interesting switch from Sealion. The dice saved me
L20 DKL33 (L+12) vs AetV (X) Game 1
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to 41 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 bombers moved from United Kingdom to Novgorod 4 bombers moved from Egypt to Belarus 5 bombers moved from Egypt to Caucasus 5 bombers moved from India to Caucasus Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Caucasus Americans attack with 10 bombers Italians defend with 4 armour and 1 mech_infantry Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans win with 8 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 bombers Casualties for Italians: 4 armour and 1 mech_infantry Battle in Belarus Americans attack with 4 bombers Italians defend with 2 armour Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus Americans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Italians: 2 armour Battle in Novgorod Americans attack with 6 bombers Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits 4 bombers owned by the Germans lost in Novgorod Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 4 bombers and 3 mech_infantrys Casualties for Americans: 1 bomber Non Combat Move - Americans 8 bombers moved from Caucasus to Russia 5 bombers moved from Novgorod to Archangel 2 bombers moved from Belarus to Archangel 2 fighters moved from New South Wales to Queensland 1 bomber moved from 41 Sea Zone to India 5 bombers moved from Western United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland 4 fighters moved from 110 Sea Zone to Finland 2 fighters moved from United Kingdom to Finland 2 artilleries and 4 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry Germans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland British win with 5 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Burma British attack with 2 artilleries and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - British 5 fighters moved from Finland to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway Place Units - British 2 fighters placed in 112 Sea Zone 1 infantry placed in Norway 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 1.17 Italians : -0.33 British : -2.50 Americans : -4.67 Chinese : -4.67 Japanese : -2.00
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 95 Sea Zone to Alexandria 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Alexandria to Malta 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 armour moved from France to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 0,00
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from 95 Sea Zone to Alexandria 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Tobruk Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Alexandria to 98 Sea Zone 1 bomber moved from Alexandria to Malta 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 armour moved from France to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 2 fighters placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 0,00
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Sorry for the delay!
-
@DizzKneeLand33 No problem.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 19 armour and 15 mech_infantrys moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Rostov to Tambov 6 artilleries and 4 infantry moved from Rostov to Volgograd Combat - Germans Battle in Persia Germans attack with 19 armour and 15 mech_infantrys ANZAC defend with 2 armour, 5 artilleries, 1 factory_minor, 5 fighters and 11 infantry Germans roll dice for 19 armour and 15 mech_infantrys in Persia, round 2 : 11/34 hits, 12,00 expected hits ANZAC roll dice for 2 armour, 5 artilleries, 5 fighters and 11 infantry in Persia, round 2 : 11/23 hits, 9,67 expected hits 11 infantry owned by the ANZAC and 11 mech_infantrys owned by the Germans lost in Persia Germans roll dice for 19 armour and 4 mech_infantrys in Persia, round 3 : 7/23 hits, 10,17 expected hits ANZAC roll dice for 2 armour, 5 artilleries and 5 fighters in Persia, round 3 : 8/12 hits, 6,00 expected hits 2 armour owned by the ANZAC, 5 artilleries owned by the ANZAC, 4 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Persia Germans roll dice for 15 armour in Persia, round 4 : 4/15 hits, 7,50 expected hits ANZAC roll dice for 5 fighters in Persia, round 4 : 1/5 hits, 3,33 expected hits 4 fighters owned by the ANZAC and 1 armour owned by the Germans lost in Persia Germans roll dice for 14 armour in Persia, round 5 : 7/14 hits, 7,00 expected hits ANZAC roll dice for 1 fighter in Persia, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Germans lost in Persia Germans win, taking Persia from ANZAC with 13 armour remaining. Battle score for attacker is 19 Casualties for Germans: 6 armour and 15 mech_infantrys Casualties for ANZAC: 2 armour, 5 artilleries, 5 fighters and 11 infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 6 artilleries and 4 infantry Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 6 artilleries and 4 infantry in Volgograd, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from France to Germany 1 aaGun moved from Western Germany to Germany 5 infantry moved from Western Germany to Germany 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 3 artilleries and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany Place Units - Germans 2 fighters placed in Western Germany 10 infantry placed in Germany 1 aaGun and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -5,67 ANZAC : 1,33 Russians : -1,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 artillery and 1 infantry moved from Smolensk to Belarus 4 infantry moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Archangel to Belarus 1 artillery and 3 infantry moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Russia to Ukraine 1 artillery and 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 3.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 4 fighters and 1 tactical_bomber moved from Tambov to Russia 6 armour and 4 mech_infantrys moved from Archangel to Belarus 1 artillery and 5 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 5 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 aaGun, 4 artilleries and 19 infantry moved from Bryansk to Western Ukraine 2 artilleries and 2 infantry moved from Russia to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.67 Russians : -3.17
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 5 fighters and 3 tactical_bombers moved from Shan State to Burma 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Shan State to Szechwan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 bomber moved from Shan State to Szechwan 1 bomber moved from Shan State to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Szechwan, round 2 : 3/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers British defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 7/11 hits, 5,50 expected hits UK_Pacific roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 2 artilleries and 3 infantry Non Combat Move - Japanese 2 infantry moved from Malaya to Shan State 1 aaGun moved from Shan State to French Indo China 3 infantry moved from French Indo China to Shan State 1 aaGun moved from Malaya to Shan State 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 mech_infantrys moved from Hunan to Anhwe 2 artilleries moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Hunan 3 bombers moved from Szechwan to French Indo China 1 bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Shan State 2 fighters moved from Burma to French Indo China 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier, 1 fighter and 2 transports placed in 6 Sea Zone 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 2,33
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 7 bombers moved from Archangel to Persia 8 bombers moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 16 bombers Germans defend with 13 armour and 1 factory_minor Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits 11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia Americans win with 9 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 7 bombers Casualties for Germans: 13 armour Non Combat Move - Americans 9 bombers moved from Persia to Iraq 5 bombers moved from United Kingdom to Norway 5 bombers moved from Western United States to Scotland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : -0.67
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 7 bombers moved from Archangel to Persia 8 bombers moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 16 bombers Germans defend with 13 armour and 1 factory_minor Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits 11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia Americans win with 9 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 7 bombers Casualties for Germans: 13 armour Non Combat Move - Americans 9 bombers moved from Persia to Iraq 5 bombers moved from United Kingdom to Norway 5 bombers moved from Western United States to Scotland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to Scotland 1 fighter moved from Norway to United Kingdom 1 infantry moved from India to Burma Place Units - British 1 airfield placed in Norway 1 artillery and 2 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -2.33 Italians : -1.33 Americans : -0.67 Chinese : 0.17 Japanese : 0.67
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Malta to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 armour moved from Northern Italy to Germany Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : 0,67
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17