Scramble from:
Scotland to 114? UK to 113? France to Normandy?L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Tambov to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Rostov to Volgograd 5 fighters and 3 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 4 bombers moved from Novgorod to Smolensk 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Volgograd Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 4 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber and 2 fighters French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Germans 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 fighters moved from Novgorod to Germany 1 infantry moved from Novgorod to Archangel 4 bombers moved from Smolensk to Novgorod 5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from Southern France to Germany 1 fighter moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,17 French : 0,33 Americans : 1,00 Russians : 1,00 AA fire in Holland Belgium : : 0,50
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@gamerman01 wait a second!
NCM change is coming -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Tambov to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Rostov to Volgograd 5 fighters and 3 tactical_bombers moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 4 bombers moved from Novgorod to Smolensk 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Volgograd Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 4 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 bomber and 2 fighters French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Germans 5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk 1 infantry moved from Western Ukraine to Bryansk 3 fighters moved from Novgorod to Germany 1 infantry moved from Novgorod to Archangel 4 bombers moved from Smolensk to Novgorod 5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern France to Western Germany 1 bomber moved from Southern France to Germany 1 fighter moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Western Germany 1 armour and 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,17 French : 0,33 Americans : 1,00 Russians : 1,00 AA fire in Holland Belgium : : 0,50
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@gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
It’s a 0.35% chance that we have 31 AA in a row, all miss
Yeah you had to bring that up, just now.
:laughing:
Wait till you run into my mercyless AA-Gunfire now. :grinning:
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So we finally have a hit. Now it’s 1 for 34
Good job breaking the tension -
So you got hit on the 20th one. That means I need 7 more misses against me just to keep up with you
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Whoa, looks like I finally got a good defense all around… blockades continue to disappoint though ;)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 62 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter and 1 infantry moved from Russia to Tambov 1 fighter and 2 infantry moved from Russia to Samara Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Russia to Smolensk 1 aaGun, 1 armour and 7 mech_infantrys moved from Vologda to Russia Turn Complete - Russians Russians collect 17 PUs; end with 79 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 82 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 84 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 0.67 Russians : 0.83
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Finally the Russians get hit.
I slipped on that last one and meant to retreat from the Italian unit, but lucked out. Remain and retreat both start with re. Well, if I had missed and you had hit, there’d be no taking it back either, so I guess it stands. -
@gamerman01 it is up to if you want to retreat.
I believe you and you can adjust the last battle if you want to. -
I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.
Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)
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@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 fighters moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Shensi 2 fighters moved from Japan to 20 Sea Zone 2 bombers moved from French Indo China to Shensi 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Tsinghai Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Shan State to Yunnan 2 bombers moved from Shensi to French Indo China 2 fighters moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3 Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Americans : 1,83 Chinese : 0,67 Japanese : 3,83
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@aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Oh, wow, that is a CRAZY string for 2s (and a 3 and a 4) on defenses on both sides going back to USA9. J9 went great, but we’ve had a full round of SICK defenses since then.
US9
Philippines (Infantry and Artillery) hit 2/3
Holland (Infantry) 1/1
Z34 (destroyer) 1/1
Z21 (sub) 0/1
Burma (infantry) 1/1, hits plane
Northern Italy (3 infantry) 2/4, territory holds
China9
Shensi (2 infantry) 1/3
UK9
France (AA, 3 infantry, artillery) 2/5, hits plane
Italy and ANZAC9
no rolls
G10
Holland (AA, 2 infantry) 2/3 (and first AA hit of the GAME for EITHER side)
Volgograd (2 infantry) 1/2
Smolensk (infantry) 1/1
South France (fighter) 1/1
R10
Archangel (infantry) 1/1
Novgorod (mech) 1/1
Samara (mech) 1/1
Tambov (infantry) 1/1
J10
Z35 (cruiser) 1/1
Philippines (marine) 1/1
Tsinghai (infantry and fighter) 1/2
Shensi (infantry) 1/1
Z20 (destroyer) 1/1 -
I ran it in a calculator. That was 24 hits rolling 1 1, 32 2’s, 1 3, and 2 4’s (36 total dice)
It’s .01% chance, 1 in 10,000. I will assume the extreme defenses were for 1 full round and fearlessly attack on US10 and UK10 ;)
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Egypt 1 bomber moved from Eastern United States to Holland Belgium 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Southern Italy 2 fighters moved from United Kingdom to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from Guam to 35 Sea Zone 1 bomber moved from Paulau Island to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Java to 35 Sea Zone 1 bomber and 1 fighter moved from India to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
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Intercept bombers in South Italy or scramble to zone 97 or neither?
Kamikazes for Zone 35?Thanks
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@gamerman01 please scramble to sz 97 and use all Kamikazee Tokens.
One for each DD. Max Def.Thank you.