L20 G40 BM3 dawgoneit (Allies +20) vs WindowWasher


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Savegame

  • '21 '20

    TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs; 
            Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to Scotland
            3 infantry moved from Norway to Finland
            2 bombers moved from Western Germany to Finland
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 armour moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            8 artilleries and 30 infantry moved from Romania to Bessarabia
            1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Romania
            2 fighters moved from 109 Sea Zone to Scotland
            3 tactical_bombers moved from Holland Belgium to Scotland
            1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
    

    Savegame

  • '21 '20

    @dawgoneit submerge? id think so… but cant hurt to doublecheck.


  • '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 97 PUs; 
            Germans buy 2 armour, 10 artilleries, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to Scotland
            3 infantry moved from Norway to Finland
            2 bombers moved from Western Germany to Finland
            1 fighter moved from Holland Belgium to 113 Sea Zone
            1 armour moved from Germany to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            8 artilleries and 30 infantry moved from Romania to Bessarabia
            1 battleship, 1 carrier, 1 cruiser and 7 transports moved from 109 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Romania
            2 fighters moved from 109 Sea Zone to Scotland
            3 tactical_bombers moved from Holland Belgium to Scotland
            1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Bessarabia
                Germans attack with 8 artilleries and 30 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 8 artilleries and 30 infantry in Bessarabia, round 2 : 6/38 hits, 9.00 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 8 artilleries and 29 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Finland
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 5 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Finland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                1 infantry owned by the Germans retreated to Norway
                Russians win with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Scotland
                Germans attack with 1 armour, 2 fighters and 3 tactical_bombers
                British defend with 1 airfield and 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Scotland, round 2 : 6/6 hits, 3.50 expected hits
                    British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Scotland to United Kingdom
            2 fighters moved from Scotland to United Kingdom
            2 bombers moved from Finland to United Kingdom
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 aaGun moved from 109 Sea Zone to United Kingdom
            3 aaGuns moved from Romania to Bessarabia
            1 aaGun moved from Germany to Slovakia Hungary
            6 artilleries moved from Germany to Slovakia Hungary
            3 mech_infantrys moved from Germany to Romania
            1 artillery moved from Holland Belgium to France
            3 artilleries moved from Western Germany to Germany
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 mech_infantrys placed in France
            1 destroyer placed in 113 Sea Zone
            2 armour and 4 mech_infantrys placed in Western Germany
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Baltic States to Eastern Poland
            3 infantry moved from Baltic States to Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Poland
            2 fighters moved from Novgorod to Eastern Poland
            2 infantry moved from Finland to Norway
            1 fighter moved from Novgorod to Norway
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Poland
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 3 : 0/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 4 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Norway
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Norway to Karelia
            2 aaGuns, 1 armour, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Russia to Bryansk
            2 fighters moved from Eastern Poland to Ukraine
            2 fighters and 1 tactical_bomber moved from Poland to Ukraine
            1 mech_infantry moved from Novgorod to Bryansk
            2 aaGuns, 3 artilleries and 5 infantry moved from Baltic States to Belarus
            2 aaGuns and 16 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            1 armour, 1 artillery and 1 fighter placed in Ukraine
            1 artillery and 9 infantry placed in Russia
            3 infantry placed in Novgorod
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,2,6,1,4,2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : 0.50
    Russians : -2.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 3 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
            1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 marine, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 1 marine moved from 39 Sea Zone to India
            4 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
            1 bomber, 7 fighters and 6 tactical_bombers moved from Yunnan to India
            1 artillery moved from Yunnan to Burma
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hunan to Yunnan
            2 artilleries and 7 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from French Indo China to Burma
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
            Battle in Burma
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 11 fighters, 4 infantry, 1 marine and 8 tactical_bombers
                British defend with 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 5/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 7 fighters, 4 infantry, 1 marine and 7 tactical_bombers in India, round 2 : 13/24 hits, 11.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in India, round 2 : 8/18 hits, 6.83 expected hits
                    4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 bomber, 7 fighters and 7 tactical_bombers in India, round 3 : 13/16 hits, 9.33 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 fighters and 1 tactical_bomber in India, round 3 : 2/7 hits, 3.17 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 4 artilleries owned by the British and 2 fighters owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 3 artilleries, 6 fighters, 4 infantry, 1 marine and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            3 fighters moved from India to 39 Sea Zone
            3 tactical_bombers moved from India to 39 Sea Zone
            2 fighters moved from India to Yunnan
            4 tactical_bombers moved from India to Yunnan
            1 bomber moved from India to Yunnan
    
        Place Units - Japanese
            1 artillery, 1 fighter and 2 infantry placed in Japan
            1 factory_minor placed in Malaya
            3 artilleries placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : -0.33
    AA fire in India : : 3.50
    Japanese : 3.83
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    

    Savegame


  • @WindowWasher any scramble in sz110?


  • @dawgoneit no thanks!


  • @dawgoneit Dont bother asking me about those, if in you wouldnt scramble, and you cant see why i’d scramble, dont bother scrambling for me… but i do reserve the right to reroll that battle if there was a reason, not because of bad dice


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Philippines
            Battle in 109 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 45 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Chahar to Jehol
            9 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            4 submarines moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Philippines
            Battle in 109 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 44 Sea Zone to 45 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 bomber moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Chahar to Jehol
            9 infantry moved from Suiyuyan to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Combat Move - British
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 110 Sea Zone
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to Malta
            1 fighter moved from Morocco to Malta
            1 bomber moved from Morocco to Malta
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Italian Somaliland to Kenya
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Eastern Persia to Persia
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Denmark
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 2.67
    Japanese : 0.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            1 bomber moved from Southern Italy to 95 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 95 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 112 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northern Italy
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from 112 Sea Zone to 97 Sea Zone
            2 armour moved from Romania to Bessarabia
    
        Place Units - Italians
            1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Southern France
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Queensland to Philippines
            1 infantry moved from Libya to Tunisia
                  ANZAC take Tunisia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            3 fighters moved from Queensland to Philippines
            1 infantry moved from Libya to Tunisia
                  ANZAC take Tunisia from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Morocco to Algeria
    
        Combat - French
            Battle in 93 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.17
    French : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Denmark
            2 mech_infantrys moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
            1 bomber moved from United Kingdom to Morocco
            2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery and 2 mech_infantrys moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            10 artilleries moved from Germany to Poland
            6 artilleries moved from Slovakia Hungary to Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 bomber moved from United Kingdom to Eastern Poland
            1 tactical_bomber moved from United Kingdom to Denmark
            1 armour and 2 mech_infantrys moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Germans: 2 artilleries, 1 fighter and 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Morocco
                Germans attack with 1 bomber
                Americans defend with 1 bomber
                    Germans roll dice for 1 bomber in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 bomber in Morocco, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Morocco
                Germans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Norway
                Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/8 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in Denmark, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Poland
                Germans attack with 1 armour, 16 artilleries and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 16 artilleries and 2 mech_infantrys in Poland, round 2 : 5/19 hits, 6.50 expected hits
                    Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 armour, 16 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
            1 fighter moved from Norway to United Kingdom
            1 tactical_bomber moved from Norway to 113 Sea Zone
            1 tactical_bomber moved from Denmark to 113 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 armour moved from Scotland to United Kingdom
            1 bomber moved from Morocco to Southern France
            1 bomber moved from Eastern Poland to Bessarabia
            1 aaGun moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 artilleries placed in France
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.67
    British : -1.00
    French : -0.17
    Americans : 1.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
            2 infantry moved from Finland to Karelia
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter moved from Karelia to Ukraine
            1 mech_infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 artillery and 9 infantry moved from Russia to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 infantry moved from Volgograd to Rostov
            3 artilleries and 1 infantry moved from Belarus to Novgorod
            2 aaGuns and 16 infantry moved from Jehol to Shantung
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            2 armour and 1 fighter placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 1.
            Russians undo move 2.
            2 armour and 1 fighter placed in Ukraine
            1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -3.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 67 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 4 artilleries, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 17 Sea Zone to 32 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            1 armour moved from India to West India
            1 mech_infantry moved from Burma to West India
            1 artillery moved from Burma to Shan State
                  Japanese take Shan State from UK_Pacific
            2 armour, 5 artilleries and 7 infantry moved from Kiangsu to Shantung
            1 infantry moved from Anhwe to Shantung
            1 mech_infantry moved from Hunan to Shantung
            2 fighters and 4 tactical_bombers moved from Yunnan to Shantung
            1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Yunnan to 45 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Japanese
            Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport; ANZAC defend with 3 fighters
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in West India
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in West India
                    Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in West India
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
                Americans defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters; ANZAC defend with 2 submarines
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports in 45 Sea Zone, round 2 : 12/13 hits, 7.17 expected hits
                    Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 45 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 submarines owned by the ANZAC and 1 battleship owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 55
                Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 2 fighters
                Casualties for ANZAC: 2 submarines
            Battle in Dutch New Guinea
            Battle in Shantung
                Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns and 17 infantry
                    AA fire in Shantung : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Shantung
                    Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 2 : 7/21 hits, 8.00 expected hits
                    Chinese roll dice for 2 aaGuns and 17 infantry in Shantung, round 2 : 6/17 hits, 5.67 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shantung
                    Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shantung, round 3 : 7/15 hits, 6.67 expected hits
                    Chinese roll dice for 12 infantry in Shantung, round 3 : 4/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 2 armour, 4 artilleries, 1 fighter and 4 tactical_bombers in Shantung, round 4 : 7/11 hits, 5.33 expected hits
                    Chinese roll dice for 5 infantry in Shantung, round 4 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Shantung
                Japanese win, taking Dutch New Guinea from Dutch, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 4 artilleries, 1 fighter, 8 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 17 infantry
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
            Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
    
        Non Combat Move - Japanese
            1 fighter and 4 tactical_bombers moved from Shantung to Kiangsu
            1 bomber moved from 45 Sea Zone to Celebes
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            3 artilleries placed in Kiangsu
            3 infantry placed in Malaya
            2 armour and 1 artillery placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
            Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    AA fire in Shantung : : 0.00
    Chinese : 1.67
    UK_Pacific : 1.00
    Japanese : 4.33
    

    Savegame

Suggested Topics

  • 137
  • 45
  • 42
  • 127
  • 93
  • 140
  • 196
  • 2.4k
Axis & Allies Boardgaming Custom Painted Miniatures

82

Online

17.5k

Users

40.1k

Topics

1.7m

Posts