@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
L20 #1 trulpen (X) vs 666 (A+7) BM3
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 94 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to 81 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Tunisia to Egypt 1 bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 marines, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 2 marines moved from 54 Sea Zone to Queensland 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 28 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 mech_infantrys moved from Tunisia to Morocco Place Units - Americans 1 destroyer placed in 101 Sea Zone 4 fighters placed in Eastern United States 2 fighters placed in Western United States Americans undo move 3. 1 fighter placed in Western United States 3 fighters placed in Eastern United States Americans undo move 3. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Chahar to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Sikang 3 infantry placed in Chahar 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Persia 1 bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 3 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from Gibraltar to Scotland 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland Combat - British Battle in Persia British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Shan State to India 1 armour and 4 mech_infantrys moved from Szechwan to Shensi 1 bomber moved from Persia to Egypt 2 carriers, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to 98 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 destroyer and 2 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 2 fighters moved from Scotland to United Kingdom 1 armour and 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico Place Units - British 3 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,4,5,6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Changing ownership of Persia from Germans to British EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 35 to 37 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 fighter EDIT: Changing ownership of Persia from British to Germans EDIT: Changing PUs for British from 37 to 35 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Removing units owned by British from 89 Sea Zone: 1 transport EDIT: Removing units owned by British from Southeast Mexico: 1 armour and 1 infantry EDIT: Adding units owned by British to 88 Sea Zone: 1 transport EDIT: Adding units owned by British to French Guiana: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Morocco: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 British : -1.17 Chinese : 0.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2,33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 bombers moved from Caucasus to Southern Italy 2 armour and 1 mech_infantry moved from Caucasus to Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : 0,67
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I see that I forgot to move down the german sub to z119. It’s a very logical move since it is still untouchable, takes away the NO and will convoy disrupt Scotland.
Will you allow me to move it down and roll 2d6 for convoy disruption of UK-EU?
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I remember that I thought about this during CM, but forgot during NCM.
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I’ll roll the dice and then you can decide. If there’s no convoy, there’s no issue, except the sub stands a little bit better more central.
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[dice 2d6]
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2d6: 2, 4
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Turkmenistan from Russians Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 bombers moved from Caucasus to Southern Italy 2 armour and 1 mech_infantry moved from Caucasus to Persia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Changing PUs for British from 35 to 33 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.33 British : 0.67
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@trulpen ok, I moved your sub and took out 2ipc’s from the UK
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Hunan to India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Territory Summary for ANZAC :
India : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports Egypt : 1 infantry Syria : 1 flag Ethiopia : 1 flag Iraq : 1 infantry
Production/PUs Summary :
Germans : 66 / 96 Russians : 17 / 20 Japanese : 44 / 52 Americans : 53 / 88 Chinese : 13 / 18 British : 34 / 35 UK_Pacific : 9 / 8 Italians : 14 / 14 ANZAC : 12 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@trulpen fyi…one usa CV has two anzac fgt’s…
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Hunan to India 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Territory Summary for ANZAC and French :
India : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 3 transports Gibraltar : 1 fighter Egypt : 1 infantry United Kingdom : 2 infantry Tunisia : 1 infantry Ethiopia : 1 flag Iraq : 1 infantry
Production/PUs Summary :
Germans : 66 / 96 Russians : 17 / 20 Japanese : 44 / 52 Americans : 53 / 88 Chinese : 13 / 18 British : 34 / 35 UK_Pacific : 9 / 8 Italians : 14 / 14 ANZAC : 12 / 20 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@dicebot said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
2d6: 2, 4
hmm, dice bot? how does that work?
Just like it shows.
You write “dice ndx” but within brackets instead of citations.
That means you can roll d1’s. :)
[dice 38d1]
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38d1: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
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Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.
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@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Except that it doesn’t seem to be able to make a new row, but there should be 38 1’s there.
just like our old dice roller, in the old forum…nice. i will give it a try…
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@dicebot [dice 2d6]
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2d6: 6, 2
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@dicebot 2 inf: [dice 2d6]