@dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Chinese
1 Infantry moved from E.Qinghai to Gobi Altai
1 Infantry moved from E.Qinghai to W.Qinghai
1 Mech.Inf moved from Suiyuan to Hsining
1 Infantry moved from Ningsia to Suiyuan
2 Mech.Infs moved from Shensi to Hsining
1 Infantry moved from Lanchow to E.Qinghai
1 Infantry moved from Ningsia to Shensi
1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Anhwei to Hupeh
Purchase Units - Chinese
Chinese buy 2 Bunkers, 7 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 AAGun moved from Anhwei to Hupeh
Place Units - Chinese
1 Bunker and 4 Infantrys placed in Urumqi
1 Bunker, 3 Infantrys, 1 Mech.Inf and 2 Tanks placed in Hsining
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Hisaichi
4 units repaired.
7 Artillerys and 35 Infantrys moved from Heilungchiang to Liaoning
6 Infantrys moved from Changchun to Kirin
2 Adv.Fighters and 2 Fighters moved from Changchun to 92 Sea Zone
1 Infantry moved from Shansi to Suiyuan
1 Infantry moved from Chahar to Suiyuan
1 Tank moved from Shantung to Suiyuan
1 Elite moved from Shantung to Shansi
3 Infantrys moved from Kiangsi to Hunan
Hisaichi take Hunan from Chinese
3 Infantrys moved from Hong Kong to Kiangsi
1 Adv.Fighter moved from 92 Sea Zone to Kwangsi
5 Infantrys moved from Kwangtung to Kwangsi
2 Tanks moved from Kirin to Liaoning
1 Adv.Fighter moved from Chita to Shantung
1 Artillery and 3 Infantrys moved from Shantung to Anhwei
1 Marine moved from Shantung to Anhwei
1 Elite moved from Shantung to Anhwei
2 Tanks moved from Chita to Hulunbuir
1 Marine moved from Peking to Shantung
1 Elite and 1 Infantry moved from Shanghai to Shantung
3 Infantrys moved from Hong Kong to Kwangtung
2 Artillerys, 1 Elite and 1 Infantry moved from Khobdo to Gobi Altai
Purchase Units - Hisaichi
Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Gobi Altai
Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Gobi Altai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Gobi Altai
Hisaichi win, taking Gobi Altai from Chinese with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine
Anzac defend with 1 Adv.Fighter; Chinese defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine in Anhwei, round 2 : 2/6 hits, 1.83 expected hits
Chinese roll dice for 1 Adv.Fighter and 1 Bunker in Anhwei, round 2 : 2/2 hits, 1.17 expected hits
1 Bunker owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 3 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 Adv.Fighter in Anhwei, round 3 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 4 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 Adv.Fighter in Anhwei, round 4 : 1/1 hits, 0.67 expected hits
1 Adv.Fighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 Infantrys
Casualties for Chinese: 1 Bunker
Casualties for Anzac: 1 Adv.Fighter
Battle in Kwangsi
Hisaichi attack with 1 Adv.Fighter and 5 Infantrys
Anzac defend with 3 Elites
Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 3 Elites in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
1 Elite owned by the Anzac lost in Kwangsi
Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 3 : 4/6 hits, 1.33 expected hits
Chinese roll dice for 2 Elites in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
2 Elites owned by the Anzac lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 9
Casualties for Anzac: 3 Elites
Battle in 92 Sea Zone
Hisaichi attack with 1 Adv.Fighter and 2 Fighters
Anzac defend with 3 S.Submarines
Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 S.Submarines owned by the Anzac lost in 92 Sea Zone
2 Fighters owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi retreated
Anzac win with 1 S.Submarine remaining. Battle score for attacker is 20
Casualties for Anzac: 2 S.Submarines
Non Combat Move - Hisaichi
1 Adv.Fighter and 2 Fighters moved from 92 Sea Zone to Hong Kong
1 Adv.Fighter moved from Kwangsi to Kwangtung
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
2 Adv.Fighters and 1 Infantry placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - British
2 Mech.Infs moved from Cape Town to Belgian Congo
1 Battleship, 7 Destroyers and 4 T.Boats moved from 20 Sea Zone to 21 Sea Zone
Purchase Units - British
British buy 1 Carrier, 2 Destroyers, 3 Elites, 2 Fighters and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
1 Carrier and 2 Destroyers placed in 21 Sea Zone
2 Fighters placed in 21 Sea Zone
2 Mech.Infs placed in Cape Town
2 Elites placed in Vancouver
1 Elite placed in Manchester
Turn Complete - British
British collect 59 PUs; end with 59 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Anzac
6 ArmoredCars moved from S.Thailand to Assam
1 Elite and 2 Infantrys moved from Malaya to 110 Sea Zone
1 Elite, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
1 Elite and 2 Infantrys moved from 61 Sea Zone to Assam
2 Artillerys moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys moved from Western Australia to 67 Sea Zone
1 Infantry moved from Java to 67 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Transport moved from 67 Sea Zone to 107 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand
1 Marine moved from Formosa to 92 Sea Zone
1 Marine moved from 92 Sea Zone to N.French Indochina
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Assam
Anzac attack with 6 ArmoredCars, 1 Elite and 2 Infantrys
Germans defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank
Anzac roll dice for 6 ArmoredCars, 1 Elite and 2 Infantrys in Assam, round 2 : 3/9 hits, 2.67 expected hits
Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Anzac, 1 ArmoredCar owned by the Germans, 1 HeavyTank owned by the Germans and 1 Tank owned by the Germans lost in Assam
Anzac win, taking Assam from Germans with 6 ArmoredCars and 1 Elite remaining. Battle score for attacker is 12
Casualties for Anzac: 2 Infantrys
Casualties for Germans: 1 ArmoredCar, 1 HeavyTank and 1 Tank
Non Combat Move - Anzac
1 Artillery moved from Townsville to Northern Territory
2 Infantrys moved from Townsville to Northern Territory
Place Units - Anzac
1 Bunker and 3 Infantrys placed in Italian East Africa
6 ArmoredCars placed in Bangkok
1 Destroyer placed in 92 Sea Zone
2 Artillerys placed in Western Australia
2 Elites placed in Broome
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Dutch
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 S.Submarine moved from 58 Sea Zone to 67 Sea Zone
2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from 61 Sea Zone to Assam
1 Fighter moved from Banjarmasin to Assam
1 Fighter moved from West Borneo to Assam
3 Artillerys, 2 Elites and 1 Infantry moved from Gold Coast to French Sudan
French take French Sudan from Italians
1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
2 Destroyers placed in 110 Sea Zone
3 Infantrys placed in West Borneo
1 Artillery placed in Sumatra
1 Artillery and 1 Elite placed in Suriname
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Finns
2 Mech.Infs moved from Kirov to Gorky
2 Tanks moved from Penza to Gorky
1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl
1 Elite and 3 Infantrys moved from Oulu to Lapland
1 Infantry moved from S.Karelia to Yaroslavl
1 Infantry moved from S.Karelia to Vologda
2 Tanks moved from Penza to Kuybyshev
2 Tanks moved from Arkhangelsk to Kuybyshev
1 Mech.Inf moved from Vyborg to Gorky
1 ArmoredCar and 1 Tank moved from Vyborg to Vologda
2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
1 Elite and 1 Infantry moved from Tampere to Oulu
3 ArmoredCars, 1 Infantry and 2 Mech.Infs moved from Helsinki to Tampere
3 ArmoredCars and 2 Mech.Infs moved from Tampere to Oulu
2 Mech.Infs moved from Oulu to Vyborg
6 Tanks moved from Uzbekistan to Afghanistan
1 Tank moved from Chimkent to Afghanistan
Purchase Units - Finns
Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Yaroslavl
Finns attack with 1 Elite and 4 Infantrys
Russians defend with 1 ArmoredCar and 1 Infantry
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians lost in Yaroslavl
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 3 : 0/5 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 4 : 1/5 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yaroslavl
Finns win, taking Yaroslavl from Russians with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 ArmoredCar and 1 Infantry
Battle in Gorky
Finns attack with 3 Mech.Infs and 2 Tanks
Russians defend with 1 ArmoredCar and 2 Infantrys
Finns roll dice for 3 Mech.Infs and 2 Tanks in Gorky, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the Finns, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Gorky
Finns roll dice for 2 Mech.Infs and 2 Tanks in Gorky, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky
Finns win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -4
Casualties for Finns: 2 Mech.Infs
Casualties for Russians: 1 ArmoredCar and 2 Infantrys
Battle in Afghanistan
Finns attack with 7 Tanks
Neutral defend with 4 Infantrys
Finns roll dice for 7 Tanks in Afghanistan, round 2 : 5/7 hits, 3.50 expected hits
Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 1 Tank owned by the Finns lost in Afghanistan
Finns loses 0 PUs for violating Afghanistans neutrality.
Finns win, taking Afghanistan from Neutral with 6 Tanks remaining. Battle score for attacker is 3
Casualties for Finns: 1 Tank
Casualties for Neutral: 4 Infantrys
Non Combat Move - Finns
Place Units - Finns
2 Mech.Infs placed in Vyborg
4 ArmoredCars, 1 Infantry and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Romanians
6 Mech.Infs and 8 Tanks moved from Cairo to Nubia
5 Elites, 6 Infantrys and 2 Mech.Infs moved from Lower Egypt to Nubia
2 Artillerys and 8 Infantrys moved from Palestine to N.Saudi Arabia
2 Mech.Infs moved from Syria to Nubia
5 Mech.Infs moved from W.Iran to Lower Egypt
4 ArmoredCars moved from Adana to N.Saudi Arabia
2 ArmoredCars moved from Erzurum to Syria
2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank moved from Bursa to Ankara
2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Ankara to Adana
2 Mech.Infs moved from Adana to Syria
1 Elite moved from Izmir to Adana
4 Infantrys moved from Kiev to Kursk
1 Infantry moved from Tula to Penza
2 ArmoredCars and 1 Artillery moved from Tula to Kursk
5 Infantrys moved from Vinnytsia to Kiev
4 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 16 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in N.Saudi Arabia
Romanians attack with 4 ArmoredCars, 2 Artillerys and 8 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Romanians roll dice for 4 ArmoredCars, 2 Artillerys and 8 Infantrys in N.Saudi Arabia, round 2 : 4/14 hits, 3.67 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in N.Saudi Arabia
Romanians loses 0 PUs for violating N.Saudi Arabias neutrality.
Romanians win, taking N.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Non Combat Move - Romanians
5 Tanks moved from Calcutta to Bihar
3 ArmoredCars and 1 Mech.Inf moved from E.Iran to Punjab
5 Tanks moved from Bihar to Punjab
Place Units - Romanians
6 Mech.Infs placed in Cairo
3 Infantrys placed in W.Iran
2 Infantrys placed in Syria
3 Infantrys placed in Bursa
4 Infantrys placed in Vinnytsia
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 70 PUs; end with 70 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20
Combat Move - Americans
7 Elites moved from Wales to 20 Sea Zone
7 Elites and 2 Fighters moved from 20 Sea Zone to Normandy
2 Marines moved from Iceland to 9 Sea Zone
2 Marines and 2 S.Submarines moved from 9 Sea Zone to 20 Sea Zone
2 Marines moved from 20 Sea Zone to Normandy
1 Destroyer moved from 10 Sea Zone to 11 Sea Zone
1 Destroyer moved from 10 Sea Zone to 12 Sea Zone
1 Destroyer moved from 4 Sea Zone to 21 Sea Zone
1 Artillery and 1 Elite moved from Greenland to 8 Sea Zone
1 Artillery, 3 Destroyers, 1 Elite and 1 Transport moved from 8 Sea Zone to 9 Sea Zone
1 Artillery and 1 Elite moved from 9 Sea Zone to Iceland
1 B.Carrier and 3 Fighters moved from 13 Sea Zone to 8 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
1 ArmoredCar moved from Salvador to 35 Sea Zone
4 Elites moved from Bahia to 35 Sea Zone
1 ArmoredCar, 2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 38 Sea Zone
1 ArmoredCar, 2 Artillerys and 4 Elites moved from 38 Sea Zone to Belgian Congo
1 B.Transport moved from 38 Sea Zone to 35 Sea Zone
2 S.Submarines moved from 84 Sea Zone to 87 Sea Zone
1 Marine moved from Minamitori to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
2 S.Submarines moved from 84 Sea Zone to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone
4 Elites moved from Chubu to 84 Sea Zone
3 Elites moved from Tohoku to 84 Sea Zone
8 Elites moved from Tokyo to 84 Sea Zone
1 S.Bomber moved from Chubu to Changchun
15 Elites, 1 Fighter and 1 Marine moved from 84 Sea Zone to Changchun
2 S.Bombers moved from Formosa to Changchun
Purchase Units - Americans
Americans buy 2 Artillerys, 1 Bunker, 22 Elites, 2 L.Fighters, 1 Marine, 2 Mech.Infs and 2 S.Bombers; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy
Americans attack with 7 Elites, 2 Fighters and 2 Marines
Germans defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys
Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 Battleships in Normandy, round 2 : 1/2 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Germans
Americans roll dice for 7 Elites, 2 Fighters and 2 Marines in Normandy, round 2 : 2/11 hits, 4.00 expected hits
Germans roll dice for 1 Bunker and 9 Infantrys in Normandy, round 2 : 3/10 hits, 3.50 expected hits
3 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
Americans roll dice for 4 Elites, 2 Fighters and 2 Marines in Normandy, round 3 : 2/8 hits, 3.00 expected hits
Germans roll dice for 1 Bunker and 7 Infantrys in Normandy, round 3 : 4/8 hits, 2.83 expected hits
4 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy
2 Fighters owned by the Americans retreated
Americans roll dice for 2 Marines in Normandy, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Bunker and 5 Infantrys in Normandy, round 4 : 5/6 hits, 2.17 expected hits
2 Marines owned by the Americans and 1 Infantry owned by the Germans lost in Normandy
Germans win with 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -19
Casualties for Americans: 7 Elites and 2 Marines
Casualties for Germans: 5 Infantrys
Battle in Changchun
Americans attack with 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers
Hisaichi defend with 1 AAGun, 4 Bunkers, 1 Elite, 1 Factory and 18 Infantrys
Hisaichi roll AA dice in Changchun : 0/4 hits, 0.67 expected hits
Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 2 : 7/20 hits, 8.83 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 4 Bunkers, 1 Elite and 18 Infantrys in Changchun, round 2 : 6/23 hits, 8.33 expected hits
6 Elites owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 9 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 3 : 8/14 hits, 6.83 expected hits
Hisaichi roll dice for 4 Bunkers, 1 Elite and 15 Infantrys in Changchun, round 3 : 9/20 hits, 7.33 expected hits
9 Elites owned by the Americans and 8 Infantrys owned by the Hisaichi lost in Changchun
1 Fighter owned by the Americans and 3 S.Bombers owned by the Americans retreated
Americans roll dice for 1 Marine in Changchun, round 4 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Bunkers, 1 Elite and 7 Infantrys in Changchun, round 4 : 2/12 hits, 4.67 expected hits
1 Marine owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun
Hisaichi win with 4 Bunkers, 1 Elite and 6 Infantrys remaining. Battle score for attacker is -25
Casualties for Americans: 15 Elites and 1 Marine
Casualties for Hisaichi: 12 Infantrys
Non Combat Move - Americans
1 Fighter and 3 S.Bombers moved from Changchun to 84 Sea Zone
3 S.Bombers moved from 84 Sea Zone to Formosa
2 Fighters moved from 36 Sea Zone to Belgian Congo
1 Carrier and 5 Destroyers moved from 36 Sea Zone to 38 Sea Zone
1 Tank moved from Amazon to Bahia
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
1 Artillery moved from Washington to Northeast USA
2 Fighters moved from Normandy to 20 Sea Zone
Place Units - Americans
1 Bunker and 2 Mech.Infs placed in Belgian Congo
4 Elites placed in Chubu
8 Elites placed in Tokyo
3 Elites placed in Tohoku
2 Elites placed in Minamitori
2 Elites placed in Wake
3 Elites placed in South Atlantic USA
2 L.Fighters placed in Iceland
2 Artillerys placed in Salvador
1 Marine and 2 S.Bombers placed in Davao
Turn Complete - Americans
Americans collect 150 PUs; end with 150 PUs
Combat Hit Differential Summary :
Americans regular : -4.83
Germans AA : -0.33
Germans regular : 3.50
Hisaichi regular : -3.33
Hisaichi AA : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Germans
1 unit repaired.
4 Mech.Infs moved from Madras to Assam
1 HeavyTank and 2 Tanks moved from Delhi to Assam
1 Artillery and 1 Infantry moved from Bihar to Assam
2 Bombers moved from Delhi to 61 Sea Zone
2 Artillerys and 2 Infantrys moved from Delhi to Bihar
1 Mech.Inf moved from Khobdo to Ningsia
Germans take Ningsia from Chinese
1 Mech.Inf moved from Ningsia to Lanchow
Germans take Lanchow from Chinese
1 ArmoredCar moved from Alma Ata to Urumqi
3 HeavyTanks, 5 Mech.Infs and 3 Tanks moved from C.Sinkiang to Urumqi
1 Mech.Inf moved from C.Sinkiang to W.Qinghai
Germans take E.Sinkiang from Chinese
1 Mech.Inf moved from Khobdo to W.Qinghai
2 Mech.Infs moved from Khobdo to Shensi
2 Mech.Infs moved from Khobdo to E.Qinghai
2 ArmoredCars moved from Krasnoyarsk to Gobi Altai
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 2 Bombers, 1 Elite, 1 Fighter, 29 Infantrys, 1 Stuka and 6 Submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in Shensi
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Germans: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in E.Qinghai
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in E.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in E.Qinghai, round 2 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans and 1 Infantry owned by the Chinese lost in E.Qinghai
Germans win, taking E.Qinghai from Chinese with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Germans: 1 Mech.Inf
Casualties for Chinese: 1 Infantry
Battle in 61 Sea Zone
Germans attack with 2 Bombers
Anzac defend with 2 Transports; Dutch defend with 2 Transports
Germans roll dice for 2 Bombers in 61 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 4 Transports in 61 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the Dutch lost in 61 Sea Zone
Germans roll dice for 2 Bombers in 61 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 3 Transports in 61 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 Transport owned by the Anzac and 1 Bomber owned by the Germans lost in 61 Sea Zone
Germans roll dice for 1 Bomber in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 2 Transports in 61 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in 61 Sea Zone
Germans roll dice for 1 Bomber in 61 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Bomber in 61 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Bomber in 61 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Transport in 61 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in 61 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 10
Casualties for Dutch: 2 Transports
Casualties for Germans: 1 Bomber
Casualties for Anzac: 2 Transports
Battle in Urumqi
Germans attack with 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks
Chinese defend with 1 Bunker, 1 Factory and 8 Infantrys
Germans roll dice for 1 ArmoredCar, 3 HeavyTanks, 5 Mech.Infs and 3 Tanks in Urumqi, round 2 : 5/12 hits, 5.50 expected hits
Units damaged: 1 Bunker owned by the Chinese
Chinese roll dice for 1 Bunker and 8 Infantrys in Urumqi, round 2 : 2/9 hits, 3.17 expected hits
1 ArmoredCar owned by the Germans, 1 Mech.Inf owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
Germans roll dice for 3 HeavyTanks, 4 Mech.Infs and 3 Tanks in Urumqi, round 3 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 1 Bunker and 4 Infantrys in Urumqi, round 3 : 2/5 hits, 1.83 expected hits
1 Bunker owned by the Chinese, 2 Mech.Infs owned by the Germans and 4 Infantrys owned by the Chinese lost in Urumqi
Germans win, taking Urumqi from Chinese with 3 HeavyTanks, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 1 ArmoredCar and 3 Mech.Infs
Casualties for Chinese: 1 Bunker and 8 Infantrys
Battle in Assam
Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
Anzac defend with 6 ArmoredCars and 1 Elite; Dutch defend with 2 Artillerys, 2 Fighters and 2 Infantrys
Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks in Assam, round 2 : 2/9 hits, 3.67 expected hits
British roll dice for 6 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 2 : 3/13 hits, 3.67 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans, 1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
Germans roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Assam, round 3 : 2/6 hits, 2.67 expected hits
British roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 3 : 1/11 hits, 3.33 expected hits
1 Mech.Inf owned by the Germans and 2 ArmoredCars owned by the Anzac lost in Assam
Germans roll dice for 1 HeavyTank, 2 Mech.Infs and 2 Tanks in Assam, round 4 : 4/5 hits, 2.33 expected hits
British roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Fighters and 2 Infantrys in Assam, round 4 : 5/9 hits, 3.00 expected hits
1 HeavyTank owned by the Germans, 2 Mech.Infs owned by the Germans, 2 Infantrys owned by the Dutch, 2 ArmoredCars owned by the Anzac and 2 Tanks owned by the Germans lost in Assam
British win with 2 Artillerys, 1 Elite and 2 Fighters remaining. Battle score for attacker is -19
Casualties for Germans: 1 Artillery, 1 HeavyTank, 1 Infantry, 4 Mech.Infs and 2 Tanks
Casualties for Anzac: 6 ArmoredCars
Casualties for Dutch: 2 Infantrys
Battle in W.Qinghai
Germans attack with 2 Mech.Infs
Chinese defend with 1 Infantry
Germans roll dice for 2 Mech.Infs in W.Qinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in W.Qinghai
Germans win, taking W.Qinghai from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Germans
1 Bomber moved from 61 Sea Zone to Madras
2 HeavyTanks and 3 Tanks moved from Madras to Bihar
2 Mech.Infs moved from Bombay to Bihar
1 Infantry moved from Madras to Hyderabad
2 Artillerys and 9 Infantrys moved from Kiev to Kursk
4 Infantrys moved from Minsk to Kursk
9 Infantrys moved from Brest to Kiev
5 Infantrys moved from Krakow to Brest
8 Infantrys moved from Novgorod to Minsk
4 Infantrys moved from S.Karelia to Novgorod
15 Infantrys moved from Bavaria to Rhine
8 Infantrys moved from Paris to Normandy
1 Artillery, 1 Elite and 1 Infantry moved from Novosibirsk to Semipalatinsk
4 ArmoredCars moved from Sverdlovsk to Semipalatinsk
2 Mech.Infs moved from Tashkent to C.Sinkiang
Place Units - Germans
1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 Stuka placed in Madras
1 Elite and 4 Infantrys placed in Delhi
2 Infantrys placed in Bombay
3 Infantrys placed in Kiev
4 Infantrys placed in Warsaw
5 Infantrys placed in Bohemia
4 Infantrys placed in Leningrad
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Stalingrad
6 Submarines placed in 22 Sea Zone
Turn Complete - Germans
Germans collect 167 PUs; end with 167 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Anzac regular : -1.00
Germans regular : -1.33
British regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Russians
5 Infantrys moved from Moscow to Yaroslavl
1 Bomber moved from Moscow to Yaroslavl
1 Elite and 3 Infantrys moved from Moscow to Gorky
2 Infantrys moved from Moscow to Tula
1 Infantry moved from Moscow to Tula
3 Infantrys moved from Moscow to Penza
Purchase Units - Russians
Russians buy 7 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tula
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Tula, round 2 : 1/3 hits, 0.50 expected hits
Romanians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Tula
Russians win, taking Tula from Romanians with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Battle in Gorky
Russians attack with 1 Elite and 3 Infantrys
Finns defend with 1 Mech.Inf and 2 Tanks
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 2 : 2/4 hits, 0.83 expected hits
Finns roll dice for 1 Mech.Inf and 2 Tanks in Gorky, round 2 : 0/3 hits, 1.33 expected hits
1 Mech.Inf owned by the Finns and 1 Tank owned by the Finns lost in Gorky
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 3 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 4 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 5 : 0/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Elite and 3 Infantrys in Gorky, round 6 : 3/4 hits, 0.83 expected hits
Finns roll dice for 1 Tank in Gorky, round 6 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Gorky
Russians win, taking Gorky from Finns with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 14
Casualties for Finns: 1 Mech.Inf and 2 Tanks
Casualties for Russians: 1 Infantry
Battle in Penza
Russians attack with 3 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 3 Infantrys in Penza, round 2 : 0/3 hits, 0.50 expected hits
Finns roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Penza
Russians roll dice for 2 Infantrys in Penza, round 3 : 1/2 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Penza, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Penza
Russians win, taking Penza from Finns with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 1 Infantry
Battle in Yaroslavl
Russians attack with 1 Bomber and 5 Infantrys
Finns defend with 1 Elite and 4 Infantrys
Russians roll dice for 1 Bomber and 5 Infantrys in Yaroslavl, round 2 : 2/6 hits, 1.50 expected hits
Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits
Finns roll dice for 1 Elite and 2 Infantrys in Yaroslavl, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Yaroslavl
Russians roll dice for 1 Bomber and 1 Infantry in Yaroslavl, round 4 : 1/2 hits, 0.83 expected hits
Finns roll dice for 1 Elite in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Finns lost in Yaroslavl
Russians win, taking Yaroslavl from Finns with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 4 Infantrys
Casualties for Finns: 1 Elite and 4 Infantrys
Non Combat Move - Russians
1 Bomber moved from Yaroslavl to Moscow
1 Infantry moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Yaroslavl
8 Infantrys moved from Moscow to Penza
5 Infantrys moved from Moscow to Tula
5 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Moscow to Gorky
Place Units - Russians
7 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - Italians
12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs moved from French Equatorial Africa to Belgian Congo
8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys moved from Mauritania to French Sudan
4 ArmoredCars moved from W.Morocco to French Sudan
4 ArmoredCars and 2 Infantrys moved from E.Morocco to W.Morocco
4 ArmoredCars and 8 Infantrys moved from N.Algeria to E.Morocco
4 ArmoredCars moved from E.Morocco to W.Morocco
11 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
1 Mech.Inf moved from Hun to Equatoria
Italians take Equatoria from British
2 Mech.Infs moved from Hun to Kordofan
Purchase Units - Italians
Italians buy 8 ArmoredCars, 2 Artillerys, 2 Elites, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in Belgian Congo
Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs
British defend with 1 Artillery and 2 Mech.Infs; Americans defend with 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 1 Factory, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in Belgian Congo, round 2 : 7/26 hits, 8.83 expected hits
Units damaged: 2 Bunkers owned by the Americans
Americans roll dice for 1 ArmoredCar, 3 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 2 : 11/21 hits, 7.50 expected hits
10 ArmoredCars owned by the Italians, 4 Elites owned by the Americans, 1 Infantry owned by the Italians and 1 ArmoredCar owned by the Americans lost in Belgian Congo
Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Elite and 6 Mech.Infs in Belgian Congo, round 3 : 5/15 hits, 5.17 expected hits
Americans roll dice for 3 Artillerys, 2 Bunkers, 4 Elites, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 3 : 5/16 hits, 6.00 expected hits
2 ArmoredCars owned by the Italians, 1 Elite owned by the Italians, 4 Elites owned by the Americans, 1 Artillery owned by the British and 2 Artillerys owned by the Italians lost in Belgian Congo
Italians roll dice for 4 Artillerys and 6 Mech.Infs in Belgian Congo, round 4 : 3/10 hits, 3.33 expected hits
Americans roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 4 Mech.Infs and 1 S.Bomber in Belgian Congo, round 4 : 2/11 hits, 4.33 expected hits
2 Artillerys owned by the Americans, 2 Artillerys owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
Italians roll dice for 2 Artillerys and 6 Mech.Infs in Belgian Congo, round 5 : 5/8 hits, 2.67 expected hits
Americans roll dice for 2 Bunkers, 2 Fighters, 3 Mech.Infs and 1 S.Bomber in Belgian Congo, round 5 : 4/8 hits, 3.33 expected hits
1 Bunker owned by the Americans, 1 S.Bomber owned by the Americans, 2 Mech.Infs owned by the Americans, 2 Artillerys owned by the Italians, 1 Mech.Inf owned by the British and 2 Mech.Infs owned by the Italians lost in Belgian Congo
Italians roll dice for 4 Mech.Infs in Belgian Congo, round 6 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 Bunker and 2 Fighters in Belgian Congo, round 6 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Americans, 1 Bunker owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
Italians roll dice for 3 Mech.Infs in Belgian Congo, round 7 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Fighter in Belgian Congo, round 7 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Americans and 1 Mech.Inf owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from Americans with 2 Mech.Infs remaining. Battle score for attacker is 9
Casualties for Italians: 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 4 Mech.Infs
Casualties for Americans: 1 ArmoredCar, 2 Artillerys, 2 Bunkers, 8 Elites, 2 Fighters, 2 Mech.Infs and 1 S.Bomber
Casualties for British: 1 Artillery and 2 Mech.Infs
Battle in Kordofan
Italians attack with 2 Mech.Infs
Anzac defend with 1 Infantry
Italians roll dice for 2 Mech.Infs in Kordofan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 Mech.Infs in Kordofan, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Kordofan
Italians win, taking Kordofan from British with 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in French Sudan
Italians attack with 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys
Dutch defend with 4 Artillerys, 3 Elites and 1 Infantry
Italians roll dice for 12 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 2 : 7/25 hits, 7.00 expected hits
French roll dice for 4 Artillerys, 3 Elites and 1 Infantry in French Sudan, round 2 : 4/8 hits, 2.67 expected hits
3 Elites owned by the Dutch, 4 ArmoredCars owned by the Italians, 3 Artillerys owned by the Dutch and 1 Infantry owned by the Dutch lost in French Sudan
Italians roll dice for 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys in French Sudan, round 3 : 3/21 hits, 5.67 expected hits
French roll dice for 1 Artillery in French Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Dutch lost in French Sudan
Italians win, taking French Sudan from French with 8 ArmoredCars, 2 Artillerys, 1 Elite and 10 Infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 4 ArmoredCars
Casualties for Dutch: 4 Artillerys, 3 Elites and 1 Infantry
Non Combat Move - Italians
11 Infantrys moved from Rome to 46 Sea Zone
11 Infantrys moved from 46 Sea Zone to N.Tunisia
3 Infantrys moved from Tuscany to Rome
1 Infantry moved from Lombardy to Tuscany
9 Infantrys moved from Nubia to Darfur
6 Infantrys moved from New Valley to Darfur
Place Units - Italians
3 Mech.Infs placed in Hun
4 ArmoredCars placed in Tunis
4 ArmoredCars placed in E.Morocco
2 Artillerys and 1 Elite placed in Rio de Oro
1 Elite and 9 Infantrys placed in Rome
2 Infantrys placed in Lombardy
Italians undo move 6.
Italians undo move 5.
3 Infantrys placed in French Equatorial Africa
1 Elite and 8 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
French regular : 1.00
Italians regular : -2.33
British regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 21
Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
2 Artillerys moved from Churchill to 1 Sea Zone
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from 1 Sea Zone to 8 Sea Zone
1 Transport moved from 9 Sea Zone to 2 Sea Zone
Purchase Units - French
French buy 3 Bunkers and 2 Elites; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker placed in N.French Indochina
1 Bunker placed in S.French Indochina
1 Bunker placed in Azores
2 Elites placed in Churchill
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Round: 2
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - AustroHungarians
Trigger AlbaniaJoins: Setting switch to false for conditionAttachmentAlbaniaSwitch attached to Italians
Trigger AlbaniaJoins: Italians captures territory Albania
Trigger AlbaniaJoins: Italians takes ownership of territory Albania
4 artilleries and 18 infantry moved from Galicia to Poland
1 artillery and 3 infantry moved from Serbia to Albania
1 artillery and 1 infantry moved from Serbia to Albania
2 infantry moved from Serbia to Romania
4 artilleries and 11 infantry moved from Romania to Galicia
1 fighter moved from Vienna to Albania
2 infantry moved from Serbia to Albania
1 artillery moved from Trieste to Albania
3 infantry moved from Vienna to Trieste
1 artillery and 2 infantry moved from Vienna to Galicia
Italians take Albania from Neutral_Allied
Combat - AustroHungarians
AustroHungarians has abandoned SZ 11 to Russians
Battle in Albania
AustroHungarians attack with 3 artilleries, 1 fighter and 6 infantry
AustroHungarians roll dice for 3 artilleries, 1 fighter and 6 infantry in Albania, round 2 : 4/10 hits, 4.83 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Albania, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the AustroHungarians lost in Albania
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Albania
AustroHungarians win, taking SZ 11 from Germans, taking Albania from Italians with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is -6
Casualties for AustroHungarians: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Combat Move - AustroHungarians
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Tyrolia: 1 artillery and 9 infantry
EDIT: Removing units owned by AustroHungarians from Trieste: 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Naples: 1 infantry
EDIT: Removing units owned by AustroHungarians from Tyrolia: 1 infantry
EDIT: Changing ownership of Naples from Italians to Italians
EDIT: Changing ownership of Naples from Italians to AustroHungarians
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
1 artillery, 1 fighter and 7 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 35 PUs; end with 36 PUs
Round: 3
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Finland Norway to Ukraine S.S.R.
1 bomber moved from Persia to Ukraine S.S.R.
1 armour moved from Anglo Sudan Egypt to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from French Equatorial Africa to Congo
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in Ukraine S.S.R.
1 infantry owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British roll dice for 1 bomber and 1 fighter in Ukraine S.S.R., round 4 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 armour
Casualties for Germans: 3 infantry
Battle in Congo
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Congo, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Congo, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour in Congo, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Congo, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Congo
1 infantry owned by the Germans lost in Congo
Germans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from United Kingdom to North Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from United Kingdom to North Sea Zone
2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
1 armour moved from North Sea Zone to Finland Norway
1 submarine moved from West Spain Sea Zone to North Sea Zone
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 transport moved from Mozambique Sea Zone to Angola Sea Zone
Place Units - British
2 transports placed in North Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Round: 7
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
23 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 23 infantry
British defend with 1 infantry
Germans roll dice for 23 infantry in Ukraine S.S.R., round 2 : 5/23 hits, 3.83 expected hits
British roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 22 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 armour moved from East Europe to West Europe
7 armour moved from Germany to West Europe
1 fighter moved from Germany to West Europe
4 infantry moved from West Europe to Germany
3 infantry moved from West Europe to South Europe
1 infantry moved from East Europe to South Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
1 bomber moved from Belarus to Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Ukraine
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Ukraine
Italians win, taking Ukraine from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 fighter moved from Germany to Southern Italy
1 fighter moved from Ukraine to Belarus
1 fighter moved from Novgorod to Belarus
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 artillery and 4 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys
Belarus : 1 aaGun, 2 armour, 1 artillery and 2 fighters
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 artilleries and 1 infantry
Ukraine : 1 flag, 2 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Greece : 1 bomber and 1 tactical_bomber
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Yugoslavia : 1 artillery and 1 infantry
98 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French