L20 Snigg(x) vs Dawgoneit (Allies +19) BM3
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 carriers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone Americans take 101 Sea Zone from Germans 2 fighters moved from 101 Sea Zone to 88 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies Combat - Americans Battle in Philippines Battle in West Indies Battle in 88 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 battleship and 1 transport Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 88 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 88 Sea Zone Americans win, taking Philippines from Japanese, taking West Indies from Germans with 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.00 Germans regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 cruiser, 3 destroyers and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 carriers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 88 Sea Zone Americans take 101 Sea Zone from Germans 2 fighters moved from 101 Sea Zone to 88 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to West Indies Combat - Americans Battle in Philippines Battle in West Indies Battle in 88 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 battleship and 1 transport Americans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 88 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 battleship and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 88 Sea Zone Americans win, taking Philippines from Japanese, taking West Indies from Germans with 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 2 fighters moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone 1 destroyer and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour moved from West India to India 1 artillery and 3 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Suriname to French Central Africa 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Egypt to West India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 infantry moved from Northwest Persia to Caucasus Place Units - British 1 fighter and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Persia 1 destroyer placed in 106 Sea Zone British undo move 3. 1 destroyer placed in 106 Sea Zone 1 artillery placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.67 Germans regular : 0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Romania to Bessarabia 2 aaGuns and 1 armour moved from Eastern Poland to Western Ukraine 1 submarine moved from 92 Sea Zone to 98 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry Algeria : 1 flag Tunisia : 1 flag Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry Eastern Poland : 1 flag Bessarabia : 1 infantry Western Ukraine : 2 aaGuns and 1 armour 95 Sea Zone : 1 destroyer and 2 transports Greece : 1 flag 97 Sea Zone : 1 flag 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 artilleries moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Guam Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 artilleries moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Guam Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 3 infantry moved from Novgorod to Belarus 2 infantry moved from Bessarabia to Ukraine 1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus 1 fighter and 2 tactical_bombers moved from Eastern Poland to Ukraine 10 armour, 14 artilleries, 15 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 6, airfield = 3 Battle in Bryansk Germans attack with 10 armour, 14 artilleries, 15 infantry and 29 mech_infantrys Russians defend with 2 infantry Germans roll dice for 10 armour, 14 artilleries, 15 infantry and 29 mech_infantrys in Bryansk, round 2 : 16/68 hits, 19.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 14 infantry and 29 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Ukraine, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 2.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Bryansk 2 tactical_bombers moved from Ukraine to Western Ukraine 1 fighter and 2 tactical_bombers moved from Belarus to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 92 Sea Zone 5 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Germans 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 bomber and 3 infantry placed in Western Germany 3 submarines placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.67 Germans regular : -5.83
Territory Summary for Germans :
Morocco : 1 flag, 1 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 3 infantry Germany : 1 factory_major Belarus : 1 flag, 1 artillery and 4 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 10 armour, 14 artilleries, 14 infantry and 29 mech_infantrys Vyborg : 1 flag Archangel : 1 flag, 2 infantry Eastern Poland : 7 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag, 1 fighter and 4 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 106 Sea Zone : 1 flag 93 Sea Zone : 3 submarines Bulgaria : 1 flag 92 Sea Zone : 6 submarines Yugoslavia : 1 flag Finland : 1 flag
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Timguska Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Yunnan to Burma 1 bomber moved from Shan State to India 1 bomber moved from Yunnan to India 1 fighter moved from Shan State to India 2 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Kweichow to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Yunnan to Burma 1 bomber moved from Shan State to India 1 bomber moved from Yunnan to India 1 fighter moved from Shan State to India 2 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Kweichow to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone
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@dawgoneit Intercept in Calcutta?
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@Snigg no
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Guam 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Yunnan to Burma 1 bomber moved from Shan State to India 1 bomber moved from Yunnan to India 1 fighter moved from Shan State to India 2 tactical_bombers moved from Shan State to Burma 1 tactical_bomber moved from Kweichow to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in 35 Sea Zone Japanese attack with 1 fighter and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 1/9 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 3 : 4/9 hits, 3.83 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 3 : 4/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 infantry and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Guam to 21 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 3 tactical_bombers moved from Burma to Shan State 1 fighter moved from India to Shan State 2 bombers moved from India to Shan State 1 aaGun moved from Yunnan to Shan State 1 armour and 2 artilleries moved from Yunnan to Shan State 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 1 artillery placed in Japan 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.00 UK_Pacific AA : -0.33 UK_Pacific regular : 0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag, 2 infantry Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 infantry and 3 mech_infantrys Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 3 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield and 1 artillery French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag, 1 artillery and 1 infantry Java : 1 flag Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag, 1 submarine and 1 transport 37 Sea Zone : 1 flag 35 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports 34 Sea Zone : 1 destroyer 25 Sea Zone : 1 destroyer 21 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport 6 Sea Zone : 1 destroyer and 6 submarines
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine and 1 transport Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 2 artilleries placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : 0.83 Germans regular : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour, 1 cruiser, 3 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine and 1 transport Battle in Morocco Americans attack with 1 armour, 4 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 0/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 3 : 3/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 aaGun and 3 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 2 artilleries placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from West India to Burma 1 armour, 1 artillery and 3 infantry moved from West India to India 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 artillery and 3 infantry moved from Eastern Persia to West India 1 armour moved from Persia to West India 1 artillery and 1 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Egypt to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from French Central Africa to Egypt 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits, 4.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 4 fighters and 2 tactical_bombers moved from Burma to India 3 aaGuns, 1 armour, 4 artilleries, 24 infantry and 1 mech_infantry moved from India to Burma Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt British undo move 2. British undo move 1. 3 armour placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : 0.50 Germans regular : -0.67 British regular : 1.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone 2 fighters moved from Southern Italy to Malta 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Malta, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Malta, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Malta to Tobruk 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 infantry EDIT: Adding units owned by Italians to Ukraine: 1 infantry EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 armour EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 1 armour EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.67
Territory Summary for Italians :
Malta : 1 flag, 2 artilleries and 1 infantry Algeria : 1 flag Tunisia : 1 flag Tobruk : 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 2 aaGuns and 1 armour Eastern Poland : 1 flag Ukraine : 1 infantry 96 Sea Zone : 2 transports 95 Sea Zone : 1 destroyer Greece : 1 flag 97 Sea Zone : 1 flag 92 Sea Zone : 1 destroyer 98 Sea Zone : 1 submarine
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 artilleries and 2 infantry moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov 3 tactical_bombers moved from Western Ukraine to Rostov 3 submarines moved from 93 Sea Zone to 91 Sea Zone 6 submarines moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone
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@dawgoneit OOL for sz 91? Sub stay or submerge?
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@Snigg max"D" sub stays