@Martin All good my friend.
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone
Combat Hit Differential Summary :
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@simon33 Scramble and will your subs fight?
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Yes and yes. Dent everything first.
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Then subs.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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2 more hits
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obviously sub and DD.
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Oh, can’t. DD & tac.
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sub then DD next round, and sub fights.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,00
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@simon33 2 more hits
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
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@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:
sub then DD next round, and sub fights.
You don’t have any sub or dd left
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@giallo No DD but I do have a sub. Sink a CV as well.
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits 3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 3 fighters in 33 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 3 carriers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/10 hits, 5,17 expected hits 3 fighters owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese win with 2 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -64 Casualties for ANZAC: 5 cruisers, 3 fighters and 3 submarines Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : -0,50
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Research Technology - Germans Combat Move - Germans Germans captures 16PUs while taking Russians capital Germans converts factory_major into different units 2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa 1 infantry moved from Smolensk to Russia Germans take Russia from Russians 2 fighters and 1 infantry moved from Ukraine to Rostov Purchase Units - Germans Germans buy 3 artilleries, 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Union of South Africa Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Union of South Africa Germans win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 2 artilleries and 3 infantry Battle in Rostov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 armour, 39 artilleries, 16 infantry and 6 mech_infantrys moved from Smolensk to Bryansk 5 artilleries and 11 infantry moved from Belarus to Bryansk 16 infantry moved from Eastern Poland to Western Ukraine 11 infantry moved from Poland to Eastern Poland 3 artilleries moved from Novgorod to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 16 infantry moved from Germany to Poland 1 transport moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to 71 Sea Zone 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 2 fighters moved from Rostov to Ukraine 1 infantry moved from Ukraine to Bryansk 1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone 2 aaGuns, 3 artilleries, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 10 infantry placed in Germany 5 infantry and 5 mech_infantrys placed in Western Germany 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.17 British regular : 0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 4 fighters moved from Volgograd to Russia 2 infantry moved from Tambov to Russia 1 infantry moved from Iraq to Trans-Jordan 20 artilleries and 26 infantry moved from Iraq to Trans-Jordan 3 armour and 6 mech_infantrys moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/12 hits, 3,83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Russia Russians attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 infantry Russians roll dice for 4 fighters and 2 infantry in Russia, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 4 aaGuns, 14 artilleries and 43 infantry moved from Tambov to Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,5,6,2 Russians collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Germans regular : -0,33 Russians regular : 2,83
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 17 Combat Move - Japanese 2 units repaired. 2 bombers moved from Western Australia to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Australia to 57 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 2 fighters moved from Japan to Midway 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Midway Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Midway Japanese win, taking Midway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 54 Sea Zone Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship; Americans defend with 1 transport Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Casualties for Americans: 1 transport Battle in 57 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 57 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 57 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 57 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 57 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser and 1 transport in 57 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 57 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser, 1 destroyer and 1 transport Casualties for Japanese: 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Samara from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Western Australia 1 transport moved from 59 Sea Zone to 41 Sea Zone 2 bombers moved from 54 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone 2 armour, 12 artilleries, 9 infantry and 1 mech_infantry moved from Eastern Persia to Persia 3 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from India to West India 2 infantry moved from Yenisey to Timguska 5 artilleries and 5 infantry moved from Tsinghai to Novosibirsk 1 artillery and 3 infantry moved from Sikang to Tsinghai 3 artilleries moved from Szechwan to Sikang 3 infantry moved from Yunnan to Szechwan 1 marine moved from Shan State to Malaya 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Place Units - Japanese 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 2 carriers and 3 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 British regular : 0.00