Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
Regular Dice
No Bid
No Tech
GL & HF
Here is a Link for the Rule summarization regarding Path to Victory: https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion?page=1
Please ask me if anything is unclear before you roll the dice.
Also there will be more Questions then usually about possible scramble options. Please do ask and post a map to it.
Since this is your first PTV game, let me know if you have overlooked something ( I am not a fan of takeing advantage of this) bc I want you to grow as a Good Player and not having an easy win.
Let’s do this and have fun!!
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 121 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
2 bombers moved from Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to France
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
2 infantry moved from Slovakia Hungary to Yugoslavia
@aequitas-et-veritas said in L20 PtV SC (Allies) vs AetV(Axis) game #4:
Here is a Link for the Rule summarization regarding Path to Victory: https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion?page=1
Please ask me if anything is unclear before you roll the dice.
Also there will be more Questions then usually about possible scramble options. Please do ask and post a map to it.
Since this is your first PTV game, let me know if you have overlooked something ( I am not a fan of takeing advantage of this) bc I want you to grow as a Good Player and not having an easy win.
Let’s do this and have fun!!
@aequitas-et-veritas Ok no problems, I sure will take my time on this one and for sure if I am in a pickle, I’ll let you know :) If those are your combat moves, no scramble. GL and HF
@Sovietishcat You can also scramble from Paris to Normandy.
If you like to scramble there, let me know. Just want to be certain.
@Sovietishcat to be clear. If you have an AB with Ftrs and a neighboring/adjacent SZ and/or Territory is under attack you can now scramble in PtV to support your Defending Unit as long as there is at least one defending unit (Infanterie for example) there.
@aequitas-et-veritas said in L20 PtV SC (Allies) vs AetV(Axis) game #4:
@Sovietishcat to be clear. If you have an AB with Ftrs and a neighboring/adjacent SZ and/or Territory is under attack you can now scramble in PtV to support your Defending Unit as long as there is at least one defending unit (Infanterie for example) there.
No scramble to Normandy, thanks for the reminder!
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 120 Sea Zone to 109 Sea Zone
1 submarine moved from 121 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 106 Sea Zone to 93 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
2 bombers moved from Germany to 113 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour and 3 mech_infantrys moved from Austria to France
2 artilleries and 6 infantry moved from Austria to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 fighter moved from Poland to Yugoslavia
1 tactical_bomber moved from Germany to France
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 2 : 3/13 hits, 3,83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 2/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 transport
Battle in 113 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 113 Sea Zone, round 3 : 3/8 hits, 4,50 expected hits
British roll dice for 1 battleship in 113 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 113 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/19 hits, 6,83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in France, round 3 : 6/15 hits, 6,17 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 artillery, 5 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/12 hits, 5,17 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1,17 expected hits
1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from France to Western Germany
2 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
2 bombers moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Western Germany
1 cruiser and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from Denmark to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
Place Units - Germans
1 bomber placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -8,00
British : -0,17
French : -0,50
AA fire in France : : -0,17
Neutral_Allies : -0,33
@Sovietishcat a more rough start for my Axis.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 130 Sea Zone to 128 Sea Zone
3 infantry moved from Amur to Sakha
2 infantry moved from Siberia to Sakha
3 infantry moved from Buryatia to Sakha
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Northern Belarus
3 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Southern Belarus to Northern Belarus
1 aaGun, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
1 armour and 1 mech_infantry moved from Russia to Northern Belarus
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
2 infantry moved from Southern Caucasus to Northern Caucasus
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 infantry moved from Archangel to Leningrad
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
Place Units - Russians
3 artilleries placed in Leningrad
3 infantry placed in Ukraine
3 infantry placed in Russia
1 infantry placed in Urals
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
@aequitas-et-veritas said in L20 PtV SC (Allies) vs AetV(Axis) game #4:
@Sovietishcat a more rough start for my Axis.
@aequitas-et-veritas -8.00 is quite unreal, felt like stacking Siberia, but Japan has so much firepower and can easily take it.
cool game. will be following this one
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 harbour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shansi, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 2,67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Formosa to 21 Sea Zone
1 artillery moved from Fukien to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
2 infantry moved from Fukien to Kiangsi
1 infantry moved from Okinawa to 20 Sea Zone
1 artillery moved from Shantung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 7 Sea Zone to 18 Sea Zone
1 infantry moved from Iwo Jima to 18 Sea Zone
1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
1 infantry moved from Marianas to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 battleship moved from 7 Sea Zone to 34 Sea Zone
1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 21 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to Kwangsi
2 fighters and 2 tactical_bombers moved from Shansi to Shantung
2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Southern Manchuria to Anhwe
1 artillery and 3 infantry moved from Southern Manchuria to Jehol
3 infantry moved from Korea to Northern Manchuria
1 fighter moved from Korea to Japan
2 tactical_bombers moved from Japan to Kwangsi
1 cruiser moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 93 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Combat Hit Differential Summary :
Germans : 0,67
British : -0,33
@aequitas-et-veritas In sz 106, I had 1 cruiser , 1 dd and 1 bomber vs 2 subs… I hit once and you hit once, but selected my dd 1st by mistake by clicking too fast; Could I just re do British combat move ( I saved prior ) and edit 1 dd + 1 bomber vs 1 sub?
@Sovietishcat I understand.
Ya, if you can work arround like that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Davao to Guam
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 27 Sea Zone to 66 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 11 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to Southeast Mexico
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 marine moved from Western United States to Central United States
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 transport placed in 104 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 carriers and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
2 infantry moved from Hopei to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
3 infantry moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Hopei
1 infantry moved from Szechwan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 93 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in 127 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 127 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Algeria
1 carrier and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Algeria
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 100 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern India to Tanganyika Territory
3 aaGuns and 5 infantry moved from Eastern India to Burma
1 artillery moved from Eastern India to Burma
1 transport moved from 40 Sea Zone to 81 Sea Zone
1 infantry moved from Western India to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Southern Persia
British take Southern Persia from Neutral_Allies
1 cruiser moved from 40 Sea Zone to 82 Sea Zone
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
1 battleship moved from 38 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern India to Burma
1 fighter moved from United Kingdom to 94 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from 109 Sea Zone to Iceland
1 fighter moved from Scotland to Algeria
1 infantry moved from Scotland to 112 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 infantry and 1 transport moved from 112 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 aaGun and 1 infantry moved from Malta to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
Place Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 3 infantry
EDIT: Adding units owned by British to Shan State: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 1,50
Italians : 0,67
Chinese : 0,67
Japanese : -0,67
@Sovietishcat I just realized and saw that I forgot about the NCM walk in into Bulgaria. If you don’t mind ,I then would edit that in as a German walk in before I roll any dice for Italy.
Please let me know if that is ok with you.
Thank you-
@aequitas-et-veritas Ya I was wandering about it… Please go ahead, fine with me :)
TripleA Move Summary for game: WW2 Path to Victory, version: 3.0
Game History
Round: 1
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Neutral_Axis to Germans
EDIT: Removing units owned by Neutral_Axis from Bulgaria: 4 infantry
EDIT: Adding units owned by Germans to Bulgaria: 5 infantry
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Albania to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from 96 Sea Zone to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Northern Italy to 96 Sea Zone