@leemorrison This will be the thread where we can post turns back and fourth for the league
Farmboy (X) vs Dizzkneeland33 (A+9) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from French 3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from ANZAC 1 armour moved from Northwest Persia to Caucasus 2 cruisers and 1 marine moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 battleship moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship and 1 marine moved from 95 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Algeria 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Algeria Battle in Alexandria Italians attack with 1 bomber, 1 fighter and 3 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Algeria from French, taking Alexandria from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Morocco Italians attack with 3 artilleries, 1 fighter, 3 infantry and 1 marine British defend with 1 armour and 1 infantry; French defend with 3 infantry Italians roll dice for 2 cruisers in Morocco, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 marine in Morocco, round 2 : 2/8 hits, 2.83 expected hits French roll dice for 1 armour and 4 infantry in Morocco, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 marine in Morocco, round 3 : 4/6 hits, 2.17 expected hits French roll dice for 1 armour and 2 infantry in Morocco, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the French, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians win, taking Morocco from French with 3 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Casualties for French: 3 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 4 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Southern Italy 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 carrier moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 1 aaGun moved from Albania to Yugoslavia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 2 fighters and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 0.33 French : 0.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs; Combat Move - ANZAC 1 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 bomber moved from Queensland to India 1 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs; Combat Move - ANZAC 1 infantry moved from Persia to Northwest Persia ANZAC take Northwest Persia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 bomber moved from Queensland to India 1 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 12 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Volgograd to Samara 2 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 3 infantry moved from Rostov to Bryansk 2 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Archangel 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Samara 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk Combat - Germans Battle in Bryansk Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 7 armour and 5 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 7 armour and 5 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 4.33 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northwest Persia Germans win, taking Northwest Persia from ANZAC with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Greece 1 bomber moved from Smolensk to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to Greece 1 aaGun and 1 marine moved from Western Germany to 112 Sea Zone 1 aaGun, 1 destroyer, 1 marine and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 aaGun and 1 marine moved from 115 Sea Zone to Novgorod 3 artilleries and 1 infantry moved from Novgorod to Belarus 2 fighters and 2 tactical_bombers moved from Bryansk to Greece 1 fighter and 1 tactical_bomber moved from Tambov to Greece 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 aaGun moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Northwest Persia 1 aaGun moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Rostov to Caucasus 1 artillery moved from Eastern Poland to Belarus 9 mech_infantrys moved from Belarus to Rostov 3 mech_infantrys moved from Poland to Belarus 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 3 armour and 2 mech_infantrys moved from Volgograd to Caucasus Place Units - Germans 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50 ANZAC : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 2 infantry moved from Russia to Samara 3 fighters moved from Russia to Samara 5 artilleries and 10 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Tambov Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 3 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Tambov, round 4 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Smolensk Russians attack with 5 artilleries and 10 infantry Germans defend with 2 infantry Russians roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 : 5/15 hits, 4.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 0/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 artilleries and 10 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Vologda to Archangel 5 armour and 8 mech_infantrys moved from Russia to Archangel 3 fighters moved from Samara to Russia 2 fighters moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 aaGuns, 2 artilleries, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Hunan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 4 fighters moved from French Indo China to Sumatra 1 bomber moved from French Indo China to Hunan 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from French Indo China to Sumatra 2 fighters moved from French Indo China to 41 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in Kweichow Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hunan, round 3 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Sumatra Japanese attack with 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 4/9 hits, 4.00 expected hits Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters moved from Sumatra to 41 Sea Zone 2 tactical_bombers moved from Sumatra to 41 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 35 Sea Zone to 41 Sea Zone 5 carriers moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Szechwan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Hunan to French Indo China 1 bomber moved from Hunan to French Indo China 1 infantry moved from French Indo China to Yunnan 8 artilleries moved from Yunnan to French Indo China 2 fighters moved from 37 Sea Zone to 41 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer placed in 20 Sea Zone 1 aaGun and 1 infantry placed in Kwangtung Japanese undo move 2. Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 1 aaGun and 1 infantry placed in French Indo China 1 aaGun, 1 artillery and 1 infantry placed in Kwangtung 1 aaGun, 1 artillery and 1 infantry placed in Manchuria 2 destroyers placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.67 Japanese : -0.50
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 47 Sea Zone 4 bombers moved from Western United States to 49 Sea Zone 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 6 bombers moved from Queensland to 41 Sea Zone 12 bombers moved from India to 41 Sea Zone
Combat Hit Differential Summary :
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OOL for sz 41? Or we can just do round by round, which may be better anyway, in which case let me know and I will roll and let you know the results.
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@DizzKneeLand33 better here for round to round
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sounds cool. here we go!
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Subs had one hit, I took that on your undented BB
Next roll I hit 15 (out of the 18 bombers).
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@DizzKneeLand33 Jesus. Lets just do max D
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wheeeeeee!!
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But like, do you want me to destroy carriers first before tacs?
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Or the other way around?
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same question for BB’s before or after fighters
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(I’m not smart enough to know what a good player wants to do here lol)
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I’m not sure I am either. One sec
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I don’t think I have a choice here. Keep the air alive. Destroy everything else
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Sounds good, save the air for last then.