Scramble and Kami SZ6?
Kami off Iwo Jima?
Scramble from Rome?
BM3 freh(x) vs dawgoneit(a+18) v2.1.2 L20
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 2 infantry moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 3 armour and 3 mech_infantrys moved from Bryansk to Archangel 1 artillery and 9 infantry moved from Russia to Bryansk 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Novgorod 1 artillery, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Jehol to Manchuria 3 fighters and 2 tactical_bombers moved from Kiangsu to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 battleship moved from 33 Sea Zone to 19 Sea Zone 2 bombers moved from Caroline Islands to Manchuria 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Sumatra 2 infantry moved from Siam to French Indo China 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 fighter moved from Siam to Shan State 1 fighter moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Siam to 37 Sea Zone 1 tactical_bomber moved from Japan to Manchuria 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 fighter moved from Japan to Manchuria 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Java Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from ANZAC, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 9 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 2 : 8/22 hits, 8.33 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits, 5.67 expected hits 8 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Manchuria, round 3 : 6/14 hits, 7.00 expected hits Chinese roll dice for 10 infantry in Manchuria, round 3 : 3/10 hits, 3.33 expected hits 1 infantry owned by the Japanese, 6 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 armour, 2 bombers, 4 fighters, 1 marine and 3 tactical_bombers in Manchuria, round 4 : 7/11 hits, 6.17 expected hits Chinese roll dice for 4 infantry in Manchuria, round 4 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Russians and 1 marine owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 fighter, 9 infantry, 1 marine and 1 mech_infantry Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Kiangsu 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 2 carriers moved from 33 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 2 tactical_bombers moved from Manchuria to Kiangsu 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shan State to Kwangsi 1 artillery moved from Hunan to Kweichow Place Units - Japanese 3 mech_infantrys placed in Shantung Japanese undo move 1. 2 mech_infantrys placed in Shantung 1 transport placed in 19 Sea Zone 1 armour, 2 infantry and 4 mech_infantrys placed in Japan Japanese undo move 3. Japanese undo move 1. 2 mech_infantrys placed in Shantung 1 armour, 2 infantry and 4 mech_infantrys placed in Japan Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier and 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 1 armour, 2 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 0.33 Japanese regular : -1.67 ANZAC regular : 0.67 UK_Pacific regular : 0.33 Russians AA : -1.00 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone 1 carrier, 1 cruiser and 3 destroyers moved from 101 Sea Zone to 108 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Combat Move - British 2 destroyers moved from 106 Sea Zone to 108 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 artillery moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries moved from Trans-Jordan to Syria 1 infantry moved from Burma to Yunnan 4 artilleries and 8 infantry moved from India to Burma 1 armour moved from Persia to Syria 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria Combat - British
Combat Hit Differential Summary :
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@dawgoneit scramble in sz97?
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yep scramble both.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone 1 carrier, 1 cruiser and 3 destroyers moved from 101 Sea Zone to 108 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 bombers moved from Eastern United States to United Kingdom Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 destroyers moved from 106 Sea Zone to 108 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 1 artillery moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries moved from Trans-Jordan to Syria 1 infantry moved from Burma to Yunnan 4 artilleries and 8 infantry moved from India to Burma 1 armour moved from Persia to Syria 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Battle in 97 Sea Zone British attack with 1 cruiser, 1 destroyer and 2 transports Germans defend with 1 tactical_bomber; Italians defend with 1 fighter British roll dice for 1 cruiser, 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British lost in 97 Sea Zone British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 2 transports owned by the British retreated to 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for British: 1 cruiser and 1 destroyer Casualties for Germans: 1 tactical_bomber Battle in Syria British attack with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.83 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Neutral_Axis: 1 infantry Battle in Yunnan British attack with 1 infantry Japanese defend with 1 infantry British roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 fighters moved from Syria to Iraq 1 tactical_bomber moved from Syria to Iraq 2 infantry moved from Persia to Iraq Place Units - British 1 factory_minor placed in Iraq 3 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,4,2,1,6 British collect 28 PUs (6 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,1,5,3 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.00 Germans regular : -0.67 Neutral_Axis regular : 0.67 British regular : 0.17
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@freh had to try
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Alexandria to Egypt 1 armour moved from Tobruk to Egypt 1 infantry moved from Algeria to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 marines moved from Algeria to 94 Sea Zone 1 battleship and 1 marine moved from 94 Sea Zone to 98 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 bomber moved from Libya to Egypt 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 marines moved from 98 Sea Zone to Egypt 1 fighter moved from Libya to 96 Sea Zone Combat - Italians Battle in Trans-Jordan Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 armour, 1 artillery, 2 infantry and 2 transports 2 transports owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 30 Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports Battle in Egypt Italians attack with 1 armour, 1 bomber, 1 infantry and 2 marines British defend with 1 harbour; ANZAC defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 2 artilleries moved from Tobruk to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Tunisia 1 bomber moved from Egypt to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 submarine moved from 94 Sea Zone to 95 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Albania Place Units - Italians 2 infantry placed in Northern Italy 1 carrier and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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@dawgoneit yeah I get that. High risk, high reward!
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00
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@freh sorry for the delay. the game didn’t go to my notifications
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@dawgoneit that’s odd! No problem though! :)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 2 infantry moved from Vyborg to Karelia 4 infantry moved from Vyborg to Novgorod 3 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Vyborg to Karelia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Novgorod Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Karelia Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Western Germany 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Bessarabia to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Western Germany to Poland 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from Algeria to Egypt 1 fighter moved from Western Germany to Egypt 1 bomber moved from 91 Sea Zone to Tunisia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 4.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Korea to Amur Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Novgorod Russians attack with 1 fighter and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Western Ukraine to Russia 4 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 fighter and 1 infantry placed in Volgograd Russians undo move 1. Russians undo move 1. 2 infantry placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 2 bombers moved from Kiangsu to Kansu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Kiangsu to Amur 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Kiangsu to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Borneo Battle in Soviet Far East Battle in Siberia Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Malaya Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 2 : 6/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 fighters and 3 infantry in Malaya, round 2 : 4/6 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Casualties for ANZAC: 3 fighters and 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 3 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 45 Sea Zone to Java 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 aaGun moved from Jehol to Anhwe 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 2 bombers moved from Kansu to Chahar Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in French Indo China 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : -1.67 ANZAC regular : -0.50 UK_Pacific regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.33