Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Novgorod to Baltic States 1 artillery and 1 infantry moved from Belarus to Baltic States 1 fighter moved from Novgorod to Baltic States 1 mech_infantry moved from Bryansk to Ukraine 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 114 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 114 Sea Zone Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Ukraine Russians attack with 2 artilleries and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 1 aaGun moved from Novgorod to Archangel 3 armour moved from Novgorod to Bryansk 3 aaGuns, 8 artilleries and 30 infantry moved from Belarus to Bryansk 4 artilleries and 1 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 Russians : 5.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan 2 bombers moved from Kwangsi to Szechwan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 artilleries moved from Hopei to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 1 armour, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 4 fighters moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 marine in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 marine Battle in Sumatra Japanese attack with 1 armour, 4 fighters and 1 infantry British defend with 1 fighter; ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Sumatra, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 fighter owned by the British lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 infantry Casualties for British: 1 fighter Battle in Szechwan Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7.50 expected hits Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 3 : 8/11 hits, 6.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 1 fighter and 8 infantry Battle in Kwangtung Japanese attack with 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kiangsu 2 bombers moved from Szechwan to Kiangsu 4 fighters and 5 tactical_bombers moved from Szechwan to Anhwe 4 fighters moved from Sumatra to 41 Sea Zone Place Units - Japanese 2 fighters and 7 infantry placed in Japan 1 artillery and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Chinese : -1.00 UK_Pacific : -0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Americans attack with 1 artillery, 3 infantry and 1 marine Italians defend with 1 artillery Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caroline Islands Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 Japanese : -0.67
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I assumed no scramble in SZ91 since I in my mind moved the fighters there during combat. I also did not bombard in case you wanted to do the scramble battle, so in any event if you do let me know and we can do the sea battle (the land battle is properly executed regardless).
Yes, I overthink things lol.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Brazil to 86 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Morocco Americans attack with 1 artillery, 3 infantry and 1 marine Italians defend with 1 artillery Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Caroline Islands Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2 Americans collect 53 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 2 armour and 4 mech_infantrys moved from India to Yunnan Combat - British Battle in Yunnan British attack with 2 armour, 1 infantry and 4 mech_infantrys Japanese defend with 1 artillery British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 3 infantry moved from India to Burma 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Egypt to Persia 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Egypt 1 marine moved from Italian Somaliland to Ethiopia 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 armour and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67 British : 1.17 Americans : -0.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Morocco 1 fighter moved from Gibraltar to Morocco 1 mech_infantry moved from Romania to Belarus Combat - Italians Battle in Belarus Italians attack with 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Morocco Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery, 3 infantry and 1 marine Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Morocco, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Morocco, round 2 : 3/9 hits, 3.17 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 3 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians lost in Morocco Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for British: 2 infantry 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Non Combat Move - Italians 1 fighter moved from Morocco to Gibraltar 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 2 infantry placed in Southern France 1 fighter and 1 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.33 Russians : -1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Northwest Persia to Persia 3 fighters moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to South Australia 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 artilleries and 1 fighter placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Northwest Persia to Persia 3 fighters moved from Queensland to Caroline Islands 1 infantry moved from New South Wales to South Australia 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 artilleries and 1 fighter placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco 2 mech_infantrys moved from Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 2 tactical_bombers moved from Poland to Baltic States 2 tactical_bombers moved from Western Germany to Baltic States 3 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Poland to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Belarus 2 armour, 3 infantry and 4 mech_infantrys moved from Germany to Poland 2 armour and 4 mech_infantrys moved from Poland to Eastern Poland 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 armour, 1 artillery and 9 infantry moved from Karelia to Novgorod Combat - Germans Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Morocco Germans attack with 4 fighters and 1 tactical_bomber British defend with 1 armour and 1 artillery; Americans defend with 1 marine Germans roll dice for 4 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 marine owned by the Americans and 1 artillery owned by the British lost in Morocco Germans roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 3 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Morocco Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Germans: 2 fighters Casualties for Americans: 1 marine Casualties for British: 1 armour and 1 artillery Battle in Bessarabia Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 tactical_bombers moved from Baltic States to Eastern Poland 1 artillery and 2 infantry moved from France to Western Germany 2 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar Place Units - Germans 10 mech_infantrys placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : 0.33 Russians : 3.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 tactical_bomber moved from Bryansk to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 2 infantry; Italians defend with 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.00 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Bryansk 2 artilleries moved from Russia to Vologda 6 infantry moved from Novosibirsk to Vologda 1 aaGun moved from Archangel to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 5 artilleries and 3 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 4 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.00 Russians : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Sumatra to 41 Sea Zone 1 armour moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone 4 fighters moved from 41 Sea Zone to Yunnan 2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone 3 artilleries moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 4 fighters moved from Anhwe to Yunnan 4 tactical_bombers moved from Anhwe to Yunnan 1 tactical_bomber moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Anhwe to Yunnan 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Kiangsu to Yunnan 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Malaya Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers British defend with 2 armour, 1 infantry and 4 mech_infantrys Japanese roll dice for 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/18 hits, 9.33 expected hits Chinese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/7 hits, 2.67 expected hits 2 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Yunnan Japanese win, taking Malaya from UK_Pacific with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 3 artilleries, 2 fighters and 1 mech_infantry Casualties for British: 2 armour, 1 infantry and 4 mech_infantrys Battle in Hunan Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to 36 Sea Zone 4 fighters moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 bomber moved from Hunan to Anhwe 2 fighters moved from Yunnan to Kwangsi 4 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kiangsu 2 artilleries and 1 infantry moved from Kiangsu to Kiangsi 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun and 5 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 3.00 Japanese : -0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to 23 Sea Zone 3 bombers moved from Wake Island to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Italians win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter and 2 infantry Casualties for Germans: 1 tactical_bomber Battle in 22 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Caroline Islands 3 bombers moved from 23 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 3 bombers placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 1.83 Americans : 1.17 Japanese : 0.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to 23 Sea Zone 3 bombers moved from Wake Island to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar Italians win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter and 2 infantry Casualties for Germans: 1 tactical_bomber Battle in 22 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Caroline Islands 3 bombers moved from 23 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 3 bombers placed in Western United States 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6 Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 2 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to Malaya Combat - British Battle in 37 Sea Zone British attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra Battle in Gibraltar British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry Germans defend with 2 fighters; Italians defend with 1 airfield and 1 harbour British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/7 hits, 3.33 expected hits Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Gibraltar British win, taking Sumatra from Japanese, taking Gibraltar from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 bomber and 1 infantry Casualties for Germans: 2 fighters Battle in Malaya British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 marine moved from Ethiopia to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Persia to India 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Malaya to Burma 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 aaGun and 5 infantry moved from India to Burma 1 fighter moved from Union of South Africa to Egypt 4 fighters moved from Gibraltar to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 artillery and 2 infantry placed in Quebec British undo move 1. 1 artillery and 2 infantry placed in Quebec 1 armour and 2 infantry placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 2 transports Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.50 British : 1.00 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 bomber moved from Southern France to Gibraltar 3 infantry moved from Southern France to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 3 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 armour and 1 harbour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern France 1 destroyer placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.50
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Iraq to Persia 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 2.83 Neutral_Axis : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; Combat Move - ANZAC 2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - ANZAC 1 fighter moved from Iraq to Persia 1 fighter moved from Queensland to 39 Sea Zone Place Units - ANZAC 2 infantry and 1 tactical_bomber placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.83 Neutral_Axis : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Eastern Poland to Bessarabia 10 armour, 12 artilleries, 12 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 bomber moved from Eastern Poland to Belarus 3 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Eastern Poland to Bessarabia 3 tactical_bombers moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys Russians defend with 2 artilleries and 1 infantry Germans roll dice for 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys in Western Ukraine, round 2 : 19/59 hits, 17.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour, 12 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Bessarabia Germans attack with 1 bomber, 4 infantry and 3 tactical_bombers Russians defend with 1 armour, 2 artilleries and 1 mech_infantry Germans roll dice for 1 bomber, 4 infantry and 3 tactical_bombers in Bessarabia, round 2 : 4/8 hits, 2.83 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Eastern Poland 3 tactical_bombers moved from Bessarabia to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 armour moved from Novgorod to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to Germany Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.17 Russians : 0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Vologda to Archangel 1 artillery and 3 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 3 aaGuns, 4 armour, 16 artilleries and 26 infantry moved from Bryansk to Smolensk 1 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Ukraine to Rostov 1 aaGun moved from Vologda to Archangel 2 aaGuns and 12 infantry moved from Novosibirsk to Vologda 4 armour and 4 mech_infantrys moved from Russia to Smolensk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33