L20 cyanight(axis) vs farmboy(Allies+16) BM3.3

  • '14 Customizer

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 bombers; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 armour moved from Sikang to Yunnan
                  Italians take Yunnan from Chinese
            12 mech_infantrys moved from Sikang to Yunnan
            1 mech_infantry moved from Shensi to Yunnan
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            2 bombers moved from Southern Italy to Shensi
            2 bombers moved from Sikang to French Indo China
            1 fighter moved from Sikang to French Indo China
    
        Place Units - Italians
            2 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            3 fighters moved from Philippines to 44 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 fighters moved from Persia to India
            2 infantry moved from Iraq to Persia
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Belarus to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Buryatia from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Turning off Edit Mode
            2 armour moved from Novgorod to Eastern Poland
            3 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Eastern Poland
            1 aaGun moved from Novgorod to Baltic States
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 armour and 1 mech_infantry moved from Finland to Novgorod
            1 infantry moved from Finland to Karelia
            5 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            5 mech_infantrys moved from Denmark to Germany
            7 armour moved from Denmark to Germany
            5 mech_infantrys moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            2 mech_infantrys moved from Holland Belgium to Western Germany
            10 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from Denmark to Western Germany
            1 aaGun moved from Denmark to Western Germany
            22 armour, 5 bombers, 3 fighters, 34 mech_infantrys and 4 tactical_bombers moved from Sikang to Yunnan
            4 tactical_bombers moved from Yunnan to French Indo China
            3 fighters moved from Yunnan to French Indo China
            5 bombers moved from Yunnan to French Indo China
            1 armour moved from Yakut S.S.R. to Sakha
    
        Place Units - Germans
            10 infantry placed in Germany
            Germans undo move 1.
            6 infantry and 4 mech_infantrys placed in Germany
            10 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 3 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Germans
                  Russians take Buryatia from Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    I want to move units over Afghanistan (the Russian fighter in Moscow at the moment. That requires a declaration of war on the true neutrals. It might also require an attack on a true neutral. If so, the Russian inf in Kazakhstan will attack. I think I just need the declaration of war though and will assume that unless we confirm otherwise.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 3 infantry moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Germans
                  Russians take Buryatia from Germans
            5 infantry moved from Bryansk to Smolensk
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 4/9 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 armour moved from Rostov to Kazakhstan
            6 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Kazakhstan to Novosibirsk
            1 armour moved from Yenisey to Novosibirsk
            1 fighter moved from Russia to India
            2 fighters moved from Persia to India
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Rostov to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            2 aaGuns, 10 artilleries and 54 infantry moved from Bryansk to Belarus
            1 submarine moved from 92 Sea Zone to 105 Sea Zone
            1 aaGun moved from Manchuria to Korea
            3 infantry moved from Manchuria to Korea
            3 infantry moved from Manchuria to Korea
    
        Place Units - Russians
            1 armour and 3 mech_infantrys placed in Russia
            1 airfield placed in Urals
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : 2.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    note my comment below.

  • '19

    air units cant fly over neutral territories unless they are attacking it. If you attack with one inf and your attack fails it is still unfriendly neutral. So only way for you to fly over is to fly in as a combat move, and then you can fly out as NCM.

    Declaring war on neutrals doesnt really mean anything. I think its just a tripleA thing. Only rule is that if you attack a strict neutral all the other strict neutrals go unfriendly, but they are still unfriendly neutrals and remain so until someone takes ownership (either as a successful attack or as a NCM by ally.


  • @ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.


  • @farmboy A declaration of war is all you need then their state is no longer neutral.

  • '14 Customizer

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            3 tactical_bombers moved from Western Australia to 55 Sea Zone
            3 tactical_bombers moved from Western Australia to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 41 Sea Zone to 38 Sea Zone
            2 bombers moved from Western Australia to 38 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 bombers moved from French Indo China to 38 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Siam
            2 infantry moved from Shantung to Jehol
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone
                Japanese win with 4 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 marine
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 49 Sea Zone
                Japanese attack with 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to French Indo China
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Jehol to Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Siam to French Indo China
            4 bombers moved from 38 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
            1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1
            Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    

    Savegame

  • '19

    @farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    @ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.

    Thats different. The rules for being neutral end as soon as a power occupies it (as was the case for colombia). If you attack afghanistan and dont take it, it remains neutral. So neutral rules still apply.

    If the attack upon the formerly neutral territory is

    unsuccessful (the territory is not captured), any remaining

    defending units stay in the territory but can’t move. The

    territory remains uncontrolled (place a national control

    marker on it face down to indicate its new status), but units

    from the side it’s now allied with can move into it and take

    control of it and its remaining units in the same way as if it

    were a friendly neutral.

    Once any formerly neutral territory becomes controlled by

    a major power, the rules regarding neutral territories no

    longer apply to it. It’s treated like any other territory, with the

    exception that it has no “original” controller (even if it was

    initially biased toward one side or the other). In other words,

    it may only be captured, never liberated (see “Liberating a

    Territory,” page 21), and a major industrial complex may

    never be built in it (see “Industrial Complexes,” page 27).

    So in the case of walking into a friendly neutral, that works. In the case of a successful attack on Afghanistan, that would work. But if you attack and dont take ownership it is still an unfriendly neutral and neutral rules apply.

  • '19

    Hrmm maybe not. I guess the paragraph before says

    When a neutral territory is invaded, it’s no longer considered

    neutral and immediately becomes part of the alliance

    opposing the power that attacked it. For example, if Germany

    attacked Yugoslavia, Yugoslavia would join the Allies. Also,

    its standing army units are immediately placed in it. Choose

    any power from among those on the side that the territory

    has joined, and use that power’s infantry units to represent

    these forces. The player that controls the chosen power will

    control the territory’s units for the duration of the battle. This

    player places the territory’s units on the board and manages

    them when they conduct combat. Don’t mix or confuse the

    territory’s units with the units of another power, including the

    power managing the territory’s pieces on the board.

    So i guess if its not neutral its not really a friendly neutral but some weird non neutral but friendly neutral, uncontrolled territory, so I guess that means you would be able to fly over in NCM no matter what outcome in combat.

  • '19

    @cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    @farmboy A declaration of war is all you need then their state is no longer neutral.

    ^^This is wrong though.

    Unlike powers, war is never
    declared on neutral territories—they are simply attacked.

    If not attacked they are still neutral, friendly or unfriendly doesnt matter. You cant fly over them in combat except to attack them. But you can fly over them in NCM if you take control of them in NCM (friendly neutrals) or if you engage them in combat. So you would have to attack to convert them from neutral to limbo status.


  • @ksmckay I Guess Im just used to the TripleA Method of declaration. You are right they need to be attacked or so it says in the book on page 10 - 11.


  • @ksmckay Here is a quote on page 11

    "Strict neutrals are treated in exactly the same way as
    unfriendly neutrals, with one exception. An attack by either
    alliance on a strict neutral territory (whether successful or
    not) will result in all remaining strict neutrals immediately
    becoming pro-Allies or pro-Axis, depending on who violated
    the strict neutral’s neutrality. "


  • @cyanight On Page 10

    “An important concept to understand is the difference
    between a neutral territory and a neutral power. There
    are only six powers in the game (Germany, the Soviet
    Union, the United States, the United Kingdom, Italy, and
    France). While some of these powers begin the game
    neutral, neutral territories begin the game not being
    controlled by any power. Each neutral territory is treated
    as a separate entity. Neutral territories are not linked as
    countries in any way. For example, an Axis invasion of
    Northwest Persia will not activate Persia’s standing army
    or change its political status. Unlike powers, war is never
    declared on neutral territories—they are simply attacked.”

  • '23 '22 '21 '20 '19 '18 '17

    I’ll roll for that Soviet inf. Either it will be destroyed or if it survives the first round, it will retreat back to Kazakhstan.

  • '23 '22 '21 '20 '19 '18 '17

    [dice 1d6]

    vs

    [dice 4d6]


  • 1d6: 1
    4d6: 6, 6, 2, 2

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