@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
As much as I would like to … nope. Gotta defend against the bigger German attack. Allies have been in a pinch the whole game. My hats off to you.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 99 Sea Zone to 94 Sea Zone
1 bomber, 4 fighters and 3 tactical_bombers moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
4 fighters and 3 tactical_bombers moved from 94 Sea Zone to Southern France
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
2 infantry moved from Queensland to New South Wales
2 aaGuns, 4 artilleries and 1 bomber moved from Queensland to South Australia
3 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 submarines moved from 64 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
2 infantry moved from Queensland to New South Wales
2 aaGuns, 4 artilleries and 1 bomber moved from Queensland to South Australia
3 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
2 submarines moved from 64 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 73 Sea Zone to 77 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Rostov
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
2 infantry moved from Ukraine to Kursk
2 bombers moved from Southern Italy to Kursk
Combat - Germans
Battle in Kursk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Kursk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 3 armour, 16 artilleries, 33 infantry and 3 mech_infantrys moved from Smolensk to Yaroslavl
1 aaGun, 3 artilleries and 23 infantry moved from Vologda to Yaroslavl
7 infantry moved from Leningrad to Novgorod
1 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Southern Italy to 115 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
4 infantry moved from France to Southern France
1 aaGun moved from France to Southern France
3 infantry moved from Western Germany to France
5 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 8 infantry moved from Germany to 117 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries and 8 infantry moved from 118 Sea Zone to Leningrad
2 bombers moved from Kursk to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to France
Place Units - Germans
1 carrier placed in 115 Sea Zone
2 infantry and 1 tactical_bomber placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from 32 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 27 Sea Zone: 1 battleship
EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Marshall Islands: 1 bomber
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Northern Sinkiang to Eastern Sinkiang
5 infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 armour moved from Northern Caucasus to Stalingrad
1 armour moved from Stalingrad to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Stalingrad
Combat - Russians
Battle in Eastern Sinkiang
Russians attack with 1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Sinkiang, round 2 : 4/20 hits, 4.50 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Stalingrad
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians : -0.50
Japanese : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Americans
1 fighter and 1 tactical_bomber moved from Szechwan to Northern Sinkiang
1 infantry moved from Kansu to Northern Sinkiang
4 artilleries and 16 infantry moved from Northern Manchuria to Buryatia
6 fighters and 5 tactical_bombers moved from Japan to Buryatia
1 fighter moved from Szechwan to Northern Sinkiang
1 bomber moved from Caroline Islands to Buryatia
1 bomber moved from Caroline Islands to Buryatia
Combat - Japanese
Battle in Northern Sinkiang
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 16 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns, 2 artilleries and 21 infantry
AA fire in Buryatia : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 16 infantry and 5 tactical_bombers in Buryatia, round 2 : 12/33 hits, 12.00 expected hits
Russians roll dice for 2 aaGuns, 2 artilleries and 21 infantry in Buryatia, round 2 : 8/23 hits, 7.67 expected hits
8 infantry owned by the Japanese, 10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers in Buryatia, round 3 : 10/25 hits, 10.67 expected hits
Russians roll dice for 2 artilleries and 11 infantry in Buryatia, round 3 : 6/13 hits, 4.33 expected hits
6 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Buryatia
Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Buryatia, round 4 : 10/19 hits, 9.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Buryatia, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 4 artilleries, 2 bombers, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 15 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 21 infantry
Non Combat Move - Japanese
1 aaGun moved from Northern Manchuria to Buryatia
2 fighters and 1 tactical_bomber moved from Northern Sinkiang to Kansu
1 infantry moved from Inner Mongolia to Kansu
3 artilleries and 8 infantry moved from Tsinghai to Kansu
2 armour and 2 mech_infantrys moved from Szechwan to Kansu
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Chahar
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 47 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
9 fighters and 6 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 aaGun moved from Northern Manchuria to Buryatia
2 bombers, 6 fighters and 5 tactical_bombers moved from Buryatia to Northern Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters and 2 infantry placed in Japan
1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : -1.00
Chinese : -0.33
Russians : 2.00
Japanese : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from Malta to 94 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans win, taking Iwo Jima from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Italians
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
4 fighters moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
7 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
7 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 marine moved from Midway to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 26 Sea Zone to 27 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States
2 submarines placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,3
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 2 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from Malta to 94 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 18 Sea Zone
2 infantry moved from 18 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
Americans win, taking Iwo Jima from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to Italians
EDIT: Changing ownership of Libya from Italians to Americans
EDIT: Turning off Edit Mode
4 fighters moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
7 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
7 infantry, 1 mech_infantry and 4 transports moved from 104 Sea Zone to 93 Sea Zone
7 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from Western United States to 27 Sea Zone
1 marine moved from Midway to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 26 Sea Zone to 27 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 bomber, 3 infantry and 1 mech_infantry placed in Eastern United States
2 submarines placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,3
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 bomber moved from Egypt to Crete
3 fighters moved from Malta to Crete
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Crete, round 2 : 2/6 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 fighters moved from Crete to Egypt
1 bomber moved from Crete to Egypt
1 armour moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
3 infantry moved from Central India to Eastern India
2 infantry moved from Baluchistan to Central India
2 artilleries and 3 infantry moved from Southern Persia to Baluchistan
1 carrier and 1 fighter moved from 109 Sea Zone to 93 Sea Zone
1 destroyer moved from 77 Sea Zone to 40 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Southern Persia
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 40 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 0.83
British : -0.67
Americans : 0.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 96 Sea Zone to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win, taking 100 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Non Combat Move - Italians
4 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
4 infantry moved from Normandy Bordeaux to France
Place Units - Italians
1 transport placed in 99 Sea Zone
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 58 Sea Zone
1 submarine moved from 63 Sea Zone to 58 Sea Zone
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 58 Sea Zone
1 submarine moved from 63 Sea Zone to 58 Sea Zone
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 40 Sea Zone
Combat - French
Battle in 40 Sea Zone
British loiter and taunt; French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 40 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
French win, taking 40 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Northern Caucasus
Germans take Northern Caucasus from Russians
1 armour moved from Northern Caucasus to Rostov
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Yaroslavl to Gorky
Germans take Gorky from Russians
1 armour moved from Gorky to Yaroslavl
Combat - Germans
Non Combat Move - Germans
6 infantry moved from Novgorod to Yaroslavl
1 infantry moved from Novgorod to Yaroslavl
2 artilleries and 8 infantry moved from Leningrad to Novgorod
5 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
2 artilleries and 8 infantry moved from Germany to 117 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 117 Sea Zone to 118 Sea Zone
3 artilleries and 9 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from France to Normandy Bordeaux
1 aaGun and 4 infantry moved from Southern France to France
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from France to Leningrad
8 fighters and 4 tactical_bombers moved from 115 Sea Zone to Leningrad
2 fighters and 1 tactical_bomber moved from Western Germany to Leningrad
6 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 submarine moved from 114 Sea Zone to 116 Sea Zone
1 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Kursk to Rostov
2 bombers moved from Rostov to Leningrad
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 artilleries and 7 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
So is it just me? I hear people say PtV favors the Allies however I think it favors the Axis. Expect for some poor rolling in China early on I feel you have played a good game and yet the Allies are stymied everywhere and Germany and Japan are both gaining on Russia. I see a Path to Victory for the Axis but not the Allies. (Pun intended)
No. I agree with you!! Especially the Japanese war. Sure, I messed up with the Chinese, but honestly I thought I could slow you down with the vast space of territory China had. But as you mentioned, after J3 you were making more than the US!! I had to ignore Germany most of the first 8 turns just to keep up with Japan, much less take it down a notch–I don’t see that I’ll ever be in a position to do that.
Of course, I made mistakes that a better player would avoid. China and recently the Russian Siberian army are good examples, but I feel that 2 aspects of the game are essentially forcing the game towards the Axis:
a) carriers and lesser extent airfields controlling much larger areas in PtV
b) mech inf = 5 IPCs!
A lot of talk has been said on carriers, and not much to add except this–the Axis start the game with many more aircraft than the Allies, and buffs like these are just that much more important in the early game when you are trying to build your forces.
The mech inf is probably the single biggest reason (besides the size of Russia) in my mind the Axis don’t just wipe the Allies. The added expense is just about always too much to justify, and forces each side to slow down their expansion. Since the Axis are doing most of that expansion, this disproportionately affects them. It is also probably a big contributor to why the Axis did not just overwhelm the Allies early on and why this game is still “competitive” this late in the game. Where competitive = Allies TUV > Axis TUV and production approximately equal. Of course the result of building more inf vice mechs is that the front lines are more static with the Allies having more difficulty because they have to transport their forces into these front lines. And need more than usual because the number of forces involved. Your German transports being a particular counter-example, but since I can’t build in the Atlantic essentially they become fast movers for your already superior numbers of land troops.
This actually isn’t much different than the normal games with the exception that I cannot see how to defeat Japan. The long supply lines for the Atlantic are counterbalanced by the spread of battlefields to attack. And they aren’t that long 2 moves to attack sometimes just 1. The Pacific is ridiculous. The interior lines of communication afford the Japanese the ability to hold everything. The added territory of China gives added $$s and Japan can just play a slow game and develop. That is not how the Pacific war has been fought previously. The last thing Japan wanted to do was build slowly because the Allies could build faster. They can still do so as the UK Pacific + ANZAC help the US. But in this game, it requires almost all of the US build since UK is minimally producing–just to match Japan, which of course means the Germans will roll. This is offset by the Russian horde so the game is not completely out of balance.
There is also this feature of the game: Since few land mobile units are produced and the land map is larger–Russian and China, the front lines are more separated from each other. No ability to move fighters from one front to help the other. Not sure how this changes the Axis / Allied balance, but I would think it helps the Axis since it is a large part of my previous Allied defense to use fighters as quick reaction forces. However, it does force the Axis to truly separate their units up without easy re-enforcement. Makes defending easier.
This got so long I’ll distill my comments to
a) There needs to be some adjustment to Japan’s ability to grow – perhaps the changes in CV scramble and defense will help. Maybe a 2 IPC increase in cost?
b) The only reason this game is not over is that no one has enough mobility to just push through.
Cheers,
In my only other game of PtV Trulpen is the Axis. Based on our game I decided to go 100% with the US into the pacific the entire game and still I am not able to do anything of consequence. At the moment the US is collecting more than Japan but that is temporary. In two Turns Japan will take India and that will swing things back into Japan’s favor. ANZAC is cowering for their own life so they are useless and only China is still helping the US. But once India is out of the game Japan will reallocate their forces to go after China taking them out. Maybe the US will be able to be effective by then but the point being only a 100% effort by the US has given me any hope in the pacific and frankly Russia and UK cannot beat Germany and Italy by themselves. I would much rather be the Axis than the Allies.
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Russia to Gorky
Russians take Gorky from Germans
Combat - Russians
Non Combat Move - Russians
3 armour and 1 mech_infantry moved from Stalingrad to Russia
2 fighters and 1 tactical_bomber moved from Stalingrad to Russia
1 mech_infantry moved from Stalingrad to Russia
2 aaGuns, 9 artilleries and 45 infantry moved from Stalingrad to Samara
1 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Sinkiang to Western Sinkiang
1 armour and 2 mech_infantrys moved from Western Sinkiang to Urals
Place Units - Russians
3 infantry placed in Urals
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yep, after 13 rds – an eternity in any previous game. The Russians are now dead. No one came to help and they are too far to help. But 13 rounds of mostly Pacific buys did not put the Japanese on notice or even make them uncomfortable.
the point is that yep 100% Pacific is possible for a long time, but Russia will go down with a whimper and no significant Allied forces are then present to stop the resulting German hordes. Nothing has been built to stop that due to Pacific focus.