DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Bryansk to Bessarabia
            1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
            2 artilleries moved from Bryansk to Ukraine
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 1 infantry moved from Belarus to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 mech_infantry moved from Bryansk to Ukraine
            1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 114 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser and 1 transport
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 114 Sea Zone
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Germans lost in 114 Sea Zone
                Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Ukraine
                Russians attack with 2 artilleries and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Bryansk
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 aaGun moved from Novgorod to Archangel
            3 armour moved from Novgorod to Bryansk
            3 aaGuns, 8 artilleries and 30 infantry moved from Belarus to Bryansk
            4 artilleries and 1 infantry moved from Russia to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.50
    Russians : 5.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
            2 bombers moved from Kwangsi to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 artilleries moved from Hopei to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kwangsi to Kwangtung
            1 armour, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            4 fighters moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 marine in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 marine
            Battle in Sumatra
                Japanese attack with 1 armour, 4 fighters and 1 infantry
                British defend with 1 fighter; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the British lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 fighter
            Battle in Szechwan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits, 3.33 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 3 : 8/11 hits, 6.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Chinese: 1 fighter and 8 infantry
            Battle in Kwangtung
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kwangtung to Kiangsu
            2 bombers moved from Szechwan to Kiangsu
            4 fighters and 5 tactical_bombers moved from Szechwan to Anhwe
            4 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - Japanese
            2 fighters and 7 infantry placed in Japan
            1 artillery and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -1.00
    UK_Pacific : -0.67
    Japanese : 1.17
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
            1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Caroline Islands
                Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
            Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Americans : -0.33
    Japanese : -0.67
    

    Savegame

  • '20 '16 '15 '14

    I assumed no scramble in SZ91 since I in my mind moved the fighters there during combat. I also did not bombard in case you wanted to do the scramble battle, so in any event if you do let me know and we can do the sea battle (the land battle is properly executed regardless).

    Yes, I overthink things lol.

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 marine moved from Brazil to 86 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
            1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
            1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 artillery, 3 infantry and 1 marine
                Italians defend with 1 artillery
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Caroline Islands
                Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Central United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
            Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            2 armour and 4 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 armour, 1 infantry and 4 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/7 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            3 infantry moved from India to Burma
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Kenya to Egypt
            1 marine moved from Italian Somaliland to Ethiopia
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            1 fighter placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 armour and 1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            British collect 26 PUs (3 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 1.17
    Americans : -0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Southern Italy to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 mech_infantry moved from Romania to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery, 3 infantry and 1 marine
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Morocco, round 2 : 3/6 hits, 2.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Morocco, round 2 : 3/9 hits, 3.17 expected hits
                    3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 3 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians lost in Morocco
                Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for British: 2 infantry
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
    
        Non Combat Move - Italians
            1 fighter moved from Morocco to Gibraltar
            1 bomber moved from Morocco to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            2 aaGuns moved from Romania to Eastern Poland
    
        Place Units - Italians
            2 infantry placed in Southern France
            1 fighter and 1 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -0.33
    Russians : -1.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            3 fighters moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to South Australia
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            3 fighters moved from Queensland to Caroline Islands
            1 infantry moved from New South Wales to South Australia
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
            2 mech_infantrys moved from Poland to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            2 tactical_bombers moved from Poland to Baltic States
            2 tactical_bombers moved from Western Germany to Baltic States
            3 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Poland to Western Ukraine
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            2 armour, 3 infantry and 4 mech_infantrys moved from Germany to Poland
            2 armour and 4 mech_infantrys moved from Poland to Eastern Poland
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 1 artillery and 9 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 3 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Morocco
                Germans attack with 4 fighters and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; Americans defend with 1 marine
                    Germans roll dice for 4 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 2 : 1/3 hits, 1.17 expected hits
                    1 fighter owned by the Germans, 1 marine owned by the Americans and 1 artillery owned by the British lost in Morocco
                    Germans roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Morocco
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 marine
                Casualties for British: 1 armour and 1 artillery
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            4 tactical_bombers moved from Baltic States to Eastern Poland
            1 artillery and 2 infantry moved from France to Western Germany
            2 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Americans : 0.33
    Russians : 3.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia
            1 armour moved from Bryansk to Bessarabia
            1 tactical_bomber moved from Bryansk to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Germans defend with 2 infantry; Italians defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Bessarabia to Bryansk
            2 artilleries moved from Russia to Vologda
            6 infantry moved from Novosibirsk to Vologda
            1 aaGun moved from Archangel to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            5 artilleries and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            4 armour and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Sumatra to 41 Sea Zone
            1 armour moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            4 fighters moved from 41 Sea Zone to Yunnan
            2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
            3 artilleries moved from Kweichow to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            4 fighters moved from Anhwe to Yunnan
            4 tactical_bombers moved from Anhwe to Yunnan
            1 tactical_bomber moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Yunnan
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Kiangsu to Yunnan
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Malaya
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers
                British defend with 2 armour, 1 infantry and 4 mech_infantrys
                    Japanese roll dice for 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/18 hits, 9.33 expected hits
                    Chinese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/7 hits, 2.67 expected hits
                    2 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Yunnan
                Japanese win, taking Malaya from UK_Pacific with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 3 artilleries, 2 fighters and 1 mech_infantry
                Casualties for British: 2 armour, 1 infantry and 4 mech_infantrys
            Battle in Hunan
                Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            4 fighters moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 bomber moved from Hunan to Anhwe
            2 fighters moved from Yunnan to Kwangsi
            4 tactical_bombers moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kiangsu
            2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 aaGun and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.00
    Japanese : -0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western United States to 23 Sea Zone
            3 bombers moved from Wake Island to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                    1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                Italians win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 fighter and 2 infantry
                Casualties for Germans: 1 tactical_bomber
            Battle in 22 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 22 Sea Zone to Caroline Islands
            3 bombers moved from 23 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            3 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Americans : 1.17
    Japanese : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 artillery placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Western United States to 23 Sea Zone
            3 bombers moved from Wake Island to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                    1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
                    2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                Italians win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 fighter and 2 infantry
                Casualties for Germans: 1 tactical_bomber
            Battle in 22 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 22 Sea Zone to Caroline Islands
            3 bombers moved from 23 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            3 bombers placed in Western United States
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 artillery placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            2 armour and 2 mech_infantrys moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from India to 37 Sea Zone
            1 fighter moved from India to Malaya
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
            Battle in Gibraltar
                British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
                Germans defend with 2 fighters; Italians defend with 1 airfield and 1 harbour
                    British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/7 hits, 3.33 expected hits
                    Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Gibraltar
                British win, taking Sumatra from Japanese, taking Gibraltar from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 bomber and 1 infantry
                Casualties for Germans: 2 fighters
            Battle in Malaya
                British attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 marine moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 fighter moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Malaya to Burma
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 aaGun and 5 infantry moved from India to Burma
            1 fighter moved from Union of South Africa to Egypt
            4 fighters moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Quebec
            British undo move 1.
            1 artillery and 2 infantry placed in Quebec
            1 armour and 2 infantry placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
            British collect 28 PUs (1 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 transports placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in 39 Sea Zone change ownership: 2 transports
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : 1.00
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            3 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
            3 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 airfield, 1 armour and 1 harbour
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Southern France
            1 destroyer placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                Neutral_Axis defend with 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
                ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Persia
            1 fighter moved from Queensland to 39 Sea Zone
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    Neutral_Axis : 0.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; 
    
        Combat Move - ANZAC
            2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
    
        Combat - ANZAC
            Battle in Iraq
                ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                Neutral_Axis defend with 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
                ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Iraq to Persia
            1 fighter moved from Queensland to 39 Sea Zone
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in Persia
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    Neutral_Axis : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Eastern Poland to Bessarabia
            10 armour, 12 artilleries, 12 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 bomber moved from Eastern Poland to Belarus
            3 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Eastern Poland to Bessarabia
            3 tactical_bombers moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys in Western Ukraine, round 2 : 19/59 hits, 17.17 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 armour, 12 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber, 4 infantry and 3 tactical_bombers
                Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Germans roll dice for 1 bomber, 4 infantry and 3 tactical_bombers in Bessarabia, round 2 : 4/8 hits, 2.83 expected hits
                    Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Eastern Poland
            3 tactical_bombers moved from Bessarabia to Eastern Poland
            3 aaGuns moved from Eastern Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Poland to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    Russians : 0.83
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 6 infantry moved from Vologda to Archangel
            1 artillery and 3 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            3 aaGuns, 4 armour, 16 artilleries and 26 infantry moved from Bryansk to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Vologda to Archangel
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
            4 armour and 4 mech_infantrys moved from Russia to Smolensk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame

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