Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsdawg Axis v. Entek Allies WaW
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Germans 3 Bombers moved from Delhi to 60 Sea Zone 1 ArmoredCar moved from Delhi to Assam 1 Tank moved from Hyderabad to Madras 1 HeavyTank moved from Delhi to Assam 1 HeavyTank and 1 Tank moved from Bihar to Madras 1 HeavyTank and 1 Tank moved from Bombay to Delhi 1 Artillery, 1 Infantry and 1 Tank moved from Delhi to Bihar 3 HeavyTanks moved from Semipalatinsk to C.Sinkiang 10 Mech.Infs moved from Alma Ata to C.Sinkiang 3 ArmoredCars and 3 Tanks moved from Novosibirsk to C.Sinkiang 6 Mech.Infs moved from Sibirsky to Khobdo 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry moved from Sverdlovsk to Novosibirsk 2 ArmoredCars moved from Novosibirsk to Krasnoyarsk 1 Mech.Inf moved from Tashkent to C.Sinkiang 1 ArmoredCar moved from Tashkent to Alma Ata 1 ArmoredCar moved from Chimkent to Alma Ata 4 Infantrys moved from S.Karelia to Novgorod 4 Infantrys moved from Leningrad to Novgorod 4 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Novgorod to Minsk 4 Infantrys moved from Minsk to Kursk 7 Infantrys moved from Kiev to Kursk 8 Infantrys moved from Rostov to Kursk 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 2 Artillerys and 6 Infantrys moved from Brest to Kiev 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Krakow to Brest 5 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Brandenburg to Bavaria 14 Infantrys moved from Normandy to Brittany 6 Infantrys moved from Picardy to Normandy 6 Infantrys moved from Belgium to Picardy 1 Infantry moved from Aquitaine to Brittany 6 Infantrys moved from Netherlands to Belgium 1 Battleship, 3 Cruisers, 1 Destroyer, 1 S.Submarine and 3 Submarines moved from 21 Sea Zone to 22 Sea Zone 1 Battleship moved from 23 Sea Zone to 22 Sea Zone 1 ArmoredCar moved from Alma Ata to C.Sinkiang 1 Tank moved from Bihar to Assam Purchase Units - Germans Germans buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 17 Infantrys, 8 Mech.Infs, 6 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Brittany Germans attack with 15 Infantrys Americans defend with 4 Elites Germans roll dice for 15 Infantrys in Brittany, round 2 : 4/15 hits, 2.50 expected hits French roll dice for 4 Elites in Brittany, round 2 : 3/4 hits, 1.33 expected hits 4 Elites owned by the Americans and 3 Infantrys owned by the Germans lost in Brittany Germans win, taking Brittany from French with 12 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Casualties for Americans: 4 Elites Battle in 60 Sea Zone Germans attack with 3 Bombers Dutch defend with 1 Carrier, 1 Destroyer and 2 Transports Germans roll dice for 3 Bombers in 60 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Dutch roll dice for 1 Carrier, 1 Destroyer and 2 Transports in 60 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits 2 Transports owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Bomber owned by the Germans lost in 60 Sea Zone Germans roll dice for 2 Bombers in 60 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Dutch roll dice for 1 Carrier in 60 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 Carrier owned by the Dutch lost in 60 Sea Zone Germans win with 2 Bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 Bomber Casualties for Dutch: 1 Carrier, 1 Destroyer and 2 Transports Battle in Assam Germans attack with 1 ArmoredCar, 1 HeavyTank and 1 Tank British defend with 2 Artillerys Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 2 Artillerys in Assam, round 2 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the British lost in Assam Germans win, taking Assam from British with 1 ArmoredCar, 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys Battle in C.Sinkiang Germans attack with 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks Chinese defend with 14 Infantrys, 2 Marines and 3 Mech.Infs Germans roll dice for 4 ArmoredCars, 3 HeavyTanks, 11 Mech.Infs and 3 Tanks in C.Sinkiang, round 2 : 8/21 hits, 8.50 expected hits Chinese roll dice for 14 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 2 : 5/19 hits, 6.33 expected hits 4 ArmoredCars owned by the Germans, 1 Mech.Inf owned by the Germans and 8 Infantrys owned by the Chinese lost in C.Sinkiang Germans roll dice for 3 HeavyTanks, 10 Mech.Infs and 3 Tanks in C.Sinkiang, round 3 : 7/16 hits, 6.83 expected hits Chinese roll dice for 6 Infantrys, 2 Marines and 3 Mech.Infs in C.Sinkiang, round 3 : 3/11 hits, 3.67 expected hits 3 Mech.Infs owned by the Germans, 1 Marine owned by the Chinese and 6 Infantrys owned by the Chinese lost in C.Sinkiang Germans roll dice for 3 HeavyTanks, 7 Mech.Infs and 3 Tanks in C.Sinkiang, round 4 : 7/13 hits, 5.83 expected hits Chinese roll dice for 1 Marine and 3 Mech.Infs in C.Sinkiang, round 4 : 1/4 hits, 1.33 expected hits 3 Mech.Infs owned by the Chinese, 1 Mech.Inf owned by the Germans and 1 Marine owned by the Chinese lost in C.Sinkiang Germans win, taking C.Sinkiang from Chinese with 3 HeavyTanks, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 4 ArmoredCars and 5 Mech.Infs Casualties for Chinese: 14 Infantrys, 2 Marines and 3 Mech.Infs Non Combat Move - Germans 2 Bombers moved from 60 Sea Zone to Delhi Place Units - Germans 6 Submarines placed in 22 Sea Zone 1 Bunker placed in Madras 2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi 1 Infantry and 4 Mech.Infs placed in Madras 2 Mech.Infs placed in Bombay 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 3 Infantrys placed in Kiev 2 Mech.Infs placed in Tashkent 4 ArmoredCars placed in Sverdlovsk Turn Complete - Germans Germans collect 157 PUs; end with 157 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 French regular : 1.67 Germans regular : 5.50 British regular : -0.67 Dutch regular : -0.67
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Russians 5 Infantrys moved from Moscow to Gorky 1 ArmoredCar moved from Moscow to Gorky 1 Bomber moved from Moscow to Gorky 2 Infantrys moved from Moscow to Yaroslavl 1 ArmoredCar moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Gorky Russians attack with 1 ArmoredCar, 1 Bomber and 5 Infantrys Finns defend with 4 ArmoredCars and 1 Mech.Inf Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Gorky, round 2 : 1/7 hits, 1.83 expected hits Finns roll dice for 4 ArmoredCars and 1 Mech.Inf in Gorky, round 2 : 2/5 hits, 1.00 expected hits 1 ArmoredCar owned by the Finns and 2 Infantrys owned by the Russians lost in Gorky Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 3 : 3/5 hits, 1.50 expected hits Finns roll dice for 3 ArmoredCars and 1 Mech.Inf in Gorky, round 3 : 0/4 hits, 0.83 expected hits 3 ArmoredCars owned by the Finns lost in Gorky Russians roll dice for 1 ArmoredCar, 1 Bomber and 3 Infantrys in Gorky, round 4 : 3/5 hits, 1.50 expected hits Finns roll dice for 1 Mech.Inf in Gorky, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky Russians win, taking Gorky from Finns with 1 ArmoredCar, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 3 Infantrys Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf Battle in Yaroslavl Russians attack with 1 ArmoredCar and 2 Infantrys Finns defend with 1 ArmoredCar and 1 Artillery Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 2 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 ArmoredCar and 1 Artillery in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Finns lost in Yaroslavl Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 3 : 0/3 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Yaroslavl, round 4 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Yaroslavl, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Yaroslavl Russians win, taking Yaroslavl from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Finns: 1 ArmoredCar and 1 Artillery Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 Bomber moved from Gorky to Moscow Place Units - Russians 1 Elite and 7 Infantrys placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0.67 Russians regular : 2.17
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Italians 3 Mech.Infs moved from Nubia to French Equatorial Africa 3 Mech.Infs moved from Hun to French Equatorial Africa 8 Infantrys moved from Lower Egypt to Nubia 6 Infantrys moved from Mersa Matruh to New Valley 8 ArmoredCars, 6 Artillerys, 1 Elite and 4 Infantrys moved from French Sudan to French Equatorial Africa 4 ArmoredCars moved from Mauritania to French Equatorial Africa 4 ArmoredCars and 4 Infantrys moved from W.Morocco to Mauritania 4 ArmoredCars and 1 Infantry moved from E.Morocco to W.Morocco 4 ArmoredCars moved from W.Morocco to Mauritania 4 ArmoredCars moved from N.Algeria to W.Morocco 1 S.Submarine moved from 41 Sea Zone to 46 Sea Zone 2 Infantrys moved from N.Algeria to E.Morocco 8 Infantrys moved from N.Tunisia to N.Algeria 4 ArmoredCars moved from Tunis to N.Algeria 11 Infantrys moved from Rome to 46 Sea Zone 11 Infantrys moved from 46 Sea Zone to N.Tunisia 3 Infantrys moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 8 ArmoredCars, 1 Bunker, 1 Elite, 13 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs French defend with 1 Factory; Americans defend with 1 ArmoredCar, 3 Elites and 1 Fighter; Anzac defend with 3 Mech.Infs Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 4 Infantrys and 6 Mech.Infs in French Equatorial Africa, round 2 : 7/29 hits, 9.83 expected hits French roll dice for 1 ArmoredCar, 3 Elites, 1 Fighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 3/8 hits, 2.67 expected hits 3 Elites owned by the Americans, 3 Infantrys owned by the Italians, 1 ArmoredCar owned by the Americans and 3 Mech.Infs owned by the Anzac lost in French Equatorial Africa Italians roll dice for 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs in French Equatorial Africa, round 3 : 6/26 hits, 8.83 expected hits French roll dice for 1 Fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 12 ArmoredCars, 6 Artillerys, 1 Elite, 1 Infantry and 6 Mech.Infs remaining. Battle score for attacker is 33 Casualties for Italians: 3 Infantrys Casualties for Americans: 1 ArmoredCar, 3 Elites and 1 Fighter Casualties for Anzac: 3 Mech.Infs Non Combat Move - Italians Place Units - Italians 3 Mech.Infs placed in Hun 4 ArmoredCars placed in Tunis 4 ArmoredCars placed in E.Morocco 1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro 10 Infantrys placed in Rome 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
French regular : -0.17 Italians regular : -5.67
-
@dawgoneit SKIP japan
-
TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - French 1 Destroyer moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 9 Sea Zone Purchase Units - French French buy 1 Infantry and 1 Transport; Remaining resources: 12 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill Turn Complete - French French collect 12 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Turn Complete - Yamamoto
Combat Hit Differential Summary :
-
@dawgoneit I think that’s probably game. I don’t think I’m going to be able to get back on to the continent. You’ll take China out in a little bit and I’mnot super hopeful about Africa.
-
@entek you sure?
-
@dawgoneit if so, Again? what side do you want?
-
@dawgoneit Let’s finish the round out and see what I can do
-
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Chinese 1 Infantry moved from E.Qinghai to Gobi Altai 1 Infantry moved from E.Qinghai to W.Qinghai 1 Mech.Inf moved from Suiyuan to Hsining 1 Infantry moved from Ningsia to Suiyuan 2 Mech.Infs moved from Shensi to Hsining 1 Infantry moved from Lanchow to E.Qinghai 1 Infantry moved from Ningsia to Shensi 1 Elite, 2 Fighters, 15 Infantrys, 9 Mech.Infs and 1 Tank moved from Anhwei to Hupeh Purchase Units - Chinese Chinese buy 2 Bunkers, 7 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 AAGun moved from Anhwei to Hupeh Place Units - Chinese 1 Bunker and 4 Infantrys placed in Urumqi 1 Bunker, 3 Infantrys, 1 Mech.Inf and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
@entek china’s turn
-
TripleA Turn Summary: Hisaichi round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Hisaichi 4 units repaired. 7 Artillerys and 35 Infantrys moved from Heilungchiang to Liaoning 6 Infantrys moved from Changchun to Kirin 2 Adv.Fighters and 2 Fighters moved from Changchun to 92 Sea Zone 1 Infantry moved from Shansi to Suiyuan 1 Infantry moved from Chahar to Suiyuan 1 Tank moved from Shantung to Suiyuan 1 Elite moved from Shantung to Shansi 3 Infantrys moved from Kiangsi to Hunan Hisaichi take Hunan from Chinese 3 Infantrys moved from Hong Kong to Kiangsi 1 Adv.Fighter moved from 92 Sea Zone to Kwangsi 5 Infantrys moved from Kwangtung to Kwangsi 2 Tanks moved from Kirin to Liaoning 1 Adv.Fighter moved from Chita to Shantung 1 Artillery and 3 Infantrys moved from Shantung to Anhwei 1 Marine moved from Shantung to Anhwei 1 Elite moved from Shantung to Anhwei 2 Tanks moved from Chita to Hulunbuir 1 Marine moved from Peking to Shantung 1 Elite and 1 Infantry moved from Shanghai to Shantung 3 Infantrys moved from Hong Kong to Kwangtung 2 Artillerys, 1 Elite and 1 Infantry moved from Khobdo to Gobi Altai Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 18 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gobi Altai Hisaichi attack with 2 Artillerys, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Gobi Altai, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Hisaichi win, taking Gobi Altai from Chinese with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Infantry and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine Anzac defend with 1 Adv.Fighter; Chinese defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Marine in Anhwei, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 1 Adv.Fighter and 1 Bunker in Anhwei, round 2 : 2/2 hits, 1.17 expected hits 1 Bunker owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Adv.Fighter in Anhwei, round 3 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Anhwei, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Adv.Fighter in Anhwei, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Bunker Casualties for Anzac: 1 Adv.Fighter Battle in Kwangsi Hisaichi attack with 1 Adv.Fighter and 5 Infantrys Anzac defend with 3 Elites Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 2 : 1/6 hits, 1.33 expected hits Chinese roll dice for 3 Elites in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Anzac lost in Kwangsi Hisaichi roll dice for 1 Adv.Fighter and 5 Infantrys in Kwangsi, round 3 : 4/6 hits, 1.33 expected hits Chinese roll dice for 2 Elites in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 2 Elites owned by the Anzac lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Adv.Fighter and 5 Infantrys remaining. Battle score for attacker is 9 Casualties for Anzac: 3 Elites Battle in 92 Sea Zone Hisaichi attack with 1 Adv.Fighter and 2 Fighters Anzac defend with 3 S.Submarines Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits 2 S.Submarines owned by the Anzac lost in 92 Sea Zone 2 Fighters owned by the Hisaichi and 1 Adv.Fighter owned by the Hisaichi retreated Anzac win with 1 S.Submarine remaining. Battle score for attacker is 20 Casualties for Anzac: 2 S.Submarines Non Combat Move - Hisaichi 1 Adv.Fighter and 2 Fighters moved from 92 Sea Zone to Hong Kong 1 Adv.Fighter moved from Kwangsi to Kwangtung Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker and 3 Infantrys placed in Shantung 8 Infantrys placed in Changchun 2 Adv.Fighters and 1 Infantry placed in Chita Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Hisaichi regular : 1.33
-
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - British 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Battleship, 7 Destroyers and 4 T.Boats moved from 20 Sea Zone to 21 Sea Zone Purchase Units - British British buy 1 Carrier, 2 Destroyers, 3 Elites, 2 Fighters and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - British Place Units - British 1 Carrier and 2 Destroyers placed in 21 Sea Zone 2 Fighters placed in 21 Sea Zone 2 Mech.Infs placed in Cape Town 2 Elites placed in Vancouver 1 Elite placed in Manchester Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Anzac 6 ArmoredCars moved from S.Thailand to Assam 1 Elite and 2 Infantrys moved from Malaya to 110 Sea Zone 1 Elite, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone 1 Elite and 2 Infantrys moved from 61 Sea Zone to Assam 2 Artillerys moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Java to 67 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Transport moved from 67 Sea Zone to 107 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 4 Infantrys moved from 105 Sea Zone to S.Thailand 1 Marine moved from Formosa to 92 Sea Zone 1 Marine moved from 92 Sea Zone to N.French Indochina Purchase Units - Anzac Anzac buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 2 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Assam Anzac attack with 6 ArmoredCars, 1 Elite and 2 Infantrys Germans defend with 1 ArmoredCar, 1 HeavyTank and 1 Tank Anzac roll dice for 6 ArmoredCars, 1 Elite and 2 Infantrys in Assam, round 2 : 3/9 hits, 2.67 expected hits Germans roll dice for 1 ArmoredCar, 1 HeavyTank and 1 Tank in Assam, round 2 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Anzac, 1 ArmoredCar owned by the Germans, 1 HeavyTank owned by the Germans and 1 Tank owned by the Germans lost in Assam Anzac win, taking Assam from Germans with 6 ArmoredCars and 1 Elite remaining. Battle score for attacker is 12 Casualties for Anzac: 2 Infantrys Casualties for Germans: 1 ArmoredCar, 1 HeavyTank and 1 Tank Non Combat Move - Anzac 1 Artillery moved from Townsville to Northern Territory 2 Infantrys moved from Townsville to Northern Territory Place Units - Anzac 1 Bunker and 3 Infantrys placed in Italian East Africa 6 ArmoredCars placed in Bangkok 1 Destroyer placed in 92 Sea Zone 2 Artillerys placed in Western Australia 2 Elites placed in Broome Turn Complete - Anzac Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Germans regular : 0.67
-
TripleA Turn Summary: Dutch round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 S.Submarine moved from 58 Sea Zone to 67 Sea Zone 2 Artillerys and 2 Infantrys moved from Sumatra to 110 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 61 Sea Zone 2 Artillerys and 2 Infantrys moved from 61 Sea Zone to Assam 1 Fighter moved from Banjarmasin to Assam 1 Fighter moved from West Borneo to Assam 3 Artillerys, 2 Elites and 1 Infantry moved from Gold Coast to French Sudan French take French Sudan from Italians 1 Artillery and 1 Elite moved from Suriname to 32 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone 1 Artillery and 1 Elite moved from 36 Sea Zone to French Sudan 1 Transport moved from 36 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 2 Artillerys, 2 Destroyers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 2 Destroyers placed in 110 Sea Zone 3 Infantrys placed in West Borneo 1 Artillery placed in Sumatra 1 Artillery and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Finns 2 Mech.Infs moved from Kirov to Gorky 2 Tanks moved from Penza to Gorky 1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl 1 Elite and 3 Infantrys moved from Oulu to Lapland 1 Infantry moved from S.Karelia to Yaroslavl 1 Infantry moved from S.Karelia to Vologda 2 Tanks moved from Penza to Kuybyshev 2 Tanks moved from Arkhangelsk to Kuybyshev 1 Mech.Inf moved from Vyborg to Gorky 1 ArmoredCar and 1 Tank moved from Vyborg to Vologda 2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia 1 Elite and 1 Infantry moved from Tampere to Oulu 3 ArmoredCars, 1 Infantry and 2 Mech.Infs moved from Helsinki to Tampere 3 ArmoredCars and 2 Mech.Infs moved from Tampere to Oulu 2 Mech.Infs moved from Oulu to Vyborg 6 Tanks moved from Uzbekistan to Afghanistan 1 Tank moved from Chimkent to Afghanistan Purchase Units - Finns Finns buy 4 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 1 Elite and 4 Infantrys Russians defend with 1 ArmoredCar and 1 Infantry Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.00 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Yaroslavl, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians lost in Yaroslavl Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 3 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 4 Infantrys in Yaroslavl, round 4 : 1/5 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in Gorky Finns attack with 3 Mech.Infs and 2 Tanks Russians defend with 1 ArmoredCar and 2 Infantrys Finns roll dice for 3 Mech.Infs and 2 Tanks in Gorky, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Gorky, round 2 : 1/3 hits, 0.83 expected hits 1 Mech.Inf owned by the Finns, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Gorky Finns roll dice for 2 Mech.Infs and 2 Tanks in Gorky, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Gorky Finns win, taking Gorky from Russians with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Finns: 2 Mech.Infs Casualties for Russians: 1 ArmoredCar and 2 Infantrys Battle in Afghanistan Finns attack with 7 Tanks Neutral defend with 4 Infantrys Finns roll dice for 7 Tanks in Afghanistan, round 2 : 5/7 hits, 3.50 expected hits Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 4 Infantrys owned by the Neutral and 1 Tank owned by the Finns lost in Afghanistan Finns loses 0 PUs for violating Afghanistans neutrality. Finns win, taking Afghanistan from Neutral with 6 Tanks remaining. Battle score for attacker is 3 Casualties for Finns: 1 Tank Casualties for Neutral: 4 Infantrys Non Combat Move - Finns Place Units - Finns 2 Mech.Infs placed in Vyborg 4 ArmoredCars, 1 Infantry and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Finns regular : -0.17 Russians regular : -0.33 Neutral regular : -0.33
-
TripleA Turn Summary: Romanians round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Romanians 6 Mech.Infs and 8 Tanks moved from Cairo to Nubia 5 Elites, 6 Infantrys and 2 Mech.Infs moved from Lower Egypt to Nubia 2 Artillerys and 8 Infantrys moved from Palestine to N.Saudi Arabia 2 Mech.Infs moved from Syria to Nubia 5 Mech.Infs moved from W.Iran to Lower Egypt 4 ArmoredCars moved from Adana to N.Saudi Arabia 2 ArmoredCars moved from Erzurum to Syria 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank moved from Bursa to Ankara 2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Ankara to Adana 2 Mech.Infs moved from Adana to Syria 1 Elite moved from Izmir to Adana 4 Infantrys moved from Kiev to Kursk 1 Infantry moved from Tula to Penza 2 ArmoredCars and 1 Artillery moved from Tula to Kursk 5 Infantrys moved from Vinnytsia to Kiev 4 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 16 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in N.Saudi Arabia Romanians attack with 4 ArmoredCars, 2 Artillerys and 8 Infantrys Neutral defend with 1 Artillery and 3 Infantrys Romanians roll dice for 4 ArmoredCars, 2 Artillerys and 8 Infantrys in N.Saudi Arabia, round 2 : 4/14 hits, 3.67 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in N.Saudi Arabia Romanians loses 0 PUs for violating N.Saudi Arabias neutrality. Romanians win, taking N.Saudi Arabia from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Neutral: 1 Artillery and 3 Infantrys Non Combat Move - Romanians 5 Tanks moved from Calcutta to Bihar 3 ArmoredCars and 1 Mech.Inf moved from E.Iran to Punjab 5 Tanks moved from Bihar to Punjab Place Units - Romanians 6 Mech.Infs placed in Cairo 3 Infantrys placed in W.Iran 2 Infantrys placed in Syria 3 Infantrys placed in Bursa 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Romanians regular : 0.33 Neutral regular : -0.33
-
TripleA Turn Summary: Thai round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Turn Complete - Thai
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 20 Combat Move - Americans 7 Elites moved from Wales to 20 Sea Zone 7 Elites and 2 Fighters moved from 20 Sea Zone to Normandy 2 Marines moved from Iceland to 9 Sea Zone 2 Marines and 2 S.Submarines moved from 9 Sea Zone to 20 Sea Zone 2 Marines moved from 20 Sea Zone to Normandy 1 Destroyer moved from 10 Sea Zone to 11 Sea Zone 1 Destroyer moved from 10 Sea Zone to 12 Sea Zone 1 Destroyer moved from 4 Sea Zone to 21 Sea Zone 1 Artillery and 1 Elite moved from Greenland to 8 Sea Zone 1 Artillery, 3 Destroyers, 1 Elite and 1 Transport moved from 8 Sea Zone to 9 Sea Zone 1 Artillery and 1 Elite moved from 9 Sea Zone to Iceland 1 B.Carrier and 3 Fighters moved from 13 Sea Zone to 8 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 ArmoredCar moved from Salvador to 35 Sea Zone 4 Elites moved from Bahia to 35 Sea Zone 1 ArmoredCar, 2 Artillerys, 2 B.Transports and 4 Elites moved from 35 Sea Zone to 38 Sea Zone 1 ArmoredCar, 2 Artillerys and 4 Elites moved from 38 Sea Zone to Belgian Congo 1 B.Transport moved from 38 Sea Zone to 35 Sea Zone 2 S.Submarines moved from 84 Sea Zone to 87 Sea Zone 1 Marine moved from Minamitori to 86 Sea Zone 1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 2 S.Submarines moved from 84 Sea Zone to 86 Sea Zone 1 Marine and 1 S.Submarine moved from 85 Sea Zone to 84 Sea Zone 4 Elites moved from Chubu to 84 Sea Zone 3 Elites moved from Tohoku to 84 Sea Zone 8 Elites moved from Tokyo to 84 Sea Zone 1 S.Bomber moved from Chubu to Changchun 15 Elites, 1 Fighter and 1 Marine moved from 84 Sea Zone to Changchun 2 S.Bombers moved from Formosa to Changchun Purchase Units - Americans Americans buy 2 Artillerys, 1 Bunker, 22 Elites, 2 L.Fighters, 1 Marine, 2 Mech.Infs and 2 S.Bombers; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Americans attack with 7 Elites, 2 Fighters and 2 Marines Germans defend with 1 AAGun, 1 Bunker, 1 Factory and 9 Infantrys Germans roll AA dice in Normandy : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Battleships in Normandy, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Germans Americans roll dice for 7 Elites, 2 Fighters and 2 Marines in Normandy, round 2 : 2/11 hits, 4.00 expected hits Germans roll dice for 1 Bunker and 9 Infantrys in Normandy, round 2 : 3/10 hits, 3.50 expected hits 3 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy Americans roll dice for 4 Elites, 2 Fighters and 2 Marines in Normandy, round 3 : 2/8 hits, 3.00 expected hits Germans roll dice for 1 Bunker and 7 Infantrys in Normandy, round 3 : 4/8 hits, 2.83 expected hits 4 Elites owned by the Americans and 2 Infantrys owned by the Germans lost in Normandy 2 Fighters owned by the Americans retreated Americans roll dice for 2 Marines in Normandy, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Bunker and 5 Infantrys in Normandy, round 4 : 5/6 hits, 2.17 expected hits 2 Marines owned by the Americans and 1 Infantry owned by the Germans lost in Normandy Germans win with 1 Bunker and 4 Infantrys remaining. Battle score for attacker is -19 Casualties for Americans: 7 Elites and 2 Marines Casualties for Germans: 5 Infantrys Battle in Changchun Americans attack with 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers Hisaichi defend with 1 AAGun, 4 Bunkers, 1 Elite, 1 Factory and 18 Infantrys Hisaichi roll AA dice in Changchun : 0/4 hits, 0.67 expected hits Americans roll dice for 2 Battleships in Changchun, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 15 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 2 : 7/20 hits, 8.83 expected hits Units damaged: 4 Bunkers owned by the Hisaichi Hisaichi roll dice for 4 Bunkers, 1 Elite and 18 Infantrys in Changchun, round 2 : 6/23 hits, 8.33 expected hits 6 Elites owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Changchun Americans roll dice for 9 Elites, 1 Fighter, 1 Marine and 3 S.Bombers in Changchun, round 3 : 8/14 hits, 6.83 expected hits Hisaichi roll dice for 4 Bunkers, 1 Elite and 15 Infantrys in Changchun, round 3 : 9/20 hits, 7.33 expected hits 9 Elites owned by the Americans and 8 Infantrys owned by the Hisaichi lost in Changchun 1 Fighter owned by the Americans and 3 S.Bombers owned by the Americans retreated Americans roll dice for 1 Marine in Changchun, round 4 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 4 Bunkers, 1 Elite and 7 Infantrys in Changchun, round 4 : 2/12 hits, 4.67 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Hisaichi lost in Changchun Hisaichi win with 4 Bunkers, 1 Elite and 6 Infantrys remaining. Battle score for attacker is -25 Casualties for Americans: 15 Elites and 1 Marine Casualties for Hisaichi: 12 Infantrys Non Combat Move - Americans 1 Fighter and 3 S.Bombers moved from Changchun to 84 Sea Zone 3 S.Bombers moved from 84 Sea Zone to Formosa 2 Fighters moved from 36 Sea Zone to Belgian Congo 1 Carrier and 5 Destroyers moved from 36 Sea Zone to 38 Sea Zone 1 Tank moved from Amazon to Bahia 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Elites moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 1 Artillery moved from Washington to Northeast USA 2 Fighters moved from Normandy to 20 Sea Zone Place Units - Americans 1 Bunker and 2 Mech.Infs placed in Belgian Congo 4 Elites placed in Chubu 8 Elites placed in Tokyo 3 Elites placed in Tohoku 2 Elites placed in Minamitori 2 Elites placed in Wake 3 Elites placed in South Atlantic USA 2 L.Fighters placed in Iceland 2 Artillerys placed in Salvador 1 Marine and 2 S.Bombers placed in Davao Turn Complete - Americans Americans collect 150 PUs; end with 150 PUs
Combat Hit Differential Summary :
Americans regular : -4.83 Germans AA : -0.33 Germans regular : 3.50 Hisaichi regular : -3.33 Hisaichi AA : -0.67
Suggested Topics
