ksmckay(x) vs Axis-Dominion P2V

  • '19

    I thought I had checked it. Doesnt really make sense to me. Either there is one sea zone or there are two, if there are two, then Ukr touches North Caucasus!

  • '19

    Well I suppose there could be two sea zones and the land doesnt touch. But either way the map is drawn wrong.

  • '19

    oh wow. Im an idiot. There are two sea zones.


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    oh wow. Im an idiot. There are two sea zones.

    Probably won’t matter what goes on in Europe. I’m sure all powerful japan will hammer me in the pacific.

  • '19

    I was focused on the little blob, not the massive line clearly creating two sea zones.

  • '19

    yeah, i am just annoyed. But that is what learning is for. You would have been able to defend anyway, but would have cost you more. I just would have played things differently. Never really thought the southern route was the best choice to begin with but wanted to try it out. Now I really have to think about how you could make it work.

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Turning on Edit Mode
            EDIT: Changing ownership of Belgian Congo from British to Italians
            EDIT: Changing ownership of Morocco from Americans to Italians
            EDIT: Changing ownership of Alexandria from British to Italians
            EDIT: Turning off Edit Mode
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tobruk to Libya
            1 infantry moved from France to Western Germany
            1 bomber moved from Eastern Poland to Ukraine
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (4 lost to blockades); end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.67
    

    Savegame

  • '19

    sorry, had been working on German turn and when I redid Italian turn completely forgot about the walk ins in Africa.


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

  • '19

    @ksmckay anzac not and


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective

    Sure


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @ksmckay anzac not and

    Oh anz? Ah ok, that makes sense, it did feel quite low

  • '19

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn


  • @ksmckay said in ksmckay(x) vs Axis-Dominion P2V:

    @axis-dominion so feel free to adjust purchase, forgot to mention last turn

    Hmm yah I will likely do that then. I can do during Russian turn


  • hey, mind if I have a second look at this one in case I want to do something differently with anz?


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Kenya to Italian Somaliland
                  ANZAC take Italian Somaliland from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Changing PUs for ANZAC from 8 to 13
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • never mind, I just readjusted my purchase slightly and added the missing cash. looks like anz is screwed lol, I had forgotten about the carriers being able to scramble, so now it makes everything so much easier for Japan. geez they really buffed Japan tremendously. I’ll have to figure a way to counter pressure elsewhere I guess

  • '19

    @axis-dominion yep, same thing that happened to me against Adam. Thought, I will pull back and counter if he lands, but that doesnt work as well with carrier and land scrambles.

    Though if you stack NSW, it does take quite a commitment by Japan to clear it. But clear it they can, but maybe that puts them out of position everywhere else. But its definitely challenging to deal with Japan having 55.


  • I suppose it’s just fair given how much commitment I made in Europe. but that level commitment in Europe does seem necessary as well, to make any progress on the euro axis.

Suggested Topics

  • 6
  • 7
  • 50
  • 43
  • 88
  • 87
  • 57
  • 356
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.5k

Users

40.0k

Topics

1.7m

Posts