@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
L20 DKL33 (L+12) vs AetV (X) Game 1
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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@DizzKneeLand33 I knew you would love it!
Please use the last file. I made some minor NCM adj. Thank you.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Eastern Poland to Germany 6 bombers moved from India to Szechwan 3 bombers moved from India to Burma 3 bombers moved from Eastern Poland to Kazakhstan 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Queensland to 26 Sea Zone 1 marine moved from India to Burma Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Szechwan Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in 26 Sea Zone Americans attack with 4 bombers and 4 submarines Japanese defend with 1 destroyer and 2 transports Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Battle in Burma Americans attack with 3 bombers and 1 marine Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 3 bombers moved from Burma to India 4 bombers moved from Szechwan to India 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from 26 Sea Zone to Line Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 bombers moved from Germany to Eastern Poland Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 3.17 Japanese : 1.67 AA fire in Germany : : 0.33
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I assumed no scramble since the number of subs was equal to your destroyer + fighters (so nothing but fodder hits turn one).
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 2 marines and 3 submarines; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Eastern Poland to Germany 6 bombers moved from India to Szechwan 3 bombers moved from India to Burma 3 bombers moved from Eastern Poland to Kazakhstan 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 bombers moved from Queensland to 26 Sea Zone 1 marine moved from India to Burma Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,7,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Szechwan Americans attack with 6 bombers Japanese defend with 2 infantry Americans roll dice for 6 bombers in Szechwan, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Szechwan Americans win with 4 bombers remaining. Battle score for attacker is -18 Casualties for Americans: 2 bombers Casualties for Japanese: 2 infantry Battle in 26 Sea Zone Americans attack with 4 bombers and 4 submarines Japanese defend with 1 destroyer and 2 transports Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 4 bombers and 4 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Battle in Burma Americans attack with 3 bombers and 1 marine Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 marine in Burma, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 bombers Germans defend with 1 mech_infantry Americans roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 3 bombers moved from Burma to India 4 bombers moved from Szechwan to India 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from 26 Sea Zone to Line Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 3 bombers moved from Germany to Eastern Poland Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer and 3 submarines placed in 10 Sea Zone 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 6 infantry and 2 marines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 7 fighters and 5 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 7 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 7 fighters and 5 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - British 1 fighter moved from Normandy Bordeaux to Norway 2 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from Norway to 112 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 artilleries, 6 infantry and 2 marines placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.67 British : 0.00 Americans : 3.17 Japanese : 1.67 AA fire in Germany : : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Tobruk to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 3/11 hits, 5,17 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 3 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Alexandria to Tobruk 7 infantry moved from Northern Italy to Western Germany Place Units - Italians 2 fighters placed in Southern Italy 1 airfield placed in Gibraltar Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2,50 Americans : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus 1 artillery owned by the ANZAC retreated to Northwest Persia Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 4 infantry Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 2.00 ANZAC : -3.17
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Just wow. lol
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 4 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 4 infantry in Caucasus, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus ANZAC roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Caucasus 1 artillery owned by the ANZAC retreated to Northwest Persia Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 4 infantry Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Germans : 2.00 ANZAC : -3.17
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 47 PUs; Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Western Germany to Poland 3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to Poland 1 bomber moved from Western Germany to Slovakia Hungary 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd 1 fighter moved from Yunnan to Burma Combat - Germans Battle in Poland Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Poland, round 2 : 3/8 hits, 3,50 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland retreated to Poland Russians win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Germans attack with 1 fighter British defend with 1 infantry Germans roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Germans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 7/9 hits, 4,00 expected hits Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Western Germany 5 infantry moved from Western Germany to Germany 1 bomber moved from Poland to Western Germany 2 fighters moved from Poland to Germany 2 tactical_bombers moved from Poland to Western Germany 1 fighter moved from Burma to French Indo China Place Units - Germans 1 armour and 1 fighter placed in Germany 1 artillery and 9 infantry placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2,67 UK_Pacific : -0,33 Russians : 0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Germans 1 artillery moved from Poland to Slovakia Hungary 6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 3 infantry moved from Samara to Volgograd 1 mech_infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd Combat - Russians Battle in Caucasus Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Volgograd Russians attack with 1 armour, 3 infantry and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Slovakia Hungary Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys Germans defend with 2 infantry Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 infantry moved from Eastern Poland to Poland 2 aaGuns moved from Eastern Poland to Slovakia Hungary 4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 mech_infantry moved from Vyborg to Baltic States 1 armour moved from Finland to Novgorod 1 aaGun and 6 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Rostov to Ukraine 1 armour moved from Rostov to Bessarabia 1 artillery and 2 infantry moved from Tambov to Bryansk 2 mech_infantrys moved from Russia to Western Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 armour and 9 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 50 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -3.83
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to India 3 fighters and 2 tactical_bombers moved from Yunnan to India 4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits
Combat Hit Differential Summary :
AA fire in India : : -1,50 Japanese : 2,17
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@DizzKneeLand33 do you want to keep the bmbrs and/or AA-Gun(S)??
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@DizzKneeLand33 need Ool.
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Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
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sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Yunnan to India 3 fighters and 2 tactical_bombers moved from Yunnan to India 4 bombers, 8 fighters and 2 tactical_bombers moved from French Indo China to India 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Yunnan to Szechwan Combat - Japanese Battle in India Japanese attack with 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 17 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 artillery, 7 bombers and 2 marines; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 armour, 4 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/23 hits, 11,83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 2 artilleries, 7 bombers, 17 infantry, 2 marines and 3 mech_infantrys in India, round 2 : 7/33 hits, 10,17 expected hits 4 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 7 fighters and 4 tactical_bombers in India, round 3 : 8/16 hits, 9,33 expected hits UK_Pacific roll dice for 2 armour, 2 artilleries, 7 bombers, 6 infantry, 2 marines and 3 mech_infantrys in India, round 3 : 4/22 hits, 6,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 bombers, 4 fighters and 3 tactical_bombers in India, round 4 : 6/12 hits, 7,17 expected hits
Combat Hit Differential Summary :
UK_Pacific : -5,67 AA fire in India : : -1,50 Japanese : -0,33
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@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
@DizzKneeLand33 said in L20 DKL33 (L+12) vs AetV (X) Game 1:
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
I posted a map and you should take a look on it. Let me know if you still want to preserve the Bmbrs or keeping your Ool.
Best regards
AetV -
Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.