L20 cyanight(axis) vs freh(Allies+16) BM3.3
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 6 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Okinawa Battle in Borneo ANZAC attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Okinawa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Battle in Celebes ANZAC attack with 1 artillery and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 carrier moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Tobruk to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.67
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans
Combat Hit Differential Summary :
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@cyanight Need Scramble orders for 110 and OOL for Trans Jordon
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@cyanight no scramble
for TJ, which all of a sudden looks a lot worse than it did earlier lol, first the two bombers, then the french inf, then the US inf, then UK inf. If you get more hits than that I will surrender lol. -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 carriers moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 4 fighters moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone 3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 5 bombers moved from Western Germany to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine British defend with 1 destroyer; Americans defend with 4 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36 Casualties for British: 1 destroyer Casualties for Americans: 4 transports Battle in Trans-Jordan Germans attack with 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry Germans roll dice for 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 5.67 expected hits British roll dice for 2 armour, 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 18/34 hits, 13.50 expected hits 1 fighter owned by the Germans, 5 bombers owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Trans-Jordan British win with 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -63 Casualties for Germans: 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys Casualties for Americans: 1 bomber and 2 infantry Casualties for British: 1 bomber Casualties for French: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq 5 artilleries and 4 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Caucasus to Volgograd 1 aaGun moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 5 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 6 mech_infantrys moved from Volgograd to Northwest Persia 3 armour moved from France to Southern Italy 6 mech_infantrys moved from France to Southern Italy 4 mech_infantrys moved from Southern France to Southern Italy 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from France to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from France to Western Germany 2 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 3 fighters moved from Western Germany to Iraq Place Units - Germans 1 fighter and 1 tactical_bomber placed in Volgograd 6 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.50 British regular : 4.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 5 fighters moved from 81 Sea Zone to Trans-Jordan 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 10 bombers moved from Southern Italy to Trans-Jordan Combat - Japanese
Combat Hit Differential Summary :
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@cyanight Do you with to scramble in the Red Sea?
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@cyanight nope
and I think I opened that by accident in play by forum so if you got some dice rolls, just ignore them :)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 5 fighters moved from 81 Sea Zone to Trans-Jordan 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 10 bombers moved from Southern Italy to Trans-Jordan Combat - Japanese Battle in Egypt Battle in Trans-Jordan Japanese attack with 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 21/36 hits, 18.67 expected hits British roll dice for 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 15/29 hits, 12.17 expected hits 8 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 2 artilleries owned by the British, 7 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan Japanese roll dice for 4 armour, 10 bombers, 3 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 14/21 hits, 12.83 expected hits British roll dice for 5 fighters in Trans-Jordan, round 3 : 3/5 hits, 3.33 expected hits 3 bombers owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the French and 3 fighters owned by the British lost in Trans-Jordan Japanese win, taking Egypt from British, taking Trans-Jordan from British with 4 armour, 7 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries, 3 bombers, 8 fighters, 2 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry Casualties for British: 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Japanese 1 marine moved from Kenya to Anglo Egyptian Sudan 3 fighters moved from Trans-Jordan to 81 Sea Zone 4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone 7 bombers moved from Trans-Jordan to Iraq Place Units - Japanese 2 armour and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,6,6,5,2,5,3,5,6,4,2,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,5,2,3,2,5,5,2,5,2,2,5,3,1,4,6,5,3,2,5,1,6,2,5,5,6,5,5,1,1,5,3,5,3,2,3,6,1,1,4,5,1 Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17 British regular : 2.50
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@cyanight I surrender. You have the 8 European VCs and I can’t get any of them back. Well played!
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@cyanight that’s the last time I devise a move while driving lol. I think in my head I had calculated putting more fighters in TJ, rather than with the navy, as a way to protect that stack. Oh well, that’s A&A!
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@freh Good Game. I swear I screwed the game up when I attacked Volo with my Luftwaffe. Thanks for playing. This game could have easily gone the other way.
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@cyanight I definitely didn’t expect that attack! I made a lot of mistakes too. But it was still loads of fun!