@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
Giallo (Allies+14) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 15 Combat Move - Italians 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt Italians take Egypt from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Ukraine to Rostov Italians take Rostov from Russians Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to 80 Sea Zone 2 infantry moved from Syria to Trans-Jordan 1 aaGun, 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 bomber moved from Eastern Persia to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Crete to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Yugoslavia to Romania 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Kansu to Novosibirsk 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 4 fighters moved from Southern Italy to Gibraltar 1 carrier and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone Place Units - Italians 1 carrier, 1 submarine and 1 transport placed in 80 Sea Zone 1 artillery and 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 15 Combat Move - ANZAC 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 4 cruisers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to Queensland Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 1 PUs; Non Combat Move - ANZAC 3 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 5 submarines moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 3 bombers, 6 fighters and 4 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan 1 battleship and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Smolensk Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ109?
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Research Technology - Germans Combat Move - Germans 5 submarines moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 3 bombers, 6 fighters and 4 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan 1 battleship and 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 armour moved from Smolensk to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Smolensk Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Anglo Egyptian Sudan Germans attack with 3 bombers, 8 fighters, 2 infantry and 4 tactical_bombers British defend with 1 aaGun and 4 infantry British roll AA dice in Anglo Egyptian Sudan : 0/3 hits, 0.50 expected hits Germans roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 bombers, 8 fighters, 2 infantry and 4 tactical_bombers in Anglo Egyptian Sudan, round 2 : 11/17 hits, 9.00 expected hits British roll dice for 1 aaGun and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Anglo Egyptian Sudan Germans win with 3 bombers, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for British: 1 aaGun and 4 infantry Battle in 109 Sea Zone Germans attack with 1 fighter and 5 submarines British defend with 1 destroyer and 2 fighters; French defend with 1 fighter Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 3 submarines owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 109 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -40 Casualties for Germans: 1 fighter and 5 submarines Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 carrier moved from 95 Sea Zone to 92 Sea Zone 2 fighters moved from Trans-Jordan to 92 Sea Zone 2 aaGuns and 5 artilleries moved from Iraq to Trans-Jordan 2 infantry moved from Syria to Trans-Jordan 3 carriers and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to Greece 1 bomber moved from Anglo Egyptian Sudan to Greece 6 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 2 infantry moved from Novgorod to Belarus 17 artilleries and 5 infantry moved from Belarus to Smolensk 2 artilleries and 9 infantry moved from Eastern Poland to Belarus 16 infantry moved from Poland to Eastern Poland 11 infantry moved from Germany to Poland 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 carrier and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt 8 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Germans 3 artilleries placed in Novgorod 10 infantry placed in Germany Germans undo move 2. 2 infantry placed in Western Germany 8 infantry and 2 mech_infantrys placed in Germany 1 destroyer and 1 transport placed in 80 Sea Zone Germans undo move 4. 1 destroyer and 1 transport placed in 80 Sea Zone 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British AA : -0.50 Germans regular : -0.50 British regular : 2.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Italians 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Germans 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Russia to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Northwest Persia to Caucasus Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus Russians attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Volgograd 3 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 4 aaGuns, 13 artilleries, 28 infantry and 3 mech_infantrys moved from Russia to Tambov 3 mech_infantrys moved from Tambov to Volgograd 1 artillery and 17 infantry moved from Volgograd to Tambov 1 armour moved from Northwest Persia to Volgograd 20 artilleries and 27 infantry moved from Northwest Persia to Iraq Place Units - Russians 2 armour and 1 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,5,6,5,1 Russians collect 13 PUs (2 lost to blockades); end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 0,67 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Japanese 1 fighter moved from 45 Sea Zone to South Australia 1 artillery and 1 infantry moved from Western Australia to South Australia 2 bombers moved from Caroline Islands to South Australia 4 fighters moved from Japan to 33 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 45 Sea Zone to 33 Sea Zone 4 tactical_bombers moved from Caroline Islands to 33 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in South Australia Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry ANZAC defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in South Australia, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 3 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the ANZAC lost in South Australia Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 3 infantry Battle in 33 Sea Zone Japanese attack with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers Americans defend with 2 battleships Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Americans: 2 battleships Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Western Australia 2 bombers and 1 fighter moved from South Australia to Western Australia 1 fighter moved from 46 Sea Zone to Western Australia 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 armour, 4 artilleries and 3 infantry moved from Tsinghai to Novosibirsk 2 infantry moved from Kansu to Novosibirsk 1 artillery and 2 infantry moved from Timguska to Novosibirsk 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Shensi to Kansu 1 marine moved from Burma to Shan State 2 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Shensi 5 artilleries and 5 infantry moved from Sikang to Tsinghai 1 artillery and 3 infantry moved from Szechwan to Sikang 3 artilleries moved from Yunnan to Szechwan 1 armour moved from Turkmenistan to Novosibirsk 2 artilleries and 1 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 1 infantry placed in India 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Japanese collect 80 PUs (1 lost to blockades); end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Americans Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs; Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Combat Move - British 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 57 Sea Zone UK_Pacific take 41 Sea Zone from Japanese Purchase Units - British British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 aaGuns and 3 infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 2 fighters placed in United Kingdom 1 transport placed in 109 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,2,5,2 British collect 24 PUs (3 lost to blockades); end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - Italians 1 artillery moved from Eastern Persia to 80 Sea Zone 1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Eastern Persia to Persia 2 fighters moved from 80 Sea Zone to Persia 1 armour moved from Novosibirsk to Caucasus 1 bomber moved from Trans-Jordan to Caucasus 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Purchase Units - Italians Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in French Madagascar Battle in Ethiopia Battle in Persia Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Romania to Bessarabia 2 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Persia to 80 Sea Zone 3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Alexandria to Egypt 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 infantry moved from France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 fighters placed in Southern Italy 3 artilleries placed in Ukraine 3 artilleries placed in Egypt Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -1.00
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone
Combat Hit Differential Summary :
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@simon33 Scramble and will your subs fight?
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Yes and yes. Dent everything first.
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Then subs.
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,50
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TripleA Manual Gamesave Post: ANZAC round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 16 Combat Move - ANZAC 5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to 33 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - ANZAC Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone ANZAC attack with 5 cruisers, 3 fighters and 3 submarines Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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2 more hits
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obviously sub and DD.
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Oh, can’t. DD & tac.