L20 cyanight(axis) vs freh(Allies+16) BM3.3

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Borneo
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 1 infantry in Borneo, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Okinawa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Celebes
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 carrier moved from 33 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser and 1 marine moved from 17 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 fighter moved from Tobruk to Trans-Jordan
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -1.67
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 marines moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
            3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            5 bombers moved from Western Germany to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight Need Scramble orders for 110 and OOL for Trans Jordon


  • @cyanight no scramble
    for TJ, which all of a sudden looks a lot worse than it did earlier lol, first the two bombers, then the french inf, then the US inf, then UK inf. If you get more hits than that I will surrender lol.

  • '14 Customizer

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 bombers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            2 marines moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 112 Sea Zone to 110 Sea Zone
            3 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
            5 bombers moved from Western Germany to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 marines and 1 submarine
                British defend with 1 destroyer; Americans defend with 4 transports
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 36
                Casualties for British: 1 destroyer
                Casualties for Americans: 4 transports
            Battle in Trans-Jordan
                Germans attack with 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
                British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
                    Germans roll dice for 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 5.67 expected hits
                    British roll dice for 2 armour, 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 18/34 hits, 13.50 expected hits
                    1 fighter owned by the Germans, 5 bombers owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Trans-Jordan
                British win with 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -63
                Casualties for Germans: 3 armour, 5 bombers, 1 fighter and 2 mech_infantrys
                Casualties for Americans: 1 bomber and 2 infantry
                Casualties for British: 1 bomber
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
            5 artilleries and 4 infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Caucasus to Volgograd
            1 aaGun moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Caucasus to Northwest Persia
            5 infantry moved from Caucasus to Volgograd
            1 infantry moved from Caucasus to Volgograd
            6 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour moved from France to Southern Italy
            6 mech_infantrys moved from France to Southern Italy
            4 mech_infantrys moved from Southern France to Southern Italy
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun moved from France to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from France to Western Germany
            2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            3 fighters moved from Western Germany to Iraq
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Volgograd
            6 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.50
    British regular : 4.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 4 infantry moved from West India to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Anhwe to India
            1 aaGun moved from Chahar to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun and 4 infantry moved from West India to Eastern Persia
            2 fighters and 1 tactical_bomber moved from Anhwe to India
            1 aaGun moved from Chahar to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @freh @cyanight oops posted twice by mistake.

    OOL in TJ: Bombers, just go in order of defense, USA stuff then UK,
    inf, mech, art, tanks, tac, french ftrs before US and UK

    If I missed anything just use your judgment lol.

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            1 marine moved from Union of South Africa to 71 Sea Zone
            1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            5 fighters moved from 81 Sea Zone to Trans-Jordan
            4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            6 fighters moved from Southern Italy to Trans-Jordan
            10 bombers moved from Southern Italy to Trans-Jordan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight Do you with to scramble in the Red Sea?


  • @cyanight nope

    and I think I opened that by accident in play by forum so if you got some dice rolls, just ignore them :)

  • '14 Customizer

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            1 marine moved from Union of South Africa to 71 Sea Zone
            1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Egypt
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            5 fighters moved from 81 Sea Zone to Trans-Jordan
            4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            6 fighters moved from Southern Italy to Trans-Jordan
            10 bombers moved from Southern Italy to Trans-Jordan
    
        Combat - Japanese
            Battle in Egypt
            Battle in Trans-Jordan
                Japanese attack with 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
                British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 21/36 hits, 18.67 expected hits
                    British roll dice for 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 15/29 hits, 12.17 expected hits
                    8 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 2 artilleries owned by the British, 7 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan
                    Japanese roll dice for 4 armour, 10 bombers, 3 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 14/21 hits, 12.83 expected hits
                    British roll dice for 5 fighters in Trans-Jordan, round 3 : 3/5 hits, 3.33 expected hits
                    3 bombers owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the French and 3 fighters owned by the British lost in Trans-Jordan
                Japanese win, taking Egypt from British, taking Trans-Jordan from British with 4 armour, 7 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries, 3 bombers, 8 fighters, 2 infantry and 3 mech_infantrys
                Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry
                Casualties for British: 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber
                Casualties for French: 1 fighter
    
        Non Combat Move - Japanese
            1 marine moved from Kenya to Anglo Egyptian Sudan
            3 fighters moved from Trans-Jordan to 81 Sea Zone
            4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
            7 bombers moved from Trans-Jordan to Iraq
    
        Place Units - Japanese
            2 armour and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,6,6,5,2,5,3,5,6,4,2,2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,5,2,3,2,5,5,2,5,2,2,5,3,1,4,6,5,3,2,5,1,6,2,5,5,6,5,5,1,1,5,3,5,3,2,3,6,1,1,4,5,1
            Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 4.17
    British regular : 2.50
    

    Savegame


  • @cyanight I surrender. You have the 8 European VCs and I can’t get any of them back. Well played!

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight that’s the last time I devise a move while driving lol. I think in my head I had calculated putting more fighters in TJ, rather than with the navy, as a way to protect that stack. Oh well, that’s A&A!

  • '14 Customizer

    @freh Good Game. I swear I screwed the game up when I attacked Volo with my Luftwaffe. Thanks for playing. This game could have easily gone the other way.


  • @cyanight I definitely didn’t expect that attack! I made a lot of mistakes too. But it was still loads of fun!

Suggested Topics

  • 7
  • 44
  • 69
  • 125
  • 155
  • 149
  • 174
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

103

Online

17.4k

Users

39.9k

Topics

1.7m

Posts