Forgot to post on end turn, sent the save in JAP buying phase.
About edits ok, but you will have to edit again as I used the first one
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Okinawa
Battle in Borneo
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Okinawa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Combat Hit Differential Summary :
@cyanight Need Scramble orders for 110 and OOL for Trans Jordon
@cyanight no scramble
for TJ, which all of a sudden looks a lot worse than it did earlier lol, first the two bombers, then the french inf, then the US inf, then UK inf. If you get more hits than that I will surrender lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine
British defend with 1 destroyer; Americans defend with 4 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer
Casualties for Americans: 4 transports
Battle in Trans-Jordan
Germans attack with 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 5.67 expected hits
British roll dice for 2 armour, 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 18/34 hits, 13.50 expected hits
1 fighter owned by the Germans, 5 bombers owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
British win with 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Germans: 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
Casualties for Americans: 1 bomber and 2 infantry
Casualties for British: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
5 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
5 infantry moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
6 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from France to Southern Italy
6 mech_infantrys moved from France to Southern Italy
4 mech_infantrys moved from Southern France to Southern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Western Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from France to Western Germany
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
3 fighters moved from Western Germany to Iraq
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Volgograd
6 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 0.50
British regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Anhwe to India
1 aaGun moved from Chahar to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 4 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Anhwe to India
1 aaGun moved from Chahar to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
5 fighters moved from 81 Sea Zone to Trans-Jordan
4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
10 bombers moved from Southern Italy to Trans-Jordan
Combat - Japanese
Combat Hit Differential Summary :
@cyanight Do you with to scramble in the Red Sea?
@cyanight nope
and I think I opened that by accident in play by forum so if you got some dice rolls, just ignore them :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
5 fighters moved from 81 Sea Zone to Trans-Jordan
4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Southern Italy to Trans-Jordan
10 bombers moved from Southern Italy to Trans-Jordan
Combat - Japanese
Battle in Egypt
Battle in Trans-Jordan
Japanese attack with 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 21/36 hits, 18.67 expected hits
British roll dice for 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 15/29 hits, 12.17 expected hits
8 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 2 artilleries owned by the British, 7 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan
Japanese roll dice for 4 armour, 10 bombers, 3 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 14/21 hits, 12.83 expected hits
British roll dice for 5 fighters in Trans-Jordan, round 3 : 3/5 hits, 3.33 expected hits
3 bombers owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the French and 3 fighters owned by the British lost in Trans-Jordan
Japanese win, taking Egypt from British, taking Trans-Jordan from British with 4 armour, 7 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries, 3 bombers, 8 fighters, 2 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Japanese
1 marine moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from Trans-Jordan to 81 Sea Zone
4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
7 bombers moved from Trans-Jordan to Iraq
Place Units - Japanese
2 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,6,6,5,2,5,3,5,6,4,2,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,5,2,3,2,5,5,2,5,2,2,5,3,1,4,6,5,3,2,5,1,6,2,5,5,6,5,5,1,1,5,3,5,3,2,3,6,1,1,4,5,1
Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17
British regular : 2.50
@cyanight I surrender. You have the 8 European VCs and I can’t get any of them back. Well played!
@cyanight that’s the last time I devise a move while driving lol. I think in my head I had calculated putting more fighters in TJ, rather than with the navy, as a way to protect that stack. Oh well, that’s A&A!
@freh Good Game. I swear I screwed the game up when I attacked Volo with my Luftwaffe. Thanks for playing. This game could have easily gone the other way.
@cyanight I definitely didn’t expect that attack! I made a lot of mistakes too. But it was still loads of fun!