L20 Snigg(x) vs Dawgoneit (Allies +19) BM3
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 4 infantry moved from Kazakhstan to Sikang 4 infantry moved from Novosibirsk to Tsinghai 2 infantry moved from Timguska to Kansu 1 fighter moved from Russia to Kansu 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Sikang Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Kansu to Evenkiyskiy 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Belarus to Russia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 Germans regular : -0.33 Russians regular : -1.83
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Shan State to Burma 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 54 Sea Zone 6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone 4 fighters moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Malaya to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Burma 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 mech_infantrys moved from Kwangtung to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 2 artilleries moved from Shan State to Yunnan
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@dawgoneit scramble sz 54? OOL preferences?
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@Snigg max scramble. max āDā
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Shan State to Burma 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 carriers moved from 37 Sea Zone to 54 Sea Zone 6 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone 4 fighters moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 37 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Malaya to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Burma 2 bombers moved from French Indo China to Tsinghai 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 mech_infantrys moved from Kwangtung to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery moved from French Indo China to Yunnan 2 artilleries moved from Shan State to Yunnan Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.17 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 7/20 hits, 10.50 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 10/18 hits, 10.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 9/15 hits, 8.83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits Americans roll dice for 1 battleship, 2 fighters and 2 transports in 54 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 123 Casualties for Japanese: 2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers Casualties for ANZAC: 1 destroyer, 3 fighters and 3 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Battle in Tsinghai Japanese attack with 2 bombers and 2 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 3 : 0/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/11 hits, 3.67 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in Burma Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Burma, round 2 : 3/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers could not land in 54 Sea Zone and were removed 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Kiangsu to Kweichow 2 bombers moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 55 Sea Zone 3 carriers moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 aaGun moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 2 armour and 1 fighter placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.50 Japanese regular : -2.50 UK_Pacific regular : -0.33 ANZAC regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 2 bombers and 3 mech_infantrys Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 2 artilleries Malaya : 1 flag, 1 airfield and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield Amur : 1 flag, 2 infantry French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 2 artilleries and 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer and 2 transports 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber 35 Sea Zone : 2 transports 26 Sea Zone : 1 submarine 25 Sea Zone : 1 destroyer and 1 submarine 6 Sea Zone : 1 destroyer and 2 transports 54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 2 tactical_bombers 55 Sea Zone : 3 carriers, 5 fighters and 1 tactical_bomber
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@Snigg no need to continue this one. G.G.
Another? -
@dawgoneit good game. I got some lucky battles early that hurt the Americans ability to get into the European theatre. The German assault on the fleet in Norfolk was only around 65% according to the battle calculator if I remember correctly. Even with that, I donāt think Russia would fall for a few more turns at least, if at all.
Another would be fine by me. I enjoy our games. Iāll open with Allies +18.
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@Snigg yours. bid placement please.
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@dawgoneit ohā¦letās try inf in India and Burma, sub in sz 98, and armor in Egypt please.