Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from United States to United Kingdom Non Combat Move - Americans 1 bomber moved from United States to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 30 PUs; end with 30 PUsTutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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I’ve added some of your ideas, although not all. Here’s the final choice.
The purchase will be 12 inf. Nothing fancy. Just solid preparation.
I believe the two inf in Caucasus can stay there for now. I want to see Germany showing it’s cards before deciding upon them. If they have to go north, they’re just two steps away from Bryansk, so no rush, I think.
The pansar is simply great in Bryansk, so the Stalingrad contingent will go there. I use Tizkit’s suggestion of putting the other two in Belarus, since it puts pressure on an eventual full scale invasion in the north.
The sub can go to z125 to slightly dissuade a G2DOW.
The cr should stay in z115 for now, since an amphibious attack on Leninggrad is just crazy. It will be more safe, supported by scramble, especially against some italian air. Don’t care so much if G hits the fleet, since the sub can be ignored anyway. Now more resources has to be allocated to wipe the insignificant russian fleet out.
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Actually, G doesn’t have a des anyway.
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Ok, the German build up is ambiguous, but I would expect that he is heading south. Because
a) more money
b) he will need to go to Persia even if doesn’t sack Moscow. Going to ME early can be devastating to Brits. Then come back and clean up.
c) He says he’s looking for the long game win or takedown of Russia. ME + turtle in Russia means Moscow should be defensible till G8-9. He knows that and if he just waits, grabbing some territory all the while, the Allies will be a force on the West coast. Solution for the Axis: step back from Moscow, allow troops to filter in, but use mobility to takedown ME then once that supply of fighters dries up. Moscow goes down.Counter plan: Largely ignore the North. Use the few mobile units to move towards Leningrad to slow the German advance, but yield ground. The real fight will be around Rostov/Volgograd later. Where we force him to protect his gains in the south with German mobile units so they aren’t free to roam to the Middle East.
Ideally, set up for counter strike when Ukraine falls, and take from Germans. I’m fine with Italians owning Ukraine, just not the Germans. Keep the German logistic lines as long as possible. -
If Italy gets Ukraine it’s golden! Won’t happen of course. Germany can make use of that mIC, while Italy will have a hard time for it.
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Wow - just a tremendous amount of comments and activity and that is just GREAT! Appreciate everyone getting involved.
So I am not going to comment on anything besides Russia at this time. The 12 infantry Buy is exactly what I would have done. Russia is at this moment on defense and it needs every infantry it can get. For those of you that have read my recent article on Warfare Principles of Axis and Allies what do we say when someone’s argument is “It is only one infantry.”? We say “One infantry is a lot!”.
Now lets discuss the artillery versus infantry argument. It is a valid point that more artillery allows Russia to be more aggressive than if they go all infantry. So the real question is “What does Russia plan on doing once the Germans are at the gates of Moscow?”
All infantry allows the utmost defense of Moscow. It gives Russia and the Allies the best chance of holding on to Moscow. If the Russian goal is to hold Moscow at all costs then you want to buy infantry.
However, what happens if the Germans get to Bryansk and turtle Moscow and then because they cannot take Moscow they send a portion of their fast movers towards the Middle East. Without any artillery of any proportion the Germans need far fewer units in Bryansk to hold against the Russian counter attack. Therefore, more artillery mean fewer units heading to the Middle East.
Also, when Moscow is about to die what are the Allies going to do? If the Germans have a 90%+ battle on Moscow are the Allied troops going to stay and die trying to at best get that 10% chance and win the game outright or at worst kill a bunch of German troops OR are they going to pull back and try and become the largest guerilla warfare group in the history of Mankind and try and harass the Germans by threatening Russia, Novgorod and Volgograd?
If they are going to sit and die then you want infantry. If they are going to pull out and become a Guerilla Army than you want more artillery. So really there is no best way; it is more what is your Russian strategy that you are going to employ and Buy accordingly.
My feelings are you can always buy a bunch of artillery at one time later. So why buy any on Turn 1?
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TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters moved from Manchuria to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to 35 Sea Zone 1 fighter moved from Okinawa to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 2 tactical_bombers moved from Manchuria to Kwangtung 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 carrier moved from 6 Sea Zone to 35 Sea Zone
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Scramble Philippines?
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Forgot to describe my move. Since I want Japan to have the best chance of winning I am going on J1. This gives me the best chance on India and weakens ANZAC. Unfortunately, it does allow the US to get into the war sooner but everything has tradeoffs. I am pretty sure Young Grasshopper was the first to advocate for a J1 DoW. I do not use his opening but a variation thereof. Mine ignores the UK BB in order to bring more firepower to bear in Yunnan which I feel, behind the Philippines, is the most important battle for Japan.
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@AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Scramble Philippines?
You bring a bs to z35, so no scramble please.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Scramble Philippines?
You bring a bs to z35, so no scramble please.
Actually I brought 2 Battleships. :)
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 fighters moved from Manchuria to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to 35 Sea Zone 1 fighter moved from Okinawa to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 tactical_bombers moved from Japan to 6 Sea Zone 1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 2 tactical_bombers moved from Manchuria to Kwangtung 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 carrier moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers in Kwangtung, round 2 : 6/11 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 cruiser moved from 20 Sea Zone to 43 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers and 1 fighter moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 6 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from Korea to Japan 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 40 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.83 Chinese : 0.00 UK_Pacific : 0.33 Japanese : 2.00
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Ok, now this gets going.
US
Happy tidings. US is drawn into the war!
Japan turning into a monster has to be feared. Therefore I propose that main focus of purchases should be in the Pac. Something like 70-90 % for quite some turns. The main purchase for the Atlantic can be trannies and troops, counting on UK to carry the main load of fleet defence. Some air would of course be good to support landings, but that’s a later issue.
Fleet should get into position, with z54 being the priority outpost for now.
China
Taking back Yunnan is top priority, but we can’t expect to hold on to it. China will be run over. We accept that. Just try and weaken the Yellow Plague as much as possible along the way and be a thorn in the side.
UK
I don’t worry squat about Sea Lion, so an idea for a purchase is an ab, fig and inf.
We certainly want to kill of all the pesky subs we can. That will be z106 and z110.
We won’t likely be able to hide our fleet in z109. Maybe it’s possible with buying the fig and having a 5 fig scramble option, which depends on other things like Taranto, so perhaps it’s better to pull them a bit offside by Iceland. With air to scramble there, the bs and cr should be untouchable. That means they can enter the action again in z91 by UK3.
Taranto is nice, but stacking in z92 might be better, saving the fleet and keeping lots of pressure on Italy. That would be the ab in Gibraltar is mandatory. A great asset later on as well, controlling both z91 and z92.
We will certainly hit Tobruk, which will seriously hamper Italy in northern Africa. Air may be used there instead of Taranto, minimizing british losses. Would like to avoid using the tr for an amphi there, since it will just be sunk.
We can skip hitting the italians in Ethiopia, but make priority of grabbing Persia instead.
UK-Pac should probably just go with 5 inf, preparing for the japanese take-down in a few turns.
I haven’t analysed in detail yet, but this is an overall sketch for now.
The British are coming!
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 aaGuns moved from Western United States to Central United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 101 Sea Zone to 51 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone
Combat Hit Differential Summary :
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Starting with US.
These are the laid out plans. Building 100 % in Pac.
z91 needs to be secure before we shuffle tr’s there, hence why I don’t build any tr in the Atlantic this turn.
The sb is more mobile and useful in EU.
All other air go Pac.
Fleet heads for z54, which will be a great outpost in liason with aussies and brits. The bs in z37 was allowed to survive and will be an important defensive asset in this multi-national fleet.
Annecting Brazil is a no-brainer.
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Hi Trulpen, may want to consider strategy against Japan:
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US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.
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US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).
A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Hi Trulpen, may want to consider strategy against Japan:
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US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.
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US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).
A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.
A 35% USA Atlantis approach is hardly enough to deny Germany to putting pressure or even capture british factories in the ME. How is this prevented? It helps somewhat if the factory is built in Iraq, but still very volunarble if the purpose is to beef up India. It’s very costly to out 3 mechs here every round. It certainly requrie an Egypt factory as well
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Hi Trulpen, may want to consider strategy against Japan:
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US supports Pacific enough to protect Hawaii and Australia in the long run and as cheaply as possible with a defensive fleet + air bases, troops and fighter aircraft while harassing the money Islands / forcing Japan to contest. This probably still requires 60%-65% Pacific. In that scenario, the 35%-40% Atlantic helps the UK reinforce India through the Europe side of the map. Rationale is that the US can more directly influence the Atlantic theater than the Pacific theater, UK can more easily help India through the middle East.
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US really tries hard to go after Japan in which case Japan can probably still hold off the US while probably still taking India (Japan can beef up their fleet / scale pretty easily for as long as they are not heavily contested on the continent, which is the case with the current bid).
A mobile force of bombers can pivot from one side of the map to another very quickly. It’s certainly superior to a navy because it’s mobile, can strike hard a both land and naval forces. I’m not saying to not build navy at all, but the US simply can’t catch up to utterly destroy the Japanese Navy in a timely fashion when it goes in a defensive position.
Thanks for the input! Bombers are great, but expensive. Also they are not so mobile in the Pac unless there are landing-spots. If Japan is too strong in relation to US there, it will simply be denied.
My aim is is not directly to obliterate the japanese navy, but rather as quickly as possible have enough defensive force not to risk annihilation. We want to fight for the islands, primarily DEI, but also the Carolines and the ones around it for strategical reasons, and try for a lucrative landing somewhere, preferably Korea.
I think we won’t have time to protect Calcutta anyway, except for extra air. I don’t like to put bombers on the line for defence. Sometimes it’s necessary, but it’s a lot of resources that can easily be spoiled for nothing.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to Central United States 2 aaGuns moved from Western United States to Central United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser moved from 101 Sea Zone to 51 Sea Zone 1 bomber moved from Central United States to United Kingdom 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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No more input, I proceed with the plan presented.
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan
Combat Hit Differential Summary :