interesting how different people see things differently. I meant to defend my shipping in 46 and 38 from your UK and ANZAC subs, but you had another plan. Same with your attack on my Italian fleet last round. Thought for sure you were going to send those ftrs to London for max D
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Amur to Northern Manchuria 1 artillery and 1 infantry moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from Japan to Northern Manchuria 1 armour, 1 artillery and 7 infantry moved from Amur to Buryatia 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Malaya to Shan State 2 bombers moved from Kwangtung to Shan State 1 bomber moved from Kiangsu to Shan State 1 infantry moved from Borneo to 37 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from Fukien to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 2 battleships, 2 cruisers, 3 fighters, 1 marine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone 3 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers moved from 132 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from Davao to Shan State 1 marine moved from Amur to Sakha Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 artillery and 7 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Buryatia, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Manchuria Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 armour, 4 artilleries, 3 bombers, 11 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers British defend with 2 aaGuns, 6 artilleries and 16 infantry; ANZAC defend with 2 fighters British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 2 : 12/36 hits, 16.00 expected hits UK_Pacific roll dice for 2 aaGuns, 6 artilleries, 2 fighters and 16 infantry in Shan State, round 2 : 6/24 hits, 8.67 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 3 : 17/30 hits, 14.67 expected hits UK_Pacific roll dice for 6 artilleries, 2 fighters and 3 infantry in Shan State, round 3 : 3/11 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 6 artilleries owned by the British and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 3 artilleries, 3 bombers, 9 fighters, 1 marine, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry Casualties for British: 2 aaGuns, 6 artilleries and 16 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 132 Sea Zone 1 marine moved from Aleutian Islands to 9 Sea Zone 1 cruiser and 1 marine moved from 9 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 aaGun moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Jehol 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 36 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 4 fighters and 4 tactical_bombers moved from Shan State to 132 Sea Zone 3 bombers, 5 fighters and 3 tactical_bombers moved from Shan State to Malaya Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in Japan 1 carrier placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -2.67 British AA : 1.00 UK_Pacific regular : -4.00 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Amur to Northern Manchuria 1 artillery and 1 infantry moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from Japan to Northern Manchuria 1 armour, 1 artillery and 7 infantry moved from Amur to Buryatia 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Malaya to Shan State 2 bombers moved from Kwangtung to Shan State 1 bomber moved from Kiangsu to Shan State 1 infantry moved from Borneo to 37 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 1 artillery moved from Davao to 36 Sea Zone 1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from Fukien to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 2 battleships, 2 cruisers, 3 fighters, 1 marine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone 3 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers moved from 132 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from Davao to Shan State 1 marine moved from Amur to Sakha Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 1 artillery and 7 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Buryatia, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 1 artillery, 1 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northern Manchuria Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 armour, 4 artilleries, 3 bombers, 11 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers British defend with 2 aaGuns, 6 artilleries and 16 infantry; ANZAC defend with 2 fighters British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 2 : 12/36 hits, 16.00 expected hits UK_Pacific roll dice for 2 aaGuns, 6 artilleries, 2 fighters and 16 infantry in Shan State, round 2 : 6/24 hits, 8.67 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in Shan State Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 3 : 17/30 hits, 14.67 expected hits UK_Pacific roll dice for 6 artilleries, 2 fighters and 3 infantry in Shan State, round 3 : 3/11 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 6 artilleries owned by the British and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 armour, 3 artilleries, 3 bombers, 9 fighters, 1 marine, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry Casualties for British: 2 aaGuns, 6 artilleries and 16 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 47 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 132 Sea Zone 1 marine moved from Aleutian Islands to 9 Sea Zone 1 cruiser and 1 marine moved from 9 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Japan 1 aaGun moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Jehol 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Szechwan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 transport moved from 36 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 4 fighters and 4 tactical_bombers moved from Shan State to 132 Sea Zone 3 bombers, 5 fighters and 3 tactical_bombers moved from Shan State to Malaya Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in Japan 1 carrier placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 2 bombers and 2 tactical_bombers EDIT: Adding units owned by Japanese to Kwangtung: 2 bombers and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -2.67 British AA : 1.00 UK_Pacific regular : -4.00 Russians regular : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 7:23:51 PM
Savegame -
@artofwar1947 clearly a mistake to advance those brits, didn’t factor in the bombardment nor those dice…oh boy
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 126 Sea Zone to 128 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 126 Sea Zone to 128 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands Combat - Americans Battle in Norway Battle in Aleutian Islands Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 47 Sea Zone to 55 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 3 fighters moved from Eastern United States to Iceland 4 carriers, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 126 Sea Zone to 128 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 104 Sea Zone to 126 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67
Territory Summary for Americans :
Norway : 1 flag, 1 armour, 3 infantry and 1 mech_infantry Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys Aleutian Islands : 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry Iceland : 1 aaGun and 3 fighters United Kingdom : 1 bomber Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines 56 Sea Zone : 1 submarine 9 Sea Zone : 1 transport 128 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports 126 Sea Zone : 1 destroyer 47 Sea Zone : 1 submarine 11 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport 27 Sea Zone : 1 carrier, 1 destroyer and 1 submarine 55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport
Production/PUs Summary :
Germans : 55 / 69 Russians : 25 / 32 Japanese : 66 / 74 Americans : 53 / 73 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Honan 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Kansu to Hopei
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Inner Mongolia to Honan 1 infantry moved from Tsinghai to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Hopei to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33
Territory Summary for Chinese :
Hopei : 1 infantry Honan : 2 infantry Inner Mongolia : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 55 / 69 Russians : 25 / 32 Japanese : 64 / 74 Americans : 53 / 73 Chinese : 8 / 8 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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@ArtofWar1947 going to make a change to that walk in in NWY…bringing less unts, will edit.
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The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.
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@artofwar1947 yep!
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@artofwar1947 Not sure if I can do this but I am hoping I can ncm an aussie dd to z 38…wondering with the new scramble rules if that won’t fly what do you think?
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.
so I did usa and china and had perfect dice but would like to change my usa buy and atlantic combat’s. willing to do it all over, are you cool with this? Let me know.
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I don’t think the Japanese can scramble fighters to SZ38, even on a CM.
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@666
Sure. -
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
I don’t think the Japanese can scramble fighters to SZ38, even on a CM.
because it’s an empty sz…ok, well that is good news for me at least.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 47 Sea Zone 1 fighter moved from 55 Sea Zone to 47 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Aleutian Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 destroyer moved from 55 Sea Zone to 43 Sea Zone 1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom 1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone 2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone 2 fighters moved from 56 Sea Zone to 55 Sea Zone 2 fighters moved from 47 Sea Zone to 55 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry Midway : 1 airfield Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Central United States : 1 armour, 1 factory_major and 2 mech_infantrys Aleutian Islands : 1 infantry Wake Island : 1 airfield Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry United Kingdom : 1 aaGun, 1 bomber and 1 infantry Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines 56 Sea Zone : 1 submarine 9 Sea Zone : 1 transport 43 Sea Zone : 1 destroyer 112 Sea Zone : 1 armour, 4 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports 47 Sea Zone : 1 submarine 104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports 11 Sea Zone : 1 transport 27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Production/PUs Summary :
Germans : 58 / 69 Russians : 25 / 32 Japanese : 66 / 74 Americans : 50 / 70 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 3 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 2 infantry moved from Kansu to Inner Mongolia Place Units - Chinese 2 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.00
Territory Summary for Chinese :
Honan : 3 infantry Inner Mongolia : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 58 / 69 Russians : 25 / 32 Japanese : 65 / 74 Americans : 50 / 70 Chinese : 7 / 7 British : 34 / 44 UK_Pacific : 7 / 13 Italians : 13 / 5 ANZAC : 14 / 20 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0