Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
2 artilleries moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 mech_infantry moved from Bryansk to Ukraine
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 114 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Ukraine
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 artilleries and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 aaGun moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
3 aaGuns, 8 artilleries and 30 infantry moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.17
Italians : -0.50
Russians : 5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
4 fighters moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Sumatra
Japanese attack with 1 armour, 4 fighters and 1 infantry
British defend with 1 fighter; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 4 fighters and 1 infantry in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Sumatra, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 fighter owned by the British lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits, 3.33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 3 : 8/11 hits, 6.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 1.33 expected hits
2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Kwangtung
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kiangsu
2 bombers moved from Szechwan to Kiangsu
4 fighters and 5 tactical_bombers moved from Szechwan to Anhwe
4 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
2 fighters and 7 infantry placed in Japan
1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -1.00
UK_Pacific : -0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 3 infantry and 1 marine
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
Japanese : -0.67
I assumed no scramble in SZ91 since I in my mind moved the fighters there during combat. I also did not bombard in case you wanted to do the scramble battle, so in any event if you do let me know and we can do the sea battle (the land battle is properly executed regardless).
Yes, I overthink things lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 3 infantry and 1 marine
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
2 armour and 4 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/7 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Egypt
1 marine moved from Italian Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
Italians : -0.67
British : 1.17
Americans : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Gibraltar to Morocco
1 mech_infantry moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery, 3 infantry and 1 marine
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Morocco, round 2 : 3/6 hits, 2.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Morocco, round 2 : 3/9 hits, 3.17 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win with 1 armour, 1 artillery and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for British: 2 infantry
1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
2 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 artilleries and 1 fighter placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to South Australia
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 artilleries and 1 fighter placed in Persia
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 tactical_bombers moved from Poland to Baltic States
2 tactical_bombers moved from Western Germany to Baltic States
3 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
2 armour, 3 infantry and 4 mech_infantrys moved from Germany to Poland
2 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour, 1 artillery and 9 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 mech_infantrys and 4 tactical_bombers in Baltic States, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 armour and 1 artillery; Americans defend with 1 marine
Germans roll dice for 4 fighters and 1 tactical_bomber in Morocco, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 marine in Morocco, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 marine owned by the Americans and 1 artillery owned by the British lost in Morocco
Germans roll dice for 3 fighters and 1 tactical_bomber in Morocco, round 3 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Morocco
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters
Casualties for Americans: 1 marine
Casualties for British: 1 armour and 1 artillery
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
4 tactical_bombers moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Germans
10 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : 0.33
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Bessarabia to Bryansk
2 artilleries moved from Russia to Vologda
6 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Archangel to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
5 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone
4 fighters moved from 41 Sea Zone to Yunnan
2 battleships, 2 carriers and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
3 artilleries moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
4 fighters moved from Anhwe to Yunnan
4 tactical_bombers moved from Anhwe to Yunnan
1 tactical_bomber moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Yunnan
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 2 armour, 1 infantry and 4 mech_infantrys
Japanese roll dice for 3 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/18 hits, 9.33 expected hits
Chinese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 6/7 hits, 2.67 expected hits
2 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Yunnan
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 3 artilleries, 2 fighters and 1 mech_infantry
Casualties for British: 2 armour, 1 infantry and 4 mech_infantrys
Battle in Hunan
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to 36 Sea Zone
4 fighters moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 bomber moved from Hunan to Anhwe
2 fighters moved from Yunnan to Kwangsi
4 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kiangsu
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 5 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 3.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to 23 Sea Zone
3 bombers moved from Wake Island to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Germans: 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 22 Sea Zone to Caroline Islands
3 bombers moved from 23 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
3 bombers placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to 23 Sea Zone
3 bombers moved from Wake Island to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Germans: 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 22 Sea Zone to Caroline Islands
3 bombers moved from 23 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
3 bombers placed in Western United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 37 Sea Zone
1 fighter moved from India to Malaya
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Gibraltar
British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 airfield and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/7 hits, 3.33 expected hits
Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Gibraltar
British win, taking Sumatra from Japanese, taking Gibraltar from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 bomber and 1 infantry
Casualties for Germans: 2 fighters
Battle in Malaya
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 marine moved from Ethiopia to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Malaya to Burma
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 aaGun and 5 infantry moved from India to Burma
1 fighter moved from Union of South Africa to Egypt
4 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 artillery and 2 infantry placed in Quebec
British undo move 1.
1 artillery and 2 infantry placed in Quebec
1 armour and 2 infantry placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in 39 Sea Zone change ownership: 2 transports
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 2.50
British : 1.00
Americans : 1.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 bomber moved from Southern France to Gibraltar
3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern France
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs;
Combat Move - ANZAC
2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Iraq to Persia
1 fighter moved from Queensland to 39 Sea Zone
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 2.83
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs;
Combat Move - ANZAC
2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Iraq to Persia
1 fighter moved from Queensland to 39 Sea Zone
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 28 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.83
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Eastern Poland to Bessarabia
10 armour, 12 artilleries, 12 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Eastern Poland to Bessarabia
3 tactical_bombers moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 10 armour, 12 artilleries, 12 infantry and 25 mech_infantrys in Western Ukraine, round 2 : 19/59 hits, 17.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 10 armour, 12 artilleries, 10 infantry and 25 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 4 infantry and 3 tactical_bombers
Russians defend with 1 armour, 2 artilleries and 1 mech_infantry
Germans roll dice for 1 bomber, 4 infantry and 3 tactical_bombers in Bessarabia, round 2 : 4/8 hits, 2.83 expected hits
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Eastern Poland
3 tactical_bombers moved from Bessarabia to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 6 infantry moved from Vologda to Archangel
1 artillery and 3 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
3 aaGuns, 4 armour, 16 artilleries and 26 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Vologda to Archangel
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
4 armour and 4 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33