interesting switch from Sealion. The dice saved me
L20 DKL33 (L+12) vs AetV (X) Game 1
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Persia 7 bombers moved from Archangel to Persia 8 bombers moved from Russia to Persia Combat - Americans Battle in Persia Americans attack with 16 bombers Germans defend with 13 armour and 1 factory_minor Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits 11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia Americans win with 9 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 7 bombers Casualties for Germans: 13 armour Non Combat Move - Americans 9 bombers moved from Persia to Iraq 5 bombers moved from United Kingdom to Norway 5 bombers moved from Western United States to Scotland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 bombers placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to Scotland 1 fighter moved from Norway to United Kingdom 1 infantry moved from India to Burma Place Units - British 1 airfield placed in Norway 1 artillery and 2 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -2.33 Italians : -1.33 Americans : -0.67 Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Malta to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 armour moved from Northern Italy to Germany Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : 0,67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia ANZAC take Northwest Persia from Germans 1 infantry moved from Iraq to Persia ANZAC take Persia from Germans Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1 ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 artillery and 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 fighter moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from France to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/10 hits, 5,17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Baltic States 3 infantry moved from Western Germany to France 3 infantry moved from Western Germany to France 5 fighters moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Rostov to Volgograd 1 aaGun and 3 mech_infantrys moved from Caucasus to Volgograd 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 artilleries, 15 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 1 aaGun moved from Eastern Poland to Slovakia Hungary Place Units - Germans 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Germany 3 bombers, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -0,33 Russians : -0,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Tambov to Rostov 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Rostov 3 fighters moved from Russia to Kazakhstan 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia 3 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States 3 armour and 3 mech_infantrys moved from Belarus to Novgorod 1 armour moved from Belarus to Baltic States 3 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 4 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 3 armour and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Bessarabia Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/11 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/37 hits, 8.83 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 3 fighters moved from Kazakhstan to Russia 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 aaGun moved from Western Ukraine to Eastern Poland 1 aaGun moved from Belarus to Baltic States 1 aaGun moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 3 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 2.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 fighters moved from French Indo China to Szechwan 4 bombers moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from Shan State to Burma Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 5/6 hits, 2,00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/10 hits, 5,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 bombers moved from Burma to French Indo China 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China 2 mech_infantrys moved from Anhwe to Yunnan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kansu to Suiyuyan Place Units - Japanese 2 mech_infantrys placed in Malaya 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Japan 1 fighter and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -0,33 UK_Pacific : 0,67 Japanese : 2,33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 9 bombers moved from Iraq to Burma 5 bombers moved from Scotland to Germany 5 bombers moved from Norway to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/5 hits, 0.83 expected hits Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Burma Americans attack with 9 bombers Japanese defend with 1 infantry Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 9 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 5 bombers Germans defend with 1 fighter Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg Americans win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 fighter Battle in 62 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 submarine Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 bombers moved from Western United States to Queensland 4 bombers moved from Vyborg to Eastern Poland 5 bombers moved from Germany to Eastern Poland 9 bombers moved from Burma to India Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -4.00 Japanese : -0.50 AA fire in Germany : : -0.83
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 9 bombers moved from Iraq to Burma 5 bombers moved from Scotland to Germany 5 bombers moved from Norway to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/5 hits, 0.83 expected hits Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Burma Americans attack with 9 bombers Japanese defend with 1 infantry Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Americans win with 9 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vyborg Americans attack with 5 bombers Germans defend with 1 fighter Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg Americans win with 4 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 fighter Battle in 62 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Japanese defend with 1 submarine Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 62 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 bombers moved from Western United States to Queensland 4 bombers moved from Vyborg to Eastern Poland 5 bombers moved from Germany to Eastern Poland 9 bombers moved from Burma to India Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 3 transports moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Scotland to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Scotland to Holland Belgium 1 infantry moved from Scotland to 109 Sea Zone 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Norway to 110 Sea Zone 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - British 2 transports placed in 110 Sea Zone 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : -4.00 Chinese : 0.17 Japanese : 0.17 AA fire in Germany : : -0.83
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 fighters moved from Southern Italy to Alexandria 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Holland Belgium retreated to Holland Belgium British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 2 infantry Battle in Alexandria Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to Tobruk 3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 1 marine, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 3 infantry moved from 92 Sea Zone to Gibraltar 3 artilleries moved from 92 Sea Zone to Gibraltar 2 mech_infantrys moved from Northern Italy to Germany 1 bomber moved from Holland Belgium to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : 2,00
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 15 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 46 PUs; Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Volgograd to Caucasus 4 artilleries and 1 infantry moved from Volgograd to Rostov 3 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Caucasus 2 artilleries and 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits, 5,00 expected hits British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3,33 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Rostov Germans attack with 4 artilleries and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 4 artilleries and 4 infantry in Rostov, round 2 : 3/8 hits, 2,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 infantry and 1 mech_infantry ANZAC defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 aaGun, 2 artilleries, 12 infantry and 11 mech_infantrys moved from Slovakia Hungary to Germany 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Kazakhstan to Yunnan Place Units - Germans 4 artilleries and 6 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : 1,33 Russians : -0,67
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That German fighter in Yunnan is kinda sexy. Just sayin. :P
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 armour moved from Novgorod to Finland Russians take Karelia from Germans Russians take Finland from Germans 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 artillery and 3 infantry moved from Bryansk to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 artillery and 2 infantry moved from Baltic States to Poland 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Baltic States to Poland 1 artillery and 9 infantry moved from Bessarabia to Romania Combat - Russians Battle in Romania Russians attack with 1 artillery and 9 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 9 infantry in Romania, round 2 : 1/10 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 5/14 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry in Rostov, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 6/11 hits, 4.67 expected hits Germans roll dice for 4 artilleries and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Eastern Poland 1 infantry moved from Samara to Novosibirsk 3 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Tambov 6 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun and 1 armour moved from Baltic States to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Bessarabia to Romania Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Rostov : : -0.50 Russians : 0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 5 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 4 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 3 fighters moved from Japan to 26 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Szechwan Japanese attack with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/14 hits, 7,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 4 bombers, 5 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to French Indo China 1 aaGun moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow Place Units - Japanese 2 fighters placed in French Indo China 3 infantry placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 3 fighters EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers EDIT: Adding units owned by Japanese to Yunnan: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,17 Chinese : -0,33 UK_Pacific : 1,00 Japanese : -2,67