@Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):
Germany’s Submarine Force isn’t what it used to be, LOL
Lol yeah that was a pretty good round of rolling for me at least on water. Good results for you in France and Yugo!
Japan is up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 46 PUs;
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
4 artilleries and 1 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits, 5,00 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,33 expected hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 3/8 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 aaGun, 2 artilleries, 12 infantry and 11 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Kazakhstan to Yunnan
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,50
British : 1,33
Russians : -0,67
That German fighter in Yunnan is kinda sexy. Just sayin. :P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 3 infantry moved from Bryansk to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 artillery and 2 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Baltic States to Poland
1 artillery and 9 infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 9 infantry in Romania, round 2 : 1/10 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/14 hits, 5.17 expected hits
Germans roll dice for 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry in Rostov, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 6/11 hits, 4.67 expected hits
Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 5 infantry
Casualties for Germans: 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Eastern Poland
1 infantry moved from Samara to Novosibirsk
3 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Tambov
6 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun and 1 armour moved from Baltic States to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Romania
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Rostov : : -0.50
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
2 fighters placed in French Indo China
3 infantry placed in Malaya
1 submarine and 1 transport placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
2 fighters placed in French Indo China
3 infantry placed in Malaya
1 submarine and 1 transport placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Szechwan
Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 6 Sea Zone to French Indo China
1 aaGun moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
2 fighters placed in French Indo China
3 infantry placed in Malaya
1 submarine and 1 transport placed in 6 Sea Zone
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 3 fighters
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -2,67
@DizzKneeLand33 I knew you would love it!
Please use the last file. I made some minor NCM adj. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from Eastern Poland to Germany
6 bombers moved from India to Szechwan
3 bombers moved from India to Burma
3 bombers moved from Eastern Poland to Kazakhstan
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Queensland to 26 Sea Zone
1 marine moved from India to Burma
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 6 bombers
Japanese defend with 2 infantry
Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Burma
Americans attack with 3 bombers and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Kazakhstan to Sikang
3 bombers moved from Burma to India
4 bombers moved from Szechwan to India
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from 26 Sea Zone to Line Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 bombers moved from Germany to Eastern Poland
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 marines placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 3.17
Japanese : 1.67
AA fire in Germany : : 0.33
I assumed no scramble since the number of subs was equal to your destroyer + fighters (so nothing but fodder hits turn one).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
4 bombers moved from Eastern Poland to Germany
6 bombers moved from India to Szechwan
3 bombers moved from India to Burma
3 bombers moved from Eastern Poland to Kazakhstan
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Queensland to 26 Sea Zone
1 marine moved from India to Burma
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 6 bombers
Japanese defend with 2 infantry
Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan
Americans win with 4 bombers remaining. Battle score for attacker is -18
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 4 bombers and 4 submarines
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Burma
Americans attack with 3 bombers and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Kazakhstan to Sikang
3 bombers moved from Burma to India
4 bombers moved from Szechwan to India
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from 26 Sea Zone to Line Islands
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 bombers moved from Germany to Eastern Poland
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 marines placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Combat - Chinese
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 6 infantry and 2 marines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 7 fighters and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 7 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 7 fighters and 5 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to Norway
2 fighters moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries, 6 infantry and 2 marines placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
Americans : 3.17
Japanese : 1.67
AA fire in Germany : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Tobruk to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 3/11 hits, 5,17 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Alexandria to Tobruk
7 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 fighters placed in Southern Italy
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
1 artillery owned by the ANZAC retreated to Northwest Persia
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.00
ANZAC : -3.17
Just wow. lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Caucasus
1 artillery owned by the ANZAC retreated to Northwest Persia
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for ANZAC: 4 infantry
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Germans : 2.00
ANZAC : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Western Germany to Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Slovakia Hungary
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter moved from Yunnan to Burma
Combat - Germans
Battle in Poland
Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3,50 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
retreated to Poland
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Germans attack with 1 fighter
British defend with 1 infantry
Germans roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Germans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/9 hits, 4,00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany
5 infantry moved from Western Germany to Germany
1 bomber moved from Poland to Western Germany
2 fighters moved from Poland to Germany
2 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Burma to French Indo China
Place Units - Germans
1 armour and 1 fighter placed in Germany
1 artillery and 9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2,67
UK_Pacific : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Poland to Slovakia Hungary
6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Caucasus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
1 aaGun and 6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Rostov to Ukraine
1 armour moved from Rostov to Bessarabia
1 artillery and 2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Yunnan to India
3 fighters and 2 tactical_bombers moved from Yunnan to India
4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Szechwan
1 artillery moved from Yunnan to Szechwan
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
Combat Hit Differential Summary :
AA fire in India : : -1,50
Japanese : 2,17
@DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??