Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • Somehow I think it’s rather obvious moves. Of course Italy is coming with 8 mech from behind, so will still have a strong can-opening-capability, but taking out 2 tank, 2 fig for them should be a good thing anyway.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            3 infantry moved from Vologda to Archangel
            1 artillery and 3 infantry moved from Tambov to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            1 artillery and 1 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Volgograd
                Russians attack with 3 artilleries, 2 fighters and 7 infantry
                Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters
                    Russians roll dice for 3 artilleries, 2 fighters and 7 infantry in Volgograd, round 2 : 2/12 hits, 3,67 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 3 infantry in Volgograd, round 2 : 2/7 hits, 3,33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 3 artilleries, 2 fighters and 5 infantry in Volgograd, round 3 : 3/10 hits, 3,33 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Volgograd, round 3 : 3/5 hits, 2,67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Italians lost in Volgograd
                    Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Volgograd, round 4 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 2 fighters in Volgograd, round 4 : 1/2 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 fighters owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 6 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 armour and 2 fighters
            Battle in Archangel
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter and 3 infantry in Archangel, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Yenisey to Timguska
            2 fighters moved from Volgograd to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            5 artilleries moved from Russia to Samara
            3 aaGuns, 1 artillery, 59 infantry and 3 mech_infantrys moved from Tambov to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 artilleries moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Samara
            4 infantry moved from Samara to Vologda
            1 aaGun moved from Vologda to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,83
    

    Savegame


  • @trulpen I agree that you can’t pass up Volgograd, but I think you should aim for more certain odds. I dislike trading so many Russian units for Italian rather than German, but if you are able to stack samara after you can counter the German counterattack.

    Also, instead of two inf, I might buy one tank, just so that I have a unit with blitzing capability.


  • Nice with a swift reply. Wasn’t expecting it. :)

    There will be room for buying a tank next turn. Now I still wanted to maximize the defensive properties of the purchase.

    It is not evident were those 20 mech are heading; towards Moscow or Norway or both. Now Moscow can however be heavily supported by allied air if need be.


  • I also don’t like going in heavy on Stalingrad, but I considered it better than failing. Both denying Germany the production and taking out italians are prime objectives.

    Now Russia is on a crazy 36 income.

    With things getting rather hot in Europe, that’s pretty good.


  • @trulpen

    I did a quick check on odds on Moscow on the turn after next. You will need 10-12 allied air in range to keep his odds below 50% if he decides to really go for it.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @trulpen

    I did a quick check on odds on Moscow on the turn after next. You will need 10-12 allied air in range to keep his odds below 50% if he decides to really go for it.

    Thanks! Should be easy-peasy.


  • Game is definitely looking vastly improved with Japan tied up in China, Germany stalled, and the Med about to be turned into a convoy-raiding nightmare for the Axis. The loss of the Italian air force was a big blow.


  • Came to think of something. Think I have to have moew in Moscow. Will adjust.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            3 infantry moved from Vologda to Archangel
            1 artillery and 3 infantry moved from Tambov to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            1 artillery and 1 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Volgograd
                Russians attack with 3 artilleries, 2 fighters and 7 infantry
                Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 armour and 2 fighters
                Russians win, taking Volgograd from Germans with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 6 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 2 armour and 2 fighters
            Battle in Archangel
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Yenisey to Timguska
            2 fighters moved from Volgograd to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            2 artilleries moved from Russia to Vologda
            1 infantry moved from Novosibirsk to Samara
            4 infantry moved from Samara to Vologda
            1 aaGun moved from Vologda to Samara
            5 artilleries moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Samara
            29 infantry moved from Tambov to Russia
            3 mech_infantrys moved from Tambov to Russia
            2 infantry moved from Russia to Samara
            31 infantry moved from Tambov to Samara
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Savegame


  • Neglected the italian sb can-opening-possibility. Think it’s corrected now. What do you say?

  • 2024 2023 '22 '21 '20

    I like it, but why give up Yenisey. As stands, the position is a stalemate, neither side can advance. The 2 inf aren’t getting anywhere quickly to help anything. I would think its worth it to stand and protect a few IPCs.


  • 2 sb reach.

  • 2024 2023 '22 '21 '20

    bummer. Didn’t see them down there


  • It’s easy to miss. I almost did.

  • 2024 2023 '22 '21 '20

    The good news is that as I see an all out push by G to attack Moscow in 2 turns with max def buy (9 inf + ftr) + max off buy (3 sb + 3 tanks) The battle is 75:25, and just a few allied ftrs can stop that. Russia is turning a corner


  • Hold your horses.


  • Ok, no more feedback. Consider the russian turn finalized.

  • 2024 2023 '22 '21 '20

    Don’t know why but recently I have a grid on this map now. I have not been able to figure out why it appeared and how to remove it. It is very annoying and makes it hard to take my Turn as I am not exactly sure what lines are the grid and which ones are real borders. Anyone know how to turn it off?

    67f49c27-6ff5-43f5-9f2e-7e6a52a89bee-image.png

  • 2024 2023 '22 '21 '20

    Is my Capitol safe? The US has a 4 infantry, mech and artillery attack I need to consider. No planes can make it and no bombard as Japan still has Kamikazes. With no ANZAC transport in range there is no ANZAC follow on attack.

    Need to beef up the Philippines so the US cannot push the IJN out of position. Need more fighters there and fewer tactical since Japan cannot hit the Allied fleet anyway. Also looks like Japan can take India and West India and secure India; which is good so Japan can build there next Turn. Need to take Java back. China is not looking good and not sure how to turn that round. Probably can’t. Looks like will need to pull back from that stack so the Jap planes can be freed up for other duties; like landing in India to hold it next Turn and the Philippines. So last Turn holding Anwhe. That means Japan needs carriers to land planes on next Turn to fight the US fleet.

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