JDOW (X) vs farmboy (L+12) BM3
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from 97 Sea Zone to 99 Sea Zone 2 bombers moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 2 bombers and 2 fighters British defend with 1 destroyer Italians roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to 97 Sea Zone 2 bombers moved from 99 Sea Zone to Southern Italy 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 2 artilleries moved from Bessarabia to Ukraine 1 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : -0,33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 marine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 32 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from 63 Sea Zone to New Zealand 1 fighter moved from New South Wales to New Zealand 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 aaGuns and 2 infantry moved from South Australia to Queensland 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter and 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 infantry moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
-
Forgot to declare war against the Chinese. Will redo the turn and edit dice results as otherwise this will mess up with the client.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 3 bombers and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 bomber moved from Romania to Archangel 1 infantry moved from Rostov to Bryansk Germans take Bryansk from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 3 fighters moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 3/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from British to Germans EDIT: Turning off Edit Mode 1 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 3 artilleries moved from Rostov to Caucasus 2 aaGuns moved from Rostov to Caucasus 11 armour, 17 infantry and 19 mech_infantrys moved from Rostov to Caucasus 10 mech_infantrys moved from Ukraine to Caucasus 3 armour moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 1 tactical_bomber moved from Romania to Caucasus 1 tactical_bomber moved from Western Germany to Caucasus 2 fighters moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Caucasus 1 tactical_bomber moved from 96 Sea Zone to Caucasus 1 tactical_bomber moved from Baltic States to Caucasus 1 fighter moved from Baltic States to Caucasus 1 bomber moved from Archangel to Romania 1 bomber moved from Romania to Yunnan 1 mech_infantry moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone 1 aaGun moved from Bessarabia to Ukraine 5 mech_infantrys moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Yugoslavia 4 infantry moved from France to Northern Italy 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Germans 3 armour placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,5,4 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -0,33 Germans regular : 1,67
-
This game takes a crossroad from here. There was an alternative move on the plate which I decided not to execute. I may be willing to explain what I am talking about after the game
-
@JDOW I’d certainly be interested. This has been an interesting game for me already. The air in Carolines is a frustrating problem I’m not used to dealing with. And you are pushing me harder in the Middle East than I am used to as well. And I’ve never built so many soviet air this early in a game.
Turn will likely be coming tomorrow morning (its midnight where i am now) I think I know what the Soviets are doing but want to see it with fresh eyes first.
-
Yep, I see that you struggle to deal with my fierce defense of Carolines. The movement of the Allied fleet looks like if the sailors are doing a cruise:D
You do a good effort to ramp up the defense of the Middle East quickly and efficiently.
But the problem, at least how I see it when I play Allies, is always the same: In most cases, the Allies can defend one spot if they really throw in everything they can.
But usually this forces them to let off from other spots and the Axis say “Well, if you throw in everything here, I just do something else then”To me, playing Allies against solid Axis play always feels like having 3+ holes in the pipe but only 2 hands to plug them.
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 artilleries and 4 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 3 fighters moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Samara to Russia 1 aaGun moved from Samara to Volgograd 3 fighters moved from Tambov to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun moved from Russia to Samara 28 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 bomber moved from Jehol to Burma 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to New Guinea 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to Java 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Jehol to Kweichow 1 tactical_bomber moved from Jehol to Kweichow 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Burma 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 tactical_bomber moved from Shan State to Java 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Shan State to Java 1 fighter moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 3/7 hits, 3,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in New Guinea, round 2 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 17 Sea Zone to Korea 3 fighters moved from 17 Sea Zone to Japan 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Hunan 1 artillery moved from Hunan to Yunnan 2 aaGuns and 8 infantry moved from Jehol to Anhwe 1 fighter moved from New Guinea to Dutch New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Burma to Kiangsi 1 bomber moved from Burma to French Indo China 1 fighter moved from Burma to Kwangsi 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 4,17 UK_Pacific regular : 0,67 ANZAC regular : 1,00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 bomber moved from Jehol to Burma 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to New Guinea 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to Java 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Jehol to Kweichow 1 tactical_bomber moved from Jehol to Kweichow 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Burma 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 tactical_bomber moved from Shan State to Java 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Shan State to Java 1 fighter moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 3/7 hits, 3,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in New Guinea, round 2 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 17 Sea Zone to Korea 3 fighters moved from 17 Sea Zone to Japan 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Hunan 1 artillery moved from Hunan to Yunnan 2 aaGuns and 8 infantry moved from Jehol to Anhwe 1 fighter moved from New Guinea to Dutch New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Burma to Kiangsi 1 bomber moved from Burma to French Indo China 1 fighter moved from Burma to Kwangsi 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 4,17 UK_Pacific regular : 0,67 ANZAC regular : 1,00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 bomber moved from Jehol to Burma 1 artillery moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to New Guinea 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to Java 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Jehol to Kweichow 1 tactical_bomber moved from Jehol to Kweichow 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Burma 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to 17 Sea Zone 1 tactical_bomber moved from Shan State to Java 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to Java 1 tactical_bomber moved from Shan State to Java 1 fighter moved from French Indo China to Burma Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 3/7 hits, 3,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 fighter ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in New Guinea, round 2 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 infantry Battle in 17 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 4/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 17 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from 17 Sea Zone to Korea 3 fighters moved from 17 Sea Zone to Japan 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 45 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 2 armour and 1 mech_infantry moved from French Indo China to Hunan 1 artillery moved from Hunan to Yunnan 2 aaGuns and 8 infantry moved from Jehol to Anhwe 1 fighter moved from New Guinea to Dutch New Guinea 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 bomber moved from Burma to Kiangsi 1 bomber moved from Burma to French Indo China 1 fighter moved from Burma to Kwangsi 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,83 Japanese regular : 4,17 UK_Pacific regular : 0,67 ANZAC regular : 1,00
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Crete Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Crete from Italians with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 fighter Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from Tunisia to Algeria 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Morocco to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Morocco to Algeria 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 0.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 8 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Queensland to Dutch New Guinea Combat - Americans Battle in Crete Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Crete from Italians with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 fighter Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Eastern United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from Tunisia to Algeria 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Morocco to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Morocco to Algeria 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 infantry placed in Central United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 8 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 99 Sea Zone to Cyprus 5 infantry moved from Persia to Northwest Persia 1 bomber moved from Anglo Egyptian Sudan to Northwest Persia 1 fighter and 1 tactical_bomber moved from India to Burma 3 fighters moved from Eastern Persia to Burma 2 infantry moved from India to Burma Combat - British Battle in Cyprus Battle in Northwest Persia British attack with 1 bomber and 5 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 5 infantry in Northwest Persia, round 2 : 2/6 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Cyprus from Italians, taking Northwest Persia from Germans with 1 bomber and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Burma to India 1 aaGun moved from West India to India 2 mech_infantrys moved from West India to Eastern Persia 1 aaGun moved from Persia to Northwest Persia 2 armour and 3 mech_infantrys moved from Syria to Persia 1 infantry moved from Syria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 marines moved from Egypt to 98 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from Iraq to Trans-Jordan 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from British Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Northwest Persia to Iraq 1 fighter moved from Ethiopia to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship and 1 marine moved from 98 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Trans-Jordan 1 carrier, 2 cruisers, 2 infantry, 2 marines and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Syria to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 marines moved from 92 Sea Zone to Algeria 1 infantry moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Libya to Alexandria 1 tactical_bomber moved from Syria to Egypt 2 infantry moved from Iraq to Northwest Persia 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -1.17 Japanese regular : -0.67 Germans regular : -0.33 British regular : 0.50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete 1 bomber moved from Southern Italy to Crete 1 infantry moved from Rostov to Tambov 1 bomber moved from Southern Italy to Tambov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Crete Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Crete, round 2 : 1/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Crete to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Crete to 97 Sea Zone 1 bomber moved from Crete to Southern Italy 1 aaGun and 2 artilleries moved from Ukraine to Rostov 1 bomber moved from Tambov to Caucasus Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,83 Russians regular : 0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 submarine moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from Persia to Iraq 1 infantry moved from Queensland to New South Wales 1 marine moved from New South Wales to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Algeria 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
I forgot to identify before that the UK inf is on the US transport in 92. Let me know if that is an issue.
-
This week is a bit crazy, I may not be able to continue till Monday. I may squeeze it in on the weekend. The German turn is not particularly difficult, but the game goes into the next phase now.
-
@JDOW no problem. This has been a busy few days for me as well so I probably wouldn’t have ben able to get a turn in until the weekend in any case.
-
Testing Forum poster
Test summary from TripleA, engine version: 2.0.19993, time: 10:54:01
Savegame