dawg Axis v. Entek Allies WaW


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Germans
            3 Bombers moved from Delhi to 60 Sea Zone
            1 ArmoredCar moved from Delhi to Assam
            1 Tank moved from Hyderabad to Madras
            1 HeavyTank moved from Delhi to Assam
            1 HeavyTank and 1 Tank moved from Bihar to Madras
            1 HeavyTank and 1 Tank moved from Bombay to Delhi
            1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar
            3 HeavyTanks moved from Semipalatinsk to C.Sinkiang
            10 Mech.Infs moved from Alma Ata to C.Sinkiang
            3 ArmoredCars and 3 Tanks moved from Novosibirsk to C.Sinkiang
            6 Mech.Infs moved from Sibirsky to Khobdo
            2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Novosibirsk
            2 ArmoredCars moved from Novosibirsk to Krasnoyarsk
            1 Mech.Inf moved from Tashkent to C.Sinkiang
            1 ArmoredCar moved from Tashkent to Alma Ata
            1 ArmoredCar moved from Chimkent to Alma Ata
            4 Infantrys moved from S.Karelia to Novgorod
            4 Infantrys moved from Leningrad to Novgorod
            4 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from Novgorod to Minsk
            4 Infantrys moved from Minsk to Kursk
            7 Infantrys moved from Kiev to Kursk
            8 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            2 Artillerys and 6 Infantrys moved from Brest to Kiev
            4 Infantrys moved from Warsaw to Brest
            5 Infantrys moved from Krakow to Brest
            5 Infantrys moved from Bohemia to Krakow
            15 Infantrys moved from Brandenburg to Bavaria
            14 Infantrys moved from Normandy to Brittany
            6 Infantrys moved from Picardy to Normandy
            6 Infantrys moved from Belgium to Picardy
            1 Infantry moved from Aquitaine to Brittany
            6 Infantrys moved from Netherlands to Belgium
            1 Battleship, 3 Cruisers, 1 Destroyer, 1 S.Submarine and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone
            1 Battleship moved from 23 Sea Zone to 22 Sea Zone
            1 ArmoredCar moved from Alma Ata to C.Sinkiang
            1 Tank moved from Bihar to Assam
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 17 Infantrys, 8 Mech.Infs, 6 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Brittany
                Germans attack with 15 Infantrys
                Americans defend with 4 Elites
                    Germans roll dice for 15 Infantrys in Brittany, round 2 : 4/15 hits, 2.50 expected hits
                    French roll dice for 4 Elites in Brittany, round 2 : 3/4 hits, 1.33 expected hits
                    4 Elites owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany
                Germans win, taking Brittany from French with 12 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Americans: 4 Elites
            Battle in 60 Sea Zone
                Germans attack with 3 Bombers
                Dutch defend with 1 Carrier, 1 Destroyer and 2 Transports
                    Germans roll dice for 3 Bombers in 60 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Dutch roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
                    2 Transports owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Bomber owned by the Germans lost in 60 Sea Zone
                    Germans roll dice for 2 Bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Dutch roll dice for 1 Carrier in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Dutch lost in 60 Sea Zone
                Germans win with 2 Bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 Bomber
                Casualties for Dutch: 1 Carrier, 1 Destroyer and 2 Transports
            Battle in Assam
                Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                British defend with 2 Artillerys
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Assam
                Germans win, taking Assam from British with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys
            Battle in C.Sinkiang
                Germans attack with 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks
                Chinese defend with 14 Infantrys, 2 Marines and 3 Mech.Infs
                    Germans roll dice for 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks in C.Sinkiang, round 2 : 8/21 hits, 8.50 expected hits
                    Chinese roll dice for 14 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 2 : 5/19 hits, 6.33 expected hits
                    4 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 8 Infantrys owned by the Chinese lost in C.Sinkiang
                    Germans roll dice for 3 HeavyTanks, 10 Mech.Infs and 3 Tanks in C.Sinkiang, round 3 : 7/16 hits, 6.83 expected hits
                    Chinese roll dice for 6 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 3 : 3/11 hits, 3.67 expected hits
                3 Mech.Infs owned by the Germans, 1 Marine owned by the Chinese and 6 Infantrys owned by the Chinese lost in C.Sinkiang
                    Germans roll dice for 3 HeavyTanks, 7 Mech.Infs and 3 Tanks in C.Sinkiang, round 4 : 7/13 hits, 5.83 expected hits
                    Chinese roll dice for 1 Marine and 3 Mech.Infs in C.Sinkiang, round 4 : 1/4 hits, 1.33 expected hits
                3 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Germans and 1 Marine owned by the Chinese lost in C.Sinkiang
                Germans win, taking C.Sinkiang from Chinese with 3 HeavyTanks, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Germans: 4 ArmoredCars and 5 Mech.Infs
                Casualties for Chinese: 14 Infantrys, 2 Marines and 3 Mech.Infs
    
        Non Combat Move - Germans
            2 Bombers moved from 60 Sea Zone to Delhi
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            1 Bunker placed in Madras
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
            1 Infantry and 4 Mech.Infs placed in Madras
            2 Mech.Infs placed in Bombay
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            3 Infantrys placed in Kiev
            2 Mech.Infs placed in Tashkent
            4 ArmoredCars placed in Sverdlovsk
    
        Turn Complete - Germans
            Germans collect 157 PUs; end with 157 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    French regular : 1.67
    Germans regular : 5.50
    British regular : -0.67
    Dutch regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Russians
            5 Infantrys moved from Moscow to Gorky
            1 ArmoredCar moved from Moscow to Gorky
            1 Bomber moved from Moscow to Gorky
            2 Infantrys moved from Moscow to Yaroslavl
            1 ArmoredCar moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 1 ArmoredCar, 1 Bomber and 5 Infantrys
                Finns defend with 4 ArmoredCars and 1 Mech.Inf
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Gorky, round 2 : 1/7 hits, 1.83 expected hits
                    Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Russians lost in Gorky
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 3 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 3 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 0/4 hits, 0.83 expected hits
                    3 ArmoredCars owned by the Finns lost in Gorky
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 4 : 3/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Mech.Inf in Gorky, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
                Russians win, taking Gorky from Finns with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 3 Infantrys
                Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf
            Battle in Yaroslavl
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Finns defend with 1 ArmoredCar and 1 Artillery
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 ArmoredCar and 1 Artillery in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Finns lost in Yaroslavl
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 4 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl
                Russians win, taking Yaroslavl from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Finns: 1 ArmoredCar and 1 Artillery
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Gorky to Moscow
    
        Place Units - Russians
            1 Elite and 7 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Italians
            3 Mech.Infs moved from Nubia to French Equatorial Africa
            3 Mech.Infs moved from Hun to French Equatorial Africa
            8 Infantrys moved from Lower Egypt to Nubia
            6 Infantrys moved from Mersa Matruh to New Valley
            8 ArmoredCars, 6 Artillerys, 1 Elite and 4 Infantrys moved from French Sudan to French Equatorial Africa
            4 ArmoredCars moved from Mauritania to French Equatorial Africa
            4 ArmoredCars and 4 Infantrys moved from W.Morocco to Mauritania
            4 ArmoredCars and 1 Infantry moved from E.Morocco to W.Morocco
            4 ArmoredCars moved from W.Morocco to Mauritania
            4 ArmoredCars moved from N.Algeria to W.Morocco
            1 S.Submarine moved from 41 Sea Zone to 46 Sea Zone
            2 Infantrys moved from N.Algeria to E.Morocco
            8 Infantrys moved from N.Tunisia to N.Algeria
            4 ArmoredCars moved from Tunis to N.Algeria
            11 Infantrys moved from Rome to 46 Sea Zone
            11 Infantrys moved from 46 Sea Zone to N.Tunisia
            3 Infantrys moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 8 ArmoredCars, 1 Bunker, 1 Elite, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs
                French defend with 1 Factory; Americans defend with 1 ArmoredCar, 3 Elites and 1 Fighter; Anzac defend with 3 Mech.Infs
                    Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 7/29 hits, 9.83 expected hits
                    French roll dice for 1 ArmoredCar, 3 Elites, 1 Fighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 3/8 hits, 2.67 expected hits
                    3 Elites owned by the Americans, 3 Infantrys owned by the Italians, 1 ArmoredCar owned by the Americans and 3 Mech.Infs owned by the Anzac lost in French Equatorial Africa
                    Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in French Equatorial Africa, round 3 : 6/26 hits, 8.83 expected hits
                    French roll dice for 1 Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs remaining. Battle score for attacker is 33
                Casualties for Italians: 3 Infantrys
                Casualties for Americans: 1 ArmoredCar, 3 Elites and 1 Fighter
                Casualties for Anzac: 3 Mech.Infs
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Mech.Infs placed in Hun
            4 ArmoredCars placed in Tunis
            4 ArmoredCars placed in E.Morocco
            1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
            10 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.17
    Italians regular : -5.67
    

    Savegame


  • @dawgoneit SKIP japan


  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - French
            1 Destroyer moved from 18 Sea Zone to 20 Sea Zone
            1 Transport moved from 18 Sea Zone to 9 Sea Zone
    
        Purchase Units - French
            French buy 1 Infantry and 1 Transport; Remaining resources: 12 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 12 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Turn Complete - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.


  • @entek you sure?


  • @dawgoneit if so, Again? what side do you want?


  • @dawgoneit Let’s finish the round out and see what I can do


  • TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Chinese
            1 Infantry moved from E.Qinghai to Gobi Altai
            1 Infantry moved from E.Qinghai to W.Qinghai
            1 Mech.Inf moved from Suiyuan to Hsining
            1 Infantry moved from Ningsia to Suiyuan
            2 Mech.Infs moved from Shensi to Hsining
            1 Infantry moved from Lanchow to E.Qinghai
            1 Infantry moved from Ningsia to Shensi
            1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Anhwei to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers, 7 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 AAGun moved from Anhwei to Hupeh
    
        Place Units - Chinese
            1 Bunker and 4 Infantrys placed in Urumqi
            1 Bunker, 3 Infantrys, 1 Mech.Inf and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @entek china’s turn


  • TripleA Turn Summary: Hisaichi round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Hisaichi
            4 units repaired.
            7 Artillerys and 35 Infantrys moved from Heilungchiang to Liaoning
            6 Infantrys moved from Changchun to Kirin
            2 Adv.Fighters and 2 Fighters moved from Changchun to 92 Sea Zone
            1 Infantry moved from Shansi to Suiyuan
            1 Infantry moved from Chahar to Suiyuan
            1 Tank moved from Shantung to Suiyuan
            1 Elite moved from Shantung to Shansi
            3 Infantrys moved from Kiangsi to Hunan
                  Hisaichi take Hunan from Chinese
            3 Infantrys moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from 92 Sea Zone to Kwangsi
            5 Infantrys moved from Kwangtung to Kwangsi
            2 Tanks moved from Kirin to Liaoning
            1 Adv.Fighter moved from Chita to Shantung
            1 Artillery and 3 Infantrys moved from Shantung to Anhwei
            1 Marine moved from Shantung to Anhwei
            1 Elite moved from Shantung to Anhwei
            2 Tanks moved from Chita to Hulunbuir
            1 Marine moved from Peking to Shantung
            1 Elite and 1 Infantry moved from Shanghai to Shantung
            3 Infantrys moved from Hong Kong to Kwangtung
            2 Artillerys, 1 Elite and 1 Infantry moved from Khobdo to Gobi Altai
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 18 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Gobi Altai
                Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Gobi Altai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                Hisaichi win, taking Gobi Altai from Chinese with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine
                Anzac defend with 1 Adv.Fighter; Chinese defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine in Anhwei, round 2 : 2/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Bunker in Anhwei, round 2 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Anhwei, round 3 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 4 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Anhwei, round 4 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Chinese: 1 Bunker
                Casualties for Anzac: 1 Adv.Fighter
            Battle in Kwangsi
                Hisaichi attack with 1 Adv.Fighter and 5 Infantrys
                Anzac defend with 3 Elites
                    Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 3 Elites in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Anzac lost in Kwangsi
                    Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 3 : 4/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 Elites in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Anzac lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for Anzac: 3 Elites
            Battle in 92 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 2 Fighters
                Anzac defend with 3 S.Submarines
                    Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                2 S.Submarines owned by the Anzac lost in 92 Sea Zone
                2 Fighters owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi retreated
                Anzac win with 1 S.Submarine remaining. Battle score for attacker is 20
                Casualties for Anzac: 2 S.Submarines
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 2 Fighters moved from 92 Sea Zone to Hong Kong
            1 Adv.Fighter moved from Kwangsi to Kwangtung
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker and 3 Infantrys placed in Shantung
            8 Infantrys placed in Changchun
            2 Adv.Fighters and 1 Infantry placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Hisaichi regular : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - British
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Battleship, 7 Destroyers and 4 T.Boats moved from 20 Sea Zone to 21 Sea Zone
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 3 Elites, 2 Fighters and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            1 Carrier and 2 Destroyers placed in 21 Sea Zone
            2 Fighters placed in 21 Sea Zone
            2 Mech.Infs placed in Cape Town
            2 Elites placed in Vancouver
            1 Elite placed in Manchester
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Anzac
            6 ArmoredCars moved from S.Thailand to Assam
            1 Elite and 2 Infantrys moved from Malaya to 110 Sea Zone
            1 Elite, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
            1 Elite and 2 Infantrys moved from 61 Sea Zone to Assam
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Java to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Marine moved from Formosa to 92 Sea Zone
            1 Marine moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Anzac
            Anzac buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Assam
                Anzac attack with 6 ArmoredCars, 1 Elite and 2 Infantrys
                Germans defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
                    Anzac roll dice for 6 ArmoredCars, 1 Elite and 2 Infantrys in Assam, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 1 ArmoredCar owned by the Germans, 1 HeavyTank owned by the Germans and 1 Tank owned by the Germans lost in Assam
                Anzac win, taking Assam from Germans with 6 ArmoredCars and 1 Elite remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 HeavyTank and 1 Tank
    
        Non Combat Move - Anzac
            1 Artillery moved from Townsville to Northern Territory
            2 Infantrys moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Bunker and 3 Infantrys placed in Italian East Africa
            6 ArmoredCars placed in Bangkok
            1 Destroyer placed in 92 Sea Zone
            2 Artillerys placed in Western Australia
            2 Elites placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 S.Submarine moved from 58 Sea Zone to 67 Sea Zone
            2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
            2 Artillerys and 2 Infantrys moved from 61 Sea Zone to Assam
            1 Fighter moved from Banjarmasin to Assam
            1 Fighter moved from West Borneo to Assam
            3 Artillerys, 2 Elites and 1 Infantry moved from Gold Coast to French Sudan
                  French take French Sudan from Italians
            1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Destroyers placed in 110 Sea Zone
            3 Infantrys placed in West Borneo
            1 Artillery placed in Sumatra
            1 Artillery and 1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Finns
            2 Mech.Infs moved from Kirov to Gorky
            2 Tanks moved from Penza to Gorky
            1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl
            1 Elite and 3 Infantrys moved from Oulu to Lapland
            1 Infantry moved from S.Karelia to Yaroslavl
            1 Infantry moved from S.Karelia to Vologda
            2 Tanks moved from Penza to Kuybyshev
            2 Tanks moved from Arkhangelsk to Kuybyshev
            1 Mech.Inf moved from Vyborg to Gorky
            1 ArmoredCar and 1 Tank moved from Vyborg to Vologda
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            1 Elite and 1 Infantry moved from Tampere to Oulu
            3 ArmoredCars, 1 Infantry and 2 Mech.Infs moved from Helsinki to Tampere
            3 ArmoredCars and 2 Mech.Infs moved from Tampere to Oulu
            2 Mech.Infs moved from Oulu to Vyborg
            6 Tanks moved from Uzbekistan to Afghanistan
            1 Tank moved from Chimkent to Afghanistan
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 1 Elite and 4 Infantrys
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Yaroslavl
                    Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 3 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 4 : 1/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Gorky
                Finns attack with 3 Mech.Infs and 2 Tanks
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Finns roll dice for 3 Mech.Infs and 2 Tanks in Gorky, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 : 1/3 hits, 0.83 expected hits
                1 Mech.Inf owned by the Finns, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Gorky
                    Finns roll dice for 2 Mech.Infs and 2 Tanks in Gorky, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
                Finns win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -4
                Casualties for Finns: 2 Mech.Infs
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
            Battle in Afghanistan
                Finns attack with 7 Tanks
                Neutral defend with 4 Infantrys
                    Finns roll dice for 7 Tanks in Afghanistan, round 2 : 5/7 hits, 3.50 expected hits
                    Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 1 Tank owned by the Finns lost in Afghanistan
                Finns loses 0 PUs for violating Afghanistans neutrality.
                Finns win, taking Afghanistan from Neutral with 6 Tanks remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Tank
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Mech.Infs placed in Vyborg
            4 ArmoredCars, 1 Infantry and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Russians regular : -0.33
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Romanians
            6 Mech.Infs and 8 Tanks moved from Cairo to Nubia
            5 Elites, 6 Infantrys and 2 Mech.Infs moved from Lower Egypt to Nubia
            2 Artillerys and 8 Infantrys moved from Palestine to N.Saudi Arabia
            2 Mech.Infs moved from Syria to Nubia
            5 Mech.Infs moved from W.Iran to Lower Egypt
            4 ArmoredCars moved from Adana to N.Saudi Arabia
            2 ArmoredCars moved from Erzurum to Syria
            2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank moved from Bursa to Ankara
            2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Ankara to Adana
            2 Mech.Infs moved from Adana to Syria
            1 Elite moved from Izmir to Adana
            4 Infantrys moved from Kiev to Kursk
            1 Infantry moved from Tula to Penza
            2 ArmoredCars and 1 Artillery moved from Tula to Kursk
            5 Infantrys moved from Vinnytsia to Kiev
            4 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 16 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in N.Saudi Arabia
                Romanians attack with 4 ArmoredCars, 2 Artillerys and 8 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Romanians roll dice for 4 ArmoredCars, 2 Artillerys and 8 Infantrys in N.Saudi Arabia, round 2 : 4/14 hits, 3.67 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in N.Saudi Arabia
                Romanians loses 0 PUs for violating N.Saudi Arabias neutrality.
                Romanians win, taking N.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Romanians
            5 Tanks moved from Calcutta to Bihar
            3 ArmoredCars and 1 Mech.Inf moved from E.Iran to Punjab
            5 Tanks moved from Bihar to Punjab
    
        Place Units - Romanians
            6 Mech.Infs placed in Cairo
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Syria
            3 Infantrys placed in Bursa
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.33
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 20
    
        Combat Move - Americans
            7 Elites moved from Wales to 20 Sea Zone
            7 Elites and 2 Fighters moved from 20 Sea Zone to Normandy
            2 Marines moved from Iceland to 9 Sea Zone
            2 Marines and 2 S.Submarines moved from 9 Sea Zone to 20 Sea Zone
            2 Marines moved from 20 Sea Zone to Normandy
            1 Destroyer moved from 10 Sea Zone to 11 Sea Zone
            1 Destroyer moved from 10 Sea Zone to 12 Sea Zone
            1 Destroyer moved from 4 Sea Zone to 21 Sea Zone
            1 Artillery and 1 Elite moved from Greenland to 8 Sea Zone
            1 Artillery, 3 Destroyers, 1 Elite and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
            1 Artillery and 1 Elite moved from 9 Sea Zone to Iceland
            1 B.Carrier and 3 Fighters moved from 13 Sea Zone to 8 Sea Zone
            2 Artillerys moved from Salvador to 35 Sea Zone
            1 ArmoredCar moved from Salvador to 35 Sea Zone
            4 Elites moved from Bahia to 35 Sea Zone
            1 ArmoredCar, 2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 38 Sea Zone
            1 ArmoredCar, 2 Artillerys and 4 Elites moved from 38 Sea Zone to Belgian Congo
            1 B.Transport moved from 38 Sea Zone to 35 Sea Zone
            2 S.Submarines moved from 84 Sea Zone to 87 Sea Zone
            1 Marine moved from Minamitori to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            2 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
            4 Elites moved from Chubu to 84 Sea Zone
            3 Elites moved from Tohoku to 84 Sea Zone
            8 Elites moved from Tokyo to 84 Sea Zone
            1 S.Bomber moved from Chubu to Changchun
            15 Elites, 1 Fighter and 1 Marine moved from 84 Sea Zone to Changchun
            2 S.Bombers moved from Formosa to Changchun
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 Bunker, 22 Elites, 2 L.Fighters, 1 Marine, 2 Mech.Infs and 2 S.Bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Normandy
                Americans attack with 7 Elites, 2 Fighters and 2 Marines
                Germans defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
                    Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Battleships in Normandy, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Americans roll dice for 7 Elites, 2 Fighters and 2 Marines in Normandy, round 2 : 2/11 hits, 4.00 expected hits
                    Germans roll dice for 1 Bunker and 9 Infantrys in Normandy, round 2 : 3/10 hits, 3.50 expected hits
                    3 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
                    Americans roll dice for 4 Elites, 2 Fighters and 2 Marines in Normandy, round 3 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 1 Bunker and 7 Infantrys in Normandy, round 3 : 4/8 hits, 2.83 expected hits
                    4 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
                2 Fighters owned by the Americans retreated
                    Americans roll dice for 2 Marines in Normandy, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker and 5 Infantrys in Normandy, round 4 : 5/6 hits, 2.17 expected hits
                    2 Marines owned by the Americans and 1 Infantry owned by the Germans lost in Normandy
                Germans win with 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -19
                Casualties for Americans: 7 Elites and 2 Marines
                Casualties for Germans: 5 Infantrys
            Battle in Changchun
                Americans attack with 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers
                Hisaichi defend with 1 AAGun, 4 Bunkers, 1 Elite, 1 Factory and 18 Infantrys
                    Hisaichi roll AA dice in Changchun : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 2 : 7/20 hits, 8.83 expected hits
                Units damaged: 4 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 4 Bunkers, 1 Elite and 18 Infantrys in Changchun, round 2 : 6/23 hits, 8.33 expected hits
                    6 Elites owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Changchun
                    Americans roll dice for 9 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 3 : 8/14 hits, 6.83 expected hits
                    Hisaichi roll dice for 4 Bunkers, 1 Elite and 15 Infantrys in Changchun, round 3 : 9/20 hits, 7.33 expected hits
                    9 Elites owned by the Americans and 8 Infantrys owned by the Hisaichi lost in Changchun
                1 Fighter owned by the Americans and 3 S.Bombers owned by the Americans retreated
                    Americans roll dice for 1 Marine in Changchun, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 4 Bunkers, 1 Elite and 7 Infantrys in Changchun, round 4 : 2/12 hits, 4.67 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
                Hisaichi win with 4 Bunkers, 1 Elite and 6 Infantrys remaining. Battle score for attacker is -25
                Casualties for Americans: 15 Elites and 1 Marine
                Casualties for Hisaichi: 12 Infantrys
    
        Non Combat Move - Americans
            1 Fighter and 3 S.Bombers moved from Changchun to 84 Sea Zone
            3 S.Bombers moved from 84 Sea Zone to Formosa
            2 Fighters moved from 36 Sea Zone to Belgian Congo
            1 Carrier and 5 Destroyers moved from 36 Sea Zone to 38 Sea Zone
            1 Tank moved from Amazon to Bahia
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Artillery moved from Washington to Northeast USA
            2 Fighters moved from Normandy to 20 Sea Zone
    
        Place Units - Americans
            1 Bunker and 2 Mech.Infs placed in Belgian Congo
            4 Elites placed in Chubu
            8 Elites placed in Tokyo
            3 Elites placed in Tohoku
            2 Elites placed in Minamitori
            2 Elites placed in Wake
            3 Elites placed in South Atlantic USA
            2 L.Fighters placed in Iceland
            2 Artillerys placed in Salvador
            1 Marine and 2 S.Bombers placed in Davao
    
        Turn Complete - Americans
            Americans collect 150 PUs; end with 150 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.83
    Germans AA : -0.33
    Germans regular : 3.50
    Hisaichi regular : -3.33
    Hisaichi AA : -0.67
    

    Savegame

23 / 24

Suggested Topics

  • W@W captain walker (Allies) vs dawgoneit (Axis)

    about 7 hours ago
    3
  • 9
  • 35
  • Squirecam Witt G42 (Axis +6)

    about 11 hours ago
    203
  • 27
  • 38
  • crockett vs dawgoneit oob

    about 3 hours ago
    89
  • Dawg v Entek W@W! redemption

    about 7 hours ago
    233
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.6k

Users

40.2k

Topics

1.7m

Posts