Is it too late for the above edit?
Farmboy (X) vs Amon Sul (A+16)
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I haven’t seen this kind of early pressure on Japan before. Its a challenge. And I think I was already a little sloppy on my J2 despite spending a lot of time thinking about it. But of course the danger of this approach is what happens in Europe.
Well, I was refering to my UK strategy as well.
I usually do not allow Italians to take Egypt, and do not have so much air and sea units in the Med.
My default strategy before was attacking Taranto on UK1.
And i suppose U dont buy Yugo airfield on G1 often.
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah, I haven’t seen this kind of early pressure on Japan before. Its a challenge. And I think I was already a little sloppy on my J2 despite spending a lot of time thinking about it. But of course the danger of this approach is what happens in Europe.
Well, I was refering to my UK strategy as well.
I usually do not allow Italians to take Egypt, and do not have so much air and sea units in the Med.
My default strategy before was attacking Taranto on UK1.
And i suppose U dont buy Yugo airfield on G1 often.
I sometimes do. I do try to protect the Italian fleet as much as I can (and especially if Taranto isn’t done.) A reason I always want the Germans to take Yugo is to make sure that they can share the spending load with the Italians in defending it.
The British carrier was an interesting bid. And it changes the situation in the Med a fair bit. I had thought you would more likely go for Taranto since it entailed either a more difficult trade for the German air after or that you could do Taranto and keep a portion of hte British fleet alive.
I didn’t expect you to retreat from Egypt. I didn’t count the odds but was pretty sure you could hold it. I’ll be curious to see how that plays out. But in Europe I feel I have more room to maneuver than I do in the Pacific where I think Japan is already struggling. But still an early game.
Will likely get to my turn tomorrow (although I am due to play the turn in my other game first).
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Well, my plan was to threaten the Adriatic heavily, but the problem with parking the UK fleet there is that that battle is always risky + the Axis can choose to scramble or choose to not to.
Other maybe even crucial problem is that i cant hold Greece. Even if I take it, Italy and/or Germany can retake it, and if U attack my navy in the Adriatic i have a problem with my planes unable to land, so i have to keep ACs undamaged till the end of the battle, which severely decreaces my odds.
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Then i decided to stack in sz 93 since i can merge with French dudes there.
But U ve decided to trigger Vichy to prevent it, all though it cost U a fig, and will cost U some IPCs (allies taking French territories).
But u gain early gains with destruction of my French navy, and with IPCs and units in NW Africa.Then, my plan was slightly disrupted, and I was planing to attack Adriatic, but with Ur blocker and Yugo airfield U were able to prevent it.
I am not sure if i could defend Egypt. Maybe I would, but then I would have my navy much more exposed to ur forces.
I decided to go this way. We shall see if it payes out.
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If i understood well from Ur posts, some dude attack Yugo with Italy?
Yeah, i like the Egypt AC bid. It gives a lot of options to UK.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kwangsi to Kwangtung 1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to Malaya 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Anhwe 1 aaGun moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter moved from Anhwe to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 bomber moved from Japan to Hunan 1 fighter moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 marine moved from 19 Sea Zone to Kiangsu 2 infantry moved from Manchuria to 19 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 bombers moved from Malaya to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan 2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 43 Sea Zone 1 carrier moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -2.00 UK_Pacific regular : -0.67 ANZAC regular : -0.67
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
If i understood well from Ur posts, some dude attack Yugo with Italy?
Yeah, i like the Egypt AC bid. It gives a lot of options to UK.
Yeah. Its an option I see sometimes. I used to do it as well when I did a G2 DOW since you could attack Yugo with Germany and then retreat German units East so that they are at the front quicker.
And I wasn’t planning on Vichy, but your setup forced me into it.
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Yes, I know U havent planned Vichy, but my UK sz 93 move was the trigger for U to go for it I suppose.
And this thing with moving units to Romania via Yugo on G1. Interesting.
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A perfect move for Japan. Without a single casualty.
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And Trade with America in Rd3. That is rare to be seen.
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Now i see why I decided to evac Egypt. I was planning to pull my navy to sz 92, and stack Egypt with plains. But the problem was, U could take Algeria with Italy, and then all of Ur German air could attack sz 92 and land in Algeria.
In other words, to save Egypt I would have to leave the Med with UK fleet.
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@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
Now i see why I decided to evac Egypt. I was planning to pull my navy to sz 92, and stack Egypt with plains. But the problem was, U could take Algeria with Italy, and then all of Ur German air could attack sz 92 and land in Algeria.
In other words, to save Egypt I would have to leave the Med with UK fleet.
and other thing was Sea Lion. If i moved the navy out of Med, but entire airforce to Egypt, it could jeopardise London too.
But key reason was the navy being still held in the Med. Was i wrong with that decision, time will tell.
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Very busy this week, but i ll try to play ASAP
cheers
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@Amon-Sul it will be hard for me to hold it in the short term, so still might be the right decision.
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@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul it will be hard for me to hold it in the short term, so still might be the right decision.
Yeah, it is a big difference of taking Egypt (with IC and/or airfield) by surprise, or entering the empty Egypt, which can be threatened from all sides.
Adam showed me that in one of our games. I walked in an empty Egypt, but my luck was short lived.
But, it does not mean U wont be able to hold it .
We shall see.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 1.67
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triple a blocks me from moving to sz 98, but a lone sub cant prevent my ncm there. its a bug
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 30 Sea Zone to 55 Sea Zone 3 fighters moved from Hawaiian Islands to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 2 aaGuns, 1 armour and 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery EDIT: Adding units owned by Americans to Western United States: 1 artillery EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 marine, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 fighter and 3 mech_infantrys moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone British take 106 Sea Zone from Germans Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 94 Sea Zone British attack with 1 destroyer, 7 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Kweichow British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 120 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 submarine in 120 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 fighter Italians defend with 1 submarine and 1 transport British roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 98 Sea Zone retreated to 98 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malaya British attack with 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya British roll dice for 1 fighter and 3 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Malaya to Yunnan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 3 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter moved from 98 Sea Zone to Trans-Jordan EDIT: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 7 fighters and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 bomber moved from Gibraltar to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 marine placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 aaGun and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 aaGun and 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 0.83