@fasthard ok
L20 cyanight(axis) vs farmboy(Allies+16) BM3.3
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 3 tactical_bombers moved from Western Australia to 55 Sea Zone 3 tactical_bombers moved from Western Australia to 46 Sea Zone 5 fighters moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 41 Sea Zone to 38 Sea Zone 2 bombers moved from Western Australia to 38 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 bombers moved from French Indo China to 38 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 2 fighters moved from French Indo China to Siam 2 infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in New Zealand Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 4 bombers and 1 submarine Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser and 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry and 1 marine Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 marine Battle in 49 Sea Zone Japanese attack with 5 fighters Americans defend with 1 destroyer Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 2 fighters moved from 55 Sea Zone to Queensland 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Shan State to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Jehol to Hunan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Siam to French Indo China 4 bombers moved from 38 Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1 Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.67
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@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.
Thats different. The rules for being neutral end as soon as a power occupies it (as was the case for colombia). If you attack afghanistan and dont take it, it remains neutral. So neutral rules still apply.
If the attack upon the formerly neutral territory is
unsuccessful (the territory is not captured), any remaining
defending units stay in the territory but can’t move. The
territory remains uncontrolled (place a national control
marker on it face down to indicate its new status), but units
from the side it’s now allied with can move into it and take
control of it and its remaining units in the same way as if it
were a friendly neutral.
Once any formerly neutral territory becomes controlled by
a major power, the rules regarding neutral territories no
longer apply to it. It’s treated like any other territory, with the
exception that it has no “original” controller (even if it was
initially biased toward one side or the other). In other words,
it may only be captured, never liberated (see “Liberating a
Territory,” page 21), and a major industrial complex may
never be built in it (see “Industrial Complexes,” page 27).
So in the case of walking into a friendly neutral, that works. In the case of a successful attack on Afghanistan, that would work. But if you attack and dont take ownership it is still an unfriendly neutral and neutral rules apply.
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Hrmm maybe not. I guess the paragraph before says
When a neutral territory is invaded, it’s no longer considered
neutral and immediately becomes part of the alliance
opposing the power that attacked it. For example, if Germany
attacked Yugoslavia, Yugoslavia would join the Allies. Also,
its standing army units are immediately placed in it. Choose
any power from among those on the side that the territory
has joined, and use that power’s infantry units to represent
these forces. The player that controls the chosen power will
control the territory’s units for the duration of the battle. This
player places the territory’s units on the board and manages
them when they conduct combat. Don’t mix or confuse the
territory’s units with the units of another power, including the
power managing the territory’s pieces on the board.
So i guess if its not neutral its not really a friendly neutral but some weird non neutral but friendly neutral, uncontrolled territory, so I guess that means you would be able to fly over in NCM no matter what outcome in combat.
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@cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@farmboy A declaration of war is all you need then their state is no longer neutral.
^^This is wrong though.
Unlike powers, war is never
declared on neutral territories—they are simply attacked.If not attacked they are still neutral, friendly or unfriendly doesnt matter. You cant fly over them in combat except to attack them. But you can fly over them in NCM if you take control of them in NCM (friendly neutrals) or if you engage them in combat. So you would have to attack to convert them from neutral to limbo status.
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@ksmckay I Guess Im just used to the TripleA Method of declaration. You are right they need to be attacked or so it says in the book on page 10 - 11.
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@ksmckay Here is a quote on page 11
"Strict neutrals are treated in exactly the same way as
unfriendly neutrals, with one exception. An attack by either
alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately
becoming pro-Allies or pro-Axis, depending on who violated
the strict neutral’s neutrality. " -
@cyanight On Page 10
“An important concept to understand is the difference
between a neutral territory and a neutral power. There
are only six powers in the game (Germany, the Soviet
Union, the United States, the United Kingdom, Italy, and
France). While some of these powers begin the game
neutral, neutral territories begin the game not being
controlled by any power. Each neutral territory is treated
as a separate entity. Neutral territories are not linked as
countries in any way. For example, an Axis invasion of
Northwest Persia will not activate Persia’s standing army
or change its political status. Unlike powers, war is never
declared on neutral territories—they are simply attacked.” -
I’ll roll for that Soviet inf. Either it will be destroyed or if it survives the first round, it will retreat back to Kazakhstan.
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[dice 1d6]
vs
[dice 4d6]
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1d6: 1
4d6: 6, 6, 2, 2 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 3 tactical_bombers moved from Western Australia to 55 Sea Zone 3 tactical_bombers moved from Western Australia to 46 Sea Zone 5 fighters moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 41 Sea Zone to 38 Sea Zone 2 bombers moved from Western Australia to 38 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 bombers moved from French Indo China to 38 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 2 fighters moved from French Indo China to Siam 2 infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in New Zealand Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 4 bombers and 1 submarine Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser and 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry and 1 marine Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 marine Battle in 49 Sea Zone Japanese attack with 5 fighters Americans defend with 1 destroyer Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 2 fighters moved from 55 Sea Zone to Queensland 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Shan State to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Jehol to Hunan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Siam to French Indo China 4 bombers moved from 38 Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1 Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.67
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well, I managed a hit but was killed. Doubt I will get to the allied turn tonight, but if there are any adjustments to Japan as a result of that, just post them.
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@cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
@ksmckay Here is a quote on page 11
"Strict neutrals are treated in exactly the same way as
unfriendly neutrals, with one exception. An attack by either
alliance on a strict neutral territory (whether successful or
not) will result in all remaining strict neutrals immediately
becoming pro-Allies or pro-Axis, depending on who violated
the strict neutral’s neutrality. "None of that changes anything, not sure what that is supposed to add. Pro axis or pro aliies is still neutral.
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I don’t think I’ve typically played this here the way the rules intend. We would actually need to edit out all the neutral inf in afghanistan and then edit in inf of the power of your choice. I’m fine with that actually, if you wanted to do that and adjust Japan’s turn (if that was the power you chose).
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I suppose I might want to rethink the Soviet ncm if that is what you wanted to do. Not sure I’d want to leave those mechs, armor exposed there.
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@farmboy I completely understand. I don’t think I ever paid attention to neutral powers vs neutral territory. TripleA treats the Strict neutrals like a neutral power allowing you to declare war on them. Attacking a neutral territory doesn’t make it not neutral. All it does is change the type of neutrality if it was a strict neutral.
This does change things. I agree with you. This is a normal tactic I have seen many players use. I remember AD beating me because of this exact move. He declared war on Neutrals and flew planes from Russia to India. Anyways this is new to me but like I said I don’t think I paid attention to the way Neutral Territories were described in the rules.
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@cyanight I stand corrected that game I spoke about with AD - he did take Afghanistan. I guess I didn’t pay attention, lol
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 unit repaired. 3 tactical_bombers moved from Western Australia to 55 Sea Zone 3 tactical_bombers moved from Western Australia to 46 Sea Zone 5 fighters moved from 54 Sea Zone to 49 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from Queensland to Northern Territory Japanese take Northern Territory from ANZAC 1 submarine moved from 41 Sea Zone to 38 Sea Zone 2 bombers moved from Western Australia to 38 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 2 bombers moved from French Indo China to 38 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 infantry moved from French Indo China to Shan State 2 fighters moved from French Indo China to Shan State 2 infantry moved from French Indo China to Siam 2 fighters moved from French Indo China to Siam 2 infantry moved from Shantung to Jehol 1 fighter moved from Japan to Jehol Combat - Japanese Battle in New Zealand Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 4 bombers and 1 submarine Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 4 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser and 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry and 1 marine Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shan State Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 marine Battle in 49 Sea Zone Japanese attack with 5 fighters Americans defend with 1 destroyer Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 2 fighters moved from 55 Sea Zone to Queensland 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 3 tactical_bombers moved from 54 Sea Zone to Queensland 1 bomber moved from 42 Sea Zone to French Indo China 2 fighters moved from Shan State to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 mech_infantry moved from Shantung to Hunan 1 fighter moved from Jehol to Hunan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 2 fighters moved from Siam to French Indo China 4 bombers moved from 38 Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone 2 armour placed in New South Wales 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1 Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 15 mech_infantrys EDIT: Removing units owned by Japanese from French Indo China: 15 mech_infantrys EDIT: Removing units owned by Japanese from Shensi: 3 infantry EDIT: Adding units owned by Japanese to Anhwe: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 0.67 UK_Pacific regular : 0.67
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@cyanight Please use latest file from Japan. I forgot a noncombat and changed another
As for Russia I guess you cannot fly the fighter from Moscow. You can put your inf back and remove the neutral declaration.
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@farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:
I don’t think I’ve typically played this here the way the rules intend. We would actually need to edit out all the neutral inf in afghanistan and then edit in inf of the power of your choice. I’m fine with that actually, if you wanted to do that and adjust Japan’s turn (if that was the power you chose).
In the board game, you need a way to show that there are fewer inf than the graphics indicate. so if you attack afghanistan with russia and kill 1 inf, and then retreat, you need a way to indicate that there are three left for the rest of the game (and that it is in the new non neutral state). So the rules tell you to take any powers inf units (since in the board game there are no neutral colored units). But they are still independent regardless of what color pieces you use. They cant go anywhere or do anything. Opposing power can attack them at a later time or an allied power can ncm a land unit in and grab them same as if they were still friendly neutral. Only difference is that air units can fly over the territory.
If the attack upon the formerly neutral territory is
unsuccessful (the territory is not captured), any remaining
defending units stay in the territory but can’t move. The
territory remains uncontrolled (place a national control
marker on it face down to indicate its new status), but units
from the side it’s now allied with can move into it and take
control of it and its remaining units in the same way as if it
were a friendly neutral.TripleA makes the replacing with power of your choice unnecessary, since tripleA has neutral unit graphics. And tripleA makes you DOW on neutrals just to make game mechanics easier (converting all strict neutrals into friendly neutrals or unfriendly neutrals). Its not a rule, just something that makes it easier for tripleA to deal with how it allows or disallows certain things. And a reminder, that tripleA still messes up quite a few of the neutral rules about flying over (unless its fixed in latest version).
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