Italians : 16 / 13 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from 91 Sea Zone to Gibraltar 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Gibraltar Americans attack with 1 artillery, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from West India to Yunnan 2 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 armour British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Yunnan to India 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 infantry moved from Iraq to Northwest Persia 2 fighters and 1 tactical_bomber moved from Egypt to Bryansk 2 fighters moved from United Kingdom to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 artilleries moved from India to Burma 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,4,5 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.50 Italians regular : 0.33 Japanese regular : 0.33 British regular : 0.00
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both figs on 1 US carrier
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@colt45554 said in TT Oberkommando BrAeV (X) vs ColtWitt (L+18):
both figs on 1 US carrier
UK figs, i mean
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 bomber and 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry Russians defend with 1 aaGun and 3 infantry Russians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/6 hits, 2,83 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 3 : 3/4 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Greece to Romania 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,1,5,6,1,4,6,4 Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Russians regular : 0,67 Russians AA : -0,50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Shan State: 1 infantry EDIT: Adding units owned by ANZAC to Siam: 1 infantry EDIT: Changing ownership of Siam from Japanese to Japanese EDIT: Changing ownership of Siam from Japanese to ANZAC EDIT: Turning off Edit Mode 2 artilleries and 2 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from Queensland to South Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,6,4 ANZAC collect 10 PUs (5 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Combat - French Battle in 43 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters Paulau Island : 1 flag, 1 infantry Siam : 1 flag, 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry South Australia : 1 aaGun, 2 artilleries and 2 infantry Java : 1 flag, 2 infantry Dutch New Guinea : 1 flag 43 Sea Zone : 1 flag, 1 destroyer 33 Sea Zone : 1 cruiser and 2 destroyers 62 Sea Zone : 1 destroyer, 2 infantry, 1 submarine and 1 transport Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 1 infantry Tobruk : 1 flag 92 Sea Zone : 1 destroyer Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 46 / 50 Russians : 30 / 39 Japanese : 43 / 48 Americans : 52 / 72 Chinese : 5 / 6 British : 33 / 42 UK_Pacific : 17 / 18 Italians : 18 / 10 ANZAC : 15 / 21 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Karelia to Novgorod 2 armour and 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 fighters and 2 tactical_bombers moved from Romania to Western Ukraine 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus 1 bomber moved from Germany to Belarus Combat - Germans Battle in Tambov Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 5/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 aaGun and 4 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter moved from Belarus to Ukraine 1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 4 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Romania to Ukraine 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 1 infantry and 4 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,1,2,4,4,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -2,00 Germans regular : 4,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Belarus 1 armour, 3 artilleries and 4 infantry moved from Bryansk to Rostov 2 artilleries moved from Russia to Tambov 3 artilleries and 5 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 2 infantry moved from Russia to Tambov 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 armour, 3 artilleries and 4 infantry Germans defend with 1 aaGun and 4 infantry; Italians defend with 1 armour Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Rostov, round 2 : 2/8 hits, 2.67 expected hits Italians roll dice for 1 aaGun, 1 armour and 4 infantry in Rostov, round 2 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Rostov, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 3/4 hits, 1.50 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Rostov 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Tambov Russians attack with 6 artilleries and 15 infantry Germans defend with 3 mech_infantrys Russians roll dice for 6 artilleries and 15 infantry in Tambov, round 2 : 6/21 hits, 5.50 expected hits Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters and 1 infantry in Belarus, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 4 infantry moved from Novosibirsk to Samara 2 aaGuns, 3 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Tambov Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Turning off Edit Mode 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Germans regular : 1.33 Russians regular : 2.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Kiangsu to Kiangsi 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Malaya 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from French Indo China to Siam 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 fighter moved from Hunan to Szechwan 2 tactical_bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Malaya Combat - Japanese Battle in Malaya Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Battle in Siam Japanese attack with 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to French Indo China 1 bomber moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 fighter moved from Siam to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Siam to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Szechwan to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 French regular : 0,67 Japanese regular : 3,67 ANZAC regular : -0,33 UK_Pacific regular : 1,00
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Morocco to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 marine moved from 112 Sea Zone to Denmark 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Manchuria
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@brxxx good day.
Any scramble to SZ112? -
@brxxx @aequitas-et-veritas I will change my purchases. I will swap out a Ft and Sub and get two more DDs instead.
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@witt no scramble