L20 cyanight(axis) vs farmboy(Allies+16) BM3.3


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            3 tactical_bombers moved from Western Australia to 55 Sea Zone
            3 tactical_bombers moved from Western Australia to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 41 Sea Zone to 38 Sea Zone
            2 bombers moved from Western Australia to 38 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 bombers moved from French Indo China to 38 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Siam
            2 infantry moved from Shantung to Jehol
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone
                Japanese win with 4 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 marine
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 49 Sea Zone
                Japanese attack with 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to French Indo China
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Jehol to Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Siam to French Indo China
            4 bombers moved from 38 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
            1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1
            Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    

    Savegame


  • @farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    @ksmckay @cyanight in my game with Axis Dominion from earlier in the Summer, I got a different ruling from Gamerman. You can see it on page 5 here https://www.axisandallies.org/forums/topic/35514/axis-dominion-vs-farmboy-allies-12-bm3/465?page=5. The gist of it is that I can move over an attacked neutral as an ncm. (One just can’t both attack a true neutral and move over it to attack somewhere else in the same combat move). This does however mean I have to send that inf in to Afghanistan so I will do so. I will wait on getting confirmation from Cyanight first though. If you are in agreement Cyanight, feel free to do Japan, just note that one inf currently in Novosibirsk will have attacked Afghanistan.

    Thats different. The rules for being neutral end as soon as a power occupies it (as was the case for colombia). If you attack afghanistan and dont take it, it remains neutral. So neutral rules still apply.

    If the attack upon the formerly neutral territory is

    unsuccessful (the territory is not captured), any remaining

    defending units stay in the territory but can’t move. The

    territory remains uncontrolled (place a national control

    marker on it face down to indicate its new status), but units

    from the side it’s now allied with can move into it and take

    control of it and its remaining units in the same way as if it

    were a friendly neutral.

    Once any formerly neutral territory becomes controlled by

    a major power, the rules regarding neutral territories no

    longer apply to it. It’s treated like any other territory, with the

    exception that it has no “original” controller (even if it was

    initially biased toward one side or the other). In other words,

    it may only be captured, never liberated (see “Liberating a

    Territory,” page 21), and a major industrial complex may

    never be built in it (see “Industrial Complexes,” page 27).

    So in the case of walking into a friendly neutral, that works. In the case of a successful attack on Afghanistan, that would work. But if you attack and dont take ownership it is still an unfriendly neutral and neutral rules apply.


  • Hrmm maybe not. I guess the paragraph before says

    When a neutral territory is invaded, it’s no longer considered

    neutral and immediately becomes part of the alliance

    opposing the power that attacked it. For example, if Germany

    attacked Yugoslavia, Yugoslavia would join the Allies. Also,

    its standing army units are immediately placed in it. Choose

    any power from among those on the side that the territory

    has joined, and use that power’s infantry units to represent

    these forces. The player that controls the chosen power will

    control the territory’s units for the duration of the battle. This

    player places the territory’s units on the board and manages

    them when they conduct combat. Don’t mix or confuse the

    territory’s units with the units of another power, including the

    power managing the territory’s pieces on the board.

    So i guess if its not neutral its not really a friendly neutral but some weird non neutral but friendly neutral, uncontrolled territory, so I guess that means you would be able to fly over in NCM no matter what outcome in combat.


  • @cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    @farmboy A declaration of war is all you need then their state is no longer neutral.

    ^^This is wrong though.

    Unlike powers, war is never
    declared on neutral territories—they are simply attacked.

    If not attacked they are still neutral, friendly or unfriendly doesnt matter. You cant fly over them in combat except to attack them. But you can fly over them in NCM if you take control of them in NCM (friendly neutrals) or if you engage them in combat. So you would have to attack to convert them from neutral to limbo status.


  • @ksmckay I Guess Im just used to the TripleA Method of declaration. You are right they need to be attacked or so it says in the book on page 10 - 11.


  • @ksmckay Here is a quote on page 11

    "Strict neutrals are treated in exactly the same way as
    unfriendly neutrals, with one exception. An attack by either
    alliance on a strict neutral territory (whether successful or
    not) will result in all remaining strict neutrals immediately
    becoming pro-Allies or pro-Axis, depending on who violated
    the strict neutral’s neutrality. "


  • @cyanight On Page 10

    “An important concept to understand is the difference
    between a neutral territory and a neutral power. There
    are only six powers in the game (Germany, the Soviet
    Union, the United States, the United Kingdom, Italy, and
    France). While some of these powers begin the game
    neutral, neutral territories begin the game not being
    controlled by any power. Each neutral territory is treated
    as a separate entity. Neutral territories are not linked as
    countries in any way. For example, an Axis invasion of
    Northwest Persia will not activate Persia’s standing army
    or change its political status. Unlike powers, war is never
    declared on neutral territories—they are simply attacked.”


  • I’ll roll for that Soviet inf. Either it will be destroyed or if it survives the first round, it will retreat back to Kazakhstan.


  • [dice 1d6]

    vs

    [dice 4d6]


  • 1d6: 1
    4d6: 6, 6, 2, 2


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            3 tactical_bombers moved from Western Australia to 55 Sea Zone
            3 tactical_bombers moved from Western Australia to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 41 Sea Zone to 38 Sea Zone
            2 bombers moved from Western Australia to 38 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 bombers moved from French Indo China to 38 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Siam
            2 infantry moved from Shantung to Jehol
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone
                Japanese win with 4 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 marine
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 49 Sea Zone
                Japanese attack with 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to French Indo China
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Jehol to Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Siam to French Indo China
            4 bombers moved from 38 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
            1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1
            Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Afghanistan: 1 infantry
            EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    

    Savegame


  • well, I managed a hit but was killed. Doubt I will get to the allied turn tonight, but if there are any adjustments to Japan as a result of that, just post them.


  • @cyanight said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    @ksmckay Here is a quote on page 11

    "Strict neutrals are treated in exactly the same way as
    unfriendly neutrals, with one exception. An attack by either
    alliance on a strict neutral territory (whether successful or
    not) will result in all remaining strict neutrals immediately
    becoming pro-Allies or pro-Axis, depending on who violated
    the strict neutral’s neutrality. "

    None of that changes anything, not sure what that is supposed to add. Pro axis or pro aliies is still neutral.


  • I don’t think I’ve typically played this here the way the rules intend. We would actually need to edit out all the neutral inf in afghanistan and then edit in inf of the power of your choice. I’m fine with that actually, if you wanted to do that and adjust Japan’s turn (if that was the power you chose).


  • I suppose I might want to rethink the Soviet ncm if that is what you wanted to do. Not sure I’d want to leave those mechs, armor exposed there.


  • @farmboy I completely understand. I don’t think I ever paid attention to neutral powers vs neutral territory. TripleA treats the Strict neutrals like a neutral power allowing you to declare war on them. Attacking a neutral territory doesn’t make it not neutral. All it does is change the type of neutrality if it was a strict neutral.

    This does change things. I agree with you. This is a normal tactic I have seen many players use. I remember AD beating me because of this exact move. He declared war on Neutrals and flew planes from Russia to India. Anyways this is new to me but like I said I don’t think I paid attention to the way Neutral Territories were described in the rules.


  • @cyanight I stand corrected that game I spoke about with AD - he did take Afghanistan. I guess I didn’t pay attention, lol


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 unit repaired.
            3 tactical_bombers moved from Western Australia to 55 Sea Zone
            3 tactical_bombers moved from Western Australia to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 artillery moved from 63 Sea Zone to New Zealand
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 submarine moved from 41 Sea Zone to 38 Sea Zone
            2 bombers moved from Western Australia to 38 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 bombers moved from French Indo China to 38 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Siam
            2 fighters moved from French Indo China to Siam
            2 infantry moved from Shantung to Jehol
            1 fighter moved from Japan to Jehol
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 4 bombers and 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 bombers in 38 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 38 Sea Zone
                Japanese win with 4 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 marine
                    Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 marine in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                    Japanese roll dice for 2 fighters in Shan State, round 3 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 marine in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Shan State
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 49 Sea Zone
                Japanese attack with 5 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 fighters in 49 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 49 Sea Zone to 54 Sea Zone
            1 fighter moved from Western Australia to Queensland
            2 fighters moved from 55 Sea Zone to Queensland
            3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to Queensland
            1 bomber moved from 42 Sea Zone to French Indo China
            2 fighters moved from Shan State to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            1 mech_infantry moved from Shantung to Hunan
            1 fighter moved from Jehol to Hunan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Siam to French Indo China
            4 bombers moved from 38 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
            2 armour placed in New South Wales
            1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,1,2,6,1,5,1,4,4,6,1,1,3,1,1,5,5,2,3,4,2,2,3,3,6,3,1
            Japanese collect 30 PUs (14 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 15 mech_infantrys
            EDIT: Removing units owned by Japanese from French Indo China: 15 mech_infantrys
            EDIT: Removing units owned by Japanese from Shensi: 3 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 0.67
    UK_Pacific regular : 0.67
    

    Savegame


  • @cyanight Please use latest file from Japan. I forgot a noncombat and changed another

    As for Russia I guess you cannot fly the fighter from Moscow. You can put your inf back and remove the neutral declaration.


  • @farmboy said in L20 cyanight(axis) vs farmboy(Allies+16) BM3.3:

    I don’t think I’ve typically played this here the way the rules intend. We would actually need to edit out all the neutral inf in afghanistan and then edit in inf of the power of your choice. I’m fine with that actually, if you wanted to do that and adjust Japan’s turn (if that was the power you chose).

    In the board game, you need a way to show that there are fewer inf than the graphics indicate. so if you attack afghanistan with russia and kill 1 inf, and then retreat, you need a way to indicate that there are three left for the rest of the game (and that it is in the new non neutral state). So the rules tell you to take any powers inf units (since in the board game there are no neutral colored units). But they are still independent regardless of what color pieces you use. They cant go anywhere or do anything. Opposing power can attack them at a later time or an allied power can ncm a land unit in and grab them same as if they were still friendly neutral. Only difference is that air units can fly over the territory.

    If the attack upon the formerly neutral territory is
    unsuccessful (the territory is not captured), any remaining
    defending units stay in the territory but can’t move. The
    territory remains uncontrolled (place a national control
    marker on it face down to indicate its new status), but units
    from the side it’s now allied with can move into it and take
    control of it and its remaining units in the same way as if it
    were a friendly neutral.

    TripleA makes the replacing with power of your choice unnecessary, since tripleA has neutral unit graphics. And tripleA makes you DOW on neutrals just to make game mechanics easier (converting all strict neutrals into friendly neutrals or unfriendly neutrals). Its not a rule, just something that makes it easier for tripleA to deal with how it allows or disallows certain things. And a reminder, that tripleA still messes up quite a few of the neutral rules about flying over (unless its fixed in latest version).

8 / 10

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