L20 PTV ArtofWar1947 (Axis) vs. Avner (Allies)

  • '22

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Northern Caucasus to Rostov
            1 tactical_bomber moved from Southern Caucasus to Rostov
            4 fighters moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 6/9 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Rostov to Stalingrad
            4 aaGuns, 22 artilleries and 27 infantry moved from Northern Caucasus to Stalingrad
            10 armour and 5 mech_infantrys moved from Southern Caucasus to Stalingrad
            2 artilleries and 1 infantry moved from Southern Caucasus to Northern Caucasus
            3 armour and 6 mech_infantrys moved from Northwest Persia to Northern Caucasus
            3 artilleries and 5 infantry moved from Northwest Persia to Southern Caucasus
            2 aaGuns, 19 artilleries and 52 infantry moved from Russia to Samara
            8 infantry moved from Tsinghai to Hopei
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            2 infantry placed in Russia
            3 infantry placed in Urals
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    Russians regular : 2,67
    

    Savegame


  • TripleA Move Summary: Japanese round 22

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            3 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Dutch New Guinea to 18 Sea Zone
            1 fighter moved from Davao to 18 Sea Zone
            5 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone
            1 carrier, 5 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    

    Savegame


  • @artofwar1947

    Scramble ANZAC fighter to defend SZ 35?

    OOL if other than max defense for battle in SZ 18?

  • '22

    @artofwar1947

    no scramble anzac

    max defence


  • TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 55 Sea Zone to 35 Sea Zone
            4 fighters, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            3 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 fighter moved from Dutch New Guinea to 18 Sea Zone
            1 fighter moved from Davao to 18 Sea Zone
            5 fighters and 3 tactical_bombers moved from Japan to 18 Sea Zone
            1 carrier, 5 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 18 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in Caroline Islands
                Japanese attack with 4 fighters, 3 infantry and 1 marine
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 4 fighters, 3 infantry and 1 marine in Caroline Islands, round 2 : 2/8 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 1 fighter in Caroline Islands, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 fighter
            Battle in 18 Sea Zone
                Japanese attack with 1 carrier, 5 destroyers, 8 fighters, 3 submarines and 3 tactical_bombers
                Americans defend with 3 carriers, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 3 submarines in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 5 destroyers, 8 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 5 submarines in 18 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 18 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
                    4 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 18 Sea Zone
                    Japanese roll dice for 4 destroyers, 8 fighters and 3 tactical_bombers in 18 Sea Zone, round 3 : 7/15 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 18 Sea Zone, round 3 : 5/11 hits, 5.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 18 Sea Zone
                    Japanese roll dice for 7 fighters and 3 tactical_bombers in 18 Sea Zone, round 4 : 5/10 hits, 5.50 expected hits
                    Americans roll dice for 5 fighters and 2 transports in 18 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 5 fighters owned by the Americans lost in 18 Sea Zone
                    2 transports owned by the Americans lost in 18 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Japanese: 1 carrier, 5 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            2 fighters moved from Dutch New Guinea to Malaya
            1 armour, 8 artilleries, 28 infantry and 2 marines moved from Shan State to Burma
            1 aaGun, 7 armour, 3 artilleries, 11 infantry and 9 mech_infantrys moved from Yunnan to Burma
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 aaGun moved from Hunan to Kwangtung
            1 infantry moved from Kwangtung to Hunan
            2 fighters and 2 tactical_bombers moved from 18 Sea Zone to Kiangsu
            2 fighters moved from 18 Sea Zone to Japan
            4 fighters moved from Caroline Islands to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Paulau
            4 armour and 3 mech_infantrys moved from Malaya to Burma
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 4,1,5,4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,6
            Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -3.50
    

    Savegame


  • @artofwar1947

    Please move 2 Japanese infantry NCM from Kwangtung to Fukien. Thanks.

  • '22

    I donā€™t want to waste your timeā€¦

    the English made the Duce too fat (mistake to leave Gibraltar)ā€¦

    the american played badly in europe and not decided in the pacific (even unlucky)

    the communists :) russia and china ā€¦ they held up too much ā€¦ they couldnā€™t do more


  • @avner

    You did an incredible job of holding off an Axis.

    Let me know if you want the rematch we planned earlier.

  • '22

    @artofwar1947

    I could try axis (I have to experience PTV a lot);

    with the latest version


  • @avner

    Sounds good. Will await your G-1 CM post.

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