Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Caucasus to Rostov
1 armour moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
7 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
N.B. the turn is not finalized yet.
I like this.
If G stacks in E Poland with everything but the romanian contigent, they’re pretty much screwed.
This means the pressure on E Poland requires extra stacking. It follows that G will be further slowed down in its Barbarossa-achievments. Very good for Russia indeed.
In the light of this I think that the ruskijs in the far east may actually stick around to eventually help the americans out with a Korea-landing, while meanwhile putting pressure on the northern japanese territories giving Japan less respite in handling the south.
If J dislocates a lot of air, we may simply just retreat to Buryatia again. No, that’s not feasible for Japan, so the stack is rather secure. Very nice not to lose those territories early as well. More important than getting the 6 inf from japanese aggression in Amur.
This plan is not evidently the best though, since now I’m fairly certain that the larger stack actually would make it back to Moscow in time. It would be a very valuable asset in the defence of the capital.
Oh, I’m torn…
The sub might stay in z125. Or should it go south while it can? It’s very good with its can-opening capability towards Italy and may also convoy in southern areas. I’d say it’s more valuable to bring the sub south.
I diverse one mech for Iraq. I believe that to be a very good plan, despite UK not being able to build a mIC there. Now when there’s a mIC in Egypt though and one is popping up in Persia, I’d say that a third mIC in the ME for UK is not really called for. It will be tough to utilize it.
Another idea is to bring the air back to Moscow, opening up for the possibility of helping Yunnan out.
I’m not really for this though for two reasons, firstly the air will be badly needed around home and secondly I’m not sure it will be enough anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from Caucasus to Rostov
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
This is my prime suggestion. I’ll give you the day (about 9 h) to come in with impressions, ideas and other suggestions.
Might change the buy with changing one mech for a tank. Not sure if that’s good or if it’s better to save the money. Puts extra pressure on E Poland though, so I’m intrigued…
@trulpen If I’m Germany I stack E Poland and as long as I keep buying mechs in Berlin I am likely in Bryansk after turn 5. I don’t think there is much advantage to them to splitting their units between E Poland and Bessarabia, so I don’t think there is much advantage in trying to force more of the units in Romania to go to E Poland. I would go with an all inf build (maybe with some art) .
If you decide to build mechs in Leningrad, I would pull the other mechs and tanks to Leningrad as well. Its not too big a deal but the reach to Finland might adjust how he plays in scandinavia.
I’d leave the sub in 125. He has no destroyer right now. The sub can’t escape if he decides to attack but if he decides to attack the UK can destroy the destroyer and he has to build another one to protect that transport.
And I would leave the 12 inf in Buryatia for the reasons I gave below.
@trulpen Germany has no problem sending a couple more infantry to E Poland if they want the majority of slow movers to take the Southern Route. That option isn’t about taking Moscow on G6, but instead is to push fast movers into the oil fields. The northern option will show he is more determined for a G6 or G7 Moscow attack, although that also can be used for a push into the oil fields.
Exactly. The point is that less slow-movers pressuring Ukraine might make it possible for Russia to deny the overtake of the ukrainian mIC for atleast one more round. To me that’s very valuable.
So please note that the point is not to actually prevent G from taking hold of E Poland, but to make it as difficult and resource-demanding as possible.
@trulpen looks good to me. Nothing exposed, and everything can retreat back on R3 when Germany pushes forward.
I got too tired to finish tonight, but will try and do it in the morning.
Seems straightforward enough to me.
Let’s go!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
6 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
8 infantry moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Bryansk to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Belarus to Novgorod
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Novgorod
6 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
I mulled over this quite a bit. Abandoned the idea of building mech. Decided to pull back all of the eastern forces. Put 3 inf in Leningrad, mostly for security (even though the air is not really threatened, but also to be able to temporarily counter intrusions in the north. If G has to be careful, it’s advantageous for R. I’m thinking the inf won’t be able to go to Belarus next turn, but will be able to come to use by skirmishes in the Baltic, Vyborg, Karelia and/or Belarus over the next couple of turns.
Alea actae est.
@AndrewAAGamer, the turn is now yours.
Japan 2. Is my capital safe? Yes, as long as I defend against an infantry and artillery attack. Need to watch out for that US Fleet off Hawaii. So, what to do?
The Europe side of the board is looking good as Italy is collecting good money. The US is so far not only building everything in the Pacific; they sent their entire air and naval forces into the Pacific. So, with a 100% focus of the USA in the pacific Japan needs to be thinking about a navy to counter and hold to give the Germans and Italians time to do their dirty work. That means Yunnan is a non-starter for if Japan loses 8 planes taking out that stack it won’t matter if Japan takes China and India as the US Navy is going to run over the IJN.
Okay that means Japan can’t win the game, so instead we need to force the US to keep focusing on us, therefore the Ocean is more important than the Mainland.
Trade 2 Japanese infantry for 4 Allied infantry in Shan State, take Malaya, Java and Sumatra. The lone transport in Sumatra is safe unless the Allies want to lose a carrier ad I am good with that trade. Grab more Chinese territory and build more ships! Make sure all his attacks against my naval units are low odds battles.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/13 hits, 6.83 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
5 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 0.67
UK_Pacific : -0.33
Japanese : 2.50
Thank you, @AndrewAAGamer!
Then it’s on to the big allied triple-turn! Join for the ride!