Thanks, but I’m good with the R1 posted. Those boats will help more in the Baltic, I think.
FYI - I’ll be out the rest of the night. If you are going for a J1 COW, no scramble in 35 and submerge in 37 (assuming you send the CR + 3 planes).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from 96 Sea Zone to Rostov
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
Combat - Italians
Battle in Rostov
Italians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
1 mech_infantry placed in Western Ukraine
1 carrier, 1 destroyer and 1 fighter placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 submarine moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Caucasus to Egypt
1 submarine moved from 56 Sea Zone to 61 Sea Zone
2 destroyers and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 transport moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 aaGun and 1 mech_infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tsagaan Olom to Dzavhan
Germans take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
1 infantry moved from Ukraine to Rostov
Germans take Rostov from British
Combat - Germans
Germans creates battle in territory 111 Sea Zone
Non Combat Move - Germans
1 mech_infantry moved from Buryatia to Yenisey
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Urals to Russia
2 infantry moved from Ukraine to Bryansk
9 armour and 10 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from 95 Sea Zone to Tobruk
3 fighters moved from Southern Italy to Tobruk
Place Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
2 bombers, 3 fighters and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Volgograd: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Central Mongolia to Chahar
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 6 Sea Zone to 32 Sea Zone
10 fighters moved from 33 Sea Zone to New Guinea
Combat - Japanese
Battle in Midway
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in New Guinea
Japanese attack with 1 artillery, 10 fighters and 1 infantry
ANZAC defend with 1 armour and 1 marine
Japanese roll dice for 1 artillery, 10 fighters and 1 infantry in New Guinea, round 2 : 6/12 hits, 5.67 expected hits
ANZAC roll dice for 1 armour and 1 marine in New Guinea, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 marine owned by the ANZAC lost in New Guinea
Japanese win, taking Wake Island from Americans, taking New Guinea from ANZAC with 1 artillery and 9 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 armour and 1 marine
Battle in Solomon Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Japanese roll dice for 1 armour in Solomon Islands, round 4 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Solomon Islands, round 5 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
9 fighters moved from New Guinea to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 fighter moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from Philippines to Caroline Islands
1 aaGun, 1 infantry and 1 mech_infantry moved from Buyant-Uhaa to Chahar
2 mech_infantrys moved from Ulaanbaatar to Chahar
1 artillery and 4 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Kwangtung to Hunan
1 bomber moved from Philippines to Japan
4 armour and 4 mech_infantrys moved from Burma to Yunnan
Place Units - Japanese
1 infantry placed in Japan
3 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -1.00
I concede the game. No sense in prolonging the inevitable when I am so far behind in income. Good game, Congratulations, you earned it. I will post the results.
@FMErwinRommel
Thanks for an interesting and challenging game. Good job of frustrating and stalling the Axis advances. Several counterattacks really slowed the Axis. This game could have gone on much longer, but I agree with a 60 or so ipc advantage for the Axis and their ability to put units immediately in the fight, the Allies had a very high mountain to climb.
Let me know if you want to play a third game.
Yes, that would be great. Only question is which side. We could use a bid to decide. No bid was tough on the Allies, although I think that I had the advantage in our second game, until I blundered in Russia. It would have been another long game, regardless of who would have eventually won. I never solved how to retake Gibraltar. The Japanese delay in DOW on allies meant U.S. couldn’t help early on. But I think the German resources devoted to Gib stalled the advance on Russia. And Japan stalled in Asia until Russia collapsed. UKPac and ANZ didn’t anticipate or take advantage of delayed DOW, but built and moved defensively. Do you have a preference for X or L or thoughts on bid or no bid? Allies +16 appears normal for equals, but you are a better player.