L20 #1 trulpen (X) vs 666 (A+7) BM3
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@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Sorry for all these posts. Saw things in a serial kind of way. Looked over the position now and I’m content.
I don’t believe you can load and attack BOR with the two inf in PAU due to the ANZ DD but I am checking.
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@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Sorry for all these posts. Saw things in a serial kind of way. Looked over the position now and I’m content.
I don’t believe you can load and attack BOR with the two inf in PAU due to the ANZ DD but I am checking.
It’s actually possible since J DOWed this turn. In this instance it’s to my knowing possible to load units on tr’s in sea zones that just became hostile because of the DOW.
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During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.
europe rulebook page 12.
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@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Sorry for all these posts. Saw things in a serial kind of way. Looked over the position now and I’m content.
I don’t believe you can load and attack BOR with the two inf in PAU due to the ANZ DD but I am checking.
It’s actually possible since J DOWed this turn. In this instance it’s to my knowing possible to load units on tr’s in sea zones that just became hostile because of the DOW.
you would think with all the games that I play that I would remember this rule…
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 armour moved from Western United States to Central United States 2 fighters moved from Eastern United States to Gibraltar 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Queensland : 1 bomber Philippines : 1 airfield, 1 harbour and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 5 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour Gibraltar : 2 fighters 101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 49 Russians : 37 / 39 Japanese : 42 / 45 Americans : 52 / 76 Chinese : 6 / 13 British : 26 / 31 UK_Pacific : 17 / 25 Italians : 16 / 17 ANZAC : 10 / 10 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 3 artilleries and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Yunnan, round 2 : 2/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.33
Territory Summary for Chinese :
Yunnan : 3 artilleries and 13 infantry Kweichow : 1 infantry Burma : 1 fighter
Production/PUs Summary :
Germans : 39 / 49 Russians : 37 / 39 Japanese : 40 / 45 Americans : 52 / 76 Chinese : 8 / 12 British : 26 / 31 UK_Pacific : 17 / 25 Italians : 16 / 17 ANZAC : 10 / 10 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 infantry moved from Western United States to Central United States 1 armour moved from Western United States to Central United States 2 fighters moved from Eastern United States to Gibraltar 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Queensland Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 3 artilleries and 10 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Yunnan, round 2 : 2/13 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Algeria to Tunisia Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Tunisia, round 2 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters moved from 92 Sea Zone to Egypt 1 fighter moved from Algeria to Egypt 2 fighters moved from Tunisia to 92 Sea Zone 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 2 transports moved from 92 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan 2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 destroyer moved from 58 Sea Zone to 37 Sea Zone 1 bomber moved from Iceland to Gibraltar Place Units - British 1 factory_minor placed in Egypt 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,6,2,2,4,1,5,5,5,5 UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 5 infantry
Combat Hit Differential Summary :
British : 0.83 Chinese : -0.83 Neutral_Axis : -0.33 Japanese : 0.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 2 aaGuns, 4 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber Kweichow : 1 infantry Shan State : 2 infantry Burma : 1 aaGun, 1 fighter and 3 infantry India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Malaya : 1 harbour Queensland : 1 bomber Philippines : 1 airfield, 1 harbour and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 5 infantry Midway : 1 airfield Java : 1 flag, 1 infantry Sumatra : 1 flag, 1 marine 37 Sea Zone : 1 destroyer 26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports Central United States : 2 aaGuns, 1 armour, 1 factory_major and 1 infantry Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry Tanganyika Territory : 2 infantry Algeria : 1 aaGun and 1 infantry Tunisia : 1 flag, 1 infantry 86 Sea Zone : 2 transports 92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 destroyer and 1 transport Brazil : 1 flag, 3 infantry and 1 mech_infantry Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 39 / 49 Russians : 37 / 39 Japanese : 39 / 45 Americans : 52 / 76 Chinese : 8 / 12 British : 31 / 34 UK_Pacific : 18 / 17 Italians : 16 / 17 ANZAC : 10 / 10 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 10 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Cyprus Battle in Tunisia Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Cyprus from British, taking Tunisia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Greece 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 artillery moved from Tobruk to Alexandria 1 armour moved from Greece to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Tunisia to Greece Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -0,67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Java to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Sumatra to India 1 fighter moved from Java to Yunnan 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland 1 fighter moved from 43 Sea Zone to Shan State Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 58 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Yunnan : 1 fighter Shan State : 1 fighter India : 1 fighter Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 fighter and 1 harbour Dutch New Guinea : 1 flag, 1 infantry 39 Sea Zone : 1 destroyer Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry Algeria : 1 infantry
Production/PUs Summary :
Germans : 39 / 49 Russians : 37 / 39 Japanese : 39 / 45 Americans : 52 / 76 Chinese : 8 / 12 British : 30 / 34 UK_Pacific : 18 / 17 Italians : 18 / 20 ANZAC : 10 / 19 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from 99 Sea Zone to Crete 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 armour and 6 mech_infantrys moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone Combat - Germans Battle in Crete Battle in 113 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 1 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 1 infantry and 19 mech_infantrys in Eastern Poland, round 2 : 9/30 hits, 8,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia 2 bombers moved from Baltic States to Western Germany 1 fighter moved from Holland Belgium to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Germany 3 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Western Germany to Germany Place Units - Germans 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 0,33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States 1 battleship moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 bombers moved from Western Germany to Baltic States 1 bomber moved from Western Germany to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from 99 Sea Zone to Crete 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 armour and 6 mech_infantrys moved from Romania to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to 114 Sea Zone Combat - Germans Battle in Crete Battle in 113 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 10 armour, 1 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 1 infantry and 19 mech_infantrys in Eastern Poland, round 2 : 9/30 hits, 8,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 10 armour and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia 2 bombers moved from Baltic States to Western Germany 1 fighter moved from Holland Belgium to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern Italy 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Germany 3 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Karelia 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from Western Germany to Germany Place Units - Germans 9 mech_infantrys placed in Germany 1 bomber placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 3 aaGuns EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17 Russians : 0,33
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 10 infantry moved from Amur to Manchuria 2 fighters and 1 tactical_bomber moved from Ukraine to Greece
Combat Hit Differential Summary :
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@trulpen intercept?
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In Greece?
Do I have 3 figs there?
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Before the russian turn gets executed, I might have forgotten to move the german inf from Crete to an italian tr. Don’t remember if that’s the situation here. I’ll check when I get home in about 1 h.
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@trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
Before the russian turn gets executed, I might have forgotten to move the german inf from Crete to an italian tr. Don’t remember if that’s the situation here. I’ll check when I get home in about 1 h.
A non-issue. G took Crete with the inf this turn.
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@666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:
intercept?
Yes, intercept with all 3 figs. Take the german fig as casualty first.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 10 infantry moved from Amur to Manchuria 2 fighters and 1 tactical_bomber moved from Ukraine to Greece Combat - Russians Air Battle in Greece Russians attacks with 3 units heading to Greece Italians launches 3 interceptors out of Greece Attackers Fire, : 1/3 hits, 0.83 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Greece 1 fighter owned by the Germans lost in Greece Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Greece causes 2 damage total. Battle in Manchuria Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Manchuria, round 2 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Greece to Rostov 1 aaGun, 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 aaGun, 1 artillery and 17 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 aaGun and 7 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 6 infantry moved from Yenisey to Timguska 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.00 AA fire in Greece : : -0.17 Attackers Fire, : : 0.17 Russians : 2.33 Japanese : -0.33
Territory Summary for Russians :
Korea : 1 flag, 1 infantry Manchuria : 2 aaGuns and 10 infantry Amur : 1 infantry Timguska : 6 infantry Belarus : 1 infantry Bryansk : 3 aaGuns, 3 artilleries and 45 infantry Rostov : 1 aaGun, 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Archangel : 2 infantry Russia : 1 airfield, 1 factory_major and 10 infantry Ukraine : 1 factory_minor Western Ukraine : 1 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor and 1 harbour 92 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 53 Russians : 37 / 44 Japanese : 33 / 45 Americans : 52 / 76 Chinese : 11 / 12 British : 30 / 34 UK_Pacific : 18 / 17 Italians : 18 / 20 ANZAC : 10 / 19 French : 2 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 6 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@trulpen I score a 2 with my AB bombing…WTH
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 10 infantry moved from Amur to Manchuria 2 fighters and 1 tactical_bomber moved from Ukraine to Greece Combat - Russians Air Battle in Greece Russians attacks with 3 units heading to Greece Italians launches 3 interceptors out of Greece Attackers Fire, : 1/3 hits, 0.83 expected hits Defenders Fire, : 1/3 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Greece 1 fighter owned by the Germans lost in Greece Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Greece causes 2 damage total. Battle in Manchuria Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Manchuria, round 2 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Greece to Rostov 1 aaGun, 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 aaGun, 1 artillery and 17 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 aaGun and 7 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 6 infantry moved from Yenisey to Timguska 1 submarine moved from 109 Sea Zone to 92 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 3 infantry EDIT: Adding units owned by Russians to Rostov: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Defenders Fire, : : 0.00 AA fire in Greece : : -0.17 Attackers Fire, : : 0.17 Russians : 2.33 Japanese : -0.33