@Stucifer scramble into z114
farmboy (X) vs Simon (A + 10)
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To stack Egypt I would have needed basically all my planes so I would have had to abandon Gibraltar. I didn’t want to do that.
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No scramble 110.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 submarine moved from 118 Sea Zone to 110 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from Western Germany to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 fighter moved from Southern Italy to Egypt 2 artilleries and 10 infantry moved from Romania to Eastern Poland 3 aaGuns, 1 armour, 6 artilleries and 14 infantry moved from Poland to Baltic States 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 6 armour and 10 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Southern France to Northern Italy 2 aaGuns moved from Western Germany to Northern Italy 1 artillery and 3 infantry moved from Norway to Finland 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 submarine moved from 106 Sea Zone to 118 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Novgorod to Archangel 10 infantry moved from Russia to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Volgograd Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Kwangtung 2 infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Anhwe to Hopei 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from Kwangsi to French Indo China 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Guam Battle in Malaya Battle in French Indo China Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 5/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 4 infantry in Philippines, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 2 bombers and 4 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Siam 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to 37 Sea Zone 1 fighter moved from Kwangtung to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from French Indo China to Siam 3 fighters moved from Kwangtung to Siam 2 fighters and 2 tactical_bombers moved from Hopei to Yunnan 3 artilleries moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Yunnan 1 aaGun moved from Anhwe to Kweichow 2 aaGuns, 1 artillery and 7 infantry moved from Korea to Manchuria 1 aaGun and 1 infantry moved from Kwangsi to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Kwangtung to Yunnan Place Units - Japanese 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.00 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 2.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 46 Sea Zone to 21 Sea Zone 1 destroyer moved from 101 Sea Zone to 118 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Western United States to 118 Sea Zone 1 bomber moved from Eastern United States to 94 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 118 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 118 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 bomber Italians defend with 1 destroyer Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Morocco from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 bomber moved from 94 Sea Zone to Algeria 1 bomber moved from 118 Sea Zone to United Kingdom 1 armour moved from Central United States to 101 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to Western United States 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 46 Sea Zone to 63 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from 63 Sea Zone to Queensland 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery and 2 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Sikang to Shensi Non Combat Move - Chinese 2 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Belgian Congo to 98 Sea Zone 1 artillery and 1 mech_infantry moved from Iraq to Syria 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Belgian Congo to Tanganyika Territory 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa Combat - British Battle in French West Africa Battle in Tanganyika Territory British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking French West Africa from Neutral_Axis, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery and 1 mech_infantry Italians defend with 1 marine British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Syria British win, taking Syria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in 98 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 48 Casualties for British: 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Non Combat Move - British 1 bomber moved from 98 Sea Zone to Persia 1 armour moved from Iraq to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Belgian Congo to Kenya 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Ontario to Central United States 1 fighter moved from Gibraltar to Algeria 2 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2 British collect 33 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
Combat Hit Differential Summary :
Germans : 0.83 Italians : -2.67 British : 2.00 Americans : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 marine moved from Trans-Jordan to Iraq Italians take Iraq from British 1 bomber moved from Tobruk to Syria 1 artillery and 2 infantry moved from Trans-Jordan to Syria 2 armour moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in Syria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 3 infantry moved from Greece to Bulgaria 1 aaGun moved from Romania to Bulgaria 1 aaGun and 2 infantry moved from Romania to Eastern Poland 2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Syria to Southern Italy 1 artillery moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Trans-Jordan to Egypt 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Tobruk to Egypt 1 fighter moved from Tobruk to Southern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,2,5,3 Italians collect 14 PUs (6 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.33
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lol. It seems I also missed seeing the US ability to remove that blocker.
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 3 fighters moved from India to Iraq 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq EDIT: 2 infantry moved from Brazil to British Guiana Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
ANZAC : 0.33
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@farmboy said in farmboy (X) vs Simon (A + 10):
lol. It seems I also missed seeing the US ability to remove that blocker.
I looked at it for like an hour before I saw it too.
Small edit in S America.
Anyway, do you want to lose the AA Gun in the Carolines?
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@simon33 yeah, take the AA out first
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 3 fighters moved from India to Iraq 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq EDIT: 2 infantry moved from Brazil to British Guiana Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun Battle in Iraq ANZAC attack with 3 fighters and 2 infantry Italians defend with 1 marine ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 3/5 hits, 1.83 expected hits Italians roll dice for 1 marine in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Iraq ANZAC win, taking Iraq from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - ANZAC 2 fighters moved from Iraq to Persia 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland 1 cruiser and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 63 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Iraq to Persia Place Units - ANZAC 1 infantry and 1 marine placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French 1 fighter moved from Algeria to Gibraltar 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 1.17 Japanese : 0.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 fighter moved from Egypt to 98 Sea Zone 2 fighters moved from Trans-Jordan to 98 Sea Zone 2 bombers and 4 tactical_bombers moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 98 Sea Zone Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits, 5.33 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 3 fighters Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 2 bombers moved from 98 Sea Zone to Southern Italy 4 tactical_bombers moved from 98 Sea Zone to Egypt 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Finland to Vyborg 1 fighter moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 10 infantry moved from Eastern Poland to Belarus 3 aaGuns, 8 armour, 6 artilleries, 14 infantry and 10 mech_infantrys moved from Baltic States to Belarus 2 mech_infantrys moved from Poland to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Finland to Vyborg 2 infantry moved from Finland to Vyborg Place Units - Germans 1 artillery and 2 infantry placed in France 10 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns, 2 armour, 4 artilleries, 16 infantry and 4 mech_infantrys moved from Archangel to Vologda 1 aaGun and 6 infantry moved from Ukraine to Rostov 1 aaGun, 2 artilleries and 3 infantry moved from Bryansk to Russia 19 infantry moved from Bryansk to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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Decided against the Archangel attack?
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Too close?
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It looks to me that the odds favour you even if I went all in.
Won’t get to japan until tomorrow.
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@farmboy said in farmboy (X) vs Simon (A + 10):
It looks to me that the odds favour you even if I went all in.
Won’t get to japan until tomorrow.
Were you including the potential amphibious troops?
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@simon33 said in farmboy (X) vs Simon (A + 10):
@farmboy said in farmboy (X) vs Simon (A + 10):
It looks to me that the odds favour you even if I went all in.
Won’t get to japan until tomorrow.
Were you including the potential amphibious troops?
yeah. I only got 16%. But given what I would be committing, I would want something in the 90s to consider it.
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Right. I think I was counting the tacs on W Germany as reaching. Doh! Got worried for nothing.