@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
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L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 artillery and 7 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Caucasus 1 bomber moved from Southern Italy to Tobruk 1 fighter moved from Egypt to Tobruk 2 tactical_bombers moved from Egypt to Tobruk Combat - Germans Battle in Tobruk Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Tobruk, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Tobruk Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry British defend with 2 aaGuns and 2 infantry; French defend with 1 fighter AA fire in Holland Belgium : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 2 bombers, 7 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 3,17 expected hits British roll dice for 2 aaGuns, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,33 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry in Holland Belgium, round 3 : 4/10 hits, 3,00 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 1,00 expected hits 1 fighter owned by the French and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for Germans: 1 infantry Casualties for British: 2 aaGuns and 2 infantry Casualties for French: 1 fighter Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter and 1 infantry in Belarus, round 6 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 7 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 fighter moved from Ukraine to Egypt 2 tactical_bombers moved from Ukraine to Egypt 1 fighter and 2 tactical_bombers moved from Tobruk to Egypt 1 bomber moved from Tobruk to Western Germany 3 fighters moved from Western Germany to Egypt 1 artillery and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery moved from Southern France to Northern Italy 5 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Belarus to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from Holland Belgium to Southern Italy Place Units - Germans 3 armour and 4 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod Germans undo move 1. 3 armour, 1 infantry and 3 mech_infantrys placed in Germany 1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -2,17 Russians : -2,67 AA fire in Holland Belgium : : -0,33
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I am glad that Bela worked out in my favor.
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Everything’s working out in your favor. This is disheartening. I’m 0/13 on AA for the game, and missed you in Africa too. What in the world. I trust you but your dice are so good I’ve had to verify my dice e-mails to make sure you’re not cheating
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Maybe it’ll all hit you in the climactic German/Russian battle, if there ever is one
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Smolensk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Samara to Kazakhstan 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Western Ukraine to Russia 5 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Smolensk to Bryansk Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : 1.33
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 armour moved from Volgograd to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Smolensk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 armour and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Samara to Kazakhstan 6 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Western Ukraine to Russia 5 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Vologda to Smolensk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 armour moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Smolensk to Bryansk Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 Russians : 1.33
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Edited one man, (he was in Vologda, go to Samara instead of Smolensk)
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@gamerman01 I had worst games like that.
Imagine your attacker rolls and is hitting and you defence roll does not even do the compulsory hit.
And when your turn is up, guess what?? You hit as shi…y as your defence roll🤣🤣🤣But I have to admit that I do have really good dice this game and hope it will stay like that.😎
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:face_with_cowboy_hat: you are very nice and I appreciate that
I had 2 very lucky Russian turns in a row - I just don’t say anything right away because I don’t want you to see “wow, what a lucky Russian turn I had” when you check on the game, because I know I wouldn’t like that. But I’m happy to acknowledge the luck later, as you have been too - thank you.I don’t think you’ve had any bad luck on attack yet, but it’s only the beginning of round 7! That single kamikaze hit was demoralizing since you chose to spend only 1 - well played!! Morale is a big part of the game lol!
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But wow, I just have had a devil of a time on defense getting any of your planes! That Italian one might be the only one, and thank goodness I got IT -
I thought your G7 purchase was perfect - great time to bring on the 5th bomber
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@gamerman01 morale is indeed a big plus or minus playing these boardgames.
I realized that in a certain stage of all of my games I get some sort of a bad feeling.
Sometimes it helpes when I pause for a day and review it then to see it from a different angle, and sometimes I need that morale boost when a tactic plays off.
Anyhow no bad feeling right now, so I am in good shape I guess.🤣 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 infantry moved from Yunnan to Burma 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Shensi 2 infantry moved from Suiyuyan to Shensi 1 tactical_bomber moved from Korea to 6 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Kweichow 3 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 4 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter moved from Korea to Chahar 1 fighter moved from Manchuria to Chahar 1 bomber and 1 tactical_bomber moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Yunnan Place Units - Japanese 1 fighter placed in Japan 1 transport placed in 37 Sea Zone 1 armour and 1 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : -0,17 Chinese : 1,00 UK_Pacific : -0,67 Japanese : 0,17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 3 infantry, 1 marine, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Greece 1 bomber moved from Iraq to Greece 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 bombers, 4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Wake Island to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 5 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Sicily Battle in Greece Americans attack with 1 artillery, 2 bombers and 2 infantry Germans defend with 1 infantry; Italians defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans roll dice for 1 artillery and 2 bombers in Greece, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Greece Germans win, taking 19 Sea Zone from Japanese, taking Sicily from Italians with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 2 infantry 2 bombers owned by the Americans retreated Battle in 33 Sea Zone Americans attack with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 2 bombers, 2 carriers, 5 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 marines moved from Hawaiian Islands to 26 Sea Zone 2 cruisers and 2 marines moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Wake Island 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Southeast Mexico to Mexico 1 bomber moved from 33 Sea Zone to India 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from Iraq to India 2 infantry moved from Algeria to 92 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Eastern United States to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to Normandy Bordeaux 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Southeast Mexico to Mexico 1 aaGun moved from Algeria to Tunisia 1 aaGun moved from Algeria to Morocco 1 fighter moved from Malta to Gibraltar 2 bombers moved from Greece to Malta Place Units - Americans 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 infantry placed in Western United States 1 artillery, 2 infantry and 1 marine placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 fighter EDIT: Adding units owned by Americans to Midway: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 2 fighters Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in Chahar, round 2 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from Iraq to Burma 1 fighter moved from India to Burma 3 infantry moved from India to Burma 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 99 Sea Zone to Crete Combat - British Battle in Crete Battle in Sardinia Battle in Burma British attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 3 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Crete from Italians, taking Sardinia from Italians, taking Burma from Japanese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Burma to India 1 fighter moved from Iraq to India 2 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 2 cruisers and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory 1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : -1.33 Americans : -1.50 Chinese : -0.17 Japanese : -1.67
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I assumed you’d keep the German in Greece but you could swap it out for Italian infantry if you choose. Failed in 95% chance to kill everything there even if I retreat when down to air only. At least you missed in convoy damage off India - you owed me that lol
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Rostov Italians attack with 1 bomber and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Battle in Trans-Jordan Italians attack with 1 fighter and 3 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Ukraine 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : 0,33 Russians : 0,67
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Ooh, that defense of Greece was worth 5 a turn to Italy, too? Ouch again
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 3 fighters moved from India to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Paulau Island Battle in 42 Sea Zone ANZAC attack with 1 bomber, 3 fighters and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
ANZAC : 0.17
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Please provide casualty choice for Zone 42
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@gamerman01 kill CV and CR please. Then Max Def. if neccessary, please.
Thank you. -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 3 fighters moved from India to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Paulau Island Battle in 42 Sea Zone ANZAC attack with 1 bomber, 3 fighters and 2 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits 1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 22 Casualties for ANZAC: 3 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 bomber moved from 42 Sea Zone to India 1 aaGun moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : 1.17