Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - Italians
            1 artillery moved from Eastern Persia to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Eastern Persia to Persia
            2 fighters moved from 80 Sea Zone to Persia
            1 armour moved from Novosibirsk to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Purchase Units - Italians
            Italians buy 6 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Ethiopia
            Battle in Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Persia
                Italians win, taking French Madagascar from British, taking Ethiopia from British, taking Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Romania to Bessarabia
            2 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Persia to 80 Sea Zone
            3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Alexandria to Egypt
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            2 fighters placed in Southern Italy
            3 artilleries placed in Ukraine
            3 artilleries placed in Egypt
    
        Turn Complete - Italians
            Italians collect 30 PUs; end with 30 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 Scramble and will your subs fight?

  • '19 '17 '16

    Yes and yes. Dent everything first.

  • '19 '17 '16

    Then subs.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more hits

  • '19 '17 '16

    obviously sub and DD.

  • '19 '17 '16

    Oh, can’t. DD & tac.

  • '19 '17 '16

    sub then DD next round, and sub fights.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
                    3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 2 more hits

  • '19 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    sub then DD next round, and sub fights.

    @Giallo

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    sub then DD next round, and sub fights.

    @Giallo

    You don’t have any sub or dd left

  • '19 '17 '16

    @giallo No DD but I do have a sub. Sink a CV as well.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 16
    
        Combat Move - ANZAC
            5 cruisers and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 33 Sea Zone
                ANZAC attack with 5 cruisers, 3 fighters and 3 submarines
                Japanese defend with 3 carriers, 2 destroyers, 4 fighters, 2 submarines and 3 tactical_bombers
                    Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    ANZAC roll dice for 5 cruisers in 33 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
                    3 cruisers owned by the ANZAC, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 2 cruisers in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    ANZAC roll dice for 3 fighters in 33 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 3 carriers, 4 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 8/10 hits, 5,17 expected hits
                    3 fighters owned by the ANZAC, 2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Japanese win with 2 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -64
                Casualties for ANZAC: 5 cruisers, 3 fighters and 3 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers and 2 submarines
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
            Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - ANZAC
            3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 2,50
    ANZAC regular : -0,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Combat Move - Germans
                Germans captures 16PUs while taking Russians capital
                Germans converts factory_major into different units
            2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
            2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
            1 infantry moved from Smolensk to Russia
                  Germans take Russia from Russians
            2 fighters and 1 infantry moved from Ukraine to Rostov
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 21 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Union of South Africa
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 2 artilleries and 3 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Union of South Africa
                Germans win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 2 artilleries and 3 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 armour, 39 artilleries, 16 infantry and 6 mech_infantrys moved from Smolensk to Bryansk
            5 artilleries and 11 infantry moved from Belarus to Bryansk
            16 infantry moved from Eastern Poland to Western Ukraine
            11 infantry moved from Poland to Eastern Poland
            3 artilleries moved from Novgorod to Belarus
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            16 infantry moved from Germany to Poland
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Union of South Africa to 71 Sea Zone
            1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
            2 fighters moved from Rostov to Ukraine
            1 infantry moved from Ukraine to Bryansk
            1 carrier, 1 destroyer and 2 fighters moved from 81 Sea Zone to 98 Sea Zone
            2 aaGuns, 3 artilleries, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from Egypt to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            10 infantry placed in Germany
            5 infantry and 5 mech_infantrys placed in Western Germany
            3 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 2.17
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            4 fighters moved from Volgograd to Russia
            2 infantry moved from Tambov to Russia
            1 infantry moved from Iraq to Trans-Jordan
            20 artilleries and 26 infantry moved from Iraq to Trans-Jordan
            3 armour and 6 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/12 hits, 3,83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Russia
                Russians attack with 4 fighters and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 4 fighters and 2 infantry in Russia, round 2 : 4/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            4 aaGuns, 14 artilleries and 43 infantry moved from Tambov to Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1,5,6,2
            Russians collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Germans regular : -0,33
    Russians regular : 2,83
    

    Savegame

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